Also flip some callback asserts, because they can be reached by fuzzing
eventually.
Also update the bootstrapd checksum, since the alpine image changed a
bit.
The max message length was reduced by 4 bytes to account for the pseudo message ID, which had unintended effects on clients. It makes more sense to increase the raw packet length by four and keep the max group message length the same as the max message length for friend chats.
The function that tells us if we're connected to a group now behaves
according to the documentation and returns true if we're attempting
to connect to a group, rather than only returning true if we've
connected with other peers
Instead of announcing a group whenever our connection status changes,
including when we gain or lose a TCP relay connection, we now only
when our UDP status changes, or if our previously announced
relay has gone offline. We also refresh our announcement
20 minutes regardless of any connection changes.
change should vastly reduce the amount of unnecessary DHT
traffic related to group announcements.
cmake treats the provided path differently depending on whether it
contains a CMakeCache.txt or not. If it doesn't contain it -- it's
treated as a path to the source tree, if it does -- as a path to the
build tree. We want it to be treated as a source tree path, but if a
user has CMakeCache.txt in that directory, e.g. from a previous in-tree
build the user has done, cmake will treat it as a build tree instead,
which might lead to unexpected results (improperly configured build) or
an error, with the latter being more likely considering we are building
inside a container and the host paths specified in the user-generated
CMakeCache.txt likely don't exist in there.
The group privacy status was incorrectly set to private when a peer
accepted a friend's group invite, which would cause handshake requests
to fail in certain scenarios
This fixes an error reported by cppcheck about overflowing the callback
array. The locking logic probably was broken, so I replaced it with
something simpler and more robust.
If the `recvbuf` network function returns 0 all the time, that means
there is never any data available on the TCP socket. This change makes
it so there is a random amount of data available on the TCP socket.
This invalidates the bootstrap fuzzer corpus.
This makes more sense as a module for them to live in. Now, util no
longer depends on crypto_core and can thus potentially be used in
crypto_core in the future (functions like min/max may be useful).
It can't happen in almost every reality, except when the RNG is fairly
broken and doesn't add 2 fake DHT friends on startup. Still, this code
should be defensive and never index outside `num_friends` elements.