Also started teaching it about toxcore's alloc/dealloc functions in
hopes of it catching some errors (it doesn't seem to be very good at
this, but maybe better than nothing?).
Instead of using `target_link_modules`, which does magic that we no
longer need, because we only have 1 library we install, and all binaries
we build link statically because they need access to internal symbols.
We now depend on libsodium unconditionally. Future work will require
functions from libsodium, and nobody we're aware of uses the nacl build
for anything other than making sure it still works on CI.
It doesn't work, because esp32 has too little RAM (320KB). DHT is a
240KB struct, so even just allocating that immediately fails. We'll need
to think carefully about trimming that if we ever want this to work on
embedded devices.
This function will return an IP address string associated with a peer.
If the peer is not accepting direct connections a placeholder value
will be returned, indicating that their real IP address is unknown.
We do not return TCP relay IP addresses because a TCP connection
with a peer may use multiple relays simultaneously.
This mainly saves spam in test logs, but may save some packets here and
there, if nodes are randomly selected twice for GET_NODES and onion
routing packets.
Rather than aborting the process on invalid group save data we
either try to continue if possible, or abort the saving/loading
instead of the entire process
memset() treats the passed buffer as a char* array, assigning to every
1-byte of the array the value. So for a single 4-byte int32_t element,
it is assigning bytes 0, 1, 2 and 3 of it to -1. It happens that -1 is
0xFF, so in the end the uint32_t is set to 0xFFFFFFFF, which is -1 in
the two's complement, so the memset() actually produces the correct
result in the end, assuming the platform uses two's complement integers.
Assigning it in the loop is less error-prone, as using memset() on
non-1-byte wide arrays with a non-zero value is fishy, and it is more
portable as we don't have to assume the use of two's complement.
It looks like in a future version of the C standard, C23, two's
complement is the only integer format in C23 (thanks to @robinlinden on
IRC for pointing that out), so perhaps we shouldn't be as concerned with
the portability here? Though @iphydf says that it's still a good idea to
use a for-loop for this case.
Docker is defaulting to using BuildKit for building images since version
23.0 (2023-02-01), which is not compatible with this script. The script
was fishing the hash of the intermediate build container in which the
build has failed, in order to run the sha256sum in that image, however
with BuildKit there are no longer any intermediate build containers,
which breaks the script.
The legacy builder is supposedly getting removed in a future version of
Docker, which is why we embrace BuildKit instead of reverting to the
legacy builder via DOCKER_BUILDKIT=0:
$ DOCKER_BUILDKIT=0 docker build ...
DEPRECATED: The legacy builder is deprecated and will be removed in a
future release. BuildKit is currently disabled; enable it
by removing the DOCKER_BUILDKIT=0 environment-variable.
While DOCKER_BUILDKIT=1 is unnecessary on Docker >= 23.0, it's needed
for anyone running older Docker, so it makes sense to have it in for
now, while everyone transitions.
It doesn't work at all, because we're missing something in the net code
to do with endian conversions. I haven't investigated, yet, but at least
now we have a failing test that can be investigated.
Also moved to cmake 3.5 at minimum. CMake will stop supporting lower
versions than that, soon.
Also moved to C11 from C99 to get `static_assert`.
Also made a network ERROR into a WARNING. It triggers on FreeBSD.
Also flip some callback asserts, because they can be reached by fuzzing
eventually.
Also update the bootstrapd checksum, since the alpine image changed a
bit.
The max message length was reduced by 4 bytes to account for the pseudo message ID, which had unintended effects on clients. It makes more sense to increase the raw packet length by four and keep the max group message length the same as the max message length for friend chats.
The function that tells us if we're connected to a group now behaves
according to the documentation and returns true if we're attempting
to connect to a group, rather than only returning true if we've
connected with other peers
Instead of announcing a group whenever our connection status changes,
including when we gain or lose a TCP relay connection, we now only
when our UDP status changes, or if our previously announced
relay has gone offline. We also refresh our announcement
20 minutes regardless of any connection changes.
change should vastly reduce the amount of unnecessary DHT
traffic related to group announcements.
cmake treats the provided path differently depending on whether it
contains a CMakeCache.txt or not. If it doesn't contain it -- it's
treated as a path to the source tree, if it does -- as a path to the
build tree. We want it to be treated as a source tree path, but if a
user has CMakeCache.txt in that directory, e.g. from a previous in-tree
build the user has done, cmake will treat it as a build tree instead,
which might lead to unexpected results (improperly configured build) or
an error, with the latter being more likely considering we are building
inside a container and the host paths specified in the user-generated
CMakeCache.txt likely don't exist in there.
The group privacy status was incorrectly set to private when a peer
accepted a friend's group invite, which would cause handshake requests
to fail in certain scenarios
If the `recvbuf` network function returns 0 all the time, that means
there is never any data available on the TCP socket. This change makes
it so there is a random amount of data available on the TCP socket.
This invalidates the bootstrap fuzzer corpus.
This makes more sense as a module for them to live in. Now, util no
longer depends on crypto_core and can thus potentially be used in
crypto_core in the future (functions like min/max may be useful).
It can't happen in almost every reality, except when the RNG is fairly
broken and doesn't add 2 fake DHT friends on startup. Still, this code
should be defensive and never index outside `num_friends` elements.
Right now it only gets built from the first 2 friends in the DHT friend
list: either friend 0 and then 1 or friend 1 and then 0. The randomness
in this code doesn't make sense unless the intention was to select from
all friends, which the code will now do.
Also: use uniform random distribution to select the friends rather than
modulus, which is only uniform for powers of 2.
Ideally this would be able to reach some of the events, so we can write
code to respond to those events, but so far only the friend request
event actually happens.