toxcore/toxcore/friend_connection.h

161 lines
5.5 KiB
C

/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright © 2016-2018 The TokTok team.
* Copyright © 2014 Tox project.
*/
/*
* Connection to friends.
*/
#ifndef C_TOXCORE_TOXCORE_FRIEND_CONNECTION_H
#define C_TOXCORE_TOXCORE_FRIEND_CONNECTION_H
#include "DHT.h"
#include "LAN_discovery.h"
#include "net_crypto.h"
#include "onion_client.h"
#define MAX_FRIEND_CONNECTION_CALLBACKS 2
#define MESSENGER_CALLBACK_INDEX 0
#define GROUPCHAT_CALLBACK_INDEX 1
#define PACKET_ID_ALIVE 16
#define PACKET_ID_SHARE_RELAYS 17
#define PACKET_ID_FRIEND_REQUESTS 18
/* Interval between the sending of ping packets. */
#define FRIEND_PING_INTERVAL 8
/* If no packets are received from friend in this time interval, kill the connection. */
#define FRIEND_CONNECTION_TIMEOUT (FRIEND_PING_INTERVAL * 4)
/* Time before friend is removed from the DHT after last hearing about him. */
#define FRIEND_DHT_TIMEOUT BAD_NODE_TIMEOUT
#define FRIEND_MAX_STORED_TCP_RELAYS (MAX_FRIEND_TCP_CONNECTIONS * 4)
/* Max number of tcp relays sent to friends */
#define MAX_SHARED_RELAYS (RECOMMENDED_FRIEND_TCP_CONNECTIONS)
/* Interval between the sending of tcp relay information */
#define SHARE_RELAYS_INTERVAL (5 * 60)
typedef enum Friendconn_Status {
FRIENDCONN_STATUS_NONE,
FRIENDCONN_STATUS_CONNECTING,
FRIENDCONN_STATUS_CONNECTED
} Friendconn_Status;
typedef struct Friend_Connections Friend_Connections;
Net_Crypto *friendconn_net_crypto(const Friend_Connections *fr_c);
/* return friendcon_id corresponding to the real public key on success.
* return -1 on failure.
*/
int getfriend_conn_id_pk(Friend_Connections *fr_c, const uint8_t *real_pk);
/* Increases lock_count for the connection with friendcon_id by 1.
*
* return 0 on success.
* return -1 on failure.
*/
int friend_connection_lock(Friend_Connections *fr_c, int friendcon_id);
/* return FRIENDCONN_STATUS_CONNECTED if the friend is connected.
* return FRIENDCONN_STATUS_CONNECTING if the friend isn't connected.
* return FRIENDCONN_STATUS_NONE on failure.
*/
unsigned int friend_con_connected(Friend_Connections *fr_c, int friendcon_id);
/* Copy public keys associated to friendcon_id.
*
* return 0 on success.
* return -1 on failure.
*/
int get_friendcon_public_keys(uint8_t *real_pk, uint8_t *dht_temp_pk, Friend_Connections *fr_c, int friendcon_id);
/* Set temp dht key for connection.
*/
void set_dht_temp_pk(Friend_Connections *fr_c, int friendcon_id, const uint8_t *dht_temp_pk, void *userdata);
/* Add a TCP relay associated to the friend.
*
* return -1 on failure.
* return 0 on success.
*/
int friend_add_tcp_relay(Friend_Connections *fr_c, int friendcon_id, IP_Port ip_port, const uint8_t *public_key);
typedef int global_status_cb(void *object, int id, uint8_t status, void *userdata);
typedef int fc_status_cb(void *object, int id, uint8_t status, void *userdata);
typedef int fc_data_cb(void *object, int id, const uint8_t *data, uint16_t length, void *userdata);
typedef int fc_lossy_data_cb(void *object, int id, const uint8_t *data, uint16_t length, void *userdata);
/* Set global status callback for friend connections. */
void set_global_status_callback(Friend_Connections *fr_c, global_status_cb *global_status_callback, void *object);
/* Set the callbacks for the friend connection.
* index is the index (0 to (MAX_FRIEND_CONNECTION_CALLBACKS - 1)) we want the callback to set in the array.
*
* return 0 on success.
* return -1 on failure
*/
int friend_connection_callbacks(Friend_Connections *fr_c, int friendcon_id, unsigned int index,
fc_status_cb *status_callback,
fc_data_cb *data_callback,
fc_lossy_data_cb *lossy_data_callback,
void *object, int number);
/* return the crypt_connection_id for the connection.
*
* return crypt_connection_id on success.
* return -1 on failure.
*/
int friend_connection_crypt_connection_id(Friend_Connections *fr_c, int friendcon_id);
/* Create a new friend connection.
* If one to that real public key already exists, increase lock count and return it.
*
* return -1 on failure.
* return connection id on success.
*/
int new_friend_connection(Friend_Connections *fr_c, const uint8_t *real_public_key);
/* Kill a friend connection.
*
* return -1 on failure.
* return 0 on success.
*/
int kill_friend_connection(Friend_Connections *fr_c, int friendcon_id);
/* Send a Friend request packet.
*
* return -1 if failure.
* return 0 if it sent the friend request directly to the friend.
* return the number of peers it was routed through if it did not send it directly.
*/
int send_friend_request_packet(Friend_Connections *fr_c, int friendcon_id, uint32_t nospam_num, const uint8_t *data,
uint16_t length);
typedef int fr_request_cb(void *object, const uint8_t *source_pubkey, const uint8_t *data, uint16_t len,
void *userdata);
/* Set friend request callback.
*
* This function will be called every time a friend request is received.
*/
void set_friend_request_callback(Friend_Connections *fr_c, fr_request_cb *fr_request_callback, void *object);
/* Create new friend_connections instance. */
Friend_Connections *new_friend_connections(const Mono_Time *mono_time, Onion_Client *onion_c,
bool local_discovery_enabled);
/* main friend_connections loop. */
void do_friend_connections(Friend_Connections *fr_c, void *userdata);
/* Free everything related with friend_connections. */
void kill_friend_connections(Friend_Connections *fr_c);
#endif