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The friend address is what the byte string that you give away for people to add you will be called. 1. Every friend address now contains a number set by the friend. This is to prevent someone from randomly spamming people in the DHT with friend requests and makes it so you need the person to actually give you the address in some way to send the friend request. This number is expected to be encrypted with the friend request. All requests that do not contain this number will be rejected. This means the spammer can no longer use the DHT to collect lists of valid addresses to spam. It also enables users to quickly change the number in case a spammer gets hold of the address and starts spamming it. 2. A 2 byte checksum will be added (not implemented yet) to prevent people from accidentally adding random strings as friends. (NOTE that this has nothing to do with the spam problem I just decided to add a placeholder for it now.)
331 lines
13 KiB
C
331 lines
13 KiB
C
/* Messenger.h
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*
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* An implementation of a simple text chat only messenger on the tox network core.
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*
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* NOTE: All the text in the messages must be encoded using UTF-8
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MESSENGER_H
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#define MESSENGER_H
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#include "net_crypto.h"
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#include "DHT.h"
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#include "friend_requests.h"
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#include "LAN_discovery.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAX_NAME_LENGTH 128
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#define MAX_STATUSMESSAGE_LENGTH 128
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#define FRIEND_ADDRESS_SIZE (crypto_box_PUBLICKEYBYTES + sizeof(uint32_t) + sizeof(uint16_t))
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#define PACKET_ID_NICKNAME 48
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#define PACKET_ID_STATUSMESSAGE 49
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#define PACKET_ID_USERSTATUS 50
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#define PACKET_ID_RECEIPT 65
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#define PACKET_ID_MESSAGE 64
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#define PACKET_ID_ACTION 63
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/* status definitions */
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#define FRIEND_ONLINE 4
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#define FRIEND_CONFIRMED 3
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#define FRIEND_REQUESTED 2
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#define FRIEND_ADDED 1
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#define NOFRIEND 0
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/* errors for m_addfriend
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* FAERR - Friend Add Error */
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#define FAERR_TOOLONG -1
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#define FAERR_NOMESSAGE -2
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#define FAERR_OWNKEY -3
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#define FAERR_ALREADYSENT -4
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#define FAERR_UNKNOWN -5
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/* don't assume MAX_STATUSMESSAGE_LENGTH will stay at 128, it may be increased
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to an absurdly large number later */
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/* USERSTATUS
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* Represents userstatuses someone can have. */
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typedef enum {
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USERSTATUS_NONE,
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USERSTATUS_AWAY,
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USERSTATUS_BUSY,
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USERSTATUS_INVALID
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} USERSTATUS;
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typedef struct {
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uint8_t client_id[CLIENT_ID_SIZE];
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int crypt_connection_id;
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uint64_t friend_request_id; /* id of the friend request corresponding to the current friend request to the current friend. */
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uint8_t status; /* 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online. */
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uint8_t info[MAX_DATA_SIZE]; /* the data that is sent during the friend requests we do */
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uint8_t name[MAX_NAME_LENGTH];
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uint8_t name_sent; /* 0 if we didn't send our name to this friend 1 if we have. */
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uint8_t *statusmessage;
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uint16_t statusmessage_length;
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uint8_t statusmessage_sent;
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USERSTATUS userstatus;
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uint8_t userstatus_sent;
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uint16_t info_size; /* length of the info */
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uint32_t message_id; /* a semi-unique id used in read receipts */
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uint8_t receives_read_receipts; /* shall we send read receipts to this person? */
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uint32_t friendrequest_nospam; /*The nospam number used in the friend request*/
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} Friend;
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typedef struct Messenger {
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uint8_t public_key[crypto_box_PUBLICKEYBYTES];
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uint8_t name[MAX_NAME_LENGTH];
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uint16_t name_length;
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uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
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uint16_t statusmessage_length;
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USERSTATUS userstatus;
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Friend *friendlist;
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uint32_t numfriends;
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void (*friend_message)(struct Messenger *m, int, uint8_t *, uint16_t, void*);
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uint8_t friend_message_isset;
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void* friend_message_userdata;
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void (*friend_action)(struct Messenger *m, int, uint8_t *, uint16_t, void*);
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uint8_t friend_action_isset;
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void* friend_action_userdata;
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void (*friend_namechange)(struct Messenger *m, int, uint8_t *, uint16_t, void*);
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uint8_t friend_namechange_isset;
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void* friend_namechange_userdata;
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void (*friend_statusmessagechange)(struct Messenger *m, int, uint8_t *, uint16_t, void*);
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uint8_t friend_statusmessagechange_isset;
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void* friend_statusmessagechange_userdata;
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void (*friend_userstatuschange)(struct Messenger *m, int, USERSTATUS, void*);
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uint8_t friend_userstatuschange_isset;
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void* friend_userstatuschange_userdata;
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void (*read_receipt)(struct Messenger *m, int, uint32_t, void*);
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uint8_t read_receipt_isset;
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void* read_receipt_userdata;
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void (*friend_statuschange)(struct Messenger *m, int, uint8_t, void*);
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uint8_t friend_statuschange_isset;
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void* friend_statuschange_userdata;
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void (*friend_connectionstatuschange)(struct Messenger *m, int, uint8_t, void*);
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uint8_t friend_connectionstatuschange_isset;
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void* friend_connectionstatuschange_userdata;
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} Messenger;
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/*
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* returns a FRIEND_ADDRESS_SIZE byte address to give to others.
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* format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]
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*
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* TODO: add checksum.
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*/
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void getaddress(Messenger *m, uint8_t *address);
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/*
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* add a friend
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* set the data that will be sent along with friend request
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* address is the address of the friend (returned by getaddress) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum.
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* data is the data and length is the length
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* returns the friend number if success
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* return -1 if message length is too long
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* return -2 if no message (message length must be >= 1 byte)
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* return -3 if user's own key
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* return -4 if friend request already sent or already a friend
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* return -5 for unknown error
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*/
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int m_addfriend(Messenger *m, uint8_t *address, uint8_t *data, uint16_t length);
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/* add a friend without sending a friendrequest.
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returns the friend number if success
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return -1 if failure. */
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int m_addfriend_norequest(Messenger *m, uint8_t *client_id);
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/* return the friend id associated to that client id.
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return -1 if no such friend */
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int getfriend_id(Messenger *m, uint8_t *client_id);
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/* copies the public key associated to that friend id into client_id buffer.
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make sure that client_id is of size CLIENT_ID_SIZE.
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return 0 if success
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return -1 if failure */
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int getclient_id(Messenger *m, int friend_id, uint8_t *client_id);
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/* remove a friend */
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int m_delfriend(Messenger *m, int friendnumber);
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/* return 4 if friend is online
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return 3 if friend is confirmed
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return 2 if the friend request was sent
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return 1 if the friend was added
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return 0 if there is no friend with that number */
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int m_friendstatus(Messenger *m, int friendnumber);
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/* send a text chat message to an online friend
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returns the message id if packet was successfully put into the send queue
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return 0 if it was not
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you will want to retain the return value, it will be passed to your read receipt callback
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if one is received.
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m_sendmessage_withid will send a message with the id of your choosing,
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however we can generate an id for you by calling plain m_sendmessage. */
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uint32_t m_sendmessage(Messenger *m, int friendnumber, uint8_t *message, uint32_t length);
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uint32_t m_sendmessage_withid(Messenger *m, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length);
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/* send an action to an online friend
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returns 1 if packet was successfully put into the send queue
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return 0 if it was not */
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int m_sendaction(Messenger *m, int friendnumber, uint8_t *action, uint32_t length);
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/* Set our nickname
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name must be a string of maximum MAX_NAME_LENGTH length.
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length must be at least 1 byte
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length is the length of name with the NULL terminator
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return 0 if success
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return -1 if failure */
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int setname(Messenger *m, uint8_t *name, uint16_t length);
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/**
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* @brief Get your nickname.
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*
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* @param[in] m The messanger context to use.
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*
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* @param[inout] name Pointer to a string for the name.
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*
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* @param[in] nlen The length of the string buffer.
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*
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* @return Return the length of the name, 0 on error.
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*/
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uint16_t getself_name(Messenger *m, uint8_t *name, uint16_t nlen);
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/* get name of friendnumber
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put it in name
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name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
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return 0 if success
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return -1 if failure */
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int getname(Messenger *m, int friendnumber, uint8_t *name);
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/* set our user status
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you are responsible for freeing status after
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returns 0 on success, -1 on failure */
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int m_set_statusmessage(Messenger *m, uint8_t *status, uint16_t length);
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int m_set_userstatus(Messenger *m, USERSTATUS status);
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/* return the length of friendnumber's status message,
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including null
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pass it into malloc */
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int m_get_statusmessage_size(Messenger *m, int friendnumber);
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/* copy friendnumber's status message into buf, truncating if size is over maxlen
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get the size you need to allocate from m_get_statusmessage_size
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The self variant will copy our own status message. */
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int m_copy_statusmessage(Messenger *m, int friendnumber, uint8_t *buf, uint32_t maxlen);
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int m_copy_self_statusmessage(Messenger *m, uint8_t *buf, uint32_t maxlen);
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/* Return one of USERSTATUS values.
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* Values unknown to your application should be represented as USERSTATUS_NONE.
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* As above, the self variant will return our own USERSTATUS.
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* If friendnumber is invalid, this shall return USERSTATUS_INVALID. */
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USERSTATUS m_get_userstatus(Messenger *m, int friendnumber);
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USERSTATUS m_get_self_userstatus(Messenger *m);
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/* Sets whether we send read receipts for friendnumber.
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* This function is not lazy, and it will fail if yesno is not (0 or 1).*/
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void m_set_sends_receipts(Messenger *m, int friendnumber, int yesno);
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/* set the function that will be executed when a friend request is received.
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function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */
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void m_callback_friendrequest(Messenger *m, void (*function)(uint8_t *, uint8_t *, uint16_t, void*), void* userdata);
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/* set the function that will be executed when a message from a friend is received.
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function format is: function(int friendnumber, uint8_t * message, uint32_t length) */
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void m_callback_friendmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void*), void* userdata);
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/* set the function that will be executed when an action from a friend is received.
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function format is: function(int friendnumber, uint8_t * action, uint32_t length) */
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void m_callback_action(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void*), void* userdata);
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/* set the callback for name changes
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function(int friendnumber, uint8_t *newname, uint16_t length)
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you are not responsible for freeing newname */
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void m_callback_namechange(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void*), void* userdata);
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/* set the callback for status message changes
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function(int friendnumber, uint8_t *newstatus, uint16_t length)
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you are not responsible for freeing newstatus */
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void m_callback_statusmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void*), void* userdata);
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/* set the callback for status type changes
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function(int friendnumber, USERSTATUS kind) */
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void m_callback_userstatus(Messenger *m, void (*function)(Messenger *m, int, USERSTATUS, void*), void* userdata);
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/* set the callback for read receipts
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function(int friendnumber, uint32_t receipt)
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if you are keeping a record of returns from m_sendmessage,
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receipt might be one of those values, and that means the message
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has been received on the other side. since core doesn't
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track ids for you, receipt may not correspond to any message
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in that case, you should discard it. */
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void m_callback_read_receipt(Messenger *m, void (*function)(Messenger *m, int, uint32_t, void*), void* userdata);
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/* set the callback for connection status changes
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function(int friendnumber, uint8_t status)
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status:
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0 -- friend went offline after being previously online
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1 -- friend went online
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note that this callback is not called when adding friends, thus the "after
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being previously online" part. it's assumed that when adding friends,
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their connection status is offline. */
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void m_callback_connectionstatus(Messenger *m, void (*function)(Messenger *m, int, uint8_t, void*), void* userdata);
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/* run this at startup
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* returns allocated instance of Messenger on success
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* returns 0 if there are problems */
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Messenger * initMessenger(void);
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/* run this before closing shop
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* free all datastructures */
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void cleanupMessenger(Messenger *M);
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/* the main loop that needs to be run at least 200 times per second */
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void doMessenger(Messenger *m);
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/* SAVING AND LOADING FUNCTIONS: */
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/* returns the size of the messenger data (for saving) */
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uint32_t Messenger_size(Messenger *m);
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/* save the messenger in data (must be allocated memory of size Messenger_size()) */
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void Messenger_save(Messenger *m, uint8_t *data);
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/* load the messenger from data of size length */
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int Messenger_load(Messenger *m, uint8_t *data, uint32_t length);
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#ifdef __cplusplus
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}
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#endif
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#endif
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