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https://github.com/irungentoo/toxcore.git
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c7f7e30c75
Also made a nice function to init networking.
74 lines
1.9 KiB
C
74 lines
1.9 KiB
C
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#include "network.h"
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//our UDP socket, a global variable.
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static int sock;
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//Basic network functions:
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//TODO: put them somewhere else than here
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//Function to send packet(data) of length length to ip_port
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int sendpacket(IP_Port ip_port, char * data, uint32_t length)
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{
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ADDR addr = {AF_INET, ip_port.port, ip_port.ip};
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return sendto(sock, data, length, 0, (struct sockaddr *)&addr, sizeof(addr));
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}
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//Function to recieve data, ip and port of sender is put into ip_port
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//the packet data into data
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//the packet length into length.
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//dump all empty packets.
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int recievepacket(IP_Port * ip_port, char * data, uint32_t * length)
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{
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ADDR addr;
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uint32_t addrlen = sizeof(addr);
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(*(int *)length) = recvfrom(sock, data, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr *)&addr, &addrlen);
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if(*(int *)length <= 0)
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{
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//nothing recieved
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//or empty packet
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return -1;
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}
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ip_port->ip = addr.ip;
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ip_port->port = addr.port;
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return 0;
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}
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//initialize networking
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//bind to ip and port
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//ip must be in network order EX: 127.0.0.1 = (7F000001)
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//port is in host byte order (this means don't worry about it)
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//returns 0 if no problems
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//TODO: add something to check if there are errors
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int init_networking(IP ip ,uint16_t port)
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{
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#ifdef WIN32
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WSADATA wsaData;
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if(WSAStartup(MAKEWORD(2,2), &wsaData) != NO_ERROR)
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{
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return -1;
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}
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#endif
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//initialize our socket
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sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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//Set socket nonblocking
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#ifdef WIN32
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//I think this works for windows
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u_long mode = 1;
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//ioctl(sock, FIONBIO, &mode);
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ioctlsocket(sock, FIONBIO, &mode);
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#else
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fcntl(sock, F_SETFL, O_NONBLOCK, 1);
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#endif
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//Bind our socket to port PORT and address 0.0.0.0
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ADDR addr = {AF_INET, htons(port), ip};
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bind(sock, (struct sockaddr*)&addr, sizeof(addr));
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return 0;
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} |