The max message length was reduced by 4 bytes to account for the pseudo message ID, which had unintended effects on clients. It makes more sense to increase the raw packet length by four and keep the max group message length the same as the max message length for friend chats.
The function that tells us if we're connected to a group now behaves
according to the documentation and returns true if we're attempting
to connect to a group, rather than only returning true if we've
connected with other peers
Instead of announcing a group whenever our connection status changes,
including when we gain or lose a TCP relay connection, we now only
when our UDP status changes, or if our previously announced
relay has gone offline. We also refresh our announcement
20 minutes regardless of any connection changes.
change should vastly reduce the amount of unnecessary DHT
traffic related to group announcements.
The group privacy status was incorrectly set to private when a peer
accepted a friend's group invite, which would cause handshake requests
to fail in certain scenarios
If the `recvbuf` network function returns 0 all the time, that means
there is never any data available on the TCP socket. This change makes
it so there is a random amount of data available on the TCP socket.
This invalidates the bootstrap fuzzer corpus.
This makes more sense as a module for them to live in. Now, util no
longer depends on crypto_core and can thus potentially be used in
crypto_core in the future (functions like min/max may be useful).
It can't happen in almost every reality, except when the RNG is fairly
broken and doesn't add 2 fake DHT friends on startup. Still, this code
should be defensive and never index outside `num_friends` elements.
Right now it only gets built from the first 2 friends in the DHT friend
list: either friend 0 and then 1 or friend 1 and then 0. The randomness
in this code doesn't make sense unless the intention was to select from
all friends, which the code will now do.
Also: use uniform random distribution to select the friends rather than
modulus, which is only uniform for powers of 2.
Ideally this would be able to reach some of the events, so we can write
code to respond to those events, but so far only the friend request
event actually happens.
This isn't in production yet. It's in the new announce store code. The
problem was that a negative plain_len was converted to unsigned, which
made it a very large number.
`system_random()` can fail and return NULL, which should be handled by
toxencryptsave functions.
Also synced function comments between .h and .c file for toxencryptsave.
Every use of this function needs to allocate the same buffer. None of
the callers uses a differently sized buffer, so we might as well put it
in a struct and have the type checker prove the buffer size is correct.
Also rename `ip_ntoa` to `net_ip_ntoa` to avoid clashes with ESP-IDF
system libraries which define this function as well.
This is the "server-side" part of the new friend finding system,
allowing DHT nodes to store small amounts of data and permit searching
for it. A forwarding (proxying) mechanism allows this to be used by TCP
clients, and deals with non-transitivity in the network.
Nothing checks whether these layers are actually observed. The bazel
build does check this, so there's no need to have this documentation in
the cmake build. It'll just go out of date.