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https://github.com/irungentoo/toxcore.git
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726 lines
21 KiB
C
726 lines
21 KiB
C
/* Lossless_UDP.c
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*
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* An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt
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*
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Copyright (C) 2013 Tox project All Rights Reserved.
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This file is part of Tox.
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Tox is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Tox is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*/
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//TODO: clean this file a bit.
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//There are a couple of useless variables to get rid of.
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#include "Lossless_UDP.h"
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//maximum data packets in sent and recieve queues.
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#define MAX_QUEUE_NUM 16
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//maximum length of the data in the data packets
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#define MAX_DATA_SIZE 1024
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//maximum number of data packets in the buffer
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#define BUFFER_PACKET_NUM (16-1)
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//Lossless UDP connection timeout.
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#define CONNEXION_TIMEOUT 10
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//initial amount of sync/hanshake packets to send per second.
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#define SYNC_RATE 50
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//initial send rate of sync packets when data is being sent/recieved.
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#define DATA_SYNC_RATE 200
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typedef struct
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{
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char data[MAX_DATA_SIZE];
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uint16_t size;
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}Data;
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typedef struct
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{
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IP_Port ip_port;
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char status;//0 if connection is dead, 1 if attempting handshake,
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//2 if handshake is done (we start sending SYNC packets)
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//3 if we are sending SYNC packets and can send data
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char inbound; //1 or 2 if connection was initiated by someone else, 0 if not.
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//2 if incoming_connection() has not returned it yet, 1 if it has.
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uint16_t SYNC_rate;//current SYNC packet send rate packets per second.
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uint16_t data_rate;//current data packet send rate packets per second.
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uint64_t last_SYNC; //time at which our last SYNC packet was sent.
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uint64_t last_sent; //time at which our last data or handshake packet was sent.
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uint64_t last_recv; //time at which we last recieved something from the other
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Data sendbuffer[MAX_QUEUE_NUM];//packet send buffer.
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Data recvbuffer[MAX_QUEUE_NUM];//packet recieve buffer.
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uint32_t handshake_id1;
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uint32_t handshake_id2;
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uint32_t recv_packetnum; //number of data packets recieved (also used as handshake_id1)
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uint32_t orecv_packetnum; //number of packets recieved by the other peer
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uint32_t sent_packetnum; //number of data packets sent
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uint32_t osent_packetnum; //number of packets sent by the other peer.
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uint32_t sendbuff_packetnum; //number of latest packet written onto the sendbuffer
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uint32_t successful_sent;//we know all packets before that number were successfully sent
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uint32_t successful_read;//packet number of last packet read with the read_packet function
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uint32_t req_packets[BUFFER_PACKET_NUM]; //list of currently requested packet numbers(by the other person)
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uint16_t num_req_paquets; //total number of currently requested packets(by the other person)
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uint8_t recv_counter;
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uint8_t send_counter;
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}Connection;
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#define MAX_CONNECTIONS 256
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Connection connections[MAX_CONNECTIONS];
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//Functions
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//get connection id from IP_Port
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//return -1 if there are no connections like we are looking for
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//return id if it found it
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int getconnection_id(IP_Port ip_port)
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{
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++ )
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{
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if(connections[i].ip_port.ip.i == ip_port.ip.i &&
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connections[i].ip_port.port == ip_port.port && connections[i].status > 0)
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{
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return i;
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}
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}
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return -1;
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}
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//table of random numbers used below.
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static uint32_t randtable[6][256];
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//generate a handshake_id which depends on the ip_port.
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//this function will always give one unique handshake_id per ip_port.
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//TODO: make this better
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uint32_t handshake_id(IP_Port source)
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{
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uint32_t id = 0, i;
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for(i = 0; i < 6; i++)
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{
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if(randtable[i][((uint8_t *)&source)[i]] == 0)
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{
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randtable[i][((uint8_t *)&source)[i]] = random_int();
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}
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id ^= randtable[i][((uint8_t *)&source)[i]];
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}
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if(id == 0)//id can't be zero
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{
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id = 1;
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}
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return id;
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}
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//initialize a new connection to ip_port
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//returns an integer corresponding to the connection id.
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//return -1 if it could not initialize the connection.
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//if there already was an existing connection to that ip_port return its number.
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int new_connection(IP_Port ip_port)
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{
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int connect = getconnection_id(ip_port);
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if(connect != -1)
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{
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return connect;
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}
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++)
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{
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if(connections[i].status == 0)
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{
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connections[i].ip_port = ip_port;
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connections[i].status = 1;
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connections[i].inbound = 0;
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connections[i].handshake_id1 = handshake_id(ip_port);
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connections[i].sent_packetnum = connections[i].handshake_id1;
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connections[i].sendbuff_packetnum = connections[i].handshake_id1;
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connections[i].successful_sent = connections[i].handshake_id1;
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connections[i].SYNC_rate = SYNC_RATE;
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connections[i].data_rate = DATA_SYNC_RATE;
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connections[i].last_recv = current_time();
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connections[i].send_counter = 0;
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return i;
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}
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}
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return -1;
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}
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//initialize a new inbound connection from ip_port
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//returns an integer corresponding to the connection id.
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//return -1 if it could not initialize the connection.
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int new_inconnection(IP_Port ip_port)
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{
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if(getconnection_id(ip_port) != -1)
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{
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return -1;
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}
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++)
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{
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if(connections[i].status == 0)
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{
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connections[i].ip_port = ip_port;
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connections[i].status = 2;
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connections[i].inbound = 2;
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connections[i].SYNC_rate = SYNC_RATE;
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connections[i].data_rate = DATA_SYNC_RATE;
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connections[i].last_recv = current_time();
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connections[i].send_counter = 127;
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return i;
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}
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}
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return -1;
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}
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//returns an integer corresponding to the next connection in our incoming connection list
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//return -1 if there are no new incoming connections in the list.
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int incoming_connection()
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{
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++)
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{
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if(connections[i].inbound == 2)
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{
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connections[i].inbound = 1;
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return i;
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}
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}
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return -1;
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}
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//return -1 if it could not kill the connection.
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//return 0 if killed successfully
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int kill_connection(int connection_id)
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{
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if(connection_id >= 0 && connection_id < MAX_CONNECTIONS)
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{
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if(connections[connection_id].status > 0)
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{
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connections[connection_id].status = 0;
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return 0;
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}
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}
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return -1;
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}
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//check if connection is connected
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//return 0 no.
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//return 1 if attempting handshake
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//return 2 if handshake is done
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//return 3 if fully connected
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int is_connected(int connection_id)
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{
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if(connection_id >= 0 && connection_id < MAX_CONNECTIONS)
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{
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return connections[connection_id].status;
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}
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return 0;
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}
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//returns the ip_port of the corresponding connection.
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IP_Port connection_ip(int connection_id)
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{
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if(connection_id >= 0 && connection_id < MAX_CONNECTIONS)
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{
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return connections[connection_id].ip_port;
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}
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IP_Port zero = {{{0}}, 0};
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return zero;
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}
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//returns the number of packets in the queue waiting to be successfully sent.
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uint32_t sendqueue(int connection_id)
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{
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return connections[connection_id].sendbuff_packetnum - connections[connection_id].successful_sent;
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}
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//returns the number of packets in the queue waiting to be successfully read with read_packet(...)
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uint32_t recvqueue(int connection_id)
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{
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return connections[connection_id].recv_packetnum - connections[connection_id].successful_read;
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}
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//return 0 if there is no received data in the buffer.
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//return length of received packet if successful
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int read_packet(int connection_id, char * data)
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{
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if(recvqueue(connection_id) != 0)
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{
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uint16_t index = connections[connection_id].successful_read % MAX_QUEUE_NUM;
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uint16_t size = connections[connection_id].recvbuffer[index].size;
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memcpy(data, connections[connection_id].recvbuffer[index].data, size);
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connections[connection_id].successful_read++;
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connections[connection_id].recvbuffer[index].size = 0;
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return size;
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}
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return 0;
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}
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//return 0 if data could not be put in packet queue
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//return 1 if data was put into the queue
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int write_packet(int connection_id, char * data, uint32_t length)
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{
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if(length > MAX_DATA_SIZE)
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{
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return 0;
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}
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if(length == 0)
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{
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return 0;
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}
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if(sendqueue(connection_id) < BUFFER_PACKET_NUM)
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{
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uint32_t index = connections[connection_id].sendbuff_packetnum % MAX_QUEUE_NUM;
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memcpy(connections[connection_id].sendbuffer[index].data, data, length);
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connections[connection_id].sendbuffer[index].size = length;
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connections[connection_id].sendbuff_packetnum++;
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return 1;
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}
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return 0;
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}
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//put the packet numbers the we are missing in requested and return the number
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uint32_t missing_packets(int connection_id, uint32_t * requested)
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{
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uint32_t number = 0;
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uint32_t i;
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if(recvqueue(connection_id) >= BUFFER_PACKET_NUM)//don't request packets if the buffer is full.
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{
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return 0;
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}
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for(i = connections[connection_id].recv_packetnum; i != connections[connection_id].osent_packetnum; i++ )
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{
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if(connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size == 0)
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{
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memcpy(requested + number, &i, 4);
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number++;
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}
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}
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if(number == 0)
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{
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connections[connection_id].recv_packetnum = connections[connection_id].osent_packetnum;
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}
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return number;
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}
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//Packet sending functions
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//One per packet type.
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//see docs/Lossless_UDP.txt for more information.
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int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_id2)
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{
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char packet[1 + 4 + 4];
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packet[0] = 16;
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memcpy(packet + 1, &handshake_id1, 4);
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memcpy(packet + 5, &handshake_id2, 4);
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return sendpacket(ip_port, packet, sizeof(packet));
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}
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int send_SYNC(uint32_t connection_id)
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{
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char packet[(BUFFER_PACKET_NUM*4 + 4 + 4 + 2)];
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uint16_t index = 0;
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IP_Port ip_port = connections[connection_id].ip_port;
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uint8_t counter = connections[connection_id].send_counter;
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uint32_t recv_packetnum = connections[connection_id].recv_packetnum;
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uint32_t sent_packetnum = connections[connection_id].sent_packetnum;
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uint32_t requested[BUFFER_PACKET_NUM];
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uint32_t number = missing_packets(connection_id, requested);
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packet[0] = 17;
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index += 1;
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memcpy(packet + index, &counter, 1);
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index += 1;
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memcpy(packet + index, &recv_packetnum, 4);
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index += 4;
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memcpy(packet + index, &sent_packetnum, 4);
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index += 4;
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memcpy(packet + index, requested, 4 * number);
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return sendpacket(ip_port, packet, (number*4 + 4 + 4 + 2));
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}
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int send_data_packet(uint32_t connection_id, uint32_t packet_num)
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{
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uint32_t index = packet_num % MAX_QUEUE_NUM;
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char packet[1 + 4 + MAX_DATA_SIZE];
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packet[0] = 18;
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memcpy(packet + 1, &packet_num, 4);
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memcpy(packet + 5, connections[connection_id].sendbuffer[index].data,
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connections[connection_id].sendbuffer[index].size);
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return sendpacket(connections[connection_id].ip_port, packet,
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1 + 4 + connections[connection_id].sendbuffer[index].size);
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}
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//sends 1 data packet
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int send_DATA(uint32_t connection_id)
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{
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int ret;
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uint32_t buffer[BUFFER_PACKET_NUM];
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if(connections[connection_id].num_req_paquets > 0)
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{
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ret = send_data_packet(connection_id, connections[connection_id].req_packets[0]);
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connections[connection_id].num_req_paquets--;
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memcpy(buffer, connections[connection_id].req_packets + 1, connections[connection_id].num_req_paquets * 4);
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memcpy(connections[connection_id].req_packets, buffer, connections[connection_id].num_req_paquets * 4);
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return ret;
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}
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if(connections[connection_id].sendbuff_packetnum != connections[connection_id].sent_packetnum)
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{
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ret = send_data_packet(connection_id, connections[connection_id].sent_packetnum);
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connections[connection_id].sent_packetnum++;
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return ret;
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}
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return 0;
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}
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//END of packet sending functions
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//Packet handling functions
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//One to handle each type of packets we recieve
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//return 0 if handled correctly, 1 if packet is bad.
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int handle_handshake(char * packet, uint32_t length, IP_Port source)
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{
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if(length != (1 + 4 + 4))
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{
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return 1;
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}
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uint32_t handshake_id1, handshake_id2;
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int connection = getconnection_id(source);
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memcpy(&handshake_id1, packet + 1, 4);
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memcpy(&handshake_id2, packet + 5, 4);
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if(handshake_id2 == 0)
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{
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send_handshake(source, handshake_id(source), handshake_id1);
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return 0;
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}
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if(is_connected(connection) != 1)
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{
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return 1;
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}
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if(handshake_id2 == connections[connection].handshake_id1)//if handshake_id2 is what we sent previously as handshake_id1
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{
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connections[connection].status = 2;
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//NOTE:is this necessary?
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//connections[connection].handshake_id2 = handshake_id1;
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connections[connection].orecv_packetnum = handshake_id2;
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connections[connection].osent_packetnum = handshake_id1;
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connections[connection].recv_packetnum = handshake_id1;
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connections[connection].successful_read = handshake_id1;
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}
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return 0;
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}
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//returns 1 if sync packet is valid
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//0 if not.
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int SYNC_valid(uint32_t length)
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{
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if(length < 4 + 4 + 2)
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{
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return 0;
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}
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if(length > (BUFFER_PACKET_NUM*4 + 4 + 4 + 2) ||
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((length - 4 - 4 - 2) % 4) != 0)
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{
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return 0;
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}
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return 1;
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}
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//case 1:
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int handle_SYNC1(IP_Port source, uint32_t recv_packetnum, uint32_t sent_packetnum)
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{
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if(handshake_id(source) == recv_packetnum)
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{
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int x = new_inconnection(source);
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if(x != -1)
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{
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connections[x].orecv_packetnum = recv_packetnum;
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connections[x].sent_packetnum = recv_packetnum;
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connections[x].sendbuff_packetnum = recv_packetnum;
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connections[x].successful_sent = recv_packetnum;
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connections[x].osent_packetnum = sent_packetnum;
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connections[x].recv_packetnum = sent_packetnum;
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connections[x].successful_read = sent_packetnum;
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return x;
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}
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}
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return -1;
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}
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//case 2:
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int handle_SYNC2(int connection_id, uint8_t counter, uint32_t recv_packetnum, uint32_t sent_packetnum)
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{
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if(recv_packetnum == connections[connection_id].orecv_packetnum)
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//&& sent_packetnum == connections[connection_id].osent_packetnum)
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{
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connections[connection_id].status = 3;
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connections[connection_id].recv_counter = counter;
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connections[connection_id].send_counter++;
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return 0;
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}
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return 1;
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}
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//case 3:
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int handle_SYNC3(int connection_id, uint8_t counter, uint32_t recv_packetnum, uint32_t sent_packetnum, uint32_t * req_packets,
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uint16_t number)
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{
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uint8_t comp_counter = (counter - connections[connection_id].recv_counter );
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//uint32_t comp_1 = (recv_packetnum - connections[connection_id].successful_sent);
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//uint32_t comp_2 = (sent_packetnum - connections[connection_id].successful_read);
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uint32_t comp_1 = (recv_packetnum - connections[connection_id].orecv_packetnum);
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uint32_t comp_2 = (sent_packetnum - connections[connection_id].osent_packetnum);
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|
if(comp_1 <= BUFFER_PACKET_NUM && comp_2 <= BUFFER_PACKET_NUM && comp_counter < 10 && comp_counter != 0) //packet valid
|
|
{
|
|
connections[connection_id].orecv_packetnum = recv_packetnum;
|
|
connections[connection_id].osent_packetnum = sent_packetnum;
|
|
connections[connection_id].successful_sent = recv_packetnum;
|
|
connections[connection_id].last_recv = current_time();
|
|
connections[connection_id].recv_counter = counter;
|
|
connections[connection_id].send_counter++;
|
|
memcpy(connections[connection_id].req_packets, req_packets, 4 * number);
|
|
connections[connection_id].num_req_paquets = number;
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int handle_SYNC(char * packet, uint32_t length, IP_Port source)
|
|
{
|
|
|
|
if(!SYNC_valid(length))
|
|
{
|
|
return 1;
|
|
}
|
|
int connection = getconnection_id(source);
|
|
uint8_t counter;
|
|
uint32_t recv_packetnum, sent_packetnum;
|
|
uint32_t req_packets[BUFFER_PACKET_NUM];
|
|
uint16_t number = (length - 4 - 4 - 2)/ 4;
|
|
|
|
memcpy(&counter, packet + 1, 1);
|
|
memcpy(&recv_packetnum, packet + 2, 4);
|
|
memcpy(&sent_packetnum,packet + 6, 4);
|
|
if(number != 0)
|
|
{
|
|
memcpy(req_packets, packet + 10, 4 * number);
|
|
}
|
|
if(connection == -1)
|
|
{
|
|
handle_SYNC1(source, recv_packetnum, sent_packetnum);
|
|
return 0;
|
|
}
|
|
if(connections[connection].status == 2)
|
|
{
|
|
handle_SYNC2(connection, counter, recv_packetnum, sent_packetnum);
|
|
return 0;
|
|
}
|
|
if(connections[connection].status == 3)
|
|
{
|
|
handle_SYNC3(connection, counter, recv_packetnum, sent_packetnum, req_packets, number);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//add a packet to the recieved buffer and set the recv_packetnum of the connection to its proper value.
|
|
//return 1 if data was too big, 0 if not.
|
|
int add_recv(int connection_id, uint32_t data_num, char * data, uint16_t size)
|
|
{
|
|
if(size > MAX_DATA_SIZE)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
uint32_t i;
|
|
uint32_t maxnum = connections[connection_id].successful_read + BUFFER_PACKET_NUM;
|
|
uint32_t sent_packet = data_num - connections[connection_id].osent_packetnum;
|
|
for(i = connections[connection_id].recv_packetnum; i != maxnum; i++)
|
|
{
|
|
if(i == data_num)
|
|
{
|
|
memcpy(connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].data, data, size);
|
|
connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size = size;
|
|
if(sent_packet < BUFFER_PACKET_NUM)
|
|
{
|
|
connections[connection_id].osent_packetnum = data_num;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
for(i = connections[connection_id].recv_packetnum; i != maxnum; i++)
|
|
{
|
|
if(connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size != 0)
|
|
{
|
|
connections[connection_id].recv_packetnum = i;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int handle_data(char * packet, uint32_t length, IP_Port source)
|
|
{
|
|
int connection = getconnection_id(source);
|
|
|
|
if(connection == -1)
|
|
{
|
|
return 1;
|
|
}
|
|
if(length > 1 + 4 + MAX_DATA_SIZE || length < 1 + 4 + 1)
|
|
{
|
|
return 1;
|
|
}
|
|
uint32_t number;
|
|
uint16_t size = length - 1 - 4;
|
|
|
|
memcpy(&number, packet + 1, 4);
|
|
return add_recv(connection, number, packet + 5, size);
|
|
|
|
}
|
|
|
|
//END of packet handling functions
|
|
|
|
|
|
int LosslessUDP_handlepacket(char * packet, uint32_t length, IP_Port source)
|
|
{
|
|
|
|
switch (packet[0]) {
|
|
case 16:
|
|
return handle_handshake(packet, length, source);
|
|
|
|
case 17:
|
|
return handle_SYNC(packet, length, source);
|
|
|
|
case 18:
|
|
return handle_data(packet, length, source);
|
|
|
|
default:
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
//Send handshake requests
|
|
//handshake packets are sent at the same rate as SYNC packets
|
|
void doNew()
|
|
{
|
|
uint32_t i;
|
|
uint64_t temp_time = current_time();
|
|
for(i = 0; i < MAX_CONNECTIONS; i++)
|
|
{
|
|
if(connections[i].status == 1)
|
|
{
|
|
if((connections[i].last_sent + (1000000UL/connections[i].SYNC_rate)) <= temp_time)
|
|
{
|
|
send_handshake(connections[i].ip_port, connections[i].handshake_id1, 0);
|
|
connections[i].last_sent = temp_time;
|
|
}
|
|
|
|
}
|
|
//kill all timed out connections
|
|
if( connections[i].status > 0 && (connections[i].last_recv + CONNEXION_TIMEOUT * 1000000UL) < temp_time)
|
|
{
|
|
kill_connection(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void doSYNC()
|
|
{
|
|
uint32_t i;
|
|
uint64_t temp_time = current_time();
|
|
for(i = 0; i < MAX_CONNECTIONS; i++)
|
|
{
|
|
if(connections[i].status == 2 || connections[i].status == 3)
|
|
{
|
|
if((connections[i].last_SYNC + (1000000UL/connections[i].SYNC_rate)) <= temp_time)
|
|
{
|
|
send_SYNC(i);
|
|
connections[i].last_SYNC = temp_time;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void doData()
|
|
{
|
|
uint32_t i;
|
|
uint64_t temp_time = current_time();
|
|
for(i = 0; i < MAX_CONNECTIONS; i++)
|
|
{
|
|
if(connections[i].status == 3)
|
|
{
|
|
if((connections[i].last_sent + (1000000UL/connections[i].data_rate)) <= temp_time)
|
|
{
|
|
send_DATA(i);
|
|
connections[i].last_sent = temp_time;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//TODO: flow control.
|
|
//automatically adjusts send rates of packets for optimal transmission.
|
|
void adjustRates()
|
|
{
|
|
//if()
|
|
|
|
}
|
|
|
|
//Call this function a couple times per second
|
|
//It's the main loop.
|
|
void doLossless_UDP()
|
|
{
|
|
doNew();
|
|
doSYNC();
|
|
doData();
|
|
adjustRates();
|
|
|
|
|
|
} |