#include #include #include #include #include #ifdef WIN32 //Put win32 includes here #include #include #else //Linux includes #include #include #include #include #endif typedef union { uint8_t c[4]; uint16_t s[2]; uint32_t i; }IP; typedef struct { IP ip; uint16_t port; }IP_Port; typedef struct { char client_id[32]; IP_Port ip_port; uint32_t timestamp; }Client_data; typedef struct { char client_id[32]; Client_data client_list[8]; }Friend; typedef struct { IP_Port ip_port; uint32_t ping_id; uint32_t timestamp; }Pinged; //Add a new friend to the friends list //client_id must be 32 bytes long. void addfriend(char * client_id); //Delete a friend from the friends list //client_id must be 32 bytes long. //returns 0 if success //returns 1 if failure (client_id not in friends list) char delfriend(char * client_id); //Get ip of friend //client_id must be 32 bytes long. //ip must be 4 bytes long. //port must be 2 bytes long. //returns ip if success //returns ip of 0 if failure (This means the friend is either offline of we have not found him yet.) IP_Port getfriendip(char * client_id); //Run this function at least a couple times per second (It's the main loop) void doDHT(); //if we recieve a DHT packet we call this function so it can be handled. void DHT_recvpacket(char * packet, uint32_t length); //Use this function to bootstrap the client //Sends a get nodes request to the given ip port void bootstrap(IP_Port ip_port); //TODO: //Add functions to save and load the state(client list, friends list) //Global variables //Our client id char self_client_id[32]; //Our UDP socket. //We only use one so it's much easier to have it as a global variable int sock; Client_data client_list[32]; //Let's start with a static array for testing. Friend friends_list[256]; uint16_t num_friends; //The list of ip ports along with the ping_id of what we sent them and a timestamp //TODO: make this more efficient looping up to 128 times is a bit... Pinged pings[128]; Pinged send_nodes[64];