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446 lines
13 KiB
C
446 lines
13 KiB
C
/* tox.c
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*
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* The Tox public API.
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "Messenger.h"
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/*
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* returns a FRIEND_ADDRESS_SIZE byte address to give to others.
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* Format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]
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*
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*/
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void tox_getaddress(void *tox, uint8_t *address)
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{
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Messenger *m = tox;
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getaddress(m, address);
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}
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/*
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* Add a friend.
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* Set the data that will be sent along with friend request.
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* address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum.
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* data is the data and length is the length.
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*
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* return the friend number if success.
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* return FA_TOOLONG if message length is too long.
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* return FAERR_NOMESSAGE if no message (message length must be >= 1 byte).
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* return FAERR_OWNKEY if user's own key.
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* return FAERR_ALREADYSENT if friend request already sent or already a friend.
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* return FAERR_UNKNOWN for unknown error.
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* return FAERR_BADCHECKSUM if bad checksum in address.
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* return FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different.
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* (the nospam for that friend was set to the new one).
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* return FAERR_NOMEM if increasing the friend list size fails.
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*/
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int tox_addfriend(void *tox, uint8_t *address, uint8_t *data, uint16_t length)
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{
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Messenger *m = tox;
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return m_addfriend(m, address, data, length);
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}
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/* Add a friend without sending a friendrequest.
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*
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* return the friend number if success.
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* return -1 if failure.
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*/
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int tox_addfriend_norequest(void *tox, uint8_t *client_id)
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{
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Messenger *m = tox;
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return m_addfriend_norequest(m, client_id);
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}
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/* return the friend id associated to that client id.
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* return -1 if no such friend.
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*/
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int tox_getfriend_id(void *tox, uint8_t *client_id)
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{
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Messenger *m = tox;
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return getfriend_id(m, client_id);
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}
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/* Copies the public key associated to that friend id into client_id buffer.
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* Make sure that client_id is of size CLIENT_ID_SIZE.
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*
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* return 0 if success.
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* return -1 if failure.
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*/
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int tox_getclient_id(void *tox, int friend_id, uint8_t *client_id)
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{
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Messenger *m = tox;
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return getclient_id(m, friend_id, client_id);
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}
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/* Remove a friend. */
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int tox_delfriend(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_delfriend(m, friendnumber);
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}
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/* Checks friend's connecting status.
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*
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* return 1 if friend is connected to us (Online).
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* return 0 if friend is not connected to us (Offline).
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* return -1 on failure.
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*/
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int tox_get_friend_connectionstatus(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_get_friend_connectionstatus(m, friendnumber);
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}
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/* Checks if there exists a friend with given friendnumber.
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*
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* return 1 if friend exists.
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* return 0 if friend doesn't exist.
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*/
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int tox_friend_exists(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_friend_exists(m, friendnumber);
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}
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/* Send a text chat message to an online friend.
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* return the message id if packet was successfully put into the send queue.
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* return 0 if it was not.
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*
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* You will want to retain the return value, it will be passed to your read receipt callback
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* if one is received.
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* m_sendmessage_withid will send a message with the id of your choosing,
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* however we can generate an id for you by calling plain m_sendmessage.
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*/
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uint32_t tox_sendmessage(void *tox, int friendnumber, uint8_t *message, uint32_t length)
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{
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Messenger *m = tox;
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return m_sendmessage(m, friendnumber, message, length);
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}
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uint32_t tox_sendmessage_withid(void *tox, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length)
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{
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Messenger *m = tox;
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return m_sendmessage_withid(m, friendnumber, theid, message, length);
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}
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/* Send an action to an online friend.
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* return 1 if packet was successfully put into the send queue.
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* return 0 if it was not.
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*/
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int tox_sendaction(void *tox, int friendnumber, uint8_t *action, uint32_t length)
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{
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Messenger *m = tox;
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return m_sendaction(m, friendnumber, action, length);
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}
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/* Set our nickname.
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* name must be a string of maximum MAX_NAME_LENGTH length.
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* length must be at least 1 byte.
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* length is the length of name with the NULL terminator.
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*
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* return 0 if success.
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* return -1 if failure.
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*/
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int tox_setname(void *tox, uint8_t *name, uint16_t length)
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{
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Messenger *m = tox;
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return setname(m, name, length);
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}
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/* Get your nickname.
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* m - The messanger context to use.
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* name - Pointer to a string for the name.
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* nlen - The length of the string buffer.
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*
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* return length of the name.
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* return 0 on error.
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*/
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uint16_t tox_getselfname(void *tox, uint8_t *name, uint16_t nlen)
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{
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Messenger *m = tox;
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return getself_name(m, name, nlen);
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}
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/* Get name of friendnumber and put it in name.
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* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
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*
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* return length of name (with the NULL terminator) if success.
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* return -1 if failure.
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*/
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int tox_getname(void *tox, int friendnumber, uint8_t *name)
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{
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Messenger *m = tox;
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return getname(m, friendnumber, name);
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}
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/* Set our user status;
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* you are responsible for freeing status after.
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*
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* return 0 on success, -1 on failure.
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*/
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int tox_set_statusmessage(void *tox, uint8_t *status, uint16_t length)
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{
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Messenger *m = tox;
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return m_set_statusmessage(m, status, length);
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}
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int tox_set_userstatus(void *tox, USERSTATUS status)
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{
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Messenger *m = tox;
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return m_set_userstatus(m, status);
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}
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/* return the length of friendnumber's status message, including null.
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* Pass it into malloc.
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*/
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int tox_get_statusmessage_size(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_get_statusmessage_size(m, friendnumber);
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}
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/* Copy friendnumber's status message into buf, truncating if size is over maxlen.
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* Get the size you need to allocate from m_get_statusmessage_size.
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* The self variant will copy our own status message.
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*/
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int tox_copy_statusmessage(void *tox, int friendnumber, uint8_t *buf, uint32_t maxlen)
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{
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Messenger *m = tox;
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return m_copy_statusmessage(m, friendnumber, buf, maxlen);
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}
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int tox_copy_self_statusmessage(void *tox, uint8_t *buf, uint32_t maxlen)
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{
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Messenger *m = tox;
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return m_copy_self_statusmessage(m, buf, maxlen);
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}
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/* Return one of USERSTATUS values.
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* Values unknown to your application should be represented as USERSTATUS_NONE.
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* As above, the self variant will return our own USERSTATUS.
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* If friendnumber is invalid, this shall return USERSTATUS_INVALID.
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*/
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USERSTATUS tox_get_userstatus(void *tox, int friendnumber)
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{
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Messenger *m = tox;
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return m_get_userstatus(m, friendnumber);
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}
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USERSTATUS tox_get_selfuserstatus(void *tox)
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{
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Messenger *m = tox;
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return m_get_self_userstatus(m);
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}
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/* Sets whether we send read receipts for friendnumber.
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* This function is not lazy, and it will fail if yesno is not (0 or 1).
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*/
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void tox_set_sends_receipts(void *tox, int friendnumber, int yesno)
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{
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Messenger *m = tox;
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m_set_sends_receipts(m, friendnumber, yesno);
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}
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/* Allocate and return a list of valid friend id's. List must be freed by the
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* caller.
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*
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* retun 0 if success.
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* return -1 if failure.
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*/
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int tox_get_friendlist(void *tox, int **out_list, uint32_t *out_list_length)
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{
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Messenger *m = tox;
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return get_friendlist(m, out_list, out_list_length);
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}
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/* Set the function that will be executed when a friend request is received.
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* Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length)
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*/
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void tox_callback_friendrequest(void *tox, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_friendrequest(m, function, userdata);
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}
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/* Set the function that will be executed when a message from a friend is received.
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* Function format is: function(int friendnumber, uint8_t * message, uint32_t length)
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*/
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void tox_callback_friendmessage(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *),
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void *userdata)
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{
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Messenger *m = tox;
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m_callback_friendmessage(m, function, userdata);
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}
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/* Set the function that will be executed when an action from a friend is received.
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* function format is: function(int friendnumber, uint8_t * action, uint32_t length)
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*/
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void tox_callback_action(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_action(m, function, userdata);
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}
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/* Set the callback for name changes.
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* function(int friendnumber, uint8_t *newname, uint16_t length)
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* You are not responsible for freeing newname.
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*/
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void tox_callback_namechange(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *),
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void *userdata)
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{
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Messenger *m = tox;
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m_callback_namechange(m, function, userdata);
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}
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/* Set the callback for status message changes.
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* function(int friendnumber, uint8_t *newstatus, uint16_t length)
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* You are not responsible for freeing newstatus.
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*/
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void tox_callback_statusmessage(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *),
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void *userdata)
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{
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Messenger *m = tox;
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m_callback_statusmessage(m, function, userdata);
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}
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/* Set the callback for status type changes.
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* function(int friendnumber, USERSTATUS kind)
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*/
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void tox_callback_userstatus(void *tox, void (*function)(Messenger *tox, int, USERSTATUS, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_userstatus(m, function, userdata);
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}
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/* Set the callback for read receipts.
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* function(int friendnumber, uint32_t receipt)
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*
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* If you are keeping a record of returns from m_sendmessage;
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* receipt might be one of those values, meaning the message
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* has been received on the other side.
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* Since core doesn't track ids for you, receipt may not correspond to any message.
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* in that case, you should discard it.
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*/
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void tox_callback_read_receipt(void *tox, void (*function)(Messenger *tox, int, uint32_t, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_read_receipt(m, function, userdata);
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}
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/* Set the callback for connection status changes.
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* function(int friendnumber, uint8_t status)
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*
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* Status:
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* 0 -- friend went offline after being previously online
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* 1 -- friend went online
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*
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* NOTE: this callback is not called when adding friends, thus the "after
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* being previously online" part. It's assumed that when adding friends,
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* their connection status is offline.
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*/
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void tox_callback_connectionstatus(void *tox, void (*function)(Messenger *tox, int, uint8_t, void *), void *userdata)
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{
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Messenger *m = tox;
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m_callback_connectionstatus(m, function, userdata);
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}
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/* Use this function to bootstrap the client.
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* Sends a get nodes request to the given node with ip port and public_key.
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*/
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void tox_bootstrap(void *tox, IP_Port ip_port, uint8_t *public_key)
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{
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Messenger *m = tox;
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DHT_bootstrap(m->dht, ip_port, public_key);
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}
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void tox_bootstrap_ex(void *tox, const char *address, uint8_t ipv6enabled,
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uint16_t port, uint8_t *public_key)
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{
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Messenger *m = tox;
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DHT_bootstrap_ex(m->dht, address, ipv6enabled, port, public_key);
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};
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/* return 0 if we are not connected to the DHT.
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* return 1 if we are.
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*/
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int tox_isconnected(void *tox)
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{
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Messenger *m = tox;
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return DHT_isconnected(m->dht);
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}
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/* Run this at startup.
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*
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* return allocated instance of tox on success.
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* return 0 if there are problems.
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*/
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void *tox_new_ex(uint8_t ipv6enabled)
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{
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return initMessenger(ipv6enabled);
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}
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void *tox_new(void)
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{
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return tox_new_ex(0);
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}
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/* Run this before closing shop.
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* Free all datastructures.
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*/
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void tox_kill(void *tox)
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{
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Messenger *m = tox;
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cleanupMessenger(m);
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}
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/* The main loop that needs to be run at least 20 times per second. */
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void tox_do(void *tox)
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{
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Messenger *m = tox;
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doMessenger(m);
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}
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/* SAVING AND LOADING FUNCTIONS: */
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/* return size of the messenger data (for saving). */
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uint32_t tox_size(void *tox)
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{
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Messenger *m = tox;
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return Messenger_size(m);
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}
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/* Save the messenger in data (must be allocated memory of size Messenger_size()). */
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void tox_save(void *tox, uint8_t *data)
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{
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Messenger *m = tox;
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Messenger_save(m, data);
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}
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/* Load the messenger from data of size length. */
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int tox_load(void *tox, uint8_t *data, uint32_t length)
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{
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Messenger *m = tox;
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return Messenger_load(m, data, length);
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}
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