/* tox.c * * The Tox public API. * * Copyright (C) 2013 Tox project All Rights Reserved. * * This file is part of Tox. * * Tox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tox. If not, see . * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "Messenger.h" /* * returns a FRIEND_ADDRESS_SIZE byte address to give to others. * Format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)] * */ void tox_getaddress(void *tox, uint8_t *address) { Messenger *m = tox; getaddress(m, address); } /* * Add a friend. * Set the data that will be sent along with friend request. * address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum. * data is the data and length is the length. * * return the friend number if success. * return FA_TOOLONG if message length is too long. * return FAERR_NOMESSAGE if no message (message length must be >= 1 byte). * return FAERR_OWNKEY if user's own key. * return FAERR_ALREADYSENT if friend request already sent or already a friend. * return FAERR_UNKNOWN for unknown error. * return FAERR_BADCHECKSUM if bad checksum in address. * return FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different. * (the nospam for that friend was set to the new one). * return FAERR_NOMEM if increasing the friend list size fails. */ int tox_addfriend(void *tox, uint8_t *address, uint8_t *data, uint16_t length) { Messenger *m = tox; return m_addfriend(m, address, data, length); } /* Add a friend without sending a friendrequest. * * return the friend number if success. * return -1 if failure. */ int tox_addfriend_norequest(void *tox, uint8_t *client_id) { Messenger *m = tox; return m_addfriend_norequest(m, client_id); } /* return the friend id associated to that client id. * return -1 if no such friend. */ int tox_getfriend_id(void *tox, uint8_t *client_id) { Messenger *m = tox; return getfriend_id(m, client_id); } /* Copies the public key associated to that friend id into client_id buffer. * Make sure that client_id is of size CLIENT_ID_SIZE. * * return 0 if success. * return -1 if failure. */ int tox_getclient_id(void *tox, int friend_id, uint8_t *client_id) { Messenger *m = tox; return getclient_id(m, friend_id, client_id); } /* Remove a friend. */ int tox_delfriend(void *tox, int friendnumber) { Messenger *m = tox; return m_delfriend(m, friendnumber); } /* Checks friend's connecting status. * * return 1 if friend is connected to us (Online). * return 0 if friend is not connected to us (Offline). * return -1 on failure. */ int tox_get_friend_connectionstatus(void *tox, int friendnumber) { Messenger *m = tox; return m_get_friend_connectionstatus(m, friendnumber); } /* Checks if there exists a friend with given friendnumber. * * return 1 if friend exists. * return 0 if friend doesn't exist. */ int tox_friend_exists(void *tox, int friendnumber) { Messenger *m = tox; return m_friend_exists(m, friendnumber); } /* Send a text chat message to an online friend. * return the message id if packet was successfully put into the send queue. * return 0 if it was not. * * You will want to retain the return value, it will be passed to your read receipt callback * if one is received. * m_sendmessage_withid will send a message with the id of your choosing, * however we can generate an id for you by calling plain m_sendmessage. */ uint32_t tox_sendmessage(void *tox, int friendnumber, uint8_t *message, uint32_t length) { Messenger *m = tox; return m_sendmessage(m, friendnumber, message, length); } uint32_t tox_sendmessage_withid(void *tox, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length) { Messenger *m = tox; return m_sendmessage_withid(m, friendnumber, theid, message, length); } /* Send an action to an online friend. * return 1 if packet was successfully put into the send queue. * return 0 if it was not. */ int tox_sendaction(void *tox, int friendnumber, uint8_t *action, uint32_t length) { Messenger *m = tox; return m_sendaction(m, friendnumber, action, length); } /* Set our nickname. * name must be a string of maximum MAX_NAME_LENGTH length. * length must be at least 1 byte. * length is the length of name with the NULL terminator. * * return 0 if success. * return -1 if failure. */ int tox_setname(void *tox, uint8_t *name, uint16_t length) { Messenger *m = tox; return setname(m, name, length); } /* Get your nickname. * m - The messanger context to use. * name - Pointer to a string for the name. * nlen - The length of the string buffer. * * return length of the name. * return 0 on error. */ uint16_t tox_getselfname(void *tox, uint8_t *name, uint16_t nlen) { Messenger *m = tox; return getself_name(m, name, nlen); } /* Get name of friendnumber and put it in name. * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes. * * return length of name (with the NULL terminator) if success. * return -1 if failure. */ int tox_getname(void *tox, int friendnumber, uint8_t *name) { Messenger *m = tox; return getname(m, friendnumber, name); } /* Set our user status; * you are responsible for freeing status after. * * return 0 on success, -1 on failure. */ int tox_set_statusmessage(void *tox, uint8_t *status, uint16_t length) { Messenger *m = tox; return m_set_statusmessage(m, status, length); } int tox_set_userstatus(void *tox, USERSTATUS status) { Messenger *m = tox; return m_set_userstatus(m, status); } /* return the length of friendnumber's status message, including null. * Pass it into malloc. */ int tox_get_statusmessage_size(void *tox, int friendnumber) { Messenger *m = tox; return m_get_statusmessage_size(m, friendnumber); } /* Copy friendnumber's status message into buf, truncating if size is over maxlen. * Get the size you need to allocate from m_get_statusmessage_size. * The self variant will copy our own status message. */ int tox_copy_statusmessage(void *tox, int friendnumber, uint8_t *buf, uint32_t maxlen) { Messenger *m = tox; return m_copy_statusmessage(m, friendnumber, buf, maxlen); } int tox_copy_self_statusmessage(void *tox, uint8_t *buf, uint32_t maxlen) { Messenger *m = tox; return m_copy_self_statusmessage(m, buf, maxlen); } /* Return one of USERSTATUS values. * Values unknown to your application should be represented as USERSTATUS_NONE. * As above, the self variant will return our own USERSTATUS. * If friendnumber is invalid, this shall return USERSTATUS_INVALID. */ USERSTATUS tox_get_userstatus(void *tox, int friendnumber) { Messenger *m = tox; return m_get_userstatus(m, friendnumber); } USERSTATUS tox_get_selfuserstatus(void *tox) { Messenger *m = tox; return m_get_self_userstatus(m); } /* Sets whether we send read receipts for friendnumber. * This function is not lazy, and it will fail if yesno is not (0 or 1). */ void tox_set_sends_receipts(void *tox, int friendnumber, int yesno) { Messenger *m = tox; m_set_sends_receipts(m, friendnumber, yesno); } /* Allocate and return a list of valid friend id's. List must be freed by the * caller. * * retun 0 if success. * return -1 if failure. */ int tox_get_friendlist(void *tox, int **out_list, uint32_t *out_list_length) { Messenger *m = tox; return get_friendlist(m, out_list, out_list_length); } /* Set the function that will be executed when a friend request is received. * Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */ void tox_callback_friendrequest(void *tox, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_friendrequest(m, function, userdata); } /* Set the function that will be executed when a message from a friend is received. * Function format is: function(int friendnumber, uint8_t * message, uint32_t length) */ void tox_callback_friendmessage(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_friendmessage(m, function, userdata); } /* Set the function that will be executed when an action from a friend is received. * function format is: function(int friendnumber, uint8_t * action, uint32_t length) */ void tox_callback_action(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_action(m, function, userdata); } /* Set the callback for name changes. * function(int friendnumber, uint8_t *newname, uint16_t length) * You are not responsible for freeing newname. */ void tox_callback_namechange(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_namechange(m, function, userdata); } /* Set the callback for status message changes. * function(int friendnumber, uint8_t *newstatus, uint16_t length) * You are not responsible for freeing newstatus. */ void tox_callback_statusmessage(void *tox, void (*function)(Messenger *tox, int, uint8_t *, uint16_t, void *), void *userdata) { Messenger *m = tox; m_callback_statusmessage(m, function, userdata); } /* Set the callback for status type changes. * function(int friendnumber, USERSTATUS kind) */ void tox_callback_userstatus(void *tox, void (*function)(Messenger *tox, int, USERSTATUS, void *), void *userdata) { Messenger *m = tox; m_callback_userstatus(m, function, userdata); } /* Set the callback for read receipts. * function(int friendnumber, uint32_t receipt) * * If you are keeping a record of returns from m_sendmessage; * receipt might be one of those values, meaning the message * has been received on the other side. * Since core doesn't track ids for you, receipt may not correspond to any message. * in that case, you should discard it. */ void tox_callback_read_receipt(void *tox, void (*function)(Messenger *tox, int, uint32_t, void *), void *userdata) { Messenger *m = tox; m_callback_read_receipt(m, function, userdata); } /* Set the callback for connection status changes. * function(int friendnumber, uint8_t status) * * Status: * 0 -- friend went offline after being previously online * 1 -- friend went online * * NOTE: this callback is not called when adding friends, thus the "after * being previously online" part. It's assumed that when adding friends, * their connection status is offline. */ void tox_callback_connectionstatus(void *tox, void (*function)(Messenger *tox, int, uint8_t, void *), void *userdata) { Messenger *m = tox; m_callback_connectionstatus(m, function, userdata); } /* Use this function to bootstrap the client. * Sends a get nodes request to the given node with ip port and public_key. */ void tox_bootstrap(void *tox, IP_Port ip_port, uint8_t *public_key) { Messenger *m = tox; DHT_bootstrap(m->dht, ip_port, public_key); } /* return 0 if we are not connected to the DHT. * return 1 if we are. */ int tox_isconnected(void *tox) { Messenger *m = tox; return DHT_isconnected(m->dht); } /* Run this at startup. * * return allocated instance of tox on success. * return 0 if there are problems. */ void *tox_new(void) { return initMessenger(); } /* Run this before closing shop. * Free all datastructures. */ void tox_kill(void *tox) { Messenger *m = tox; cleanupMessenger(m); } /* The main loop that needs to be run at least 20 times per second. */ void tox_do(void *tox) { Messenger *m = tox; doMessenger(m); } /* SAVING AND LOADING FUNCTIONS: */ /* return size of the messenger data (for saving). */ uint32_t tox_size(void *tox) { Messenger *m = tox; return Messenger_size(m); } /* Save the messenger in data (must be allocated memory of size Messenger_size()). */ void tox_save(void *tox, uint8_t *data) { Messenger *m = tox; Messenger_save(m, data); } /* Load the messenger from data of size length. */ int tox_load(void *tox, uint8_t *data, uint32_t length) { Messenger *m = tox; return Messenger_load(m, data, length); }