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457feeed0b
Lossless_UDP code is probably filled with problems right now. this is normal.
436 lines
12 KiB
C
436 lines
12 KiB
C
/* Lossless_UDP.c
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*
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* An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt
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*
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*/
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#include "Lossless_UDP.h"
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//maximum data packets in sent and recieve queues.
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#define MAX_QUEUE_NUM 32
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//maximum length of the data in the data packets
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#define PDATA_SIZE 1024
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//maximum number of data packets that can be sent/recieved at the same time
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#define MAX_PACKET_NUM (MAX_QUEUE_NUM/4)
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//Lossless UDP connection timeout.
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#define CONNEXION_TIMEOUT 10
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typedef struct
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{
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char data[PDATA_SIZE];
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uint16_t size;
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}Data;
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typedef struct
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{
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IP_Port ip_port;
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char status;//0 if connection is dead, 1 if attempting handshake,
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//2 if handshake is done (we start sending SYNC packets)
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//3 if we are sending SYNC packets and can send data
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char inbound; //1 or 2 if connection was initiated by someone else, 0 if not.
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//2 if incoming_connection() has not returned it yet, 1 if it has.
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uint16_t SYNC_rate;//current SYNC packet send rate packets per second.
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uint16_t data_rate;//current data packet send rate packets per second.
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uint64_t last_SYNC; //time at which our last SYNC packet was sent.
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uint64_t last_recv; //time at which we last recieved something from the other
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uint16_t SYNC_packetsize;
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char SYNC_packet[(MAX_PACKET_NUM*4 + 4 + 4 + 3)]; //the SYNC packet itself
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Data sendbuffer[MAX_PACKET_NUM];//packet send buffer.
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Data recvbuffer[MAX_PACKET_NUM];//packet recieve buffer.
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uint32_t recv_packetnum; //number of data packets recieved (also used as handshake_id1)
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uint32_t sent_packetnum; //number of data packets sent
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uint32_t successful_sent;//we know all packets before that number were successfully sent
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uint32_t successful_read;//packet number of last packet read with the read_packet function
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uint32_t req_packets[MAX_PACKET_NUM]; //list of currently requested packet numbers.
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uint16_t num_req_paquets; //total number of currently requested packets
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uint8_t counter;
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}Connection;
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#define MAX_CONNECTIONS 256
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Connection connections[MAX_CONNECTIONS];
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//Functions
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//initialize a new connection to ip_port
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//returns an integer corresponding to the connection id.
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//return -1 if it could not initialize the connection.
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int new_connection(IP_Port ip_port)
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{
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++)
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{
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if(connections[i].status == 0)
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{
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connections[i].status = 1;
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connections[i].inbound = 0;
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connections[i].recv_packetnum = random_int(); //handshake_id1
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return i;
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}
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}
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return -1;
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}
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//returns an integer corresponding to the next connection in our incoming connection list
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//return -1 if there are no new incoming connections in the list.
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int incoming_connection()
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{
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++)
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{
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if(connections[i].inbound == 2)
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{
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connections[i].inbound = 1;
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return i;
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}
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}
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return -1;
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}
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//return -1 if it could not kill the connection.
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//return 0 if killed successfully
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int kill_connection(int connection_id)
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{
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if(connections[connection_id].status > 0)
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{
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connections[connection_id].status = 0;
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return 0;
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}
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return -1;
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}
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//return 0 if there is no received data in the buffer.
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//return length of received packet if successful
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int read_packet(int connection_id, char * data)
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{
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//NOTE: like this to handle overflow
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if(connections[connection_id].recv_packetnum - connections[connection_id].successful_read < MAX_QUEUE_NUM &&
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connections[connection_id].recv_packetnum - connections[connection_id].successful_read != 0)
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{
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uint16_t index = (connections[connection_id].successful_read % MAX_QUEUE_NUM);
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memcpy(data, connections[connection_id].sendbuffer[index].data,
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connections[connection_id].sendbuffer[index].size);
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connections[connection_id].successful_read++;
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return connections[connection_id].sendbuffer[index].size;
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}
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return 0;
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}
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//return 0 if data could not be put in packet queue
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//return 1 if data was put into the queue
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int write_packet(int connection_id, char * data, uint32_t length)
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{
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//NOTE: like this to handle overflow
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if(connections[connection_id].sent_packetnum - connections[connection_id].successful_sent < MAX_QUEUE_NUM)
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{
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uint16_t index = (connections[connection_id].successful_sent % MAX_QUEUE_NUM);
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memcpy(connections[connection_id].sendbuffer[index].data, data, length);
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connections[connection_id].sendbuffer[index].size = length;
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return 1;
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}
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return 0;
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}
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//returns the number of packets in the queue waiting to be successfully sent.
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int sendqueue(int connection_id)
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{
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return connections[connection_id].sent_packetnum - connections[connection_id].successful_sent;
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}
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//returns the number of packets in the queue waiting to be successfully read with read_packet(...)
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int recvqueue(int connection_id)
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{
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return connections[connection_id].recv_packetnum - connections[connection_id].successful_read;
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}
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//check if connection is connected
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//return 0 no.
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//return 1 if attempting handshake
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//return 2 if handshake is done
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//return 3 if fully connected
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int is_connected(int connection_id)
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{
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return connections[connection_id].status;
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}
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//add a packet number to the list of packet numbers we are requesting
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//return 0 if added successfully
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//return 1 if it did not because the list was full (should never ever happen)
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int request_packet(int connection_id, uint32_t number)
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{
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if(connections[connection_id].num_req_paquets >= MAX_PACKET_NUM)
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{
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connections[connection_id].req_packets[connections[connection_id].num_req_paquets] = number;
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connections[connection_id].num_req_paquets++;
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return 0;
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}
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return 1;
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}
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//remove a packet number from the list of packet numbers we are requesting
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//return 0 if removed successfully
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//return 1 if it did not because it was not in the list.
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int unrequest_packet(int connection_id, uint32_t number)
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{
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uint32_t i;
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for(i = 0; i < connections[connection_id].num_req_paquets; i++)
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{
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if(connections[connection_id].req_packets[i] == number)
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{
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connections[connection_id].num_req_paquets--;
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connections[connection_id].req_packets[i] =
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connections[connection_id].req_packets[connections[connection_id].num_req_paquets];
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return 0;
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}
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}
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return 1;
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}
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//Packet sending functions
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//One per packet type.
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//see docs/Lossless_UDP.txt for more information.
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int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_id2)
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{
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char packet[1 + 4 + 4];
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packet[0] = 16;
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memcpy(packet + 1, &handshake_id1, 4);
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memcpy(packet + 5, &handshake_id2, 4);
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return sendpacket(ip_port, packet, sizeof(packet));
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}
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int send_SYNC(IP_Port ip_port, char type, uint8_t counter, uint32_t recv_packetnum,
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uint32_t sent_packetnum, uint32_t * requested, uint32_t number)
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{
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if(number > MAX_PACKET_NUM)
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{
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return -1;
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}
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char packet[(MAX_PACKET_NUM*4 + 4 + 4 + 3)];
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uint16_t index = 0;
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packet[0] = 17;
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packet[1] = type;
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index += 2;
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memcpy(packet + index, &counter, 1);
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index += 1;
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memcpy(packet + index, &recv_packetnum, 4);
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index += 4;
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memcpy(packet + index, &sent_packetnum, 4);
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index += 4;
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memcpy(packet + index, requested, 4 * number);
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return sendpacket(ip_port, packet, (number*4 + 4 + 4 + 3));
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}
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int send_data(IP_Port ip_port, uint32_t packet_num, char * data, uint32_t length)
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{
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if(length > PDATA_SIZE)
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{
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return -1;
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}
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char packet[1 + 4 + PDATA_SIZE];
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packet[0] = 18;
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memcpy(packet + 1, &packet_num, 4);
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memcpy(packet + 5, data, length);
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return sendpacket(ip_port, packet, 1 + 4 + length);
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}
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//END of packet sending functions
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//get connection id from IP_Port
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//return -1 if there are no connections like we are looking for
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//return id
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int getconnection_id(IP_Port ip_port)
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{
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++ )
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{
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if(connections[i].ip_port.ip.i == ip_port.ip.i &&
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connections[i].ip_port.port == ip_port.port && connections[i].status > 0)
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{
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return i;
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}
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}
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return -1;
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}
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//table of random numbers used below.
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uint32_t randtable[6][256];
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//generate a handshake_id which depends on the ip_port.
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//this function will always give one unique handshake_id per ip_port.
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//TODO: make this better
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uint32_t handshake_id(IP_Port source)
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{
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uint32_t id = 0, i;
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for(i = 0; i < 6; i++)
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{
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if(randtable[i][((uint8_t *)&source)[i]] == 0)
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{
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randtable[i][((uint8_t *)&source)[i]] = random_int();
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}
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id ^= randtable[i][((uint8_t *)&source)[i]];
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}
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if(id == 0)//id can't be zero
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{
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id = 1;
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}
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return id;
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}
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//Packet handling functions
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//One to handle each type of packets we recieve
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//return 0 if handled correctly, 1 if packet is bad.
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int handle_handshake(char * packet, uint32_t length, IP_Port source)
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{
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if(length != (1 + 4 + 4))
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{
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return 1;
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}
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uint32_t handshake_id1, handshake_id2;
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memcpy(&handshake_id1, packet + 1, length);
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memcpy(&handshake_id2, packet + 5, length);
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if(handshake_id2 == 0)
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{
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send_handshake(source, handshake_id1, handshake_id(source));
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return 0;
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}
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int connection = getconnection_id(source);
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if(connection != 1)
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{
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return 0;
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}
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if(handshake_id1 == connections[connection].recv_packetnum)//if handshake_id1 is what we sent previously.
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{
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connections[connection].status = 2;
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}
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return 0;
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}
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handle_SYNC(char * packet, uint32_t length, IP_Port source)
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{
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if(length < 4 + 4 + 3)
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{
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return 1;
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}
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if(length > (MAX_PACKET_NUM*4 + 4 + 4 + 3) ||
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((length - 4 - 4 - 3) % 4) != 0)
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{
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return 1;
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}
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uint32_t reqpackets[MAX_PACKET_NUM];
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int connection = getconnection_id(source);
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char type;
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uint8_t counter;
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uint32_t recv_packetnum, sent_packetnum;
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uint32_t requested[MAX_PACKET_NUM];
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int16_t index = 2;
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memcpy(&counter, packet + index, 1);
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index += 1;
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memcpy(&recv_packetnum, packet + index, 4);
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index += 4;
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memcpy(&sent_packetnum,packet + index, 4);
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index += 4;
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//memcpy(requested, packet + index, 4 * number);
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if(connection == -1) //we are not connected to the person who sent us that packet
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{
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if(handshake_id(source) == recv_packetnum)
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{
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//TODO: handle new inbound connection
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}
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else
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{
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return 1;
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}
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}
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if(connections[connection].status == 2) //we have just recieved our first SYNC packet from the other.
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{
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if(connections[connection].recv_packetnum == recv_packetnum &&
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connections[connection].sent_packetnum == sent_packetnum)
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{
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connections[connection].status = 3;
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connections[connection].counter = counter + 1;
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connections[connection].last_recv = current_time();
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}
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}
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if(connections[connection].status == 3) //we are connected and the other person just sent us a SYNC packet
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{
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//TODO: finish this function.
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}
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}
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handle_data(char * packet, uint32_t length, IP_Port source)
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{
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}
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//END of packet handling functions
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//if we receive a Lossless_UDP packet we call this function so it can be handled.
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//Return 0 if packet is handled correctly.
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//return 1 if it didn't handle the packet or if the packet was shit.
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int LosslessUDP_handlepacket(char * packet, uint32_t length, IP_Port source)
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{
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switch (packet[0]) {
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case 16:
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return handle_handshake(packet, length, source);
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case 17:
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return handle_SYNC(packet, length, source);
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case 18:
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return handle_data(packet, length, source);
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default:
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return 1;
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}
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return 0;
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}
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//Call this function a couple times per second
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//It's the main loop.
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void doLossless_UDP()
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{
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} |