"All rights reserved" was incorrect. The project was licensed under GPL3,
which means a lot of rights are licensed to everybody in the world, i.e.
not reserved to the "Tox Project".
- CFLAG gnu99 was changed to c99.
- CXXFLAG c++98 was changed to c++11.
- CFLAG -pedantic-errors was added so that non-ISO C now throws errors.
- _XOPEN_SOURCE feature test macro added and set to 600 to expose SUSv3
and c99 definitions in modules that required them.
- Fixed tests (and bootstrap daemon logging) that were failing due to
the altered build flags.
- Avoid string suffix misinterpretation; explicit narrowing conversion.
- Misc. additions to .gitignore to make sure build artifacts don't wind
up in version control.
- Any non-externally-visible declarations should be `static`.
- Casting away the `const` qualifier from pointers-to-const is
dangerous. All but one instance of this are now correct. The one
instance where we can't keep `const` is one where toxav code actually
writes to a chunk of memory marked as `const`. This code also assumes
4 byte alignment of data packets. I don't know whether that is a valid
assumption, but it's likely unportable, and *not* obviously correct.
- Replaced empty parameter lists with `(void)` to avoid passing
parameters to it. Empty parameter lists are old style declarations for
unknown number and type of arguments.
- Commented out (as `#if DHT_HARDENING` block) the hardening code that
was never executed.
- Minor style fix: don't use `default` in enum-switches unless the number
of enumerators in the default case is very large. In this case, it was
2, so we want to list them both explicitly to be warned about missing
one if we add one in the future.
- Removed the only two function declarations from nTox.h and put them
into nTox.c. They are not used outside and nTox is not a library.
**What are we doing?**
We are moving towards stateless callbacks. This means that when registering a
callback, you no longer pass a user data pointer. Instead, you pass a user data
pointer to tox_iterate. This pointer is threaded through the code, passed to
each callback. The callback can modify the data pointed at. An extra indirection
will be needed if the pointer itself can change.
**Why?**
Currently, callbacks are registered with a user data pointer. This means the
library has N pointers for N different callbacks. These pointers need to be
managed by the client code. Managing the lifetime of the pointee can be
difficult. In C++, it takes special effort to ensure that the lifetime of user
data extends at least beyond the lifetime of the Tox instance. For other
languages, the situation is much worse. Java and other garbage collected
languages may move objects in memory, so the pointers are not stable. Tox4j goes
through a lot of effort to make the Java/Scala user experience a pleasant one by
keeping a global array of Tox+userdata on the C++ side, and communicating via
protobufs. A Haskell FFI would have to do similarly complex tricks.
Stateless callbacks ensure that a user data pointer only needs to live during a
single function call. This means that the user code (or language runtime) can
move the data around at will, as long as it sets the new location in the
callback.
**How?**
We are doing this change one callback at a time. After each callback, we ensure
that everything still works as expected. This means the toxcore change will
require 15 Pull Requests.
A couple of minor reasons, combined warrant a PR imo:
a) fileChunkRequested is a better signal name than fileRequestChunkReceived, and I don't want to break consistency by reordering words for just this signal
b) "request chunk" is parsed by English speakers as a verb-object combination,
implying sending the request, not receiving, whereas "chunk requested" is
parsed (more correctly) as an adjective-noun combo (in particular, request is
a noun not a verb), and thus reads far more like "hey heads up we just got a request"
For instance some tests/testing code had some callbacks to *receive* chunk requests, and they were called "tox_file_request_chunk"... to receive a chunk, not request it. Now they're called "tox_file_chunk_request".
So yeah...
file_id is a 32byte identifier that can be used by users to identify
file tranfers across core/client restarts in order to resume broken
file tranfers.
In avatar tranfers it corresponds to the hash of the avatar.
Added tox_file_get_file_id() function to api to obtain the file_id
of an ongoing file transfer.
If not set, core will generate a random one.
Tox sync is a proof of concept bittorrent sync inspired application that
uses tox to sync the contents of two folders.
Currently only works on POSIX compilant operating systems.