%{
/* tox.h
*
* The Tox public API.
*
* Copyright (C) 2013 Tox project All Rights Reserved.
*
* This file is part of Tox.
*
* Tox is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tox is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tox. If not, see .
*
*/
#ifndef TOX_H
#define TOX_H
#include
#include
#include
#ifdef __cplusplus
extern "C" {
#endif
%}
/*****************************************************************************
* `tox.h` SHOULD *NOT* BE EDITED MANUALLY – any changes should be made to *
* `tox.in.h`, located in `other/apidsl/`. For instructions on how to *
* generate `tox.h` from `tox.in.h` please refer to `other/apidsl/README.md` *
*****************************************************************************/
/** \page core Public core API for Tox clients.
*
* Every function that can fail takes a function-specific error code pointer
* that can be used to diagnose problems with the Tox state or the function
* arguments. The error code pointer can be NULL, which does not influence the
* function's behaviour, but can be done if the reason for failure is irrelevant
* to the client.
*
* The exception to this rule are simple allocation functions whose only failure
* mode is allocation failure. They return NULL in that case, and do not set an
* error code.
*
* Every error code type has an OK value to which functions will set their error
* code value on success. Clients can keep their error code uninitialised before
* passing it to a function. The library guarantees that after returning, the
* value pointed to by the error code pointer has been initialised.
*
* Functions with pointer parameters often have a NULL error code, meaning they
* could not perform any operation, because one of the required parameters was
* NULL. Some functions operate correctly or are defined as effectless on NULL.
*
* Some functions additionally return a value outside their
* return type domain, or a bool containing true on success and false on
* failure.
*
* All functions that take a Tox instance pointer will cause undefined behaviour
* when passed a NULL Tox pointer.
*
* All integer values are expected in host byte order.
*
* Functions with parameters with enum types cause unspecified behaviour if the
* enumeration value is outside the valid range of the type. If possible, the
* function will try to use a sane default, but there will be no error code,
* and one possible action for the function to take is to have no effect.
*
* Integer constants and the memory layout of publicly exposed structs are not
* part of the ABI.
*/
/** \subsection events Events and callbacks
*
* Events are handled by callbacks. One callback can be registered per event.
* All events have a callback function type named `tox_{event}_cb` and a
* function to register it named `tox_callback_{event}`. Passing a NULL
* callback will result in no callback being registered for that event. Only
* one callback per event can be registered, so if a client needs multiple
* event listeners, it needs to implement the dispatch functionality itself.
*
* The last argument to a callback is the user data pointer. It is passed from
* ${tox.iterate} to each callback in sequence.
*
* The user data pointer is never stored or dereferenced by any library code, so
* can be any pointer, including NULL. Callbacks must all operate on the same
* object type. In the apidsl code (tox.in.h), this is denoted with `any`. The
* `any` in ${tox.iterate} must be the same `any` as in all callbacks. In C,
* lacking parametric polymorphism, this is a pointer to void.
*
* Old style callbacks that are registered together with a user data pointer
* receive that pointer as argument when they are called. They can each have
* their own user data pointer of their own type.
*/
/** \subsection threading Threading implications
*
* It is possible to run multiple concurrent threads with a Tox instance for
* each thread. It is also possible to run all Tox instances in the same thread.
* A common way to run Tox (multiple or single instance) is to have one thread
* running a simple ${tox.iterate} loop, sleeping for ${tox.iteration_interval}
* milliseconds on each iteration.
*
* If you want to access a single Tox instance from multiple threads, access
* to the instance must be synchronised. While multiple threads can concurrently
* access multiple different Tox instances, no more than one API function can
* operate on a single instance at any given time.
*
* Functions that write to variable length byte arrays will always have a size
* function associated with them. The result of this size function is only valid
* until another mutating function (one that takes a pointer to non-const Tox)
* is called. Thus, clients must ensure that no other thread calls a mutating
* function between the call to the size function and the call to the retrieval
* function.
*
* E.g. to get the current nickname, one would write
*
* \code
* size_t length = ${tox.self.name.size}(tox);
* uint8_t *name = malloc(length);
* if (!name) abort();
* ${tox.self.name.get}(tox, name);
* \endcode
*
* If any other thread calls ${tox.self.name.set} while this thread is allocating
* memory, the length may have become invalid, and the call to
* ${tox.self.name.get} may cause undefined behaviour.
*/
// The rest of this file is in class tox.
class tox {
/**
* The Tox instance type. All the state associated with a connection is held
* within the instance. Multiple instances can exist and operate concurrently.
* The maximum number of Tox instances that can exist on a single network
* device is limited. Note that this is not just a per-process limit, since the
* limiting factor is the number of usable ports on a device.
*/
struct this;
/*******************************************************************************
*
* :: API version
*
******************************************************************************/
/**
* The major version number. Incremented when the API or ABI changes in an
* incompatible way.
*
* The function variants of these constants return the version number of the
* library. They can be used to display the Tox library version or to check
* whether the client is compatible with the dynamically linked version of Tox.
*/
const VERSION_MAJOR = 0;
/**
* The minor version number. Incremented when functionality is added without
* breaking the API or ABI. Set to 0 when the major version number is
* incremented.
*/
const VERSION_MINOR = 0;
/**
* The patch or revision number. Incremented when bugfixes are applied without
* changing any functionality or API or ABI.
*/
const VERSION_PATCH = 0;
/**
* A macro to check at preprocessing time whether the client code is compatible
* with the installed version of Tox.
*/
#define TOX_VERSION_IS_API_COMPATIBLE(MAJOR, MINOR, PATCH) \
(TOX_VERSION_MAJOR == MAJOR && \
(TOX_VERSION_MINOR > MINOR || \
(TOX_VERSION_MINOR == MINOR && \
TOX_VERSION_PATCH >= PATCH)))
/**
* A macro to make compilation fail if the client code is not compatible with
* the installed version of Tox.
*/
#define TOX_VERSION_REQUIRE(MAJOR, MINOR, PATCH) \
typedef char tox_required_version[TOX_IS_COMPATIBLE(MAJOR, MINOR, PATCH) ? 1 : -1]
static namespace version {
/**
* Return whether the compiled library version is compatible with the passed
* version numbers.
*/
bool is_compatible(uint32_t major, uint32_t minor, uint32_t patch);
}
/**
* A convenience macro to call tox_version_is_compatible with the currently
* compiling API version.
*/
#define TOX_VERSION_IS_ABI_COMPATIBLE() \
tox_version_is_compatible(TOX_VERSION_MAJOR, TOX_VERSION_MINOR, TOX_VERSION_PATCH)
/*******************************************************************************
*
* :: Numeric constants
*
* The values of these are not part of the ABI. Prefer to use the function
* versions of them for code that should remain compatible with future versions
* of toxcore.
*
******************************************************************************/
/**
* The size of a Tox Public Key in bytes.
*/
const PUBLIC_KEY_SIZE = 32;
/**
* The size of a Tox Secret Key in bytes.
*/
const SECRET_KEY_SIZE = 32;
/**
* The size of a Tox address in bytes. Tox addresses are in the format
* [Public Key ($PUBLIC_KEY_SIZE bytes)][nospam (4 bytes)][checksum (2 bytes)].
*
* The checksum is computed over the Public Key and the nospam value. The first
* byte is an XOR of all the even bytes (0, 2, 4, ...), the second byte is an
* XOR of all the odd bytes (1, 3, 5, ...) of the Public Key and nospam.
*/
const ADDRESS_SIZE = PUBLIC_KEY_SIZE + sizeof(uint32_t) + sizeof(uint16_t);
/**
* Maximum length of a nickname in bytes.
*/
const MAX_NAME_LENGTH = 128;
/**
* Maximum length of a status message in bytes.
*/
const MAX_STATUS_MESSAGE_LENGTH = 1007;
/**
* Maximum length of a friend request message in bytes.
*/
const MAX_FRIEND_REQUEST_LENGTH = 1016;
/**
* Maximum length of a single message after which it should be split.
*/
const MAX_MESSAGE_LENGTH = 1372;
/**
* Maximum size of custom packets. TODO: should be LENGTH?
*/
const MAX_CUSTOM_PACKET_SIZE = 1373;
/**
* The number of bytes in a hash generated by $hash.
*/
const HASH_LENGTH = 32;
/**
* The number of bytes in a file id.
*/
const FILE_ID_LENGTH = 32;
/**
* Maximum file name length for file transfers.
*/
const MAX_FILENAME_LENGTH = 255;
/*******************************************************************************
*
* :: Global enumerations
*
******************************************************************************/
/**
* Represents the possible statuses a client can have.
*/
enum class USER_STATUS {
/**
* User is online and available.
*/
NONE,
/**
* User is away. Clients can set this e.g. after a user defined
* inactivity time.
*/
AWAY,
/**
* User is busy. Signals to other clients that this client does not
* currently wish to communicate.
*/
BUSY,
}
/**
* Represents message types for ${tox.friend.send.message} and group chat
* messages.
*/
enum class MESSAGE_TYPE {
/**
* Normal text message. Similar to PRIVMSG on IRC.
*/
NORMAL,
/**
* A message describing an user action. This is similar to /me (CTCP ACTION)
* on IRC.
*/
ACTION,
}
/*******************************************************************************
*
* :: Startup options
*
******************************************************************************/
/**
* Type of proxy used to connect to TCP relays.
*/
enum class PROXY_TYPE {
/**
* Don't use a proxy.
*/
NONE,
/**
* HTTP proxy using CONNECT.
*/
HTTP,
/**
* SOCKS proxy for simple socket pipes.
*/
SOCKS5,
}
/**
* Type of savedata to create the Tox instance from.
*/
enum class SAVEDATA_TYPE {
/**
* No savedata.
*/
NONE,
/**
* Savedata is one that was obtained from ${savedata.get}.
*/
TOX_SAVE,
/**
* Savedata is a secret key of length $SECRET_KEY_SIZE.
*/
SECRET_KEY,
}
static class options {
/**
* This struct contains all the startup options for Tox. You can either
* allocate this object yourself, and pass it to $default, or call $new to get
* a new default options object.
*
* If you allocate it yourself, be aware that your binary will rely on the
* memory layout of this struct. In particular, if additional fields are added
* in future versions of the API, code that allocates it itself will become
* incompatible.
*
* The memory layout of this struct (size, alignment, and field order) is not
* part of the ABI. To remain compatible, prefer to use $new to allocate the
* object and accessor functions to set the members.
*/
struct this [get, set] {
/**
* The type of socket to create.
*
* If this is set to false, an IPv4 socket is created, which subsequently
* only allows IPv4 communication.
* If it is set to true, an IPv6 socket is created, allowing both IPv4 and
* IPv6 communication.
*/
bool ipv6_enabled;
/**
* Enable the use of UDP communication when available.
*
* Setting this to false will force Tox to use TCP only. Communications will
* need to be relayed through a TCP relay node, potentially slowing them down.
* Disabling UDP support is necessary when using anonymous proxies or Tor.
*/
bool udp_enabled;
namespace proxy {
/**
* Pass communications through a proxy.
*/
PROXY_TYPE type;
/**
* The IP address or DNS name of the proxy to be used.
*
* If used, this must be non-NULL and be a valid DNS name. The name must not
* exceed 255 characters, and be in a NUL-terminated C string format
* (255 chars + 1 NUL byte).
*
* This member is ignored (it can be NULL) if proxy_type is ${PROXY_TYPE.NONE}.
*
* The data pointed at by this member is owned by the user, so must
* outlive the options object.
*/
string host;
/**
* The port to use to connect to the proxy server.
*
* Ports must be in the range (1, 65535). The value is ignored if
* proxy_type is ${PROXY_TYPE.NONE}.
*/
uint16_t port;
}
/**
* The start port of the inclusive port range to attempt to use.
*
* If both start_port and end_port are 0, the default port range will be
* used: [33445, 33545].
*
* If either start_port or end_port is 0 while the other is non-zero, the
* non-zero port will be the only port in the range.
*
* Having start_port > end_port will yield the same behavior as if start_port
* and end_port were swapped.
*/
uint16_t start_port;
/**
* The end port of the inclusive port range to attempt to use.
*/
uint16_t end_port;
/**
* The port to use for the TCP server (relay). If 0, the TCP server is
* disabled.
*
* Enabling it is not required for Tox to function properly.
*
* When enabled, your Tox instance can act as a TCP relay for other Tox
* instance. This leads to increased traffic, thus when writing a client
* it is recommended to enable TCP server only if the user has an option
* to disable it.
*/
uint16_t tcp_port;
namespace savedata {
/**
* The type of savedata to load from.
*/
SAVEDATA_TYPE type;
/**
* The savedata.
*
* The data pointed at by this member is owned by the user, so must
* outlive the options object.
*/
const uint8_t[length] data;
/**
* The length of the savedata.
*/
size_t length;
}
}
/**
* Initialises a $this object with the default options.
*
* The result of this function is independent of the original options. All
* values will be overwritten, no values will be read (so it is permissible
* to pass an uninitialised object).
*
* If options is NULL, this function has no effect.
*
* @param options An options object to be filled with default options.
*/
void default();
/**
* Allocates a new $this object and initialises it with the default
* options. This function can be used to preserve long term ABI compatibility by
* giving the responsibility of allocation and deallocation to the Tox library.
*
* Objects returned from this function must be freed using the $free
* function.
*
* @return A new $this object with default options or NULL on failure.
*/
static this new() {
/**
* The function failed to allocate enough memory for the options struct.
*/
MALLOC,
}
/**
* Releases all resources associated with an options objects.
*
* Passing a pointer that was not returned by $new results in
* undefined behaviour.
*/
void free();
}
/*******************************************************************************
*
* :: Creation and destruction
*
******************************************************************************/
/**
* @brief Creates and initialises a new Tox instance with the options passed.
*
* This function will bring the instance into a valid state. Running the event
* loop with a new instance will operate correctly.
*
* If loading failed or succeeded only partially, the new or partially loaded
* instance is returned and an error code is set.
*
* @param options An options object as described above. If this parameter is
* NULL, the default options are used.
*
* @see $iterate for the event loop.
*
* @return A new Tox instance pointer on success or NULL on failure.
*/
static this new(const options_t *options) {
NULL,
/**
* The function was unable to allocate enough memory to store the internal
* structures for the Tox object.
*/
MALLOC,
/**
* The function was unable to bind to a port. This may mean that all ports
* have already been bound, e.g. by other Tox instances, or it may mean
* a permission error. You may be able to gather more information from errno.
*/
PORT_ALLOC,
namespace PROXY {
/**
* proxy_type was invalid.
*/
BAD_TYPE,
/**
* proxy_type was valid but the proxy_host passed had an invalid format
* or was NULL.
*/
BAD_HOST,
/**
* proxy_type was valid, but the proxy_port was invalid.
*/
BAD_PORT,
/**
* The proxy address passed could not be resolved.
*/
NOT_FOUND,
}
namespace LOAD {
/**
* The byte array to be loaded contained an encrypted save.
*/
ENCRYPTED,
/**
* The data format was invalid. This can happen when loading data that was
* saved by an older version of Tox, or when the data has been corrupted.
* When loading from badly formatted data, some data may have been loaded,
* and the rest is discarded. Passing an invalid length parameter also
* causes this error.
*/
BAD_FORMAT,
}
}
/**
* Releases all resources associated with the Tox instance and disconnects from
* the network.
*
* After calling this function, the Tox pointer becomes invalid. No other
* functions can be called, and the pointer value can no longer be read.
*/
void kill();
/**
* Severity level of log messages.
*/
enum class LOG_LEVEL {
/**
* Very detailed traces including all network activity.
*/
LOG_TRACE,
/**
* Debug messages such as which port we bind to.
*/
LOG_DEBUG,
/**
* Informational log messages such as video call status changes.
*/
LOG_INFO,
/**
* Warnings about internal inconsistency or logic errors.
*/
LOG_WARNING,
/**
* Severe unexpected errors caused by external or internal inconsistency.
*/
LOG_ERROR,
}
/**
* This event is triggered when the toxcore library logs an internal message.
* This is mostly useful for debugging. This callback can be called from any
* function, not just $iterate. This means the user data lifetime must at
* least extend between registering and unregistering it or $kill.
*
* Other toxcore modules such as toxav may concurrently call this callback at
* any time. Thus, user code must make sure it is equipped to handle concurrent
* execution, e.g. by employing appropriate mutex locking. The callback
* registration function must not be called during execution of any other Tox
* library function (toxcore or toxav).
*/
event log {
/**
* @param level The severity of the log message.
* @param file The source file from which the message originated.
* @param line The source line from which the message originated.
* @param func The function from which the message originated.
* @param message The log message.
*/
typedef void(LOG_LEVEL level, string file, uint32_t line, string func,
string message);
}
uint8_t[size] savedata {
/**
* Calculates the number of bytes required to store the tox instance with
* $get. This function cannot fail. The result is always greater than 0.
*
* @see threading for concurrency implications.
*/
size();
/**
* Store all information associated with the tox instance to a byte array.
*
* @param data A memory region large enough to store the tox instance data.
* Call $size to find the number of bytes required. If this parameter
* is NULL, this function has no effect.
*/
get();
}
/*******************************************************************************
*
* :: Connection lifecycle and event loop
*
******************************************************************************/
/**
* Sends a "get nodes" request to the given bootstrap node with IP, port, and
* public key to setup connections.
*
* This function will attempt to connect to the node using UDP. You must use
* this function even if ${options.this.udp_enabled} was set to false.
*
* @param address The hostname or IP address (IPv4 or IPv6) of the node.
* @param port The port on the host on which the bootstrap Tox instance is
* listening.
* @param public_key The long term public key of the bootstrap node
* ($PUBLIC_KEY_SIZE bytes).
* @return true on success.
*/
bool bootstrap(string address, uint16_t port, const uint8_t[PUBLIC_KEY_SIZE] public_key) {
NULL,
/**
* The address could not be resolved to an IP address, or the IP address
* passed was invalid.
*/
BAD_HOST,
/**
* The port passed was invalid. The valid port range is (1, 65535).
*/
BAD_PORT,
}
/**
* Adds additional host:port pair as TCP relay.
*
* This function can be used to initiate TCP connections to different ports on
* the same bootstrap node, or to add TCP relays without using them as
* bootstrap nodes.
*
* @param address The hostname or IP address (IPv4 or IPv6) of the TCP relay.
* @param port The port on the host on which the TCP relay is listening.
* @param public_key The long term public key of the TCP relay
* ($PUBLIC_KEY_SIZE bytes).
* @return true on success.
*/
bool add_tcp_relay(string address, uint16_t port, const uint8_t[PUBLIC_KEY_SIZE] public_key)
with error for bootstrap;
/**
* Protocols that can be used to connect to the network or friends.
*/
enum class CONNECTION {
/**
* There is no connection. This instance, or the friend the state change is
* about, is now offline.
*/
NONE,
/**
* A TCP connection has been established. For the own instance, this means it
* is connected through a TCP relay, only. For a friend, this means that the
* connection to that particular friend goes through a TCP relay.
*/
TCP,
/**
* A UDP connection has been established. For the own instance, this means it
* is able to send UDP packets to DHT nodes, but may still be connected to
* a TCP relay. For a friend, this means that the connection to that
* particular friend was built using direct UDP packets.
*/
UDP,
}
inline namespace self {
CONNECTION connection_status {
/**
* Return whether we are connected to the DHT. The return value is equal to the
* last value received through the `${event connection_status}` callback.
*/
get();
}
/**
* This event is triggered whenever there is a change in the DHT connection
* state. When disconnected, a client may choose to call $bootstrap again, to
* reconnect to the DHT. Note that this state may frequently change for short
* amounts of time. Clients should therefore not immediately bootstrap on
* receiving a disconnect.
*
* TODO: how long should a client wait before bootstrapping again?
*/
event connection_status const {
/**
* @param connection_status Whether we are connected to the DHT.
*/
typedef void(CONNECTION connection_status);
}
}
/**
* Return the time in milliseconds before $iterate() should be called again
* for optimal performance.
*/
const uint32_t iteration_interval();
/**
* The main loop that needs to be run in intervals of $iteration_interval()
* milliseconds.
*/
void iterate(any user_data);
/*******************************************************************************
*
* :: Internal client information (Tox address/id)
*
******************************************************************************/
inline namespace self {
uint8_t[ADDRESS_SIZE] address {
/**
* Writes the Tox friend address of the client to a byte array. The address is
* not in human-readable format. If a client wants to display the address,
* formatting is required.
*
* @param address A memory region of at least $ADDRESS_SIZE bytes. If this
* parameter is NULL, this function has no effect.
* @see $ADDRESS_SIZE for the address format.
*/
get();
}
uint32_t nospam {
/**
* Set the 4-byte nospam part of the address.
*
* @param nospam Any 32 bit unsigned integer.
*/
set();
/**
* Get the 4-byte nospam part of the address.
*/
get();
}
uint8_t[PUBLIC_KEY_SIZE] public_key {
/**
* Copy the Tox Public Key (long term) from the Tox object.
*
* @param public_key A memory region of at least $PUBLIC_KEY_SIZE bytes. If
* this parameter is NULL, this function has no effect.
*/
get();
}
uint8_t[SECRET_KEY_SIZE] secret_key {
/**
* Copy the Tox Secret Key from the Tox object.
*
* @param secret_key A memory region of at least $SECRET_KEY_SIZE bytes. If
* this parameter is NULL, this function has no effect.
*/
get();
}
}
/*******************************************************************************
*
* :: User-visible client information (nickname/status)
*
******************************************************************************/
/**
* Common error codes for all functions that set a piece of user-visible
* client information.
*/
error for set_info {
NULL,
/**
* Information length exceeded maximum permissible size.
*/
TOO_LONG,
}
inline namespace self {
uint8_t[length <= MAX_NAME_LENGTH] name {
/**
* Set the nickname for the Tox client.
*
* Nickname length cannot exceed $MAX_NAME_LENGTH. If length is 0, the name
* parameter is ignored (it can be NULL), and the nickname is set back to empty.
*
* @param name A byte array containing the new nickname.
* @param length The size of the name byte array.
*
* @return true on success.
*/
set() with error for set_info;
/**
* Return the length of the current nickname as passed to $set.
*
* If no nickname was set before calling this function, the name is empty,
* and this function returns 0.
*
* @see threading for concurrency implications.
*/
size();
/**
* Write the nickname set by $set to a byte array.
*
* If no nickname was set before calling this function, the name is empty,
* and this function has no effect.
*
* Call $size to find out how much memory to allocate for
* the result.
*
* @param name A valid memory location large enough to hold the nickname.
* If this parameter is NULL, the function has no effect.
*/
get();
}
uint8_t[length <= MAX_STATUS_MESSAGE_LENGTH] status_message {
/**
* Set the client's status message.
*
* Status message length cannot exceed $MAX_STATUS_MESSAGE_LENGTH. If
* length is 0, the status parameter is ignored (it can be NULL), and the
* user status is set back to empty.
*/
set() with error for set_info;
/**
* Return the length of the current status message as passed to $set.
*
* If no status message was set before calling this function, the status
* is empty, and this function returns 0.
*
* @see threading for concurrency implications.
*/
size();
/**
* Write the status message set by $set to a byte array.
*
* If no status message was set before calling this function, the status is
* empty, and this function has no effect.
*
* Call $size to find out how much memory to allocate for
* the result.
*
* @param status A valid memory location large enough to hold the status message.
* If this parameter is NULL, the function has no effect.
*/
get();
}
USER_STATUS status {
/**
* Set the client's user status.
*
* @param user_status One of the user statuses listed in the enumeration above.
*/
set();
/**
* Returns the client's user status.
*/
get();
}
}
/*******************************************************************************
*
* :: Friend list management
*
******************************************************************************/
namespace friend {
/**
* Add a friend to the friend list and send a friend request.
*
* A friend request message must be at least 1 byte long and at most
* $MAX_FRIEND_REQUEST_LENGTH.
*
* Friend numbers are unique identifiers used in all functions that operate on
* friends. Once added, a friend number is stable for the lifetime of the Tox
* object. After saving the state and reloading it, the friend numbers may not
* be the same as before. Deleting a friend creates a gap in the friend number
* set, which is filled by the next adding of a friend. Any pattern in friend
* numbers should not be relied on.
*
* If more than INT32_MAX friends are added, this function causes undefined
* behaviour.
*
* @param address The address of the friend (returned by ${self.address.get} of
* the friend you wish to add) it must be $ADDRESS_SIZE bytes.
* @param message The message that will be sent along with the friend request.
* @param length The length of the data byte array.
*
* @return the friend number on success, UINT32_MAX on failure.
*/
uint32_t add(
const uint8_t[ADDRESS_SIZE] address,
const uint8_t[length <= MAX_FRIEND_REQUEST_LENGTH] message
) {
NULL,
/**
* The length of the friend request message exceeded
* $MAX_FRIEND_REQUEST_LENGTH.
*/
TOO_LONG,
/**
* The friend request message was empty. This, and the TOO_LONG code will
* never be returned from $add_norequest.
*/
NO_MESSAGE,
/**
* The friend address belongs to the sending client.
*/
OWN_KEY,
/**
* A friend request has already been sent, or the address belongs to a friend
* that is already on the friend list.
*/
ALREADY_SENT,
/**
* The friend address checksum failed.
*/
BAD_CHECKSUM,
/**
* The friend was already there, but the nospam value was different.
*/
SET_NEW_NOSPAM,
/**
* A memory allocation failed when trying to increase the friend list size.
*/
MALLOC,
}
/**
* Add a friend without sending a friend request.
*
* This function is used to add a friend in response to a friend request. If the
* client receives a friend request, it can be reasonably sure that the other
* client added this client as a friend, eliminating the need for a friend
* request.
*
* This function is also useful in a situation where both instances are
* controlled by the same entity, so that this entity can perform the mutual
* friend adding. In this case, there is no need for a friend request, either.
*
* @param public_key A byte array of length $PUBLIC_KEY_SIZE containing the
* Public Key (not the Address) of the friend to add.
*
* @return the friend number on success, UINT32_MAX on failure.
* @see $add for a more detailed description of friend numbers.
*/
uint32_t add_norequest(const uint8_t[PUBLIC_KEY_SIZE] public_key)
with error for add;
/**
* Remove a friend from the friend list.
*
* This does not notify the friend of their deletion. After calling this
* function, this client will appear offline to the friend and no communication
* can occur between the two.
*
* @param friend_number Friend number for the friend to be deleted.
*
* @return true on success.
*/
bool delete(uint32_t friend_number) {
/**
* There was no friend with the given friend number. No friends were deleted.
*/
FRIEND_NOT_FOUND,
}
}
/*******************************************************************************
*
* :: Friend list queries
*
******************************************************************************/
namespace friend {
/**
* Return the friend number associated with that Public Key.
*
* @return the friend number on success, UINT32_MAX on failure.
* @param public_key A byte array containing the Public Key.
*/
const uint32_t by_public_key(const uint8_t[PUBLIC_KEY_SIZE] public_key) {
NULL,
/**
* No friend with the given Public Key exists on the friend list.
*/
NOT_FOUND,
}
/**
* Checks if a friend with the given friend number exists and returns true if
* it does.
*/
const bool exists(uint32_t friend_number);
}
inline namespace self {
uint32_t[size] friend_list {
/**
* Return the number of friends on the friend list.
*
* This function can be used to determine how much memory to allocate for
* $get.
*/
size();
/**
* Copy a list of valid friend numbers into an array.
*
* Call $size to determine the number of elements to allocate.
*
* @param list A memory region with enough space to hold the friend list. If
* this parameter is NULL, this function has no effect.
*/
get();
}
}
namespace friend {
uint8_t[PUBLIC_KEY_SIZE] public_key {
/**
* Copies the Public Key associated with a given friend number to a byte array.
*
* @param friend_number The friend number you want the Public Key of.
* @param public_key A memory region of at least $PUBLIC_KEY_SIZE bytes. If
* this parameter is NULL, this function has no effect.
*
* @return true on success.
*/
get(uint32_t friend_number) {
/**
* No friend with the given number exists on the friend list.
*/
FRIEND_NOT_FOUND,
}
}
}
namespace friend {
uint64_t last_online {
/**
* Return a unix-time timestamp of the last time the friend associated with a given
* friend number was seen online. This function will return UINT64_MAX on error.
*
* @param friend_number The friend number you want to query.
*/
get(uint32_t friend_number) {
/**
* No friend with the given number exists on the friend list.
*/
FRIEND_NOT_FOUND,
}
}
}
/*******************************************************************************
*
* :: Friend-specific state queries (can also be received through callbacks)
*
******************************************************************************/
namespace friend {
/**
* Common error codes for friend state query functions.
*/
error for query {
/**
* The pointer parameter for storing the query result (name, message) was
* NULL. Unlike the `_self_` variants of these functions, which have no effect
* when a parameter is NULL, these functions return an error in that case.
*/
NULL,
/**
* The friend_number did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
}
uint8_t[length <= MAX_NAME_LENGTH] name {
/**
* Return the length of the friend's name. If the friend number is invalid, the
* return value is unspecified.
*
* The return value is equal to the `length` argument received by the last
* `${event name}` callback.
*/
size(uint32_t friend_number)
with error for query;
/**
* Write the name of the friend designated by the given friend number to a byte
* array.
*
* Call $size to determine the allocation size for the `name`
* parameter.
*
* The data written to `name` is equal to the data received by the last
* `${event name}` callback.
*
* @param name A valid memory region large enough to store the friend's name.
*
* @return true on success.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend changes their name.
*/
event name const {
/**
* @param friend_number The friend number of the friend whose name changed.
* @param name A byte array containing the same data as
* ${name.get} would write to its `name` parameter.
* @param length A value equal to the return value of
* ${name.size}.
*/
typedef void(uint32_t friend_number, const uint8_t[length <= MAX_NAME_LENGTH] name);
}
uint8_t[length <= MAX_STATUS_MESSAGE_LENGTH] status_message {
/**
* Return the length of the friend's status message. If the friend number is
* invalid, the return value is SIZE_MAX.
*/
size(uint32_t friend_number)
with error for query;
/**
* Write the status message of the friend designated by the given friend number to a byte
* array.
*
* Call $size to determine the allocation size for the `status_name`
* parameter.
*
* The data written to `status_message` is equal to the data received by the last
* `${event status_message}` callback.
*
* @param status_message A valid memory region large enough to store the friend's status message.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend changes their status message.
*/
event status_message const {
/**
* @param friend_number The friend number of the friend whose status message
* changed.
* @param message A byte array containing the same data as
* ${status_message.get} would write to its `status_message` parameter.
* @param length A value equal to the return value of
* ${status_message.size}.
*/
typedef void(uint32_t friend_number, const uint8_t[length <= MAX_STATUS_MESSAGE_LENGTH] message);
}
USER_STATUS status {
/**
* Return the friend's user status (away/busy/...). If the friend number is
* invalid, the return value is unspecified.
*
* The status returned is equal to the last status received through the
* `${event status}` callback.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend changes their user status.
*/
event status const {
/**
* @param friend_number The friend number of the friend whose user status
* changed.
* @param status The new user status.
*/
typedef void(uint32_t friend_number, USER_STATUS status);
}
CONNECTION connection_status {
/**
* Check whether a friend is currently connected to this client.
*
* The result of this function is equal to the last value received by the
* `${event connection_status}` callback.
*
* @param friend_number The friend number for which to query the connection
* status.
*
* @return the friend's connection status as it was received through the
* `${event connection_status}` event.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend goes offline after having been online,
* or when a friend goes online.
*
* This callback is not called when adding friends. It is assumed that when
* adding friends, their connection status is initially offline.
*/
event connection_status const {
/**
* @param friend_number The friend number of the friend whose connection status
* changed.
* @param connection_status The result of calling
* ${connection_status.get} on the passed friend_number.
*/
typedef void(uint32_t friend_number, CONNECTION connection_status);
}
bool typing {
/**
* Check whether a friend is currently typing a message.
*
* @param friend_number The friend number for which to query the typing status.
*
* @return true if the friend is typing.
* @return false if the friend is not typing, or the friend number was
* invalid. Inspect the error code to determine which case it is.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend starts or stops typing.
*/
event typing const {
/**
* @param friend_number The friend number of the friend who started or stopped
* typing.
* @param is_typing The result of calling ${typing.get} on the passed
* friend_number.
*/
typedef void(uint32_t friend_number, bool is_typing);
}
}
/*******************************************************************************
*
* :: Sending private messages
*
******************************************************************************/
inline namespace self {
bool typing {
/**
* Set the client's typing status for a friend.
*
* The client is responsible for turning it on or off.
*
* @param friend_number The friend to which the client is typing a message.
* @param typing The typing status. True means the client is typing.
*
* @return true on success.
*/
set(uint32_t friend_number) {
/**
* The friend number did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
}
}
}
namespace friend {
namespace send {
/**
* Send a text chat message to an online friend.
*
* This function creates a chat message packet and pushes it into the send
* queue.
*
* The message length may not exceed $MAX_MESSAGE_LENGTH. Larger messages
* must be split by the client and sent as separate messages. Other clients can
* then reassemble the fragments. Messages may not be empty.
*
* The return value of this function is the message ID. If a read receipt is
* received, the triggered `${event read_receipt}` event will be passed this message ID.
*
* Message IDs are unique per friend. The first message ID is 0. Message IDs are
* incremented by 1 each time a message is sent. If UINT32_MAX messages were
* sent, the next message ID is 0.
*
* @param type Message type (normal, action, ...).
* @param friend_number The friend number of the friend to send the message to.
* @param message A non-NULL pointer to the first element of a byte array
* containing the message text.
* @param length Length of the message to be sent.
*/
uint32_t message(uint32_t friend_number, MESSAGE_TYPE type, const uint8_t[length <= MAX_MESSAGE_LENGTH] message) {
NULL,
/**
* The friend number did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* An allocation error occurred while increasing the send queue size.
*/
SENDQ,
/**
* Message length exceeded $MAX_MESSAGE_LENGTH.
*/
TOO_LONG,
/**
* Attempted to send a zero-length message.
*/
EMPTY,
}
}
/**
* This event is triggered when the friend receives the message sent with
* ${send.message} with the corresponding message ID.
*/
event read_receipt const {
/**
* @param friend_number The friend number of the friend who received the message.
* @param message_id The message ID as returned from ${send.message}
* corresponding to the message sent.
*/
typedef void(uint32_t friend_number, uint32_t message_id);
}
}
/*******************************************************************************
*
* :: Receiving private messages and friend requests
*
******************************************************************************/
namespace friend {
/**
* This event is triggered when a friend request is received.
*/
event request const {
/**
* @param public_key The Public Key of the user who sent the friend request.
* @param time_delta A delta in seconds between when the message was composed
* and when it is being transmitted. For messages that are sent immediately,
* it will be 0. If a message was written and couldn't be sent immediately
* (due to a connection failure, for example), the time_delta is an
* approximation of when it was composed.
* @param message The message they sent along with the request.
* @param length The size of the message byte array.
*/
typedef void(const uint8_t[PUBLIC_KEY_SIZE] public_key
//, uint32_t time_delta
, const uint8_t[length <= MAX_MESSAGE_LENGTH] message);
}
/**
* This event is triggered when a message from a friend is received.
*/
event message const {
/**
* @param friend_number The friend number of the friend who sent the message.
* @param time_delta Time between composition and sending.
* @param message The message data they sent.
* @param length The size of the message byte array.
*
* @see ${event request} for more information on time_delta.
*/
typedef void(uint32_t friend_number
//, uint32_t time_delta
, MESSAGE_TYPE type, const uint8_t[length <= MAX_MESSAGE_LENGTH] message);
}
}
/*******************************************************************************
*
* :: File transmission: common between sending and receiving
*
******************************************************************************/
/**
* Generates a cryptographic hash of the given data.
*
* This function may be used by clients for any purpose, but is provided
* primarily for validating cached avatars. This use is highly recommended to
* avoid unnecessary avatar updates.
*
* If hash is NULL or data is NULL while length is not 0 the function returns false,
* otherwise it returns true.
*
* This function is a wrapper to internal message-digest functions.
*
* @param hash A valid memory location the hash data. It must be at least
* $HASH_LENGTH bytes in size.
* @param data Data to be hashed or NULL.
* @param length Size of the data array or 0.
*
* @return true if hash was not NULL.
*/
static bool hash(uint8_t[HASH_LENGTH] hash, const uint8_t[length] data);
namespace file {
enum KIND {
/**
* Arbitrary file data. Clients can choose to handle it based on the file name
* or magic or any other way they choose.
*/
DATA,
/**
* Avatar file_id. This consists of $hash(image).
* Avatar data. This consists of the image data.
*
* Avatars can be sent at any time the client wishes. Generally, a client will
* send the avatar to a friend when that friend comes online, and to all
* friends when the avatar changed. A client can save some traffic by
* remembering which friend received the updated avatar already and only send
* it if the friend has an out of date avatar.
*
* Clients who receive avatar send requests can reject it (by sending
* ${CONTROL.CANCEL} before any other controls), or accept it (by
* sending ${CONTROL.RESUME}). The file_id of length $HASH_LENGTH bytes
* (same length as $FILE_ID_LENGTH) will contain the hash. A client can compare
* this hash with a saved hash and send ${CONTROL.CANCEL} to terminate the avatar
* transfer if it matches.
*
* When file_size is set to 0 in the transfer request it means that the client
* has no avatar.
*/
AVATAR,
}
enum class CONTROL {
/**
* Sent by the receiving side to accept a file send request. Also sent after a
* $PAUSE command to continue sending or receiving.
*/
RESUME,
/**
* Sent by clients to pause the file transfer. The initial state of a file
* transfer is always paused on the receiving side and running on the sending
* side. If both the sending and receiving side pause the transfer, then both
* need to send $RESUME for the transfer to resume.
*/
PAUSE,
/**
* Sent by the receiving side to reject a file send request before any other
* commands are sent. Also sent by either side to terminate a file transfer.
*/
CANCEL,
}
/**
* Sends a file control command to a friend for a given file transfer.
*
* @param friend_number The friend number of the friend the file is being
* transferred to or received from.
* @param file_number The friend-specific identifier for the file transfer.
* @param control The control command to send.
*
* @return true on success.
*/
bool control(uint32_t friend_number, uint32_t file_number, CONTROL control) {
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* No file transfer with the given file number was found for the given friend.
*/
NOT_FOUND,
/**
* A RESUME control was sent, but the file transfer is running normally.
*/
NOT_PAUSED,
/**
* A RESUME control was sent, but the file transfer was paused by the other
* party. Only the party that paused the transfer can resume it.
*/
DENIED,
/**
* A PAUSE control was sent, but the file transfer was already paused.
*/
ALREADY_PAUSED,
/**
* Packet queue is full.
*/
SENDQ,
}
/**
* This event is triggered when a file control command is received from a
* friend.
*/
event recv_control const {
/**
* When receiving ${CONTROL.CANCEL}, the client should release the
* resources associated with the file number and consider the transfer failed.
*
* @param friend_number The friend number of the friend who is sending the file.
* @param file_number The friend-specific file number the data received is
* associated with.
* @param control The file control command received.
*/
typedef void(uint32_t friend_number, uint32_t file_number, CONTROL control);
}
/**
* Sends a file seek control command to a friend for a given file transfer.
*
* This function can only be called to resume a file transfer right before
* ${CONTROL.RESUME} is sent.
*
* @param friend_number The friend number of the friend the file is being
* received from.
* @param file_number The friend-specific identifier for the file transfer.
* @param position The position that the file should be seeked to.
*/
bool seek(uint32_t friend_number, uint32_t file_number, uint64_t position) {
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* No file transfer with the given file number was found for the given friend.
*/
NOT_FOUND,
/**
* File was not in a state where it could be seeked.
*/
DENIED,
/**
* Seek position was invalid
*/
INVALID_POSITION,
/**
* Packet queue is full.
*/
SENDQ,
}
error for get {
NULL,
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* No file transfer with the given file number was found for the given friend.
*/
NOT_FOUND,
}
/**
* Copy the file id associated to the file transfer to a byte array.
*
* @param friend_number The friend number of the friend the file is being
* transferred to or received from.
* @param file_number The friend-specific identifier for the file transfer.
* @param file_id A memory region of at least $FILE_ID_LENGTH bytes. If
* this parameter is NULL, this function has no effect.
*
* @return true on success.
*/
const bool get_file_id(uint32_t friend_number, uint32_t file_number, uint8_t[FILE_ID_LENGTH] file_id)
with error for get;
}
/*******************************************************************************
*
* :: File transmission: sending
*
******************************************************************************/
namespace file {
/**
* Send a file transmission request.
*
* Maximum filename length is $MAX_FILENAME_LENGTH bytes. The filename
* should generally just be a file name, not a path with directory names.
*
* If a non-UINT64_MAX file size is provided, it can be used by both sides to
* determine the sending progress. File size can be set to UINT64_MAX for streaming
* data of unknown size.
*
* File transmission occurs in chunks, which are requested through the
* `${event chunk_request}` event.
*
* When a friend goes offline, all file transfers associated with the friend are
* purged from core.
*
* If the file contents change during a transfer, the behaviour is unspecified
* in general. What will actually happen depends on the mode in which the file
* was modified and how the client determines the file size.
*
* - If the file size was increased
* - and sending mode was streaming (file_size = UINT64_MAX), the behaviour
* will be as expected.
* - and sending mode was file (file_size != UINT64_MAX), the
* ${event chunk_request} callback will receive length = 0 when Core thinks
* the file transfer has finished. If the client remembers the file size as
* it was when sending the request, it will terminate the transfer normally.
* If the client re-reads the size, it will think the friend cancelled the
* transfer.
* - If the file size was decreased
* - and sending mode was streaming, the behaviour is as expected.
* - and sending mode was file, the callback will return 0 at the new
* (earlier) end-of-file, signalling to the friend that the transfer was
* cancelled.
* - If the file contents were modified
* - at a position before the current read, the two files (local and remote)
* will differ after the transfer terminates.
* - at a position after the current read, the file transfer will succeed as
* expected.
* - In either case, both sides will regard the transfer as complete and
* successful.
*
* @param friend_number The friend number of the friend the file send request
* should be sent to.
* @param kind The meaning of the file to be sent.
* @param file_size Size in bytes of the file the client wants to send, UINT64_MAX if
* unknown or streaming.
* @param file_id A file identifier of length $FILE_ID_LENGTH that can be used to
* uniquely identify file transfers across core restarts. If NULL, a random one will
* be generated by core. It can then be obtained by using $get_file_id().
* @param filename Name of the file. Does not need to be the actual name. This
* name will be sent along with the file send request.
* @param filename_length Size in bytes of the filename.
*
* @return A file number used as an identifier in subsequent callbacks. This
* number is per friend. File numbers are reused after a transfer terminates.
* On failure, this function returns UINT32_MAX. Any pattern in file numbers
* should not be relied on.
*/
uint32_t send(uint32_t friend_number, uint32_t kind, uint64_t file_size, const uint8_t[FILE_ID_LENGTH] file_id, const uint8_t[filename_length <= MAX_FILENAME_LENGTH] filename) {
NULL,
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* Filename length exceeded $MAX_FILENAME_LENGTH bytes.
*/
NAME_TOO_LONG,
/**
* Too many ongoing transfers. The maximum number of concurrent file transfers
* is 256 per friend per direction (sending and receiving).
*/
TOO_MANY,
}
/**
* Send a chunk of file data to a friend.
*
* This function is called in response to the `${event chunk_request}` callback. The
* length parameter should be equal to the one received though the callback.
* If it is zero, the transfer is assumed complete. For files with known size,
* Core will know that the transfer is complete after the last byte has been
* received, so it is not necessary (though not harmful) to send a zero-length
* chunk to terminate. For streams, core will know that the transfer is finished
* if a chunk with length less than the length requested in the callback is sent.
*
* @param friend_number The friend number of the receiving friend for this file.
* @param file_number The file transfer identifier returned by tox_file_send.
* @param position The file or stream position from which to continue reading.
* @return true on success.
*/
bool send_chunk(uint32_t friend_number, uint32_t file_number, uint64_t position, const uint8_t[length] data) {
/**
* The length parameter was non-zero, but data was NULL.
*/
NULL,
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* No file transfer with the given file number was found for the given friend.
*/
NOT_FOUND,
/**
* File transfer was found but isn't in a transferring state: (paused, done,
* broken, etc...) (happens only when not called from the request chunk callback).
*/
NOT_TRANSFERRING,
/**
* Attempted to send more or less data than requested. The requested data size is
* adjusted according to maximum transmission unit and the expected end of
* the file. Trying to send less or more than requested will return this error.
*/
INVALID_LENGTH,
/**
* Packet queue is full.
*/
SENDQ,
/**
* Position parameter was wrong.
*/
WRONG_POSITION,
}
/**
* This event is triggered when Core is ready to send more file data.
*/
event chunk_request const {
/**
* If the length parameter is 0, the file transfer is finished, and the client's
* resources associated with the file number should be released. After a call
* with zero length, the file number can be reused for future file transfers.
*
* If the requested position is not equal to the client's idea of the current
* file or stream position, it will need to seek. In case of read-once streams,
* the client should keep the last read chunk so that a seek back can be
* supported. A seek-back only ever needs to read from the last requested chunk.
* This happens when a chunk was requested, but the send failed. A seek-back
* request can occur an arbitrary number of times for any given chunk.
*
* In response to receiving this callback, the client should call the function
* `$send_chunk` with the requested chunk. If the number of bytes sent
* through that function is zero, the file transfer is assumed complete. A
* client must send the full length of data requested with this callback.
*
* @param friend_number The friend number of the receiving friend for this file.
* @param file_number The file transfer identifier returned by $send.
* @param position The file or stream position from which to continue reading.
* @param length The number of bytes requested for the current chunk.
*/
typedef void(uint32_t friend_number, uint32_t file_number, uint64_t position, size_t length);
}
}
/*******************************************************************************
*
* :: File transmission: receiving
*
******************************************************************************/
namespace file {
/**
* This event is triggered when a file transfer request is received.
*/
event recv const {
/**
* The client should acquire resources to be associated with the file transfer.
* Incoming file transfers start in the PAUSED state. After this callback
* returns, a transfer can be rejected by sending a ${CONTROL.CANCEL}
* control command before any other control commands. It can be accepted by
* sending ${CONTROL.RESUME}.
*
* @param friend_number The friend number of the friend who is sending the file
* transfer request.
* @param file_number The friend-specific file number the data received is
* associated with.
* @param kind The meaning of the file to be sent.
* @param file_size Size in bytes of the file the client wants to send,
* UINT64_MAX if unknown or streaming.
* @param filename Name of the file. Does not need to be the actual name. This
* name will be sent along with the file send request.
* @param filename_length Size in bytes of the filename.
*/
typedef void(uint32_t friend_number, uint32_t file_number, uint32_t kind,
uint64_t file_size, const uint8_t[filename_length <= MAX_FILENAME_LENGTH] filename);
}
/**
* This event is first triggered when a file transfer request is received, and
* subsequently when a chunk of file data for an accepted request was received.
*/
event recv_chunk const {
/**
* When length is 0, the transfer is finished and the client should release the
* resources it acquired for the transfer. After a call with length = 0, the
* file number can be reused for new file transfers.
*
* If position is equal to file_size (received in the file_receive callback)
* when the transfer finishes, the file was received completely. Otherwise, if
* file_size was UINT64_MAX, streaming ended successfully when length is 0.
*
* @param friend_number The friend number of the friend who is sending the file.
* @param file_number The friend-specific file number the data received is
* associated with.
* @param position The file position of the first byte in data.
* @param data A byte array containing the received chunk.
* @param length The length of the received chunk.
*/
typedef void(uint32_t friend_number, uint32_t file_number, uint64_t position,
const uint8_t[length] data);
}
}
/*******************************************************************************
*
* :: Group chat management
*
******************************************************************************/
/******************************************************************************
*
* :: Group chat message sending and receiving
*
******************************************************************************/
/*******************************************************************************
*
* :: Low-level custom packet sending and receiving
*
******************************************************************************/
namespace friend {
inline namespace send {
error for custom_packet {
NULL,
/**
* The friend number did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* The first byte of data was not in the specified range for the packet type.
* This range is 200-254 for lossy, and 160-191 for lossless packets.
*/
INVALID,
/**
* Attempted to send an empty packet.
*/
EMPTY,
/**
* Packet data length exceeded $MAX_CUSTOM_PACKET_SIZE.
*/
TOO_LONG,
/**
* Packet queue is full.
*/
SENDQ,
}
/**
* Send a custom lossy packet to a friend.
*
* The first byte of data must be in the range 200-254. Maximum length of a
* custom packet is $MAX_CUSTOM_PACKET_SIZE.
*
* Lossy packets behave like UDP packets, meaning they might never reach the
* other side or might arrive more than once (if someone is messing with the
* connection) or might arrive in the wrong order.
*
* Unless latency is an issue, it is recommended that you use lossless custom
* packets instead.
*
* @param friend_number The friend number of the friend this lossy packet
* should be sent to.
* @param data A byte array containing the packet data.
* @param length The length of the packet data byte array.
*
* @return true on success.
*/
bool lossy_packet(uint32_t friend_number, const uint8_t[length <= MAX_CUSTOM_PACKET_SIZE] data)
with error for custom_packet;
/**
* Send a custom lossless packet to a friend.
*
* The first byte of data must be in the range 160-191. Maximum length of a
* custom packet is $MAX_CUSTOM_PACKET_SIZE.
*
* Lossless packet behaviour is comparable to TCP (reliability, arrive in order)
* but with packets instead of a stream.
*
* @param friend_number The friend number of the friend this lossless packet
* should be sent to.
* @param data A byte array containing the packet data.
* @param length The length of the packet data byte array.
*
* @return true on success.
*/
bool lossless_packet(uint32_t friend_number, const uint8_t[length <= MAX_CUSTOM_PACKET_SIZE] data)
with error for custom_packet;
}
event lossy_packet const {
/**
* @param friend_number The friend number of the friend who sent a lossy packet.
* @param data A byte array containing the received packet data.
* @param length The length of the packet data byte array.
*/
typedef void(uint32_t friend_number, const uint8_t[length <= MAX_CUSTOM_PACKET_SIZE] data);
}
event lossless_packet const {
/**
* @param friend_number The friend number of the friend who sent the packet.
* @param data A byte array containing the received packet data.
* @param length The length of the packet data byte array.
*/
typedef void(uint32_t friend_number, const uint8_t[length <= MAX_CUSTOM_PACKET_SIZE] data);
}
}
/*******************************************************************************
*
* :: Low-level network information
*
******************************************************************************/
inline namespace self {
uint8_t[PUBLIC_KEY_SIZE] dht_id {
/**
* Writes the temporary DHT public key of this instance to a byte array.
*
* This can be used in combination with an externally accessible IP address and
* the bound port (from ${udp_port.get}) to run a temporary bootstrap node.
*
* Be aware that every time a new instance is created, the DHT public key
* changes, meaning this cannot be used to run a permanent bootstrap node.
*
* @param dht_id A memory region of at least $PUBLIC_KEY_SIZE bytes. If this
* parameter is NULL, this function has no effect.
*/
get();
}
error for get_port {
/**
* The instance was not bound to any port.
*/
NOT_BOUND,
}
uint16_t udp_port {
/**
* Return the UDP port this Tox instance is bound to.
*/
get() with error for get_port;
}
uint16_t tcp_port {
/**
* Return the TCP port this Tox instance is bound to. This is only relevant if
* the instance is acting as a TCP relay.
*/
get() with error for get_port;
}
}
} // class tox
%{
#include "tox_group.h"
#ifdef __cplusplus
}
#endif
#endif
%}