This squash should work now.

This commit is contained in:
Bahkuh 2013-10-21 08:00:27 +02:00
parent e9d92606d9
commit f581e20233
5 changed files with 27 additions and 32 deletions

25
.gitignore vendored
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@ -3,31 +3,28 @@
.DS_Store?
._*
.Spotlight-V100
.Trashes
.Trash*
Icon?
ethumbs.db
Thumbs.db
*.tmp
//nacl build
nacl/build/
build/
!build/Makefile.am
sodium
# Make
CMakeCache.txt
CMakeFiles
Makefile
cmake_install.cmake
install_manifest.txt
tags
Makefile.in
# Testing
testing/data
*~
# Vim
*.swp
# Ctags
tags
# Object files
*.o
*.lo
@ -37,14 +34,13 @@ tags
*.exe
*.out
*.app
*.swp
*.la
# Misc (?)
m4/*
!m4/pkg.m4
configure
configure_aux
Makefile.in
!m4/pkg.m4
aclocal.m4
config.h*
config.log
@ -53,12 +49,11 @@ stamp-h1
autom4te.cache
libtoxcore.pc
libtool
.deps
.libs
.dirstamp
#netbeans
# Netbeans
nbproject
# astyle

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@ -198,8 +198,8 @@ int new_connection(Lossless_UDP *ludp, IP_Port ip_port)
memset(connection, 0, sizeof(Connection));
uint32_t handshake_id1 = handshake_id(ludp, ip_port);
/* add randomness to timeout to prevent connections getting stuck in a loop. */
uint8_t timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
/* Add randomness to timeout to prevent connections getting stuck in a loop. */
uint8_t timeout = CONNECTION_TIMEOUT + rand() % CONNECTION_TIMEOUT;
*connection = (Connection) {
.ip_port = ip_port,
@ -260,7 +260,7 @@ static int new_inconnection(Lossless_UDP *ludp, IP_Port ip_port)
Connection *connection = &tox_array_get(&ludp->connections, connection_id, Connection);
memset(connection, 0, sizeof(Connection));
/* Add randomness to timeout to prevent connections getting stuck in a loop. */
uint8_t timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
uint8_t timeout = CONNECTION_TIMEOUT + rand() % CONNECTION_TIMEOUT;
*connection = (Connection) {
.ip_port = ip_port,
@ -403,7 +403,7 @@ int connection_confirmed(Lossless_UDP *ludp, int connection_id)
}
/* Confirm an incoming connection.
* Also disables the auto kill timeout on incomming connections.
* Also disable the auto kill timeout on incomming connections.
*
* return 0 on success
* return -1 on failure.
@ -777,7 +777,7 @@ static int handle_handshake(void *object, IP_Port source, uint8_t *packet, uint3
/* if handshake_id2 is what we sent previously as handshake_id1 */
if (handshake_id2 == connection->handshake_id1) {
connection->status = LUDP_NOT_CONFIRMED;
/* NOTE: is this necessary?
/* NOTE: Is this necessary?
connection->handshake_id2 = handshake_id1; */
connection->orecv_packetnum = handshake_id2;
connection->osent_packetnum = handshake_id1;
@ -847,7 +847,7 @@ static int handle_SYNC2(Lossless_UDP *ludp, int connection_id, uint8_t counter,
/*
* Automatically adjusts send rates of data packets for optimal transmission.
*
* TODO: Impove this.
* TODO: Improve this.
*/
static void adjust_datasendspeed(Connection *connection, uint32_t req_packets)
{
@ -1144,7 +1144,7 @@ static void adjust_rates(Lossless_UDP *ludp)
}
}
/* Call this function a couple times per second It's the main loop. */
/* Call this function a couple times per second. It is the main loop. */
void do_lossless_udp(Lossless_UDP *ludp)
{
do_new(ludp);

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@ -38,10 +38,10 @@
/* Maximum number of data packets in the buffer. */
#define MAX_REQUESTED_PACKETS 256
/* Timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION_TIMEOUT. */
#define CONNEXION_TIMEOUT 5
/* Timeout per connection is randomly set between CONNECTION_TIMEOUT and 2*CONNECTION_TIMEOUT. */
#define CONNECTION_TIMEOUT 5
/* Initial amount of sync/hanshake packets to send per second. */
/* Initial amount of sync/handshake packets to send per second. */
#define SYNC_RATE 2
/* Initial send rate of data. */
@ -124,7 +124,7 @@ typedef struct {
uint8_t send_counter;
uint8_t timeout; /* connection timeout in seconds. */
/* is the connection confirmed or not 1 if yes, 0 if no */
/* Is the connection confirmed or not? 1 if yes, 0 if no */
uint8_t confirmed;
} Connection;
@ -249,7 +249,7 @@ uint32_t recvqueue(Lossless_UDP *ludp, int connection_id);
*/
int is_connected(Lossless_UDP *ludp, int connection_id);
/* Call this function a couple times per second It's the main loop. */
/* Call this function a couple times per second. It is the main loop. */
void do_lossless_udp(Lossless_UDP *ludp);
/* This function sets up LosslessUDP packet handling. */

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@ -240,7 +240,7 @@ int write_cryptpacket(Net_Crypto *c, int crypt_connection_id, uint8_t *data, uin
return 1;
}
/* Ceate a request to peer.
/* Create a request to peer.
* send_public_key and send_secret_key are the pub/secret keys of the sender.
* recv_public_key is public key of reciever.
* packet must be an array of MAX_DATA_SIZE big.

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@ -28,7 +28,7 @@
#define CRYPTO_PACKET_FRIEND_REQ 32 /* Friend request crypto packet ID. */
#define CRYPTO_PACKET_NAT_PING 254 /* NAT ping crypto packet ID. */
#define CRYPTO_HANDSHAKE_TIMEOUT (CONNEXION_TIMEOUT * 2)
#define CRYPTO_HANDSHAKE_TIMEOUT (CONNECTION_TIMEOUT * 2)
typedef struct {
uint8_t public_key[crypto_box_PUBLICKEYBYTES]; /* The real public key of the peer. */
@ -38,7 +38,7 @@ typedef struct {
uint8_t sessionsecret_key[crypto_box_SECRETKEYBYTES]; /* Our private key for this session. */
uint8_t peersessionpublic_key[crypto_box_PUBLICKEYBYTES]; /* The public key of the peer. */
uint8_t shared_key[crypto_box_BEFORENMBYTES]; /* The precomputed shared key from encrypt_precompute. */
uint8_t status; /* 0 if no connection, 1 we have sent a handshake, 2 if connexion is not confirmed yet
uint8_t status; /* 0 if no connection, 1 we have sent a handshake, 2 if connection is not confirmed yet
* (we have received a handshake but no empty data packet), 3 if the connection is established.
* 4 if the connection is timed out.
*/