mirror of
https://github.com/irungentoo/toxcore.git
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223 lines
6.6 KiB
C
223 lines
6.6 KiB
C
/* Lossless_UDP.h
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*
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* An implementation of the Lossless_UDP protocol as seen in http://wiki.tox.im/index.php/Lossless_UDP
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LOSSLESS_UDP_H
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#define LOSSLESS_UDP_H
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#include "network.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* maximum length of the data in the data packets */
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#define MAX_DATA_SIZE 1024
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/* maximum data packets in sent and receive queues. */
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#define MAX_QUEUE_NUM 16
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/* maximum number of data packets in the buffer */
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#define BUFFER_PACKET_NUM (16-1)
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/* timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION_TIMEOUT */
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#define CONNEXION_TIMEOUT 5
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/* initial amount of sync/hanshake packets to send per second. */
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#define SYNC_RATE 2
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/* initial send rate of data. */
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#define DATA_SYNC_RATE 30
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typedef struct {
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uint8_t data[MAX_DATA_SIZE];
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uint16_t size;
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} Data;
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typedef struct {
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IP_Port ip_port;
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/*
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* 0 if connection is dead, 1 if attempting handshake,
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* 2 if handshake is done (we start sending SYNC packets)
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* 3 if we are sending SYNC packets and can send data
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* 4 if the connection has timed out.
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*/
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uint8_t status;
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/*
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* 1 or 2 if connection was initiated by someone else, 0 if not.
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* 2 if incoming_connection() has not returned it yet, 1 if it has.
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*/
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uint8_t inbound;
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uint16_t SYNC_rate; /* current SYNC packet send rate packets per second. */
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uint16_t data_rate; /* current data packet send rate packets per second. */
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uint64_t last_SYNC; /* time our last SYNC packet was sent. */
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uint64_t last_sent; /* time our last data or handshake packet was sent. */
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uint64_t last_recvSYNC; /* time we last received a SYNC packet from the other */
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uint64_t last_recvdata; /* time we last received a DATA packet from the other */
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uint64_t killat; /* time to kill the connection */
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Data sendbuffer[MAX_QUEUE_NUM]; /* packet send buffer. */
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Data recvbuffer[MAX_QUEUE_NUM]; /* packet receive buffer. */
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uint32_t handshake_id1;
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uint32_t handshake_id2;
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/* number of data packets received (also used as handshake_id1) */
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uint32_t recv_packetnum;
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/* number of packets received by the other peer */
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uint32_t orecv_packetnum;
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/* number of data packets sent */
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uint32_t sent_packetnum;
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/* number of packets sent by the other peer. */
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uint32_t osent_packetnum;
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/* number of latest packet written onto the sendbuffer */
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uint32_t sendbuff_packetnum;
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/* we know all packets before that number were successfully sent */
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uint32_t successful_sent;
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/* packet number of last packet read with the read_packet function */
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uint32_t successful_read;
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/* list of currently requested packet numbers(by the other person) */
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uint32_t req_packets[BUFFER_PACKET_NUM];
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/* total number of currently requested packets(by the other person) */
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uint16_t num_req_paquets;
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uint8_t recv_counter;
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uint8_t send_counter;
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uint8_t timeout; /* connection timeout in seconds. */
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} Connection;
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typedef struct {
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Networking_Core *net;
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Connection *connections;
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uint32_t connections_length; /* Length of connections array */
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uint32_t connections_number; /* Number of connections in connections array */
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/* table of random numbers used in handshake_id. */
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uint32_t randtable[6][256];
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} Lossless_UDP;
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/*
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* Initialize a new connection to ip_port
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* Returns an integer corresponding to the connection id.
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* Return -1 if it could not initialize the connection.
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* Return number if there already was an existing connection to that ip_port.
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*/
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int new_connection(Lossless_UDP * ludp, IP_Port ip_port);
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/*
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* Get connection id from IP_Port.
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* Return -1 if there are no connections like we are looking for.
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* Return id if it found it .
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*/
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int getconnection_id(Lossless_UDP * ludp, IP_Port ip_port);
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/*
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* Returns an int corresponding to the next connection in our imcoming connection list
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* Return -1 if there are no new incoming connections in the list.
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*/
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int incoming_connection(Lossless_UDP * ludp);
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/*
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* Return -1 if it could not kill the connection.
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* Return 0 if killed successfully
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*/
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int kill_connection(Lossless_UDP * ludp, int connection_id);
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/*
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* Kill connection in seconds seconds.
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* Return -1 if it can not kill the connection.
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* Return 0 if it will kill it
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*/
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int kill_connection_in(Lossless_UDP * ludp, int connection_id, uint32_t seconds);
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/*
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* Returns the ip_port of the corresponding connection.
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* Return 0 if there is no such connection.
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*/
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IP_Port connection_ip(Lossless_UDP * ludp, int connection_id);
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/*
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* Returns the id of the next packet in the queue
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* Return -1 if no packet in queue
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*/
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char id_packet(Lossless_UDP * ludp, int connection_id);
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/*
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* Return 0 if there is no received data in the buffer.
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* Return length of received packet if successful
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*/
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int read_packet(Lossless_UDP * ludp, int connection_id, uint8_t *data);
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/*
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* Return 0 if data could not be put in packet queue
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* Return 1 if data was put into the queue
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*/
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int write_packet(Lossless_UDP * ludp, int connection_id, uint8_t *data, uint32_t length);
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/* Returns the number of packets in the queue waiting to be successfully sent. */
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uint32_t sendqueue(Lossless_UDP * ludp, int connection_id);
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/*
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* returns the number of packets in the queue waiting to be successfully
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* read with read_packet(...)
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*/
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uint32_t recvqueue(Lossless_UDP * ludp, int connection_id);
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/* Check if connection is connected:
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* Return 0 no.
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* Return 1 if attempting handshake.
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* Return 2 if handshake is done.
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* Return 3 if fully connected.
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* Return 4 if timed out and wating to be killed.
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*/
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int is_connected(Lossless_UDP * ludp, int connection_id);
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/* Call this function a couple times per second It's the main loop. */
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void do_lossless_udp(Lossless_UDP * ludp);
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/*
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* This function sets up LosslessUDP packet handling.
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*/
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Lossless_UDP * new_lossless_udp(Networking_Core * net);
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void kill_lossless_udp(Lossless_UDP * ludp);
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#ifdef __cplusplus
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}
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#endif
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#endif
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