/* network.h * * Functions for the core networking. * Copyright (C) 2013 Tox project All Rights Reserved. This file is part of Tox. Tox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Tox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tox. If not, see . */ #include "network.h" //returns current time in milliseconds since the epoch. uint64_t current_time() { uint64_t time; #ifdef WIN32 //TODO: windows version #else struct timeval a; gettimeofday(&a, NULL); time = 1000000UL*a.tv_sec + a.tv_usec; #endif return time; } int random_int() { #ifdef WIN32 //TODO replace rand with a more random windows function return rand(); #else return random(); #endif } //our UDP socket, a global variable. static int sock; //Basic network functions: //Function to send packet(data) of length length to ip_port int sendpacket(IP_Port ip_port, char * data, uint32_t length) { ADDR addr = {AF_INET, ip_port.port, ip_port.ip}; return sendto(sock, data, length, 0, (struct sockaddr *)&addr, sizeof(addr)); } //Function to receive data, ip and port of sender is put into ip_port //the packet data into data //the packet length into length. //dump all empty packets. int recievepacket(IP_Port * ip_port, char * data, uint32_t * length) { ADDR addr; uint32_t addrlen = sizeof(addr); (*(int32_t *)length) = recvfrom(sock, data, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr *)&addr, &addrlen); if(*(int32_t *)length <= 0) { //nothing received //or empty packet return -1; } ip_port->ip = addr.ip; ip_port->port = addr.port; return 0; } //initialize networking //bind to ip and port //ip must be in network order EX: 127.0.0.1 = (7F000001) //port is in host byte order (this means don't worry about it) //returns 0 if no problems //TODO: add something to check if there are errors int init_networking(IP ip ,uint16_t port) { #ifdef WIN32 WSADATA wsaData; if(WSAStartup(MAKEWORD(2,2), &wsaData) != NO_ERROR) { return -1; } #else srandom((uint32_t)current_time()); #endif srand((uint32_t)current_time()); //initialize our socket sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); //Functions to increase the size of the send and receive UDP buffers //NOTE: uncomment if necessary /* int n = 1024 * 1024 * 2; if(setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char*)&n, sizeof(n)) == -1) { return -1; } if(setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char*)&n, sizeof(n)) == -1) { return -1; }*/ //Set socket nonblocking #ifdef WIN32 //I think this works for windows u_long mode = 1; //ioctl(sock, FIONBIO, &mode); ioctlsocket(sock, FIONBIO, &mode); #else fcntl(sock, F_SETFL, O_NONBLOCK, 1); #endif //Bind our socket to port PORT and address 0.0.0.0 ADDR addr = {AF_INET, htons(port), ip}; bind(sock, (struct sockaddr*)&addr, sizeof(addr)); return 0; } //function to cleanup networking stuff void shutdown_networking() { #ifdef WIN32 WSACleanup(); #endif return; }