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66 lines
1.7 KiB
C
66 lines
1.7 KiB
C
/* Messenger.h
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*
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* An implementation of a simple text chat only messenger on the tox network core.
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*
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*/
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#ifndef MESSENGER_H
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#define MESSENGER_H
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#include "net_crypto.h"
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#include "DHT.h"
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//add a friend
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//returns the friend number if success
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//return -1 if failure.
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int m_addfriend(uint8_t * client_id);
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//add a friend without sending a friendrequest.
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//returns the friend number if success
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//return -1 if failure.
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int m_addfriend_norequest(uint8_t * client_id);
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//remove a friend
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int m_delfriend(int friendnumber);
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//return 4 if friend is online
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//return 3 if friend is confirmed
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//return 2 if the friend request was sent
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//return 1 if the friend was added
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//return 0 if there is no friend with that number.
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int m_friendstatus(int friendnumber);
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//send a text chat message to an online friend.
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//returns 1 if packet was successfully put into the send queue
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//return 0 if it was not.
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int m_sendmessage(int friendnumber, uint8_t * message, uint32_t length);
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//set the data that will be sent along with friend requests
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//return -1 if failure
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//return 0 if success
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int m_setinfo(uint8_t * data, uint16_t length);
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//set the function that will be executed when a friend request is received.
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//function format is function(uint8_t * public_key, uint8_t * data, uint16_t length)
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void m_callback_friendrequest(void (*function)(uint8_t *, uint8_t *, uint16_t));
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//set the function that will be executed when a message from a friend is received.
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//function format is: function(int friendnumber, uint8_t * message, uint32_t length)
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void m_callback_friendmessage(void (*function)(int, uint8_t *, uint16_t));
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//run this at startup
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void initMessenger();
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//the main loop that needs to be run at least 200 times per second.
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void doMessenger();
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#endif
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