mirror of
https://github.com/irungentoo/toxcore.git
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1166 lines
35 KiB
C
1166 lines
35 KiB
C
/* Lossless_UDP.c
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*
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* An implementation of the Lossless_UDP protocol as seen in http://wiki.tox.im/index.php/Lossless_UDP
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* TODO: clean this file a bit.
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* There are a couple of useless variables to get rid of.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "Lossless_UDP.h"
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#define LUDP_CONNECTION_OUTBOUND 0
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#define LUDP_CONNECTION_INBOUND_HANDLED 1
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#define LUDP_CONNECTION_INBOUND 2
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/* Functions */
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/*
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* Get connection id from IP_Port.
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*
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* return -1 if there are no connections like we are looking for.
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* return id if it found it.
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*/
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int getconnection_id(Lossless_UDP *ludp, IP_Port ip_port)
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{
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tox_array_for_each(&ludp->connections, Connection, tmp) {
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if (tmp->status != LUDP_NO_CONNECTION && ipport_equal(&tmp->ip_port, &ip_port)) {
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return tmp_i;
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}
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}
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return -1;
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}
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/* Resize a queue
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* return length of queue on success.
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* return ~0 on failure.
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*/
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uint32_t resize_queue(Data **buffer, uint32_t length, uint32_t new_length, uint32_t min_packetnum,
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uint32_t max_packetnum)
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{
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if (MAX_QUEUE_NUM < new_length)
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new_length = MAX_QUEUE_NUM;
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if (max_packetnum - min_packetnum > new_length)
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return ~0;
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if (length == new_length)
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return new_length;
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Data *temp = calloc(1, sizeof(Data) * new_length);
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if (temp == NULL)
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return ~0;
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if (*buffer == NULL) {
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*buffer = temp;
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return new_length;
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}
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uint32_t i;
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for (i = min_packetnum; i != max_packetnum; ++i)
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memcpy(temp + (i % new_length), *buffer + (i % length), sizeof(Data));
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free(*buffer);
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*buffer = temp;
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return new_length;
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}
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/*
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* Generate a handshake_id which depends on the ip_port.
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* This function will always give one unique handshake_id per ip_port.
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*
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* TODO: make this better
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*/
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static uint32_t randtable_initget(Lossless_UDP *ludp, uint32_t index, uint8_t value)
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{
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if (ludp->randtable[index][value] == 0)
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ludp->randtable[index][value] = random_int();
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return ludp->randtable[index][value];
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}
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static uint32_t handshake_id(Lossless_UDP *ludp, IP_Port source)
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{
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uint32_t id = 0, i = 0;
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uint8_t *uint8;
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uint8 = (uint8_t *)&source.port;
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id ^= randtable_initget(ludp, i, *uint8);
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i++, uint8++;
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id ^= randtable_initget(ludp, i, *uint8);
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i++;
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if (source.ip.family == AF_INET) {
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int k;
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for (k = 0; k < 4; k++) {
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id ^= randtable_initget(ludp, i++, source.ip.ip4.uint8[k]);
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}
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}
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if (source.ip.family == AF_INET6) {
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int k;
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for (k = 0; k < 16; k++) {
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id ^= randtable_initget(ludp, i++, source.ip.ip6.uint8[k]);
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}
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}
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/* id can't be zero. */
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if (id == 0)
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id = 1;
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return id;
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}
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/*
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* Change the handshake id associated with that ip_port.
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*
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* TODO: Make this better
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*/
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static void change_handshake(Lossless_UDP *ludp, IP_Port source)
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{
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uint8_t rand;
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if (source.ip.family == AF_INET) {
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rand = random_int() % 4;
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} else if (source.ip.family == AF_INET6) {
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rand = random_int() % 16;
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} else {
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return;
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}
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/* Forced to be more robust against strange definitions of sa_family_t */
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ludp->randtable[2 + rand][((uint8_t *)&source.ip.ip6)[rand]] = random_int();
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}
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/*
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* Initialize a new connection to ip_port
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*
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* return an integer corresponding to the connection id.
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* return -1 if it could not initialize the connectiont
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* If there already was an existing connection to that ip_port return its number.
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*/
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int new_connection(Lossless_UDP *ludp, IP_Port ip_port)
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{
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int connection_id = getconnection_id(ludp, ip_port);
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if (connection_id != -1) {
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confirm_connection(ludp, connection_id);
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return connection_id;
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}
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tox_array_for_each(&ludp->connections, Connection, tmp) {
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if (tmp->status == LUDP_NO_CONNECTION) {
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connection_id = tmp_i;
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break;
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}
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}
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if (connection_id == -1) {
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if (tox_array_push_ptr(&ludp->connections, 0) == 0)
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return -1;
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connection_id = ludp->connections.len - 1;
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}
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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memset(connection, 0, sizeof(Connection));
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uint32_t handshake_id1 = handshake_id(ludp, ip_port);
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/* Add randomness to timeout to prevent connections getting stuck in a loop. */
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uint8_t timeout = CONNECTION_TIMEOUT + rand() % CONNECTION_TIMEOUT;
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*connection = (Connection) {
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.ip_port = ip_port,
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.status = LUDP_HANDSHAKE_SENDING,
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.inbound = LUDP_CONNECTION_OUTBOUND,
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.handshake_id1 = handshake_id1,
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.sent_packetnum = handshake_id1,
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.sendbuff_packetnum = handshake_id1,
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.successful_sent = handshake_id1,
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.SYNC_rate = SYNC_RATE,
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.data_rate = DATA_SYNC_RATE,
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.last_recvSYNC = current_time(),
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.last_sent = current_time(),
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.killat = ~0,
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.send_counter = 0,
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.timeout = timeout,
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.confirmed = 1
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};
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connection->sendbuffer_length = resize_queue(&connection->sendbuffer, 0, DEFAULT_QUEUE_NUM, 0, 0);
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connection->recvbuffer_length = resize_queue(&connection->recvbuffer, 0, DEFAULT_QUEUE_NUM, 0, 0);
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if (connection->sendbuffer_length == (uint32_t)~0 || connection->recvbuffer_length == (uint32_t)~0) {
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free(connection->sendbuffer);
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free(connection->recvbuffer);
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memset(connection, 0, sizeof(Connection));
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return -1;
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}
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return connection_id;
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}
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/*
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* Initialize a new inbound connection from ip_port.
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*
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* return an integer corresponding to the connection id.
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* return -1 if it could not initialize the connection.
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*/
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static int new_inconnection(Lossless_UDP *ludp, IP_Port ip_port)
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{
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if (getconnection_id(ludp, ip_port) != -1)
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return -1; /* TODO: return existing connection instead? */
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int connection_id = -1;
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tox_array_for_each(&ludp->connections, Connection, tmp) {
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if (tmp->status == LUDP_NO_CONNECTION) {
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connection_id = tmp_i;
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break;
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}
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}
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if (connection_id == -1) {
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if (tox_array_push_ptr(&ludp->connections, 0) == 0)
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return -1;
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connection_id = ludp->connections.len - 1;
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}
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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memset(connection, 0, sizeof(Connection));
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/* Add randomness to timeout to prevent connections getting stuck in a loop. */
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uint8_t timeout = CONNECTION_TIMEOUT + rand() % CONNECTION_TIMEOUT;
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*connection = (Connection) {
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.ip_port = ip_port,
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.status = LUDP_NOT_CONFIRMED,
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.inbound = LUDP_CONNECTION_INBOUND,
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.SYNC_rate = SYNC_RATE,
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.data_rate = DATA_SYNC_RATE,
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.last_recvSYNC = current_time(),
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.last_sent = current_time(),
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.send_counter = 127,
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.timeout = timeout,
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/* If this connection isn't handled within the timeout kill it. */
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.killat = current_time() + 1000000ULL * timeout,
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.confirmed = 0
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};
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connection->sendbuffer_length = resize_queue(&connection->sendbuffer, 0, DEFAULT_QUEUE_NUM, 0, 0);
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connection->recvbuffer_length = resize_queue(&connection->recvbuffer, 0, DEFAULT_QUEUE_NUM, 0, 0);
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if (connection->sendbuffer_length == (uint32_t)~0 || connection->recvbuffer_length == (uint32_t)~0) {
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free(connection->sendbuffer);
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free(connection->recvbuffer);
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memset(connection, 0, sizeof(Connection));
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return -1;
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}
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return connection_id;
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}
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/*
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* return an integer corresponding to the next connection in our incoming connection list with at least numpackets in the recieve queue.
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* return -1 if there are no new incoming connections in the list.
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*/
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int incoming_connection(Lossless_UDP *ludp, uint32_t numpackets)
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{
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tox_array_for_each(&ludp->connections, Connection, tmp) {
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if (tmp->inbound == LUDP_CONNECTION_INBOUND && tmp->recv_packetnum - tmp->successful_read >= numpackets) {
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tmp->inbound = LUDP_CONNECTION_INBOUND_HANDLED;
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return tmp_i;
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}
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}
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return -1;
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}
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/* Try to free some memory from the connections array. */
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static void free_connections(Lossless_UDP *ludp)
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{
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uint32_t i;
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for (i = ludp->connections.len; i != 0; --i) {
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Connection *connection = &tox_array_get(&ludp->connections, i - 1, Connection);
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if (connection->status != LUDP_NO_CONNECTION)
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break;
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}
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if (ludp->connections.len == i)
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return;
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return tox_array_pop(&ludp->connections, ludp->connections.len - i);
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}
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/* return -1 if it could not kill the connection.
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* return 0 if killed successfully.
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*/
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int kill_connection(Lossless_UDP *ludp, int connection_id)
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{
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if ((unsigned int)connection_id < ludp->connections.len) {
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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if (connection->status != LUDP_NO_CONNECTION) {
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connection->status = LUDP_NO_CONNECTION;
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change_handshake(ludp, connection->ip_port);
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free(connection->sendbuffer);
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free(connection->recvbuffer);
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memset(connection, 0, sizeof(Connection));
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free_connections(ludp);
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return 0;
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}
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}
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return -1;
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}
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/*
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* timeout connection in seconds.
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*
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* return -1 if it can not kill the connection.
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* return 0 if it will kill it.
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*/
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int timeout_connection_in(Lossless_UDP *ludp, int connection_id, uint32_t seconds)
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{
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if ((unsigned int)connection_id < ludp->connections.len) {
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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if (connection->status != LUDP_NO_CONNECTION) {
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connection->killat = current_time() + 1000000ULL * seconds;
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return 0;
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}
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}
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return -1;
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}
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/*
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* Check if connection is connected:
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*
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* return LUDP_NO_CONNECTION if not.
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* return LUDP_HANDSHAKE_SENDING if attempting handshake.
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* return LUDP_NOT_CONFIRMED if handshake is done.
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* return LUDP_ESTABLISHED if fully connected.
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* return LUDP_TIMED_OUT if timed out and waiting to be killed.
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*/
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int is_connected(Lossless_UDP *ludp, int connection_id)
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{
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if ((unsigned int)connection_id < ludp->connections.len)
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return tox_array_get(&ludp->connections, connection_id, Connection).status;
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return 0;
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}
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/* Check if connection is confirmed.
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*
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* returns 1 if yes.
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* returns 0 if no/failure.
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*/
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int connection_confirmed(Lossless_UDP *ludp, int connection_id)
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{
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if ((unsigned int)connection_id >= ludp->connections.len)
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return 0;
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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if (connection->status == LUDP_NO_CONNECTION)
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return 0;
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if (connection->confirmed == 1)
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return 1;
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return 0;
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}
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/* Confirm an incoming connection.
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* Also disable the auto kill timeout on incomming connections.
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*
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* return 0 on success
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* return -1 on failure.
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*/
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int confirm_connection(Lossless_UDP *ludp, int connection_id)
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{
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if ((unsigned int)connection_id >= ludp->connections.len)
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return -1;
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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if (connection->status == LUDP_NO_CONNECTION)
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return -1;
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connection->killat = ~0;
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connection->confirmed = 1;
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connection->inbound = LUDP_CONNECTION_OUTBOUND;
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return 0;
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}
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/* return the ip_port of the corresponding connection. */
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IP_Port connection_ip(Lossless_UDP *ludp, int connection_id)
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{
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if ((unsigned int)connection_id < ludp->connections.len)
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return tox_array_get(&ludp->connections, connection_id, Connection).ip_port;
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IP_Port zero;
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ip_reset(&zero.ip);
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zero.port = 0;
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return zero;
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}
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/* return the number of packets in the queue waiting to be successfully sent. */
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uint32_t sendqueue(Lossless_UDP *ludp, int connection_id)
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{
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if ((unsigned int)connection_id >= ludp->connections.len)
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return 0;
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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if (connection->status == LUDP_NO_CONNECTION)
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return 0;
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return connection->sendbuff_packetnum - connection->successful_sent;
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}
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/* return number of packets in all queues waiting to be successfully sent. */
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uint32_t sendqueue_total(Lossless_UDP *ludp)
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{
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uint32_t i, total = 0;
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for (i = 0; i < ludp->connections.len; i++) {
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Connection *connection = &tox_array_get(&ludp->connections, i, Connection);
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if (connection->status != 0)
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total += connection->sendbuff_packetnum - connection->successful_sent;
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}
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return total;
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}
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/* return the number of packets in the queue waiting to be successfully read with read_packet(...). */
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uint32_t recvqueue(Lossless_UDP *ludp, int connection_id)
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{
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if ((unsigned int)connection_id >= ludp->connections.len)
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return 0;
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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if (connection->status == LUDP_NO_CONNECTION)
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return 0;
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return connection->recv_packetnum - connection->successful_read;
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}
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/* return the id of the next packet in the queue.
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* return ~0 if no packet in queue.
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*/
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uint8_t id_packet(Lossless_UDP *ludp, int connection_id)
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{
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if (recvqueue(ludp, connection_id) == 0)
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return ~0;
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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if (connection->status != LUDP_NO_CONNECTION)
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return connection->recvbuffer[connection->successful_read % connection->recvbuffer_length].data[0];
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return ~0;
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}
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/* return 0 if there is no received data in the buffer.
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* return length of received packet if successful.
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*/
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int read_packet(Lossless_UDP *ludp, int connection_id, uint8_t *data)
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{
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if (recvqueue(ludp, connection_id) == 0)
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return 0;
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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if (connection->status == LUDP_NO_CONNECTION)
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return 0;
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uint16_t index = connection->successful_read % connection->recvbuffer_length;
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uint16_t size = connection->recvbuffer[index].size;
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memcpy(data, connection->recvbuffer[index].data, size);
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++connection->successful_read;
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connection->recvbuffer[index].size = 0;
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return size;
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}
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/* Like read_packet() but does leaves the queue as is.
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* return 0 if there is no received data in the buffer.
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* return length of received packet if successful.
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*/
|
|
int read_packet_silent(Lossless_UDP *ludp, int connection_id, uint8_t *data)
|
|
{
|
|
if (recvqueue(ludp, connection_id) == 0)
|
|
return 0;
|
|
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
|
|
if (connection->status == LUDP_NO_CONNECTION)
|
|
return 0;
|
|
|
|
uint16_t index = connection->successful_read % connection->recvbuffer_length;
|
|
uint16_t size = connection->recvbuffer[index].size;
|
|
memcpy(data, connection->recvbuffer[index].data, size);
|
|
return size;
|
|
}
|
|
/* Discard the next packet to be read from the queue
|
|
* return 0 if success.
|
|
* return -1 if failure.
|
|
*/
|
|
int discard_packet(Lossless_UDP *ludp, int connection_id)
|
|
{
|
|
if (recvqueue(ludp, connection_id) == 0)
|
|
return -1;
|
|
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
uint16_t index = connection->successful_read % connection->recvbuffer_length;
|
|
++connection->successful_read;
|
|
connection->recvbuffer[index].size = 0;
|
|
return 0;
|
|
}
|
|
|
|
#define MAX_SYNC_RATE 20
|
|
#define MIN_SLOTS 16
|
|
/* returns the number of packet slots left in the sendbuffer.
|
|
* return 0 if failure.
|
|
*/
|
|
uint32_t num_free_sendqueue_slots(Lossless_UDP *ludp, int connection_id)
|
|
{
|
|
if ((unsigned int)connection_id >= ludp->connections.len)
|
|
return 0;
|
|
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
uint32_t max_slots = (connection->data_rate / MAX_SYNC_RATE) * 1.5;
|
|
|
|
if (max_slots > MAX_QUEUE_NUM)
|
|
max_slots = MAX_QUEUE_NUM;
|
|
|
|
if (max_slots < MIN_SLOTS)
|
|
max_slots = MIN_SLOTS;
|
|
|
|
if (sendqueue(ludp, connection_id) > max_slots)
|
|
return 0;
|
|
|
|
return max_slots - sendqueue(ludp, connection_id);
|
|
}
|
|
|
|
|
|
/* return 0 if data could not be put in packet queue.
|
|
* return 1 if data was put into the queue.
|
|
*/
|
|
int write_packet(Lossless_UDP *ludp, int connection_id, uint8_t *data, uint32_t length)
|
|
{
|
|
if ((unsigned int)connection_id >= ludp->connections.len)
|
|
return 0;
|
|
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
|
|
if (connection->status == LUDP_NO_CONNECTION)
|
|
return 0;
|
|
|
|
if (length > MAX_DATA_SIZE || length == 0 || sendqueue(ludp, connection_id) >= MAX_QUEUE_NUM)
|
|
return 0;
|
|
|
|
if (num_free_sendqueue_slots(ludp, connection_id) == 0)
|
|
return 0;
|
|
|
|
if (sendqueue(ludp, connection_id) >= connection->sendbuffer_length && connection->sendbuffer_length != 0) {
|
|
uint32_t newlen = connection->sendbuffer_length = resize_queue(&connection->sendbuffer, connection->sendbuffer_length,
|
|
connection->sendbuffer_length * 2, connection->successful_sent, connection->sendbuff_packetnum);
|
|
|
|
if (newlen == (uint32_t)~0)
|
|
return 0;
|
|
|
|
connection->sendbuffer_length = newlen;
|
|
return write_packet(ludp, connection_id, data, length);
|
|
}
|
|
|
|
uint32_t index = connection->sendbuff_packetnum % connection->sendbuffer_length;
|
|
memcpy(connection->sendbuffer[index].data, data, length);
|
|
connection->sendbuffer[index].size = length;
|
|
connection->sendbuff_packetnum++;
|
|
return 1;
|
|
}
|
|
|
|
/* Put the packet numbers the we are missing in requested and return the number. */
|
|
static uint32_t missing_packets(Lossless_UDP *ludp, int connection_id, uint32_t *requested)
|
|
{
|
|
if ((unsigned int)connection_id >= ludp->connections.len)
|
|
return 0;
|
|
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
|
|
/* Don't request packets if the buffer is full. */
|
|
if (recvqueue(ludp, connection_id) >= (connection->recvbuffer_length - 1))
|
|
return 0;
|
|
|
|
uint32_t number = 0;
|
|
uint32_t i;
|
|
uint32_t temp;
|
|
|
|
for (i = connection->recv_packetnum;
|
|
i != connection->osent_packetnum;
|
|
i++) {
|
|
if (connection->recvbuffer[i % connection->recvbuffer_length].size == 0) {
|
|
temp = htonl(i);
|
|
memcpy(requested + number, &temp, 4);
|
|
++number;
|
|
}
|
|
|
|
if (number >= MAX_REQUESTED_PACKETS)
|
|
return number;
|
|
}
|
|
|
|
if (number == 0)
|
|
connection->recv_packetnum = connection->osent_packetnum;
|
|
|
|
return number;
|
|
}
|
|
|
|
/*
|
|
* BEGIN Packet sending functions.
|
|
* One per packet type.
|
|
* See http://wiki.tox.im/index.php/Lossless_UDP for more information.
|
|
*/
|
|
|
|
static int send_handshake(Lossless_UDP *ludp, IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_id2)
|
|
{
|
|
uint8_t packet[1 + 4 + 4];
|
|
uint32_t temp;
|
|
|
|
packet[0] = NET_PACKET_HANDSHAKE;
|
|
temp = htonl(handshake_id1);
|
|
memcpy(packet + 1, &temp, 4);
|
|
temp = htonl(handshake_id2);
|
|
memcpy(packet + 5, &temp, 4);
|
|
|
|
return sendpacket(ludp->net, ip_port, packet, sizeof(packet));
|
|
}
|
|
|
|
static int send_SYNC(Lossless_UDP *ludp, int connection_id)
|
|
{
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
uint8_t packet[(MAX_REQUESTED_PACKETS * 4 + 4 + 4 + 2)];
|
|
uint16_t index = 0;
|
|
|
|
IP_Port ip_port = connection->ip_port;
|
|
uint8_t counter = connection->send_counter;
|
|
uint32_t recv_packetnum = htonl(connection->recv_packetnum);
|
|
uint32_t sent_packetnum = htonl(connection->sent_packetnum);
|
|
|
|
uint32_t requested[MAX_REQUESTED_PACKETS];
|
|
uint32_t number = missing_packets(ludp, connection_id, requested);
|
|
|
|
packet[0] = NET_PACKET_SYNC;
|
|
index += 1;
|
|
memcpy(packet + index, &counter, 1);
|
|
index += 1;
|
|
memcpy(packet + index, &recv_packetnum, 4);
|
|
index += 4;
|
|
memcpy(packet + index, &sent_packetnum, 4);
|
|
index += 4;
|
|
memcpy(packet + index, requested, 4 * number);
|
|
|
|
return sendpacket(ludp->net, ip_port, packet, (number * 4 + 4 + 4 + 2));
|
|
|
|
}
|
|
|
|
static int send_data_packet(Lossless_UDP *ludp, int connection_id, uint32_t packet_num)
|
|
{
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
|
|
uint32_t index = packet_num % connection->sendbuffer_length;
|
|
uint32_t temp;
|
|
uint8_t packet[1 + 4 + MAX_DATA_SIZE];
|
|
packet[0] = NET_PACKET_DATA;
|
|
temp = htonl(packet_num);
|
|
memcpy(packet + 1, &temp, 4);
|
|
memcpy(packet + 5, connection->sendbuffer[index].data, connection->sendbuffer[index].size);
|
|
return sendpacket(ludp->net, connection->ip_port, packet, 1 + 4 + connection->sendbuffer[index].size);
|
|
}
|
|
|
|
/* Sends 1 data packet. */
|
|
static int send_DATA(Lossless_UDP *ludp, int connection_id)
|
|
{
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
int ret;
|
|
uint32_t buffer[MAX_REQUESTED_PACKETS];
|
|
|
|
if (connection->num_req_paquets > 0) {
|
|
ret = send_data_packet(ludp, connection_id, connection->req_packets[0]);
|
|
connection->num_req_paquets--;
|
|
memcpy(buffer, connection->req_packets + 1, connection->num_req_paquets * 4);
|
|
memcpy(connection->req_packets, buffer, connection->num_req_paquets * 4);
|
|
return ret;
|
|
}
|
|
|
|
if (connection->sendbuff_packetnum != connection->sent_packetnum) {
|
|
ret = send_data_packet(ludp, connection_id, connection->sent_packetnum);
|
|
connection->sent_packetnum++;
|
|
return ret;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* END of packet sending functions.
|
|
*
|
|
*
|
|
* BEGIN Packet handling functions.
|
|
* One to handle each type of packets we receive.
|
|
*/
|
|
|
|
|
|
/* return 0 if handled correctly.
|
|
* return 1 if packet is bad.
|
|
*/
|
|
static int handle_handshake(void *object, IP_Port source, uint8_t *packet, uint32_t length)
|
|
{
|
|
Lossless_UDP *ludp = object;
|
|
|
|
if (length != (1 + 4 + 4))
|
|
return 1;
|
|
|
|
uint32_t temp;
|
|
uint32_t handshake_id1, handshake_id2;
|
|
int connection_id = getconnection_id(ludp, source);
|
|
|
|
memcpy(&temp, packet + 1, 4);
|
|
handshake_id1 = ntohl(temp);
|
|
memcpy(&temp, packet + 5, 4);
|
|
handshake_id2 = ntohl(temp);
|
|
|
|
|
|
if (handshake_id2 == 0 && is_connected(ludp, connection_id) != LUDP_ESTABLISHED &&
|
|
is_connected(ludp, connection_id) != LUDP_TIMED_OUT) {
|
|
send_handshake(ludp, source, handshake_id(ludp, source), handshake_id1);
|
|
return 0;
|
|
}
|
|
|
|
if (is_connected(ludp, connection_id) != LUDP_HANDSHAKE_SENDING)
|
|
return 1;
|
|
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
|
|
/* if handshake_id2 is what we sent previously as handshake_id1 */
|
|
if (handshake_id2 == connection->handshake_id1) {
|
|
connection->status = LUDP_NOT_CONFIRMED;
|
|
/* NOTE: Is this necessary?
|
|
connection->handshake_id2 = handshake_id1; */
|
|
connection->orecv_packetnum = handshake_id2;
|
|
connection->osent_packetnum = handshake_id1;
|
|
connection->recv_packetnum = handshake_id1;
|
|
connection->successful_read = handshake_id1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* return 1 if sync packet is valid.
|
|
* return 0 if not.
|
|
*/
|
|
static int SYNC_valid(uint32_t length)
|
|
{
|
|
if (length < 4 + 4 + 2)
|
|
return 0;
|
|
|
|
if (length > (MAX_REQUESTED_PACKETS * 4 + 4 + 4 + 2) ||
|
|
((length - 4 - 4 - 2) % 4) != 0)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* case 1 in handle_SYNC: */
|
|
static int handle_SYNC1(Lossless_UDP *ludp, IP_Port source, uint32_t recv_packetnum, uint32_t sent_packetnum)
|
|
{
|
|
if (handshake_id(ludp, source) == recv_packetnum) {
|
|
int connection_id = new_inconnection(ludp, source);
|
|
|
|
if (connection_id != -1) {
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
connection->orecv_packetnum = recv_packetnum;
|
|
connection->sent_packetnum = recv_packetnum;
|
|
connection->sendbuff_packetnum = recv_packetnum;
|
|
connection->successful_sent = recv_packetnum;
|
|
connection->osent_packetnum = sent_packetnum;
|
|
connection->recv_packetnum = sent_packetnum;
|
|
connection->successful_read = sent_packetnum;
|
|
|
|
return connection_id;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/* case 2 in handle_SYNC: */
|
|
static int handle_SYNC2(Lossless_UDP *ludp, int connection_id, uint8_t counter, uint32_t recv_packetnum,
|
|
uint32_t sent_packetnum)
|
|
{
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
|
|
if (recv_packetnum == connection->orecv_packetnum && sent_packetnum == connection->osent_packetnum) {
|
|
connection->status = LUDP_ESTABLISHED;
|
|
connection->recv_counter = counter;
|
|
++connection->send_counter;
|
|
send_SYNC(ludp, connection_id);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Automatically adjusts send rates of data packets for optimal transmission.
|
|
*
|
|
* TODO: Improve this.
|
|
*/
|
|
static void adjust_datasendspeed(Connection *connection, uint32_t req_packets)
|
|
{
|
|
/* if there are no packets in send buffer */
|
|
if (connection->sendbuff_packetnum - connection->successful_sent == 0) {
|
|
connection->data_rate -= connection->data_rate / 8;
|
|
|
|
if (connection->data_rate < DATA_SYNC_RATE)
|
|
connection->data_rate = DATA_SYNC_RATE;
|
|
|
|
return;
|
|
}
|
|
|
|
if (req_packets <= (connection->data_rate / connection->SYNC_rate) / 4 || req_packets <= 10) {
|
|
connection->data_rate += (connection->data_rate / 4) + 1;
|
|
|
|
if (connection->data_rate > connection->sendbuffer_length * connection->SYNC_rate)
|
|
connection->data_rate = connection->sendbuffer_length * connection->SYNC_rate;
|
|
} else {
|
|
connection->data_rate -= connection->data_rate / 8;
|
|
}
|
|
}
|
|
|
|
|
|
/* case 3 in handle_SYNC: */
|
|
static int handle_SYNC3(Lossless_UDP *ludp, int connection_id, uint8_t counter, uint32_t recv_packetnum,
|
|
uint32_t sent_packetnum,
|
|
uint32_t *req_packets,
|
|
uint16_t number)
|
|
{
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
|
|
uint8_t comp_counter = (counter - connection->recv_counter);
|
|
uint32_t i, temp;
|
|
/* uint32_t comp_1 = (recv_packetnum - connection->successful_sent);
|
|
uint32_t comp_2 = (sent_packetnum - connection->successful_read); */
|
|
uint32_t comp_1 = (recv_packetnum - connection->orecv_packetnum);
|
|
uint32_t comp_2 = (sent_packetnum - connection->osent_packetnum);
|
|
|
|
/* Packet valid. */
|
|
if (comp_1 <= connection->sendbuffer_length &&
|
|
comp_2 <= MAX_QUEUE_NUM &&
|
|
comp_counter != 0 && comp_counter < 8) {
|
|
connection->orecv_packetnum = recv_packetnum;
|
|
connection->osent_packetnum = sent_packetnum;
|
|
connection->successful_sent = recv_packetnum;
|
|
connection->last_recvSYNC = current_time();
|
|
|
|
connection->recv_counter = counter;
|
|
|
|
++connection->send_counter;
|
|
|
|
for (i = 0; i < number; ++i) {
|
|
temp = ntohl(req_packets[i]);
|
|
memcpy(connection->req_packets + i, &temp, sizeof(uint32_t));
|
|
}
|
|
|
|
connection->num_req_paquets = number;
|
|
adjust_datasendspeed(connection, number);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int handle_SYNC(void *object, IP_Port source, uint8_t *packet, uint32_t length)
|
|
{
|
|
Lossless_UDP *ludp = object;
|
|
|
|
if (!SYNC_valid(length))
|
|
return 1;
|
|
|
|
uint8_t counter;
|
|
uint32_t temp;
|
|
uint32_t recv_packetnum, sent_packetnum;
|
|
uint16_t number = (length - 4 - 4 - 2) / 4;
|
|
uint32_t req_packets[number];
|
|
|
|
memcpy(&counter, packet + 1, 1);
|
|
memcpy(&temp, packet + 2, 4);
|
|
recv_packetnum = ntohl(temp);
|
|
memcpy(&temp, packet + 6, 4);
|
|
sent_packetnum = ntohl(temp);
|
|
|
|
if (number != 0)
|
|
memcpy(req_packets, packet + 10, 4 * number);
|
|
|
|
int connection_id = getconnection_id(ludp, source);
|
|
|
|
if (connection_id == -1)
|
|
return handle_SYNC1(ludp, source, recv_packetnum, sent_packetnum);
|
|
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
|
|
if (connection->status == LUDP_NOT_CONFIRMED)
|
|
return handle_SYNC2(ludp, connection_id, counter,
|
|
recv_packetnum, sent_packetnum);
|
|
|
|
if (connection->status == LUDP_ESTABLISHED)
|
|
return handle_SYNC3(ludp, connection_id, counter, recv_packetnum,
|
|
sent_packetnum, req_packets, number);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Add a packet to the received buffer and set the recv_packetnum of the
|
|
* connection to its proper value.
|
|
*
|
|
* return 1 if data was too big.
|
|
* return 0 if not.
|
|
*/
|
|
static int add_recv(Lossless_UDP *ludp, int connection_id, uint32_t data_num, uint8_t *data, uint16_t size)
|
|
{
|
|
if (size > MAX_DATA_SIZE)
|
|
return 1;
|
|
|
|
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
|
|
uint32_t i;
|
|
uint32_t test = data_num - connection->recv_packetnum;
|
|
|
|
if (test > MAX_QUEUE_NUM)
|
|
return 0;
|
|
|
|
if (test > connection->recvbuffer_length) {
|
|
if (connection->confirmed == 0)
|
|
return 0;
|
|
|
|
uint32_t len = resize_queue(&connection->recvbuffer, connection->recvbuffer_length, test * 2,
|
|
connection->successful_read, connection->successful_read + connection->recvbuffer_length);
|
|
|
|
if (len == (uint32_t)~0)
|
|
return 0;
|
|
|
|
connection->recvbuffer_length = len;
|
|
}
|
|
|
|
uint32_t maxnum = connection->successful_read + connection->recvbuffer_length;
|
|
uint32_t sent_packet = data_num - connection->osent_packetnum;
|
|
|
|
for (i = connection->recv_packetnum; i != maxnum; ++i) {
|
|
if (i == data_num) {
|
|
memcpy(connection->recvbuffer[data_num % connection->recvbuffer_length].data, data, size);
|
|
|
|
connection->recvbuffer[data_num % connection->recvbuffer_length].size = size;
|
|
connection->last_recvdata = current_time();
|
|
|
|
if (sent_packet < connection->recvbuffer_length)
|
|
connection->osent_packetnum = data_num;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = connection->recv_packetnum; i != maxnum; ++i) {
|
|
if (connection->recvbuffer[i % connection->recvbuffer_length].size != 0)
|
|
connection->recv_packetnum = i;
|
|
else
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int handle_data(void *object, IP_Port source, uint8_t *packet, uint32_t length)
|
|
{
|
|
Lossless_UDP *ludp = object;
|
|
int connection_id = getconnection_id(ludp, source);
|
|
|
|
/* Drop the data packet if connection is not connected. */
|
|
if (connection_id == -1)
|
|
return 1;
|
|
|
|
if (tox_array_get(&ludp->connections, connection_id, Connection).status != LUDP_ESTABLISHED)
|
|
return 1;
|
|
|
|
if (length > 1 + 4 + MAX_DATA_SIZE || length < 1 + 4 + 1)
|
|
return 1;
|
|
|
|
uint32_t temp;
|
|
uint32_t number;
|
|
uint16_t size = length - 1 - 4;
|
|
|
|
memcpy(&temp, packet + 1, 4);
|
|
number = ntohl(temp);
|
|
|
|
return add_recv(ludp, connection_id, number, packet + 5, size);
|
|
}
|
|
|
|
/*
|
|
* END of packet handling functions.
|
|
*/
|
|
|
|
Lossless_UDP *new_lossless_udp(Networking_Core *net)
|
|
{
|
|
if (net == NULL)
|
|
return NULL;
|
|
|
|
Lossless_UDP *temp = calloc(1, sizeof(Lossless_UDP));
|
|
|
|
if (temp == NULL)
|
|
return NULL;
|
|
|
|
tox_array_init(&temp->connections, sizeof(Connection));
|
|
|
|
temp->net = net;
|
|
networking_registerhandler(net, NET_PACKET_HANDSHAKE, &handle_handshake, temp);
|
|
networking_registerhandler(net, NET_PACKET_SYNC, &handle_SYNC, temp);
|
|
networking_registerhandler(net, NET_PACKET_DATA, &handle_data, temp);
|
|
return temp;
|
|
}
|
|
|
|
/*
|
|
* Send handshake requests.
|
|
* Handshake packets are sent at the same rate as SYNC packets.
|
|
*/
|
|
static void do_new(Lossless_UDP *ludp)
|
|
{
|
|
uint64_t temp_time = current_time();
|
|
|
|
tox_array_for_each(&ludp->connections, Connection, tmp) {
|
|
if (tmp->status == LUDP_HANDSHAKE_SENDING && (tmp->last_sent + (1000000ULL / tmp->SYNC_rate)) <= temp_time) {
|
|
send_handshake(ludp, tmp->ip_port, tmp->handshake_id1, 0);
|
|
tmp->last_sent = temp_time;
|
|
}
|
|
|
|
/* kill all timed out connections */
|
|
if (tmp->status != LUDP_NO_CONNECTION && (tmp->last_recvSYNC + tmp->timeout * 1000000ULL) < temp_time
|
|
&& tmp->status != LUDP_TIMED_OUT) {
|
|
tmp->status = LUDP_TIMED_OUT;
|
|
/* kill_connection(i); */
|
|
}
|
|
|
|
if (tmp->status != LUDP_NO_CONNECTION && tmp->killat < temp_time)
|
|
tmp->status = LUDP_TIMED_OUT;
|
|
}
|
|
}
|
|
|
|
static void do_SYNC(Lossless_UDP *ludp)
|
|
{
|
|
uint64_t temp_time = current_time();
|
|
|
|
tox_array_for_each(&ludp->connections, Connection, tmp) {
|
|
if (tmp->status == LUDP_NOT_CONFIRMED || tmp->status == LUDP_ESTABLISHED)
|
|
if ((tmp->last_SYNC + (1000000ULL / tmp->SYNC_rate)) <= temp_time) {
|
|
send_SYNC(ludp, tmp_i);
|
|
tmp->last_SYNC = temp_time;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_data(Lossless_UDP *ludp)
|
|
{
|
|
uint64_t j;
|
|
uint64_t temp_time = current_time();
|
|
|
|
tox_array_for_each(&ludp->connections, Connection, tmp) {
|
|
if (tmp->status == LUDP_ESTABLISHED && sendqueue(ludp, tmp_i) != 0 &&
|
|
(tmp->last_sent + (1000000ULL / tmp->data_rate)) <= temp_time) {
|
|
for (j = tmp->last_sent; j < temp_time; j += (1000000ULL / tmp->data_rate))
|
|
if (send_DATA(ludp, tmp_i) <= 0)
|
|
break;
|
|
|
|
tmp->last_sent = temp_time;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Automatically adjusts send rates of packets for optimal transmission.
|
|
*
|
|
* TODO: Flow control.
|
|
*/
|
|
static void adjust_rates(Lossless_UDP *ludp)
|
|
{
|
|
uint64_t temp_time = current_time();
|
|
|
|
tox_array_for_each(&ludp->connections, Connection, tmp) {
|
|
if (tmp->status == LUDP_HANDSHAKE_SENDING || tmp->status == LUDP_NOT_CONFIRMED)
|
|
tmp->SYNC_rate = MAX_SYNC_RATE;
|
|
|
|
if (tmp->status == LUDP_ESTABLISHED) {
|
|
if (sendqueue(ludp, tmp_i) != 0) {
|
|
tmp->SYNC_rate = MAX_SYNC_RATE;
|
|
} else if (tmp->last_recvdata + 200000ULL > temp_time) { /* 200 ms */
|
|
tmp->SYNC_rate = MAX_SYNC_RATE;
|
|
} else {
|
|
tmp->SYNC_rate = SYNC_RATE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Call this function a couple times per second. It is the main loop. */
|
|
void do_lossless_udp(Lossless_UDP *ludp)
|
|
{
|
|
do_new(ludp);
|
|
do_SYNC(ludp);
|
|
do_data(ludp);
|
|
adjust_rates(ludp);
|
|
}
|
|
|
|
void kill_lossless_udp(Lossless_UDP *ludp)
|
|
{
|
|
uint32_t i;
|
|
|
|
for (i = 0; i < ludp->connections.len; ++i)
|
|
kill_connection(ludp, i);
|
|
|
|
tox_array_delete(&ludp->connections);
|
|
free(ludp);
|
|
}
|