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94d98ddd86
Most of our enums already have one. Some didn't. Tokstyle is going to require commas at the end of enumerator lists in enum definitions.
161 lines
5.5 KiB
C
161 lines
5.5 KiB
C
/* SPDX-License-Identifier: GPL-3.0-or-later
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* Copyright © 2016-2018 The TokTok team.
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* Copyright © 2014 Tox project.
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*/
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/*
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* Connection to friends.
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*/
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#ifndef C_TOXCORE_TOXCORE_FRIEND_CONNECTION_H
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#define C_TOXCORE_TOXCORE_FRIEND_CONNECTION_H
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#include "DHT.h"
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#include "LAN_discovery.h"
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#include "net_crypto.h"
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#include "onion_client.h"
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#define MAX_FRIEND_CONNECTION_CALLBACKS 2
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#define MESSENGER_CALLBACK_INDEX 0
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#define GROUPCHAT_CALLBACK_INDEX 1
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#define PACKET_ID_ALIVE 16
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#define PACKET_ID_SHARE_RELAYS 17
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#define PACKET_ID_FRIEND_REQUESTS 18
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/* Interval between the sending of ping packets. */
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#define FRIEND_PING_INTERVAL 8
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/* If no packets are received from friend in this time interval, kill the connection. */
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#define FRIEND_CONNECTION_TIMEOUT (FRIEND_PING_INTERVAL * 4)
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/* Time before friend is removed from the DHT after last hearing about him. */
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#define FRIEND_DHT_TIMEOUT BAD_NODE_TIMEOUT
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#define FRIEND_MAX_STORED_TCP_RELAYS (MAX_FRIEND_TCP_CONNECTIONS * 4)
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/* Max number of tcp relays sent to friends */
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#define MAX_SHARED_RELAYS (RECOMMENDED_FRIEND_TCP_CONNECTIONS)
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/* Interval between the sending of tcp relay information */
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#define SHARE_RELAYS_INTERVAL (5 * 60)
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typedef enum Friendconn_Status {
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FRIENDCONN_STATUS_NONE,
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FRIENDCONN_STATUS_CONNECTING,
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FRIENDCONN_STATUS_CONNECTED,
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} Friendconn_Status;
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typedef struct Friend_Connections Friend_Connections;
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Net_Crypto *friendconn_net_crypto(const Friend_Connections *fr_c);
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/* return friendcon_id corresponding to the real public key on success.
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* return -1 on failure.
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*/
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int getfriend_conn_id_pk(Friend_Connections *fr_c, const uint8_t *real_pk);
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/* Increases lock_count for the connection with friendcon_id by 1.
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*
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* return 0 on success.
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* return -1 on failure.
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*/
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int friend_connection_lock(Friend_Connections *fr_c, int friendcon_id);
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/* return FRIENDCONN_STATUS_CONNECTED if the friend is connected.
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* return FRIENDCONN_STATUS_CONNECTING if the friend isn't connected.
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* return FRIENDCONN_STATUS_NONE on failure.
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*/
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unsigned int friend_con_connected(Friend_Connections *fr_c, int friendcon_id);
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/* Copy public keys associated to friendcon_id.
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*
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* return 0 on success.
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* return -1 on failure.
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*/
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int get_friendcon_public_keys(uint8_t *real_pk, uint8_t *dht_temp_pk, Friend_Connections *fr_c, int friendcon_id);
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/* Set temp dht key for connection.
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*/
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void set_dht_temp_pk(Friend_Connections *fr_c, int friendcon_id, const uint8_t *dht_temp_pk, void *userdata);
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/* Add a TCP relay associated to the friend.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int friend_add_tcp_relay(Friend_Connections *fr_c, int friendcon_id, IP_Port ip_port, const uint8_t *public_key);
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typedef int global_status_cb(void *object, int id, uint8_t status, void *userdata);
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typedef int fc_status_cb(void *object, int id, uint8_t status, void *userdata);
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typedef int fc_data_cb(void *object, int id, const uint8_t *data, uint16_t length, void *userdata);
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typedef int fc_lossy_data_cb(void *object, int id, const uint8_t *data, uint16_t length, void *userdata);
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/* Set global status callback for friend connections. */
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void set_global_status_callback(Friend_Connections *fr_c, global_status_cb *global_status_callback, void *object);
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/* Set the callbacks for the friend connection.
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* index is the index (0 to (MAX_FRIEND_CONNECTION_CALLBACKS - 1)) we want the callback to set in the array.
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*
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* return 0 on success.
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* return -1 on failure
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*/
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int friend_connection_callbacks(Friend_Connections *fr_c, int friendcon_id, unsigned int index,
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fc_status_cb *status_callback,
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fc_data_cb *data_callback,
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fc_lossy_data_cb *lossy_data_callback,
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void *object, int number);
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/* return the crypt_connection_id for the connection.
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*
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* return crypt_connection_id on success.
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* return -1 on failure.
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*/
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int friend_connection_crypt_connection_id(Friend_Connections *fr_c, int friendcon_id);
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/* Create a new friend connection.
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* If one to that real public key already exists, increase lock count and return it.
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*
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* return -1 on failure.
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* return connection id on success.
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*/
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int new_friend_connection(Friend_Connections *fr_c, const uint8_t *real_public_key);
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/* Kill a friend connection.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int kill_friend_connection(Friend_Connections *fr_c, int friendcon_id);
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/* Send a Friend request packet.
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*
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* return -1 if failure.
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* return 0 if it sent the friend request directly to the friend.
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* return the number of peers it was routed through if it did not send it directly.
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*/
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int send_friend_request_packet(Friend_Connections *fr_c, int friendcon_id, uint32_t nospam_num, const uint8_t *data,
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uint16_t length);
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typedef int fr_request_cb(void *object, const uint8_t *source_pubkey, const uint8_t *data, uint16_t len,
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void *userdata);
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/* Set friend request callback.
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*
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* This function will be called every time a friend request is received.
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*/
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void set_friend_request_callback(Friend_Connections *fr_c, fr_request_cb *fr_request_callback, void *object);
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/* Create new friend_connections instance. */
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Friend_Connections *new_friend_connections(const Mono_Time *mono_time, Onion_Client *onion_c,
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bool local_discovery_enabled);
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/* main friend_connections loop. */
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void do_friend_connections(Friend_Connections *fr_c, void *userdata);
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/* Free everything related with friend_connections. */
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void kill_friend_connections(Friend_Connections *fr_c);
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#endif
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