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https://github.com/irungentoo/toxcore.git
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This squash should work now.
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parent
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25
.gitignore
vendored
25
.gitignore
vendored
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@ -3,31 +3,28 @@
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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.Trash*
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Icon?
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ethumbs.db
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Thumbs.db
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*.tmp
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//nacl build
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nacl/build/
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build/
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!build/Makefile.am
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sodium
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# Make
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CMakeCache.txt
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CMakeFiles
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Makefile
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cmake_install.cmake
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install_manifest.txt
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tags
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Makefile.in
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# Testing
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testing/data
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*~
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# Vim
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*.swp
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# Ctags
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tags
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# Object files
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*.o
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*.lo
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@ -37,14 +34,13 @@ tags
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*.exe
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*.out
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*.app
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*.swp
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*.la
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# Misc (?)
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m4/*
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!m4/pkg.m4
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configure
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configure_aux
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Makefile.in
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!m4/pkg.m4
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aclocal.m4
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config.h*
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config.log
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@ -53,12 +49,11 @@ stamp-h1
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autom4te.cache
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libtoxcore.pc
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libtool
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.deps
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.libs
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.dirstamp
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#netbeans
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# Netbeans
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nbproject
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# astyle
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@ -198,8 +198,8 @@ int new_connection(Lossless_UDP *ludp, IP_Port ip_port)
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memset(connection, 0, sizeof(Connection));
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uint32_t handshake_id1 = handshake_id(ludp, ip_port);
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/* add randomness to timeout to prevent connections getting stuck in a loop. */
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uint8_t timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
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/* Add randomness to timeout to prevent connections getting stuck in a loop. */
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uint8_t timeout = CONNECTION_TIMEOUT + rand() % CONNECTION_TIMEOUT;
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*connection = (Connection) {
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.ip_port = ip_port,
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@ -260,7 +260,7 @@ static int new_inconnection(Lossless_UDP *ludp, IP_Port ip_port)
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Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
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memset(connection, 0, sizeof(Connection));
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/* Add randomness to timeout to prevent connections getting stuck in a loop. */
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uint8_t timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
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uint8_t timeout = CONNECTION_TIMEOUT + rand() % CONNECTION_TIMEOUT;
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*connection = (Connection) {
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.ip_port = ip_port,
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@ -403,7 +403,7 @@ int connection_confirmed(Lossless_UDP *ludp, int connection_id)
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}
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/* Confirm an incoming connection.
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* Also disables the auto kill timeout on incomming connections.
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* Also disable the auto kill timeout on incomming connections.
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*
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* return 0 on success
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* return -1 on failure.
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@ -777,7 +777,7 @@ static int handle_handshake(void *object, IP_Port source, uint8_t *packet, uint3
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/* if handshake_id2 is what we sent previously as handshake_id1 */
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if (handshake_id2 == connection->handshake_id1) {
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connection->status = LUDP_NOT_CONFIRMED;
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/* NOTE: is this necessary?
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/* NOTE: Is this necessary?
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connection->handshake_id2 = handshake_id1; */
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connection->orecv_packetnum = handshake_id2;
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connection->osent_packetnum = handshake_id1;
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@ -847,7 +847,7 @@ static int handle_SYNC2(Lossless_UDP *ludp, int connection_id, uint8_t counter,
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/*
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* Automatically adjusts send rates of data packets for optimal transmission.
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*
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* TODO: Impove this.
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* TODO: Improve this.
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*/
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static void adjust_datasendspeed(Connection *connection, uint32_t req_packets)
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{
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}
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}
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/* Call this function a couple times per second It's the main loop. */
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/* Call this function a couple times per second. It is the main loop. */
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void do_lossless_udp(Lossless_UDP *ludp)
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{
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do_new(ludp);
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@ -38,10 +38,10 @@
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/* Maximum number of data packets in the buffer. */
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#define MAX_REQUESTED_PACKETS 256
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/* Timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION_TIMEOUT. */
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#define CONNEXION_TIMEOUT 5
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/* Timeout per connection is randomly set between CONNECTION_TIMEOUT and 2*CONNECTION_TIMEOUT. */
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#define CONNECTION_TIMEOUT 5
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/* Initial amount of sync/hanshake packets to send per second. */
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/* Initial amount of sync/handshake packets to send per second. */
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#define SYNC_RATE 2
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/* Initial send rate of data. */
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@ -124,7 +124,7 @@ typedef struct {
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uint8_t send_counter;
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uint8_t timeout; /* connection timeout in seconds. */
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/* is the connection confirmed or not 1 if yes, 0 if no */
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/* Is the connection confirmed or not? 1 if yes, 0 if no */
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uint8_t confirmed;
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} Connection;
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@ -249,7 +249,7 @@ uint32_t recvqueue(Lossless_UDP *ludp, int connection_id);
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*/
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int is_connected(Lossless_UDP *ludp, int connection_id);
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/* Call this function a couple times per second It's the main loop. */
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/* Call this function a couple times per second. It is the main loop. */
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void do_lossless_udp(Lossless_UDP *ludp);
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/* This function sets up LosslessUDP packet handling. */
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@ -240,7 +240,7 @@ int write_cryptpacket(Net_Crypto *c, int crypt_connection_id, uint8_t *data, uin
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return 1;
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}
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/* Ceate a request to peer.
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/* Create a request to peer.
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* send_public_key and send_secret_key are the pub/secret keys of the sender.
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* recv_public_key is public key of reciever.
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* packet must be an array of MAX_DATA_SIZE big.
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@ -28,7 +28,7 @@
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#define CRYPTO_PACKET_FRIEND_REQ 32 /* Friend request crypto packet ID. */
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#define CRYPTO_PACKET_NAT_PING 254 /* NAT ping crypto packet ID. */
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#define CRYPTO_HANDSHAKE_TIMEOUT (CONNEXION_TIMEOUT * 2)
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#define CRYPTO_HANDSHAKE_TIMEOUT (CONNECTION_TIMEOUT * 2)
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typedef struct {
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uint8_t public_key[crypto_box_PUBLICKEYBYTES]; /* The real public key of the peer. */
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uint8_t sessionsecret_key[crypto_box_SECRETKEYBYTES]; /* Our private key for this session. */
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uint8_t peersessionpublic_key[crypto_box_PUBLICKEYBYTES]; /* The public key of the peer. */
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uint8_t shared_key[crypto_box_BEFORENMBYTES]; /* The precomputed shared key from encrypt_precompute. */
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uint8_t status; /* 0 if no connection, 1 we have sent a handshake, 2 if connexion is not confirmed yet
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uint8_t status; /* 0 if no connection, 1 we have sent a handshake, 2 if connection is not confirmed yet
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* (we have received a handshake but no empty data packet), 3 if the connection is established.
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* 4 if the connection is timed out.
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*/
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