mirror of
https://github.com/irungentoo/toxcore.git
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cd2474a2f6
Fixed a couple of issues related to that.
714 lines
25 KiB
C
714 lines
25 KiB
C
/* Messenger.h
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*
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* An implementation of a simple text chat only messenger on the tox network core.
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*
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* NOTE: All the text in the messages must be encoded using UTF-8
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MESSENGER_H
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#define MESSENGER_H
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#include "net_crypto.h"
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#include "DHT.h"
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#include "friend_requests.h"
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#include "LAN_discovery.h"
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#include "group_chats.h"
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#include "onion_client.h"
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#define MAX_NAME_LENGTH 128
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#define MAX_STATUSMESSAGE_LENGTH 1007
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#define FRIEND_ADDRESS_SIZE (crypto_box_PUBLICKEYBYTES + sizeof(uint32_t) + sizeof(uint16_t))
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#define PACKET_ID_PING 0
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#define PACKET_ID_NICKNAME 48
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#define PACKET_ID_STATUSMESSAGE 49
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#define PACKET_ID_USERSTATUS 50
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#define PACKET_ID_RECEIPT 65
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#define PACKET_ID_MESSAGE 64
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#define PACKET_ID_ACTION 63
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#define PACKET_ID_MSI 69
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#define PACKET_ID_FILE_SENDREQUEST 80
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#define PACKET_ID_FILE_CONTROL 81
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#define PACKET_ID_FILE_DATA 82
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#define PACKET_ID_INVITE_GROUPCHAT 144
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#define PACKET_ID_JOIN_GROUPCHAT 145
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#define PACKET_ID_ACCEPT_GROUPCHAT 146
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/* Max number of groups we can invite someone at the same time to. */
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#define MAX_INVITED_GROUPS 64
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/* Status definitions. */
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enum {
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NOFRIEND,
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FRIEND_ADDED,
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FRIEND_REQUESTED,
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FRIEND_CONFIRMED,
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FRIEND_ONLINE,
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};
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/* Errors for m_addfriend
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* FAERR - Friend Add Error
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*/
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enum {
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FAERR_TOOLONG = -1,
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FAERR_NOMESSAGE = -2,
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FAERR_OWNKEY = -3,
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FAERR_ALREADYSENT = -4,
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FAERR_UNKNOWN = -5,
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FAERR_BADCHECKSUM = -6,
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FAERR_SETNEWNOSPAM = -7,
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FAERR_NOMEM = -8
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};
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/* Don't assume MAX_STATUSMESSAGE_LENGTH will stay at 128, it may be increased
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* to an absurdly large number later.
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*/
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/* Default start timeout in seconds between friend requests. */
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#define FRIENDREQUEST_TIMEOUT 5;
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/* Interval between the sending of ping packets. */
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#define FRIEND_PING_INTERVAL 5
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/* If no packets are recieved from friend in this time interval, kill the connection. */
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#define FRIEND_CONNECTION_TIMEOUT (FRIEND_PING_INTERVAL * 2)
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/* USERSTATUS -
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* Represents userstatuses someone can have.
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*/
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typedef enum {
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USERSTATUS_NONE,
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USERSTATUS_AWAY,
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USERSTATUS_BUSY,
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USERSTATUS_INVALID
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}
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USERSTATUS;
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struct File_Transfers {
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uint64_t size;
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uint64_t transferred;
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uint8_t status; /* 0 == no transfer, 1 = not accepted, 2 = paused by the other, 3 = transferring, 4 = broken, 5 = paused by us */
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};
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enum {
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FILESTATUS_NONE,
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FILESTATUS_NOT_ACCEPTED,
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FILESTATUS_PAUSED_BY_OTHER,
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FILESTATUS_TRANSFERRING,
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FILESTATUS_BROKEN,
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FILESTATUS_PAUSED_BY_US,
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FILESTATUS_TEMPORARY
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};
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/* This cannot be bigger than 256 */
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#define MAX_CONCURRENT_FILE_PIPES 256
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enum {
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FILECONTROL_ACCEPT,
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FILECONTROL_PAUSE,
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FILECONTROL_KILL,
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FILECONTROL_FINISHED,
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FILECONTROL_RESUME_BROKEN
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};
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typedef struct {
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uint8_t client_id[CLIENT_ID_SIZE];
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uint32_t onion_friendnum;
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int crypt_connection_id;
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uint64_t friendrequest_lastsent; // Time at which the last friend request was sent.
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uint32_t friendrequest_timeout; // The timeout between successful friendrequest sending attempts.
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uint8_t status; // 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online.
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uint8_t info[MAX_DATA_SIZE]; // the data that is sent during the friend requests we do.
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uint8_t name[MAX_NAME_LENGTH];
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uint16_t name_length;
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uint8_t name_sent; // 0 if we didn't send our name to this friend 1 if we have.
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uint8_t *statusmessage;
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uint16_t statusmessage_length;
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uint8_t statusmessage_sent;
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USERSTATUS userstatus;
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uint8_t userstatus_sent;
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uint16_t info_size; // Length of the info.
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uint32_t message_id; // a semi-unique id used in read receipts.
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uint8_t receives_read_receipts; // shall we send read receipts to this person?
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uint32_t friendrequest_nospam; // The nospam number used in the friend request.
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uint64_t ping_lastrecv;
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uint64_t ping_lastsent;
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struct File_Transfers file_sending[MAX_CONCURRENT_FILE_PIPES];
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struct File_Transfers file_receiving[MAX_CONCURRENT_FILE_PIPES];
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int invited_groups[MAX_INVITED_GROUPS];
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uint16_t invited_groups_num;
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} Friend;
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typedef struct Messenger {
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Networking_Core *net;
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Net_Crypto *net_crypto;
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DHT *dht;
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Onion *onion;
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Onion_Announce *onion_a;
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Onion_Client *onion_c;
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Friend_Requests fr;
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uint8_t name[MAX_NAME_LENGTH];
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uint16_t name_length;
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uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
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uint16_t statusmessage_length;
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USERSTATUS userstatus;
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Friend *friendlist;
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uint32_t numfriends;
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Group_Chat **chats;
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uint32_t numchats;
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uint64_t last_LANdiscovery;
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void (*friend_message)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *friend_message_userdata;
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void (*friend_action)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *friend_action_userdata;
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void (*friend_namechange)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *friend_namechange_userdata;
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void (*friend_statusmessagechange)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *friend_statusmessagechange_userdata;
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void (*friend_userstatuschange)(struct Messenger *m, int, USERSTATUS, void *);
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void *friend_userstatuschange_userdata;
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void (*read_receipt)(struct Messenger *m, int, uint32_t, void *);
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void *read_receipt_userdata;
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void (*friend_statuschange)(struct Messenger *m, int, uint8_t, void *);
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void *friend_statuschange_userdata;
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void (*friend_connectionstatuschange)(struct Messenger *m, int, uint8_t, void *);
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void *friend_connectionstatuschange_userdata;
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void (*group_invite)(struct Messenger *m, int, uint8_t *, void *);
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void *group_invite_userdata;
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void (*group_message)(struct Messenger *m, int, int, uint8_t *, uint16_t, void *);
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void *group_message_userdata;
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void (*group_action)(struct Messenger *m, int, int, uint8_t *, uint16_t, void *);
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void *group_action_userdata;
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void (*group_namelistchange)(struct Messenger *m, int, int, uint8_t, void *);
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void *group_namelistchange_userdata;
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void (*file_sendrequest)(struct Messenger *m, int, uint8_t, uint64_t, uint8_t *, uint16_t, void *);
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void *file_sendrequest_userdata;
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void (*file_filecontrol)(struct Messenger *m, int, uint8_t, uint8_t, uint8_t, uint8_t *, uint16_t, void *);
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void *file_filecontrol_userdata;
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void (*file_filedata)(struct Messenger *m, int, uint8_t, uint8_t *, uint16_t length, void *);
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void *file_filedata_userdata;
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void (*msi_packet)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *msi_packet_userdata;
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} Messenger;
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/* Format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]
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*
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* return FRIEND_ADDRESS_SIZE byte address to give to others.
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*/
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void getaddress(Messenger *m, uint8_t *address);
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/* Add a friend.
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* Set the data that will be sent along with friend request.
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* address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum.
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* data is the data and length is the length.
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*
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* return the friend number if success.
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* return -1 if message length is too long.
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* return -2 if no message (message length must be >= 1 byte).
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* return -3 if user's own key.
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* return -4 if friend request already sent or already a friend.
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* return -5 for unknown error.
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* return -6 if bad checksum in address.
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* return -7 if the friend was already there but the nospam was different.
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* (the nospam for that friend was set to the new one).
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* return -8 if increasing the friend list size fails.
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*/
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int m_addfriend(Messenger *m, uint8_t *address, uint8_t *data, uint16_t length);
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/* Add a friend without sending a friendrequest.
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* return the friend number if success.
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* return -1 if failure.
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*/
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int m_addfriend_norequest(Messenger *m, uint8_t *client_id);
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/* return the friend id associated to that client id.
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* return -1 if no such friend.
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*/
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int getfriend_id(Messenger *m, uint8_t *client_id);
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/* Copies the public key associated to that friend id into client_id buffer.
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* Make sure that client_id is of size CLIENT_ID_SIZE.
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*
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* return 0 if success
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* return -1 if failure
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*/
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int getclient_id(Messenger *m, int friend_id, uint8_t *client_id);
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/* Remove a friend. */
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int m_delfriend(Messenger *m, int friendnumber);
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/* Checks friend's connecting status.
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*
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* return 1 if friend is connected to us (Online).
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* return 0 if friend is not connected to us (Offline).
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* return -1 on failure.
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*/
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int m_get_friend_connectionstatus(Messenger *m, int friendnumber);
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/* Checks if there exists a friend with given friendnumber.
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*
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* return 1 if friend exists.
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* return 0 if friend doesn't exist.
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*/
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int m_friend_exists(Messenger *m, int friendnumber);
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/* Send a text chat message to an online friend.
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*
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* return the message id if packet was successfully put into the send queue.
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* return 0 if it was not.
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*
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* You will want to retain the return value, it will be passed to your read_receipt callback
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* if one is received.
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* m_sendmessage_withid will send a message with the id of your choosing,
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* however we can generate an id for you by calling plain m_sendmessage.
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*/
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uint32_t m_sendmessage(Messenger *m, int friendnumber, uint8_t *message, uint32_t length);
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uint32_t m_sendmessage_withid(Messenger *m, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length);
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/* Send an action to an online friend.
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*
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* return the message id if packet was successfully put into the send queue.
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* return 0 if it was not.
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*
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* You will want to retain the return value, it will be passed to your read_receipt callback
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* if one is received.
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* m_sendaction_withid will send an action message with the id of your choosing,
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* however we can generate an id for you by calling plain m_sendaction.
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*/
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uint32_t m_sendaction(Messenger *m, int friendnumber, uint8_t *action, uint32_t length);
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uint32_t m_sendaction_withid(Messenger *m, int friendnumber, uint32_t theid, uint8_t *action, uint32_t length);
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/* Set the name and name_length of a friend.
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* name must be a string of maximum MAX_NAME_LENGTH length.
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* length must be at least 1 byte.
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* length is the length of name with the NULL terminator.
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*
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* return 0 if success.
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* return -1 if failure.
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*/
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int setfriendname(Messenger *m, int friendnumber, uint8_t *name, uint16_t length);
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/* Set our nickname.
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* name must be a string of maximum MAX_NAME_LENGTH length.
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* length must be at least 1 byte.
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* length is the length of name with the NULL terminator.
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*
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* return 0 if success.
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* return -1 if failure.
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*/
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int setname(Messenger *m, uint8_t *name, uint16_t length);
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/*
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* Get your nickname.
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* m - The messanger context to use.
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* name - Pointer to a string for the name.
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* nlen - The length of the string buffer.
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*
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* return length of the name.
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* return 0 on error.
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*/
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uint16_t getself_name(Messenger *m, uint8_t *name, uint16_t nlen);
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/* Get name of friendnumber and put it in name.
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* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
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*
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* return length of name if success.
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* return -1 if failure.
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*/
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int getname(Messenger *m, int friendnumber, uint8_t *name);
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/* returns valid ip port of connected friend on success
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* returns zeroed out IP_Port on failure
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*/
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IP_Port get_friend_ipport(Messenger *m, int friendnumber);
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/* Set our user status.
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* You are responsible for freeing status after.
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*
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* returns 0 on success.
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* returns -1 on failure.
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*/
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int m_set_statusmessage(Messenger *m, uint8_t *status, uint16_t length);
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int m_set_userstatus(Messenger *m, USERSTATUS status);
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/* return the length of friendnumber's status message, including null.
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* Pass it into malloc.
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*/
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int m_get_statusmessage_size(Messenger *m, int friendnumber);
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/* Copy friendnumber's status message into buf, truncating if size is over maxlen.
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* Get the size you need to allocate from m_get_statusmessage_size.
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* The self variant will copy our own status message.
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*
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* returns the length of the copied data on success
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* retruns -1 on failure.
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*/
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int m_copy_statusmessage(Messenger *m, int friendnumber, uint8_t *buf, uint32_t maxlen);
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int m_copy_self_statusmessage(Messenger *m, uint8_t *buf, uint32_t maxlen);
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/* return one of USERSTATUS values.
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* Values unknown to your application should be represented as USERSTATUS_NONE.
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* As above, the self variant will return our own USERSTATUS.
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* If friendnumber is invalid, this shall return USERSTATUS_INVALID.
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*/
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USERSTATUS m_get_userstatus(Messenger *m, int friendnumber);
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USERSTATUS m_get_self_userstatus(Messenger *m);
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/* Sets whether we send read receipts for friendnumber.
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* This function is not lazy, and it will fail if yesno is not (0 or 1).
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*/
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void m_set_sends_receipts(Messenger *m, int friendnumber, int yesno);
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/* Set the function that will be executed when a friend request is received.
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* Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length)
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*/
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void m_callback_friendrequest(Messenger *m, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata);
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/* Set the function that will be executed when a message from a friend is received.
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* Function format is: function(int friendnumber, uint8_t * message, uint32_t length)
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*/
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void m_callback_friendmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *),
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void *userdata);
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/* Set the function that will be executed when an action from a friend is received.
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* Function format is: function(int friendnumber, uint8_t * action, uint32_t length)
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*/
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void m_callback_action(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata);
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/* Set the callback for name changes.
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* Function(int friendnumber, uint8_t *newname, uint16_t length)
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* You are not responsible for freeing newname.
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*/
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void m_callback_namechange(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *),
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void *userdata);
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/* Set the callback for status message changes.
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* Function(int friendnumber, uint8_t *newstatus, uint16_t length)
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*
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* You are not responsible for freeing newstatus
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*/
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void m_callback_statusmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *),
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void *userdata);
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/* Set the callback for status type changes.
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* Function(int friendnumber, USERSTATUS kind)
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*/
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void m_callback_userstatus(Messenger *m, void (*function)(Messenger *m, int, USERSTATUS, void *), void *userdata);
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/* Set the callback for read receipts.
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* Function(int friendnumber, uint32_t receipt)
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*
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* If you are keeping a record of returns from m_sendmessage,
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* receipt might be one of those values, meaning the message
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* has been received on the other side.
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* Since core doesn't track ids for you, receipt may not correspond to any message.
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* In that case, you should discard it.
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*/
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void m_callback_read_receipt(Messenger *m, void (*function)(Messenger *m, int, uint32_t, void *), void *userdata);
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/* Set the callback for connection status changes.
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* function(int friendnumber, uint8_t status)
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*
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* Status:
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* 0 -- friend went offline after being previously online.
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* 1 -- friend went online.
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*
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* Note that this callback is not called when adding friends, thus the "after
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* being previously online" part.
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* It's assumed that when adding friends, their connection status is offline.
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*/
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void m_callback_connectionstatus(Messenger *m, void (*function)(Messenger *m, int, uint8_t, void *), void *userdata);
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/**********GROUP CHATS************/
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/* Set the callback for group invites.
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*
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* Function(Messenger *m, int friendnumber, uint8_t *group_public_key, void *userdata)
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*/
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|
void m_callback_group_invite(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, void *), void *userdata);
|
|
|
|
/* Set the callback for group messages.
|
|
*
|
|
* Function(Tox *tox, int groupnumber, int friendgroupnumber, uint8_t * message, uint16_t length, void *userdata)
|
|
*/
|
|
void m_callback_group_message(Messenger *m, void (*function)(Messenger *m, int, int, uint8_t *, uint16_t, void *),
|
|
void *userdata);
|
|
|
|
/* Set the callback for group actions.
|
|
*
|
|
* Function(Tox *tox, int groupnumber, int friendgroupnumber, uint8_t * message, uint16_t length, void *userdata)
|
|
*/
|
|
void m_callback_group_action(Messenger *m, void (*function)(Messenger *m, int, int, uint8_t *, uint16_t, void *),
|
|
void *userdata);
|
|
|
|
/* Set callback function for peer name list changes.
|
|
*
|
|
* It gets called every time the name list changes(new peer/name, deleted peer)
|
|
* Function(Tox *tox, int groupnumber, void *userdata)
|
|
*/
|
|
void m_callback_group_namelistchange(Messenger *m, void (*function)(Messenger *m, int, int, uint8_t, void *),
|
|
void *userdata);
|
|
|
|
/* Creates a new groupchat and puts it in the chats array.
|
|
*
|
|
* return group number on success.
|
|
* return -1 on failure.
|
|
*/
|
|
int add_groupchat(Messenger *m);
|
|
|
|
/* Delete a groupchat from the chats array.
|
|
*
|
|
* return 0 on success.
|
|
* return -1 if failure.
|
|
*/
|
|
int del_groupchat(Messenger *m, int groupnumber);
|
|
|
|
/* Copy the name of peernumber who is in groupnumber to name.
|
|
* name must be at least MAX_NICK_BYTES long.
|
|
*
|
|
* return length of name if success
|
|
* return -1 if failure
|
|
*/
|
|
int m_group_peername(Messenger *m, int groupnumber, int peernumber, uint8_t *name);
|
|
|
|
/* invite friendnumber to groupnumber
|
|
* return 0 on success
|
|
* return -1 on failure
|
|
*/
|
|
int invite_friend(Messenger *m, int friendnumber, int groupnumber);
|
|
|
|
/* Join a group (you need to have been invited first.)
|
|
*
|
|
* returns group number on success
|
|
* returns -1 on failure.
|
|
*/
|
|
int join_groupchat(Messenger *m, int friendnumber, uint8_t *friend_group_public_key);
|
|
|
|
/* send a group message
|
|
* return 0 on success
|
|
* return -1 on failure
|
|
*/
|
|
int group_message_send(Messenger *m, int groupnumber, uint8_t *message, uint32_t length);
|
|
|
|
/* send a group action
|
|
* return 0 on success
|
|
* return -1 on failure
|
|
*/
|
|
int group_action_send(Messenger *m, int groupnumber, uint8_t *action, uint32_t length);
|
|
|
|
/* Return the number of peers in the group chat on success.
|
|
* return -1 on failure
|
|
*/
|
|
int group_number_peers(Messenger *m, int groupnumber);
|
|
|
|
/* List all the peers in the group chat.
|
|
*
|
|
* Copies the names of the peers to the name[length][MAX_NICK_BYTES] array.
|
|
*
|
|
* returns the number of peers on success.
|
|
*
|
|
* return -1 on failure.
|
|
*/
|
|
int group_names(Messenger *m, int groupnumber, uint8_t names[][MAX_NICK_BYTES], uint16_t length);
|
|
|
|
/****************FILE SENDING*****************/
|
|
|
|
|
|
/* Set the callback for file send requests.
|
|
*
|
|
* Function(Tox *tox, int friendnumber, uint8_t filenumber, uint64_t filesize, uint8_t *filename, uint16_t filename_length, void *userdata)
|
|
*/
|
|
void callback_file_sendrequest(Messenger *m, void (*function)(Messenger *m, int, uint8_t, uint64_t, uint8_t *, uint16_t,
|
|
void *), void *userdata);
|
|
|
|
/* Set the callback for file control requests.
|
|
*
|
|
* Function(Tox *tox, int friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t control_type, uint8_t *data, uint16_t length, void *userdata)
|
|
*
|
|
*/
|
|
void callback_file_control(Messenger *m, void (*function)(Messenger *m, int, uint8_t, uint8_t, uint8_t, uint8_t *,
|
|
uint16_t, void *), void *userdata);
|
|
|
|
/* Set the callback for file data.
|
|
*
|
|
* Function(Tox *tox, int friendnumber, uint8_t filenumber, uint8_t *data, uint16_t length, void *userdata)
|
|
*
|
|
*/
|
|
void callback_file_data(Messenger *m, void (*function)(Messenger *m, int, uint8_t, uint8_t *, uint16_t length, void *),
|
|
void *userdata);
|
|
|
|
/* Send a file send request.
|
|
* Maximum filename length is 255 bytes.
|
|
* return 1 on success
|
|
* return 0 on failure
|
|
*/
|
|
int file_sendrequest(Messenger *m, int friendnumber, uint8_t filenumber, uint64_t filesize, uint8_t *filename,
|
|
uint16_t filename_length);
|
|
|
|
/* Send a file send request.
|
|
* Maximum filename length is 255 bytes.
|
|
* return file number on success
|
|
* return -1 on failure
|
|
*/
|
|
int new_filesender(Messenger *m, int friendnumber, uint64_t filesize, uint8_t *filename, uint16_t filename_length);
|
|
|
|
/* Send a file control request.
|
|
* send_receive is 0 if we want the control packet to target a sending file, 1 if it targets a receiving file.
|
|
*
|
|
* return 1 on success
|
|
* return 0 on failure
|
|
*/
|
|
int file_control(Messenger *m, int friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t message_id,
|
|
uint8_t *data, uint16_t length);
|
|
|
|
/* Send file data.
|
|
*
|
|
* return 1 on success
|
|
* return 0 on failure
|
|
*/
|
|
int file_data(Messenger *m, int friendnumber, uint8_t filenumber, uint8_t *data, uint16_t length);
|
|
|
|
/* Give the number of bytes left to be sent/received.
|
|
*
|
|
* send_receive is 0 if we want the sending files, 1 if we want the receiving.
|
|
*
|
|
* return number of bytes remaining to be sent/received on success
|
|
* return 0 on failure
|
|
*/
|
|
uint64_t file_dataremaining(Messenger *m, int friendnumber, uint8_t filenumber, uint8_t send_receive);
|
|
|
|
/*************** A/V related ******************/
|
|
|
|
/* Set the callback for msi packets.
|
|
*
|
|
* Function(Messenger *m, int friendnumber, uint8_t *data, uint16_t length, void *userdata)
|
|
*/
|
|
void m_callback_msi_packet(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *),
|
|
void *userdata);
|
|
|
|
/* Send an msi packet.
|
|
*
|
|
* return 1 on success
|
|
* return 0 on failure
|
|
*/
|
|
int m_msi_packet(Messenger *m, int friendnumber, uint8_t *data, uint16_t length);
|
|
|
|
/**********************************************/
|
|
|
|
/* Run this at startup.
|
|
* return allocated instance of Messenger on success.
|
|
* return 0 if there are problems.
|
|
*/
|
|
Messenger *new_messenger(uint8_t ipv6enabled);
|
|
|
|
/* Run this before closing shop
|
|
* Free all datastructures.
|
|
*/
|
|
void kill_messenger(Messenger *M);
|
|
|
|
/* The main loop that needs to be run at least 20 times per second. */
|
|
void do_messenger(Messenger *m);
|
|
|
|
/*
|
|
* functions to avoid excessive polling
|
|
*/
|
|
int wait_prepare_messenger(Messenger *m, uint8_t *data, uint16_t *lenptr);
|
|
int wait_execute_messenger(Messenger *m, uint8_t *data, uint16_t len, uint16_t milliseconds);
|
|
void wait_cleanup_messenger(Messenger *m, uint8_t *data, uint16_t len);
|
|
|
|
/* SAVING AND LOADING FUNCTIONS: */
|
|
|
|
/* return size of the messenger data (for saving). */
|
|
uint32_t messenger_size(Messenger *m);
|
|
|
|
/* Save the messenger in data (must be allocated memory of size Messenger_size()) */
|
|
void messenger_save(Messenger *m, uint8_t *data);
|
|
|
|
/* Load the messenger from data of size length. */
|
|
int messenger_load(Messenger *m, uint8_t *data, uint32_t length);
|
|
|
|
/* return the size of data to pass to messenger_save_encrypted(...)
|
|
*/
|
|
uint32_t messenger_size_encrypted(Messenger *m);
|
|
|
|
/* Save the messenger, encrypting the data with key of length key_length
|
|
*
|
|
* return 0 on success.
|
|
* return -1 on failure.
|
|
*/
|
|
int messenger_save_encrypted(Messenger *m, uint8_t *data, uint8_t *key, uint16_t key_length);
|
|
|
|
/* Load the messenger from data of size length encrypted with key of key_length.
|
|
*
|
|
* return 0 on success.
|
|
* return -1 on failure.
|
|
*/
|
|
int messenger_load_encrypted(Messenger *m, uint8_t *data, uint32_t length, uint8_t *key, uint16_t key_length);
|
|
|
|
/* Return the number of friends in the instance m.
|
|
* You should use this to determine how much memory to allocate
|
|
* for copy_friendlist. */
|
|
uint32_t count_friendlist(Messenger *m);
|
|
|
|
/* Copy a list of valid friend IDs into the array out_list.
|
|
* If out_list is NULL, returns 0.
|
|
* Otherwise, returns the number of elements copied.
|
|
* If the array was too small, the contents
|
|
* of out_list will be truncated to list_size. */
|
|
uint32_t copy_friendlist(Messenger *m, int *out_list, uint32_t list_size);
|
|
|
|
/* Allocate and return a list of valid friend id's. List must be freed by the
|
|
* caller.
|
|
*
|
|
* retun 0 if success.
|
|
* return -1 if failure.
|
|
*/
|
|
int get_friendlist(Messenger *m, int **out_list, uint32_t *out_list_length);
|
|
|
|
/* Return the number of chats in the instance m.
|
|
* You should use this to determine how much memory to allocate
|
|
* for copy_chatlist. */
|
|
uint32_t count_chatlist(Messenger *m);
|
|
|
|
/* Copy a list of valid chat IDs into the array out_list.
|
|
* If out_list is NULL, returns 0.
|
|
* Otherwise, returns the number of elements copied.
|
|
* If the array was too small, the contents
|
|
* of out_list will be truncated to list_size. */
|
|
uint32_t copy_chatlist(Messenger *m, int *out_list, uint32_t list_size);
|
|
|
|
#endif
|
|
|