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375 lines
12 KiB
C
375 lines
12 KiB
C
/* tox.c
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*
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* The Tox public API.
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "Messenger.h"
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/*
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* returns a FRIEND_ADDRESS_SIZE byte address to give to others.
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* format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]
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*
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*/
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void tox_getaddress(void *tox, uint8_t *address)
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{
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Messenger *m = tox;
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getaddress(m, address);
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}
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/*
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* add a friend
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* set the data that will be sent along with friend request
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* address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum.
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* data is the data and length is the length
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* returns the friend number if success
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* return FA_TOOLONG if message length is too long
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* return FAERR_NOMESSAGE if no message (message length must be >= 1 byte)
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* return FAERR_OWNKEY if user's own key
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* return FAERR_ALREADYSENT if friend request already sent or already a friend
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* return FAERR_UNKNOWN for unknown error
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* return FAERR_BADCHECKSUM if bad checksum in address
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* return FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different
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* (the nospam for that friend was set to the new one)
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* return FAERR_NOMEM if increasing the friend list size fails
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*/
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int tox_addfriend(void *tox, uint8_t *address, uint8_t *data, uint16_t length)
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{
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Messenger *m = tox;
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return m_addfriend(m, address, data, length);
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}
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/* add a friend without sending a friendrequest.
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returns the friend number if success
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return -1 if failure. */
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int tox_addfriend_norequest(void *tox, uint8_t *client_id)
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{
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Messenger *m = tox;
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return m_addfriend_norequest(m, client_id);
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}
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/* return the friend id associated to that client id.
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return -1 if no such friend */
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int tox_getfriend_id(void *tox, uint8_t *client_id)
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{
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Messenger *m = tox;
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return getfriend_id(m, client_id);
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}
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/* copies the public key associated to that friend id into client_id buffer.
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make sure that client_id is of size CLIENT_ID_SIZE.
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return 0 if success
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return -1 if failure */
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int tox_getclient_id(void *tox, int friend_id, uint8_t *client_id)
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{
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Messenger *m = tox;
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return getclient_id(m, friend_id, client_id);
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}
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/* remove a friend */
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int tox_delfriend(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_delfriend(m, friendnumber);
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}
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/* return 4 if friend is online
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return 3 if friend is confirmed
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return 2 if the friend request was sent
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return 1 if the friend was added
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return 0 if there is no friend with that number */
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int tox_friendstatus(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_friendstatus(m, friendnumber);
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}
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/* send a text chat message to an online friend
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returns the message id if packet was successfully put into the send queue
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return 0 if it was not
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you will want to retain the return value, it will be passed to your read receipt callback
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if one is received.
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m_sendmessage_withid will send a message with the id of your choosing,
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however we can generate an id for you by calling plain m_sendmessage. */
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uint32_t tox_sendmessage(void *tox, int friendnumber, uint8_t *message, uint32_t length)
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{
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Messenger *m = tox;
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return m_sendmessage(m, friendnumber, message, length);
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}
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uint32_t tox_sendmessage_withid(void *tox, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length)
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{
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Messenger *m = tox;
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return m_sendmessage_withid(m, friendnumber, theid, message, length);
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}
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/* send an action to an online friend
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returns 1 if packet was successfully put into the send queue
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return 0 if it was not */
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int tox_sendaction(void *tox, int friendnumber, uint8_t *action, uint32_t length)
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{
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Messenger *m = tox;
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return m_sendaction(m, friendnumber, action, length);
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}
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/* Set our nickname
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name must be a string of maximum MAX_NAME_LENGTH length.
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length must be at least 1 byte
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length is the length of name with the NULL terminator
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return 0 if success
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return -1 if failure */
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int tox_setname(void *tox, uint8_t *name, uint16_t length)
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{
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Messenger *m = tox;
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return setname(m, name, length);
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}
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/*
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Get your nickname.
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m The messanger context to use.
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name Pointer to a string for the name.
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nlen The length of the string buffer.
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returns Return the length of the name, 0 on error.
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*/
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uint16_t tox_getselfname(void *tox, uint8_t *name, uint16_t nlen)
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{
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Messenger *m = tox;
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return getself_name(m, name, nlen);
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}
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/* get name of friendnumber
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put it in name
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name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
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return 0 if success
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return -1 if failure */
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int tox_getname(void *tox, int friendnumber, uint8_t *name)
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{
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Messenger *m = tox;
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return getname(m, friendnumber, name);
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}
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/* set our user status
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you are responsible for freeing status after
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returns 0 on success, -1 on failure */
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int tox_set_statusmessage(void *tox, uint8_t *status, uint16_t length)
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{
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Messenger *m = tox;
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return m_set_statusmessage(m, status, length);
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}
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int tox_set_userstatus(void *tox, USERSTATUS status)
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{
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Messenger *m = tox;
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return m_set_userstatus(m, status);
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}
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/* return the length of friendnumber's status message,
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including null
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pass it into malloc */
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int tox_get_statusmessage_size(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_get_statusmessage_size(m, friendnumber);
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}
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/* copy friendnumber's status message into buf, truncating if size is over maxlen
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get the size you need to allocate from m_get_statusmessage_size
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The self variant will copy our own status message. */
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int tox_copy_statusmessage(void *tox, int friendnumber, uint8_t *buf, uint32_t maxlen)
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{
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Messenger *m = tox;
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return m_copy_statusmessage(m, friendnumber, buf, maxlen);
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}
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int tox_copy_self_statusmessage(void *tox, uint8_t *buf, uint32_t maxlen)
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{
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Messenger *m = tox;
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return m_copy_self_statusmessage(m, buf, maxlen);
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}
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/* Return one of USERSTATUS values.
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* Values unknown to your application should be represented as USERSTATUS_NONE.
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* As above, the self variant will return our own USERSTATUS.
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* If friendnumber is invalid, this shall return USERSTATUS_INVALID. */
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USERSTATUS tox_get_userstatus(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_get_userstatus(m, friendnumber);
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}
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USERSTATUS tox_get_selfuserstatus(void *tox)
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{
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Messenger *m = tox;
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return m_get_self_userstatus(m);
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}
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/* Sets whether we send read receipts for friendnumber.
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* This function is not lazy, and it will fail if yesno is not (0 or 1).*/
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void tox_set_sends_receipts(void *tox, int friendnumber, int yesno)
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{
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Messenger *m = tox;
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m_set_sends_receipts(m, friendnumber, yesno);
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}
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/* set the function that will be executed when a friend request is received.
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function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */
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void tox_callback_friendrequest(void *tox, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_friendrequest(m, function, userdata);
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}
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/* set the function that will be executed when a message from a friend is received.
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function format is: function(int friendnumber, uint8_t * message, uint32_t length) */
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void tox_callback_friendmessage(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *),
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void *userdata)
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{
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Messenger *m = tox;
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m_callback_friendmessage(m, function, userdata);
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}
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/* set the function that will be executed when an action from a friend is received.
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function format is: function(int friendnumber, uint8_t * action, uint32_t length) */
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void tox_callback_action(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_action(m, function, userdata);
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}
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/* set the callback for name changes
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function(int friendnumber, uint8_t *newname, uint16_t length)
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you are not responsible for freeing newname */
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void tox_callback_namechange(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *),
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void *userdata)
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{
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Messenger *m = tox;
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m_callback_namechange(m, function, userdata);
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}
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/* set the callback for status message changes
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function(int friendnumber, uint8_t *newstatus, uint16_t length)
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you are not responsible for freeing newstatus */
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void tox_callback_statusmessage(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *),
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void *userdata)
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{
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Messenger *m = tox;
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m_callback_statusmessage(m, function, userdata);
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}
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/* set the callback for status type changes
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function(int friendnumber, USERSTATUS kind) */
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void tox_callback_userstatus(void *tox, void (*function)(Messenger *tox, int, USERSTATUS, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_userstatus(m, function, userdata);
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}
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/* set the callback for read receipts
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function(int friendnumber, uint32_t receipt)
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if you are keeping a record of returns from m_sendmessage,
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receipt might be one of those values, and that means the message
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has been received on the other side. since core doesn't
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track ids for you, receipt may not correspond to any message
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in that case, you should discard it. */
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void tox_callback_read_receipt(void *tox, void (*function)(Messenger *tox, int, uint32_t, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_read_receipt(m, function, userdata);
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}
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/* set the callback for connection status changes
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function(int friendnumber, uint8_t status)
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status:
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0 -- friend went offline after being previously online
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1 -- friend went online
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note that this callback is not called when adding friends, thus the "after
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being previously online" part. it's assumed that when adding friends,
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their connection status is offline. */
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void tox_callback_connectionstatus(void *tox, void (*function)(Messenger *tox, int, uint8_t, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_connectionstatus(m, function, userdata);
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}
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/* Use this function to bootstrap the client
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Sends a get nodes request to the given node with ip port and public_key */
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void tox_bootstrap(void *tox, IP_Port ip_port, uint8_t *public_key)
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{
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Messenger *m = tox;
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DHT_bootstrap(m->dht, ip_port, public_key);
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}
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/* returns 0 if we are not connected to the DHT
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returns 1 if we are */
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int tox_isconnected(void *tox)
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{
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Messenger *m = tox;
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return DHT_isconnected(m->dht);
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}
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/* run this at startup
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* returns allocated instance of tox on success
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* returns 0 if there are problems */
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void *tox_new(void)
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{
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return initMessenger();
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}
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/* run this before closing shop
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* free all datastructures */
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void tox_kill(void *tox)
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{
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Messenger *m = tox;
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cleanupMessenger(m);
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}
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/* the main loop that needs to be run at least 20 times per second */
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void tox_do(void *tox)
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{
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Messenger *m = tox;
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doMessenger(m);
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}
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/* SAVING AND LOADING FUNCTIONS: */
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/* returns the size of the messenger data (for saving) */
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uint32_t tox_size(void *tox)
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{
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Messenger *m = tox;
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return Messenger_size(m);
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}
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/* save the messenger in data (must be allocated memory of size Messenger_size()) */
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void tox_save(void *tox, uint8_t *data)
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{
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Messenger *m = tox;
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Messenger_save(m, data);
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}
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/* load the messenger from data of size length */
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int tox_load(void *tox, uint8_t *data, uint32_t length)
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{
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Messenger *m = tox;
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return Messenger_load(m, data, length);
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}
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