toxcore/core/Messenger.c

364 lines
9.9 KiB
C

/* Messenger.c
*
* An implementation of a simple text chat only messenger on the tox network core.
*
Copyright (C) 2013 Tox project All Rights Reserved.
This file is part of Tox.
Tox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Tox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tox. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Messenger.h"
typedef struct
{
uint8_t client_id[CLIENT_ID_SIZE];
int crypt_connection_id;
int friend_request_id; //id of the friend request corresponding to the current friend request to the current friend.
uint8_t status;//0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online.
uint8_t info[MAX_DATA_SIZE]; //the data that is sent during the friend requests we do
uint16_t info_size; //length of the info
}Friend;
#define MAX_NUM_FRIENDS 256
static Friend friendlist[MAX_NUM_FRIENDS];
static uint32_t numfriends;
//return the friend id associated to that public key.
//return -1 if no such friend
int getfriend_id(uint8_t * client_id)
{
uint32_t i;
for(i = 0; i < numfriends; i++)
{
if(friendlist[i].status > 0)
{
if(memcmp(client_id, friendlist[i].client_id, crypto_box_PUBLICKEYBYTES) == 0)
{
return i;
}
}
}
return -1;
}
//copies the public key associated to that friend id into client_id buffer.
//make sure that client_id is of size CLIENT_ID_SIZE.
//returns 0 if success
//return -1 if failure.
int getclient_id(int friend_id, uint8_t * client_id)
{
if(friend_id >= numfriends || friend_id < 0)
{
return -1;
}
if(friendlist[friend_id].status > 0)
{
memcpy(client_id, friendlist[friend_id].client_id, CLIENT_ID_SIZE);
return 0;
}
return -1;
}
//add a friend
//set the data that will be sent along with friend request
//client_id is the client id of the friend
//data is the data and length is the length
//returns the friend number if success
//return -1 if failure.
int m_addfriend(uint8_t * client_id, uint8_t * data, uint16_t length)
{
if(length == 0 || length > MAX_DATA_SIZE - 1 - crypto_box_PUBLICKEYBYTES - crypto_box_NONCEBYTES
- crypto_box_BOXZEROBYTES + crypto_box_ZEROBYTES)
{
return -1;
}
if(getfriend_id(client_id) != -1)
{
return -1;
}
uint32_t i;
for(i = 0; i < (numfriends + 1); i++)
{
if(friendlist[i].status == 0)
{
DHT_addfriend(client_id);
friendlist[i].status = 1;
friendlist[i].friend_request_id = -1;
memcpy(friendlist[i].client_id, client_id, CLIENT_ID_SIZE);
memcpy(friendlist[i].info, data, length);
friendlist[i].info_size = length;
numfriends++;
return i;
}
}
return -1;
}
int m_addfriend_norequest(uint8_t * client_id)
{
if(getfriend_id(client_id) != -1)
{
return -1;
}
uint32_t i;
for(i = 0; i < (numfriends + 1); i++)
{
if(friendlist[i].status == 0)
{
DHT_addfriend(client_id);
friendlist[i].status = 2;
friendlist[i].friend_request_id = -1;
memcpy(friendlist[i].client_id, client_id, CLIENT_ID_SIZE);
numfriends++;
return i;
}
}
return -1;
}
//remove a friend
//returns 0 if success
//return -1 if failure.
int m_delfriend(int friendnumber)
{
if(friendnumber >= numfriends || friendnumber < 0)
{
return -1;
}
DHT_delfriend(friendlist[friendnumber].client_id);
memset(&friendlist[friendnumber], 0, sizeof(Friend));
uint32_t i;
for(i = numfriends; i != 0; i--)
{
if(friendlist[i].status != 0)
{
break;
}
}
numfriends = i;
return 0;
}
//return 4 if friend is online
//return 3 if friend is confirmed
//return 2 if the friend request was sent
//return 1 if the friend was added
//return 0 if there is no friend with that number.
int m_friendstatus(int friendnumber)
{
if(friendnumber < 0 || friendnumber >= MAX_NUM_FRIENDS)
{
return 0;
}
return friendlist[friendnumber].status;
}
//send a text chat message to an online friend.
//returns 1 if packet was successfully put into the send queue
//return 0 if it was not.
int m_sendmessage(int friendnumber, uint8_t * message, uint32_t length)
{
if(friendnumber < 0 || friendnumber >= MAX_NUM_FRIENDS)
{
return 0;
}
if(length >= MAX_DATA_SIZE || friendlist[friendnumber].status != 4)
//this does not mean the maximum message length is MAX_DATA_SIZE - 1, it is actually 17 bytes less.
{
return 0;
}
uint8_t temp[MAX_DATA_SIZE];
temp[0] = 64;
memcpy(temp + 1, message, length);
return write_cryptpacket(friendlist[friendnumber].crypt_connection_id, temp, length + 1);
}
static void (*friend_request)(uint8_t *, uint8_t *, uint16_t);
//set the function that will be executed when a friend request is received.
void m_callback_friendrequest(void (*function)(uint8_t *, uint8_t *, uint16_t))
{
friend_request = function;
}
static void (*friend_message)(int, uint8_t *, uint16_t);
//set the function that will be executed when a message from a friend is received.
void m_callback_friendmessage(void (*function)(int, uint8_t *, uint16_t))
{
friend_message = function;
}
#define PORT 33445
//run this at startup
void initMessenger()
{
new_keys();
initNetCrypto();
IP ip;
ip.i = 0;
init_networking(ip, PORT);
}
static void doFriends()
{//TODO: add incoming connections and some other stuff.
uint32_t i;
int len;
uint8_t temp[MAX_DATA_SIZE];
for(i = 0; i < numfriends; i++)
{
if(friendlist[i].status == 1)
{
IP_Port friendip = DHT_getfriendip(friendlist[i].client_id);
int request = check_friendrequest(friendlist[i].friend_request_id);
//printf("\n%u %u %u\n", friendip.ip.i, request, friendlist[i].friend_request_id);
if(friendip.ip.i > 1 && request == -1)
{
friendlist[i].friend_request_id = send_friendrequest(friendlist[i].client_id,
friendip, friendlist[i].info, friendlist[i].info_size);
friendlist[i].status = 2;
}
}
if(friendlist[i].status == 2 || friendlist[i].status == 3)
{
check_friendrequest(friendlist[i].friend_request_id);//for now this is used to kill the friend request
IP_Port friendip = DHT_getfriendip(friendlist[i].client_id);
if(is_cryptoconnected(friendlist[i].crypt_connection_id) == 0 && friendip.ip.i > 1)
{
friendlist[i].crypt_connection_id = crypto_connect(friendlist[i].client_id, friendip);
}
if(is_cryptoconnected(friendlist[i].crypt_connection_id) == 3)//if connection is established.
{
friendlist[i].status = 4;
}
if(is_cryptoconnected(friendlist[i].crypt_connection_id) == 4)
{
crypto_kill(friendlist[i].crypt_connection_id);
}
}
while(friendlist[i].status == 4)
{
len = read_cryptpacket(friendlist[i].crypt_connection_id, temp);
if(len > 0)
{
if(temp[0] == 64)
{
(*friend_message)(i, temp, len);
}
}
else
{
if(is_cryptoconnected(friendlist[i].crypt_connection_id) == 4)//if the connection timed out, kill it
{
crypto_kill(friendlist[i].crypt_connection_id);
friendlist[i].status = 3;
}
break;
}
}
}
}
static void doFriendRequest()
{
uint8_t public_key[crypto_box_PUBLICKEYBYTES];
uint8_t temp[MAX_DATA_SIZE];
int len = handle_friendrequest(public_key, temp);
if(len >= 0)
{
(*friend_request)(public_key, temp, len);
}
}
static void doInbound()
{
uint8_t secret_nonce[crypto_box_NONCEBYTES];
uint8_t public_key[crypto_box_PUBLICKEYBYTES];
uint8_t session_key[crypto_box_PUBLICKEYBYTES];
int inconnection = crypto_inbound(public_key, secret_nonce, session_key);
if(inconnection != -1)
{
int friend_id = getfriend_id(public_key);
if(friend_id != -1)
{
friendlist[friend_id].crypt_connection_id =
accept_crypto_inbound(inconnection, public_key, secret_nonce, session_key);
friendlist[friend_id].status = 3;
}
}
}
//the main loop that needs to be run at least 200 times per second.
void doMessenger()
{
IP_Port ip_port;
uint8_t data[MAX_UDP_PACKET_SIZE];
uint32_t length;
while(receivepacket(&ip_port, data, &length) != -1)
{
//if(rand() % 3 != 1)//simulate packet loss
//{
if(DHT_handlepacket(data, length, ip_port) && LosslessUDP_handlepacket(data, length, ip_port))
{
//if packet is discarded
printf("Received unhandled packet with length: %u\n", length);
}
else
{
printf("Received handled packet with length: %u\n", length);
}
//}
}
doDHT();
doLossless_UDP();
doNetCrypto();
doInbound();
doFriendRequest();
doFriends();
}