Additionally (besides cleanups):
network.h/tox.h:
- WIN32: fix a strange sa_family_t definition
- WIN32: define EWOULDBLOCK to WSAEWOULDBLOCK
- WIN32: kill macro for an existing function (IN6_ADDR_EQUAL)
network.c:
- use EWOULDBLOCK instead of EAGAIN (same value, but EWOULDBLOCK is more "popular")
- new_networking(): only try to enable IPv4-in-IPv6 if it's not already enabled per default
- inet_ntop()/inet_pton(): WIN32: remove partial initializers in favor of a simple memset()
- ip_equal(): WIN32: use an existing function
- logging: networking_wait_execute(): only dump result if not timeout
- logging: loglogdata(): kill an unused variable
LAN_discovery.c:
- send_broadcasts(): re-enabled, can only support IPv4 by principle, split into fetch_broadcast_info() (to fetch the addresses once) and send_broadcasts() (actual sending)
DHT.c:
- DHT_load_state_callback(): enclosed a fprintf(stderr, ...) into #ifdef DEBUG
Lossless_UDP.c:
- change_handshake(): harden against strange sa_family_t definitions
Messenger.c:
- logging: fix ID to string conversion
util.c:
- logging: eliminate a signed-warning
network.*:
- sendpacket(): checks result and on EAGAIN, stores time of this event
- networking_wait_prepare(): uses the time if set to check up to 500ms later for the socket to be writeable again
- networking_wait_cleanup(): clears the time if the socket was writeable
- fixed some accidental tabs
Messenger.*, tox.*:
- pass-through functions to reach networking_wait_cleanup()
- fixed some accidental tabs
Tox sync is a proof of concept bittorrent sync inspired application that
uses tox to sync the contents of two folders.
Currently only works on POSIX compilant operating systems.
To allow the actual waiting to run without any locking, split it into preparing the data it uses and the execution of the wait.
The caller must provide with the buffer to store whatever data it requires to wait.
Completely eliminates any reliance on the existence of anything but that data in the actual wait routine.
Also fixed a few argument type warnings inside LOGGING.
Lossless_UDP.*:
- sendqueue_total() sums sendqueue() across all connections
network.*, Messenger.c:
- sendqueue_total() is collected and then used in deciding if we select() on write-readiness