mirror of
https://github.com/irungentoo/toxcore.git
synced 2024-03-22 13:30:51 +08:00
9d3a8d94f2
Some stuff needs to be cleaned a bit though.
219 lines
5.4 KiB
C
219 lines
5.4 KiB
C
/* network.h
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*
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* Functions for the core networking.
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "network.h"
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/* returns current UNIX time in microseconds (us). */
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uint64_t current_time(void)
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{
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uint64_t time;
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#ifdef WIN32
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/* This probably works fine */
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FILETIME ft;
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GetSystemTimeAsFileTime(&ft);
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time = ft.dwHighDateTime;
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time <<= 32;
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time |= ft.dwLowDateTime;
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time -= 116444736000000000UL;
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return time / 10;
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#else
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struct timeval a;
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gettimeofday(&a, NULL);
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time = 1000000UL * a.tv_sec + a.tv_usec;
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return time;
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#endif
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}
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/* return a random number
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NOTE: this function should probably not be used where cryptographic randomness is absolutely necessary */
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uint32_t random_int(void)
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{
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#ifndef VANILLA_NACL
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//NOTE: this function comes from libsodium
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return randombytes_random();
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#else
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return random();
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#endif
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}
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/* Basic network functions:
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Function to send packet(data) of length length to ip_port */
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int sendpacket(int sock, IP_Port ip_port, uint8_t *data, uint32_t length)
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{
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ADDR addr = {AF_INET, ip_port.port, ip_port.ip};
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return sendto(sock, (char *) data, length, 0, (struct sockaddr *)&addr, sizeof(addr));
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}
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/* Function to receive data, ip and port of sender is put into ip_port
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the packet data into data
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the packet length into length.
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dump all empty packets. */
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static int receivepacket(int sock, IP_Port *ip_port, uint8_t *data, uint32_t *length)
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{
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ADDR addr;
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#ifdef WIN32
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int addrlen = sizeof(addr);
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#else
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uint32_t addrlen = sizeof(addr);
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#endif
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(*(int32_t *)length) = recvfrom(sock, (char *) data, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr *)&addr, &addrlen);
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if (*(int32_t *)length <= 0)
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return -1; /* nothing received or empty packet */
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ip_port->ip = addr.ip;
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ip_port->port = addr.port;
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return 0;
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}
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void networking_registerhandler(Networking_Core *net, uint8_t byte, packet_handler_callback cb, void *object)
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{
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net->packethandlers[byte].function = cb;
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net->packethandlers[byte].object = object;
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}
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void networking_poll(Networking_Core *net)
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{
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IP_Port ip_port;
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uint8_t data[MAX_UDP_PACKET_SIZE];
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uint32_t length;
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while (receivepacket(net->sock, &ip_port, data, &length) != -1) {
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if (length < 1) continue;
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if (!(net->packethandlers[data[0]].function)) continue;
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net->packethandlers[data[0]].function(net->packethandlers[data[0]].object, ip_port, data, length);
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}
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}
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uint8_t at_startup_ran;
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static int at_startup(void)
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{
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if (at_startup_ran != 0)
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return 0;
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#ifdef WIN32
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != NO_ERROR)
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return -1;
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#else
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srandom((uint32_t)current_time());
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#endif
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srand((uint32_t)current_time());
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at_startup_ran = 1;
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return 0;
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}
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/* TODO: put this somewhere
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static void at_shutdown(void)
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{
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#ifdef WIN32
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WSACleanup();
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#endif
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}
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*/
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/* initialize networking
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bind to ip and port
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ip must be in network order EX: 127.0.0.1 = (7F000001)
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port is in host byte order (this means don't worry about it)
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returns Networking_Core object if no problems
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returns NULL if there are problems */
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Networking_Core *new_networking(IP ip, uint16_t port)
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{
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if (at_startup() != 0)
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return NULL;
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/* initialize our socket */
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Networking_Core *temp = calloc(1, sizeof(Networking_Core));
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if (temp == NULL)
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return NULL;
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temp->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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/* Check for socket error */
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#ifdef WIN32
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if (temp->sock == INVALID_SOCKET) { /* MSDN recommends this */
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free(temp);
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return NULL;
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}
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#else
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if (temp->sock < 0) {
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free(temp);
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return NULL;
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}
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#endif
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/* Functions to increase the size of the send and receive UDP buffers
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NOTE: uncomment if necessary */
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/*
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int n = 1024 * 1024 * 2;
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if(setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char*)&n, sizeof(n)) == -1)
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{
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return -1;
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}
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if(setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char*)&n, sizeof(n)) == -1)
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return -1;
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*/
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/* Enable broadcast on socket */
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int broadcast = 1;
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setsockopt(temp->sock, SOL_SOCKET, SO_BROADCAST, (char *)&broadcast, sizeof(broadcast));
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/* Set socket nonblocking */
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#ifdef WIN32
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/* I think this works for windows */
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u_long mode = 1;
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/* ioctl(sock, FIONBIO, &mode); */
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ioctlsocket(temp->sock, FIONBIO, &mode);
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#else
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fcntl(temp->sock, F_SETFL, O_NONBLOCK, 1);
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#endif
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/* Bind our socket to port PORT and address 0.0.0.0 */
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ADDR addr = {AF_INET, htons(port), ip};
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bind(temp->sock, (struct sockaddr *)&addr, sizeof(addr));
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return temp;
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}
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/* function to cleanup networking stuff */
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void kill_networking(Networking_Core *net)
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{
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#ifdef WIN32
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closesocket(net->sock);
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#else
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close(net->sock);
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#endif
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free(net);
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return;
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}
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