Merge pull request #249 from rlt3/master

Re-styling Lossless_UDP.c and .h
This commit is contained in:
irungentoo 2013-08-01 17:24:46 -07:00
commit e3c47d90b9
2 changed files with 331 additions and 188 deletions

View File

@ -21,67 +21,95 @@
*
*/
/* TODO: clean this file a bit.
There are a couple of useless variables to get rid of. */
/*
* TODO: clean this file a bit.
* There are a couple of useless variables to get rid of.
*/
#include "Lossless_UDP.h"
/* maximum data packets in sent and receive queues. */
#define MAX_QUEUE_NUM 16
/* maximum length of the data in the data packets */
/* #define MAX_DATA_SIZE 1024 */ /* defined in Lossless_UDP.h */
#define MAX_QUEUE_NUM 16
/* maximum number of data packets in the buffer */
#define BUFFER_PACKET_NUM (16-1)
/* Lossless UDP connection timeout.
timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION_TIMEOUT */
/* timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION_TIMEOUT */
#define CONNEXION_TIMEOUT 5
/* initial amount of sync/hanshake packets to send per second. */
#define SYNC_RATE 2
#define SYNC_RATE 2
/* initial send rate of data. */
#define DATA_SYNC_RATE 30
#define DATA_SYNC_RATE 30
typedef struct {
uint8_t data[MAX_DATA_SIZE];
uint8_t data[MAX_DATA_SIZE];
uint16_t size;
} Data;
typedef struct {
IP_Port ip_port;
uint8_t status; /* 0 if connection is dead, 1 if attempting handshake,
2 if handshake is done (we start sending SYNC packets)
3 if we are sending SYNC packets and can send data
4 if the connection has timed out. */
uint8_t inbound; /* 1 or 2 if connection was initiated by someone else, 0 if not.
2 if incoming_connection() has not returned it yet, 1 if it has. */
/*
* 0 if connection is dead, 1 if attempting handshake,
* 2 if handshake is done (we start sending SYNC packets)
* 3 if we are sending SYNC packets and can send data
* 4 if the connection has timed out.
*/
uint8_t status;
uint16_t SYNC_rate; /* current SYNC packet send rate packets per second. */
uint16_t data_rate; /* current data packet send rate packets per second. */
uint64_t last_SYNC; /* time at which our last SYNC packet was sent. */
uint64_t last_sent; /* time at which our last data or handshake packet was sent. */
uint64_t last_recvSYNC; /* time at which we last received a SYNC packet from the other */
uint64_t last_recvdata; /* time at which we last received a DATA packet from the other */
uint64_t killat; /* time at which to kill the connection */
Data sendbuffer[MAX_QUEUE_NUM]; /* packet send buffer. */
Data recvbuffer[MAX_QUEUE_NUM]; /* packet receive buffer. */
uint32_t handshake_id1;
uint32_t handshake_id2;
uint32_t recv_packetnum; /* number of data packets received (also used as handshake_id1) */
uint32_t orecv_packetnum; /* number of packets received by the other peer */
uint32_t sent_packetnum; /* number of data packets sent */
uint32_t osent_packetnum; /* number of packets sent by the other peer. */
uint32_t sendbuff_packetnum; /* number of latest packet written onto the sendbuffer */
uint32_t successful_sent; /* we know all packets before that number were successfully sent */
uint32_t successful_read; /* packet number of last packet read with the read_packet function */
uint32_t req_packets[BUFFER_PACKET_NUM]; /* list of currently requested packet numbers(by the other person) */
uint16_t num_req_paquets; /* total number of currently requested packets(by the other person) */
uint8_t recv_counter;
uint8_t send_counter;
uint8_t timeout; /* connection timeout in seconds. */
/*
* 1 or 2 if connection was initiated by someone else, 0 if not.
* 2 if incoming_connection() has not returned it yet, 1 if it has.
*/
uint8_t inbound;
uint16_t SYNC_rate; /* current SYNC packet send rate packets per second. */
uint16_t data_rate; /* current data packet send rate packets per second. */
uint64_t last_SYNC; /* time our last SYNC packet was sent. */
uint64_t last_sent; /* time our last data or handshake packet was sent. */
uint64_t last_recvSYNC; /* time we last received a SYNC packet from the other */
uint64_t last_recvdata; /* time we last received a DATA packet from the other */
uint64_t killat; /* time to kill the connection */
Data sendbuffer[MAX_QUEUE_NUM]; /* packet send buffer. */
Data recvbuffer[MAX_QUEUE_NUM]; /* packet receive buffer. */
uint32_t handshake_id1;
uint32_t handshake_id2;
/* number of data packets received (also used as handshake_id1) */
uint32_t recv_packetnum;
/* number of packets received by the other peer */
uint32_t orecv_packetnum;
/* number of data packets sent */
uint32_t sent_packetnum;
/* number of packets sent by the other peer. */
uint32_t osent_packetnum;
/* number of latest packet written onto the sendbuffer */
uint32_t sendbuff_packetnum;
/* we know all packets before that number were successfully sent */
uint32_t successful_sent;
/* packet number of last packet read with the read_packet function */
uint32_t successful_read;
/* list of currently requested packet numbers(by the other person) */
uint32_t req_packets[BUFFER_PACKET_NUM];
/* total number of currently requested packets(by the other person) */
uint16_t num_req_paquets;
uint8_t recv_counter;
uint8_t send_counter;
uint8_t timeout; /* connection timeout in seconds. */
} Connection;
@ -94,26 +122,33 @@ static uint32_t connections_number; /* Number of connections in connections arra
/* Functions */
/* get connection id from IP_Port
return -1 if there are no connections like we are looking for
return id if it found it */
/*
* Get connection id from IP_Port
* Return -1 if there are no connections like we are looking for
* Return id if it found it
*/
int getconnection_id(IP_Port ip_port)
{
uint32_t i;
for (i = 0; i < MAX_CONNECTIONS; ++i) {
if (connections[i].ip_port.ip.i == ip_port.ip.i &&
connections[i].ip_port.port == ip_port.port && connections[i].status > 0)
connections[i].ip_port.port == ip_port.port &&
connections[i].status > 0)
return i;
}
return -1;
}
/* table of random numbers used below. */
static uint32_t randtable[6][256];
/* generate a handshake_id which depends on the ip_port.
this function will always give one unique handshake_id per ip_port.
TODO: make this better */
/*
* Generate a handshake_id which depends on the ip_port.
* This function will always give one unique handshake_id per ip_port.
*
* TODO: make this better
*/
uint32_t handshake_id(IP_Port source)
{
uint32_t id = 0, i;
@ -124,21 +159,27 @@ uint32_t handshake_id(IP_Port source)
}
if (id == 0) /* id can't be zero */
id = 1;
return id;
}
/* change the hnshake id associated with that ip_port
TODO: make this better */
/*
* Change the hanshake id associated with that ip_port
*
* TODO: make this better
*/
void change_handshake(IP_Port source)
{
uint8_t rand = random_int() % 4;
randtable[rand][((uint8_t *)&source)[rand]] = random_int();
}
/* initialize a new connection to ip_port
returns an integer corresponding to the connection id.
return -1 if it could not initialize the connection.
if there already was an existing connection to that ip_port return its number. */
/*
* Initialize a new connection to ip_port
* Returns an integer corresponding to the connection idt
* Return -1 if it could not initialize the connectiont
* If there already was an existing connection to that ip_port return its number.
*/
int new_connection(IP_Port ip_port)
{
int connect = getconnection_id(ip_port);
@ -148,8 +189,10 @@ int new_connection(IP_Port ip_port)
if(connections_number == connections_length) {
Connection * temp;
temp = realloc(connections, sizeof(Connection) * (connections_length + 1));
if(temp == NULL)
return -1;
memset(&temp[connections_length], 0, sizeof(Connection));
++connections_length;
connections = temp;
@ -159,31 +202,37 @@ int new_connection(IP_Port ip_port)
for (i = 0; i < MAX_CONNECTIONS; ++i) {
if(connections[i].status == 0) {
memset(&connections[i], 0, sizeof(Connection));
connections[i].ip_port = ip_port;
connections[i].status = 1;
connections[i].inbound = 0;
connections[i].handshake_id1 = handshake_id(ip_port);
connections[i].sent_packetnum = connections[i].handshake_id1;
connections[i].sendbuff_packetnum = connections[i].handshake_id1;
connections[i].successful_sent = connections[i].handshake_id1;
connections[i].SYNC_rate = SYNC_RATE;
connections[i].data_rate = DATA_SYNC_RATE;
connections[i].last_recvSYNC = current_time();
connections[i].last_sent = current_time();
connections[i].killat = ~0;
connections[i].send_counter = 0;
/* add randomness to timeout to prevent connections getting stuck in a loop. */
connections[i].timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
connections[i] = (Connection) {
.ip_port = ip_port,
.status = 1,
.inbound = 0,
.handshake_id1 = handshake_id(ip_port),
.sent_packetnum = connections[i].handshake_id1,
.sendbuff_packetnum = connections[i].handshake_id1,
.successful_sent = connections[i].handshake_id1,
.SYNC_rate = SYNC_RATE,
.data_rate = DATA_SYNC_RATE,
.last_recvSYNC = current_time(),
.last_sent = current_time(),
.killat = ~0,
.send_counter = 0,
/* add randomness to timeout to prevent connections getting stuck in a loop. */
.timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT
};
++connections_number;
return i;
}
}
return -1;
}
/* initialize a new inbound connection from ip_port
returns an integer corresponding to the connection id.
return -1 if it could not initialize the connection. */
/*
* Initialize a new inbound connection from ip_port
* Returns an integer corresponding to the connection id.
* Return -1 if it could not initialize the connection.
*/
int new_inconnection(IP_Port ip_port)
{
if (getconnection_id(ip_port) != -1)
@ -192,8 +241,10 @@ int new_inconnection(IP_Port ip_port)
if(connections_number == connections_length) {
Connection * temp;
temp = realloc(connections, sizeof(Connection) * (connections_length + 1));
if(temp == NULL)
return -1;
memset(&temp[connections_length], 0, sizeof(Connection));
++connections_length;
connections = temp;
@ -203,18 +254,23 @@ int new_inconnection(IP_Port ip_port)
for (i = 0; i < MAX_CONNECTIONS; ++i) {
if (connections[i].status == 0) {
memset(&connections[i], 0, sizeof(Connection));
connections[i].ip_port = ip_port;
connections[i].status = 2;
connections[i].inbound = 2;
connections[i].SYNC_rate = SYNC_RATE;
connections[i].data_rate = DATA_SYNC_RATE;
connections[i].last_recvSYNC = current_time();
connections[i].last_sent = current_time();
/* add randomness to timeout to prevent connections getting stuck in a loop. */
connections[i].timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
/* if this connection isn't handled within the timeout kill it. */
connections[i].killat = current_time() + 1000000UL*connections[i].timeout;
connections[i].send_counter = 127;
connections[i] = (Connection){
.ip_port = ip_port,
.status = 2,
.inbound = 2,
.SYNC_rate = SYNC_RATE,
.data_rate = DATA_SYNC_RATE,
.last_recvSYNC = current_time(),
.last_sent = current_time(),
.send_counter = 127,
/* add randomness to timeout to prevent connections getting stuck in a loop. */
.timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT,
/* if this connection isn't handled within the timeout kill it. */
.killat = current_time() + 1000000UL*connections[i].timeout
};
++connections_number;
return i;
}
@ -222,8 +278,10 @@ int new_inconnection(IP_Port ip_port)
return -1;
}
/* returns an integer corresponding to the next connection in our incoming connection list
return -1 if there are no new incoming connections in the list. */
/*
* Returns an integer corresponding to the next connection in our incoming connection list.
* Return -1 if there are no new incoming connections in the list.
*/
int incoming_connection()
{
uint32_t i;
@ -233,9 +291,11 @@ int incoming_connection()
return i;
}
}
return -1;
}
/*Try to free some memory from the connections array.*/
/* Try to free some memory from the connections array. */
static void free_connections()
{
uint32_t i;
@ -245,16 +305,20 @@ static void free_connections()
if(connections_length == i)
return;
Connection * temp;
temp = realloc(connections, sizeof(Connection) * i);
if(temp == NULL && i != 0)
return;
connections = temp;
connections_length = i;
}
/* return -1 if it could not kill the connection.
return 0 if killed successfully */
/*
* Return -1 if it could not kill the connection.
* Return 0 if killed successfully
*/
int kill_connection(int connection_id)
{
if (connection_id >= 0 && connection_id < MAX_CONNECTIONS) {
@ -269,9 +333,11 @@ int kill_connection(int connection_id)
return -1;
}
/* kill connection in seconds seconds.
return -1 if it can not kill the connection.
return 0 if it will kill it */
/*
* Kill connection in seconds.
* Return -1 if it can not kill the connection.
* Return 0 if it will kill it.
*/
int kill_connection_in(int connection_id, uint32_t seconds)
{
if (connection_id >= 0 && connection_id < MAX_CONNECTIONS) {
@ -283,12 +349,14 @@ int kill_connection_in(int connection_id, uint32_t seconds)
return -1;
}
/* check if connection is connected
return 0 no.
return 1 if attempting handshake
return 2 if handshake is done
return 3 if fully connected
return 4 if timed out and waiting to be killed */
/*
* Check if connection is connected:
* Return 0 no.
* Return 1 if attempting handshake.
* Return 2 if handshake is done.
* Return 3 if fully connected.
* Return 4 if timed out and waiting to be killed.
*/
int is_connected(int connection_id)
{
if (connection_id >= 0 && connection_id < MAX_CONNECTIONS)
@ -327,8 +395,10 @@ char id_packet(int connection_id)
{
if (connection_id < 0 || connection_id >= MAX_CONNECTIONS)
return -1;
if (recvqueue(connection_id) != 0 && connections[connection_id].status != 0)
return connections[connection_id].recvbuffer[connections[connection_id].successful_read % MAX_QUEUE_NUM].data[0];
return -1;
}
@ -338,7 +408,7 @@ int read_packet(int connection_id, uint8_t * data)
{
if (recvqueue(connection_id) != 0) {
uint16_t index = connections[connection_id].successful_read % MAX_QUEUE_NUM;
uint16_t size = connections[connection_id].recvbuffer[index].size;
uint16_t size = connections[connection_id].recvbuffer[index].size;
memcpy(data, connections[connection_id].recvbuffer[index].data, size);
++connections[connection_id].successful_read;
connections[connection_id].recvbuffer[index].size = 0;
@ -347,14 +417,15 @@ int read_packet(int connection_id, uint8_t * data)
return 0;
}
/* return 0 if data could not be put in packet queue
return 1 if data was put into the queue */
/*
* Return 0 if data could not be put in packet queue
* Return 1 if data was put into the queue
*/
int write_packet(int connection_id, uint8_t * data, uint32_t length)
{
if (length > MAX_DATA_SIZE)
return 0;
if (length == 0)
if (length > MAX_DATA_SIZE || length == 0)
return 0;
if (sendqueue(connection_id) < BUFFER_PACKET_NUM) {
uint32_t index = connections[connection_id].sendbuff_packetnum % MAX_QUEUE_NUM;
memcpy(connections[connection_id].sendbuffer[index].data, data, length);
@ -362,6 +433,7 @@ int write_packet(int connection_id, uint8_t * data, uint32_t length)
connections[connection_id].sendbuff_packetnum++;
return 1;
}
return 0;
}
@ -371,8 +443,11 @@ uint32_t missing_packets(int connection_id, uint32_t * requested)
uint32_t number = 0;
uint32_t i;
uint32_t temp;
if (recvqueue(connection_id) >= (BUFFER_PACKET_NUM - 1)) /* don't request packets if the buffer is full. */
/* don't request packets if the buffer is full. */
if (recvqueue(connection_id) >= (BUFFER_PACKET_NUM - 1))
return 0;
for (i = connections[connection_id].recv_packetnum; i != connections[connection_id].osent_packetnum; i++) {
if(connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size == 0) {
temp = htonl(i);
@ -380,14 +455,19 @@ uint32_t missing_packets(int connection_id, uint32_t * requested)
++number;
}
}
if(number == 0)
connections[connection_id].recv_packetnum = connections[connection_id].osent_packetnum;
return number;
}
/* Packet sending functions
One per packet type.
see docs/Lossless_UDP.txt for more information. */
/*
* BEGIN Packet sending functions
* One per packet type.
* see docs/Lossless_UDP.txt for more information.
*/
int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_id2)
{
uint8_t packet[1 + 4 + 4];
@ -398,21 +478,22 @@ int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_i
memcpy(packet + 1, &temp, 4);
temp = htonl(handshake_id2);
memcpy(packet + 5, &temp, 4);
return sendpacket(ip_port, packet, sizeof(packet));
}
int send_SYNC(uint32_t connection_id)
{
uint8_t packet[(BUFFER_PACKET_NUM*4 + 4 + 4 + 2)];
uint16_t index = 0;
IP_Port ip_port = connections[connection_id].ip_port;
uint8_t counter = connections[connection_id].send_counter;
IP_Port ip_port = connections[connection_id].ip_port;
uint8_t counter = connections[connection_id].send_counter;
uint32_t recv_packetnum = htonl(connections[connection_id].recv_packetnum);
uint32_t sent_packetnum = htonl(connections[connection_id].sent_packetnum);
uint32_t requested[BUFFER_PACKET_NUM];
uint32_t number = missing_packets(connection_id, requested);
uint32_t number = missing_packets(connection_id, requested);
packet[0] = 17;
index += 1;
@ -462,17 +543,24 @@ int send_DATA(uint32_t connection_id)
return 0;
}
/* END of packet sending functions */
/*
* END of packet sending functions
*
*
* BEGIN Packet handling functions
* One to handle each type of packets we receive
*/
/* Packet handling functions
One to handle each type of packets we receive
return 0 if handled correctly, 1 if packet is bad. */
/* Return 0 if handled correctly, 1 if packet is bad. */
int handle_handshake(uint8_t * packet, uint32_t length, IP_Port source)
{
if (length != (1 + 4 + 4))
return 1;
uint32_t temp;
uint32_t handshake_id1, handshake_id2;
int connection = getconnection_id(source);
memcpy(&temp, packet + 1, 4);
handshake_id1 = ntohl(temp);
@ -485,21 +573,22 @@ int handle_handshake(uint8_t * packet, uint32_t length, IP_Port source)
}
if (is_connected(connection) != 1)
return 1;
if (handshake_id2 == connections[connection].handshake_id1) { /* if handshake_id2 is what we sent previously as handshake_id1 */
/* if handshake_id2 is what we sent previously as handshake_id1 */
if (handshake_id2 == connections[connection].handshake_id1) {
connections[connection].status = 2;
/* NOTE: is this necessary?
connections[connection].handshake_id2 = handshake_id1; */
connections[connection].orecv_packetnum = handshake_id2;
connections[connection].osent_packetnum = handshake_id1;
connections[connection].recv_packetnum = handshake_id1;
connections[connection].recv_packetnum = handshake_id1;
connections[connection].successful_read = handshake_id1;
}
return 0;
return 0;
}
/* returns 1 if sync packet is valid
0 if not. */
/* returns 1 if sync packet is valid 0 if not. */
int SYNC_valid(uint32_t length)
{
if (length < 4 + 4 + 2)
@ -510,19 +599,19 @@ int SYNC_valid(uint32_t length)
return 1;
}
/* case 1: */
/* case 1 in handle_SYNC: */
int handle_SYNC1(IP_Port source, uint32_t recv_packetnum, uint32_t sent_packetnum)
{
if (handshake_id(source) == recv_packetnum) {
int x = new_inconnection(source);
if (x != -1) {
connections[x].orecv_packetnum = recv_packetnum;
connections[x].sent_packetnum = recv_packetnum;
connections[x].orecv_packetnum = recv_packetnum;
connections[x].sent_packetnum = recv_packetnum;
connections[x].sendbuff_packetnum = recv_packetnum;
connections[x].successful_sent = recv_packetnum;
connections[x].osent_packetnum = sent_packetnum;
connections[x].recv_packetnum = sent_packetnum;
connections[x].successful_read = sent_packetnum;
connections[x].successful_sent = recv_packetnum;
connections[x].osent_packetnum = sent_packetnum;
connections[x].recv_packetnum = sent_packetnum;
connections[x].successful_read = sent_packetnum;
return x;
}
@ -530,7 +619,7 @@ int handle_SYNC1(IP_Port source, uint32_t recv_packetnum, uint32_t sent_packetnu
return -1;
}
/* case 2: */
/* case 2 in handle_SYNC: */
int handle_SYNC2(int connection_id, uint8_t counter, uint32_t recv_packetnum, uint32_t sent_packetnum)
{
if (recv_packetnum == connections[connection_id].orecv_packetnum) {
@ -543,7 +632,7 @@ int handle_SYNC2(int connection_id, uint8_t counter, uint32_t recv_packetnum, ui
}
return 1;
}
/* case 3: */
/* case 3 in handle_SYNC: */
int handle_SYNC3(int connection_id, uint8_t counter, uint32_t recv_packetnum, uint32_t sent_packetnum, uint32_t * req_packets,
uint16_t number)
{
@ -553,17 +642,25 @@ int handle_SYNC3(int connection_id, uint8_t counter, uint32_t recv_packetnum, ui
uint32_t comp_2 = (sent_packetnum - connections[connection_id].successful_read); */
uint32_t comp_1 = (recv_packetnum - connections[connection_id].orecv_packetnum);
uint32_t comp_2 = (sent_packetnum - connections[connection_id].osent_packetnum);
if (comp_1 <= BUFFER_PACKET_NUM && comp_2 <= BUFFER_PACKET_NUM && comp_counter < 10 && comp_counter != 0) { /* packet valid */
/* packet valid */
if (comp_1 <= BUFFER_PACKET_NUM &&
comp_2 <= BUFFER_PACKET_NUM &&
comp_counter < 10 && comp_counter != 0) {
connections[connection_id].orecv_packetnum = recv_packetnum;
connections[connection_id].osent_packetnum = sent_packetnum;
connections[connection_id].successful_sent = recv_packetnum;
connections[connection_id].last_recvSYNC = current_time();
connections[connection_id].recv_counter = counter;
connections[connection_id].last_recvSYNC = current_time();
connections[connection_id].recv_counter = counter;
++connections[connection_id].send_counter;
for (i = 0; i < number; ++i) {
temp = ntohl(req_packets[i]);
memcpy(connections[connection_id].req_packets + i, &temp, 4 * number);
}
connections[connection_id].num_req_paquets = number;
return 0;
}
@ -575,6 +672,7 @@ int handle_SYNC(uint8_t *packet, uint32_t length, IP_Port source)
if (!SYNC_valid(length))
return 1;
int connection = getconnection_id(source);
uint8_t counter;
uint32_t temp;
@ -587,19 +685,27 @@ int handle_SYNC(uint8_t *packet, uint32_t length, IP_Port source)
recv_packetnum = ntohl(temp);
memcpy(&temp,packet + 6, 4);
sent_packetnum = ntohl(temp);
if (number != 0)
memcpy(req_packets, packet + 10, 4 * number);
if (connection == -1)
return handle_SYNC1(source, recv_packetnum, sent_packetnum);
if (connections[connection].status == 2)
return handle_SYNC2(connection, counter, recv_packetnum, sent_packetnum);
return handle_SYNC2(connection, counter,
recv_packetnum, sent_packetnum);
if (connections[connection].status == 3)
return handle_SYNC3(connection, counter, recv_packetnum, sent_packetnum, req_packets, number);
return handle_SYNC3(connection, counter, recv_packetnum,
sent_packetnum, req_packets, number);
return 0;
}
/* add a packet to the received buffer and set the recv_packetnum of the connection to its proper value.
return 1 if data was too big, 0 if not. */
/*
* Add a packet to the received buffer and set the recv_packetnum of the
* connection to its proper value. Return 1 if data was too big, 0 if not.
*/
int add_recv(int connection_id, uint32_t data_num, uint8_t *data, uint16_t size)
{
if (size > MAX_DATA_SIZE)
@ -608,16 +714,22 @@ int add_recv(int connection_id, uint32_t data_num, uint8_t *data, uint16_t size)
uint32_t i;
uint32_t maxnum = connections[connection_id].successful_read + BUFFER_PACKET_NUM;
uint32_t sent_packet = data_num - connections[connection_id].osent_packetnum;
for (i = connections[connection_id].recv_packetnum; i != maxnum; ++i) {
if (i == data_num) {
memcpy(connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].data, data, size);
connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size = size;
connections[connection_id].last_recvdata = current_time();
if (sent_packet < BUFFER_PACKET_NUM)
if (sent_packet < BUFFER_PACKET_NUM) {
connections[connection_id].osent_packetnum = data_num;
}
break;
}
}
for (i = connections[connection_id].recv_packetnum; i != maxnum; ++i) {
if (connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size != 0)
connections[connection_id].recv_packetnum = i;
@ -635,25 +747,30 @@ int handle_data(uint8_t *packet, uint32_t length, IP_Port source)
if (connection == -1)
return 1;
if (connections[connection].status != 3) /* Drop the data packet if connection is not connected. */
/* Drop the data packet if connection is not connected. */
if (connections[connection].status != 3)
return 1;
if (length > 1 + 4 + MAX_DATA_SIZE || length < 1 + 4 + 1)
return 1;
uint32_t temp;
uint32_t number;
uint16_t size = length - 1 - 4;
memcpy(&temp, packet + 1, 4);
number = ntohl(temp);
return add_recv(connection, number, packet + 5, size);
}
/* END of packet handling functions */
/*
* END of packet handling functions
*/
int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source)
{
switch (packet[0]) { //TODO: check if no break statement is correct???
switch (packet[0]) {
case 16:
return handle_handshake(packet, length, source);
@ -670,8 +787,10 @@ int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source)
return 0;
}
/* Send handshake requests
handshake packets are sent at the same rate as SYNC packets */
/*
* Send handshake requests
* handshake packets are sent at the same rate as SYNC packets
*/
void doNew()
{
uint32_t i;
@ -684,10 +803,13 @@ void doNew()
}
/* kill all timed out connections */
if ( connections[i].status > 0 && (connections[i].last_recvSYNC + connections[i].timeout * 1000000UL) < temp_time &&
connections[i].status != 4)
/* kill_connection(i); */
if (connections[i].status > 0 &&
(connections[i].last_recvSYNC + connections[i].timeout * 1000000UL) < temp_time &&
connections[i].status != 4) {
connections[i].status = 4;
/* kill_connection(i); */
}
if (connections[i].status > 0 && connections[i].killat < temp_time)
kill_connection(i);
}
@ -720,11 +842,13 @@ void doData()
}
}
/* TODO: flow control.
automatically adjusts send rates of packets for optimal transmission. */
#define MAX_SYNC_RATE 10
/*
* Automatically adjusts send rates of packets for optimal transmission.
*
* TODO: flow control.
*/
void adjustRates()
{
uint32_t i;
@ -744,8 +868,7 @@ void adjustRates()
}
}
/* Call this function a couple times per second
It's the main loop. */
/* Call this function a couple times per second It's the main loop. */
void doLossless_UDP()
{
doNew();

View File

@ -33,70 +33,90 @@ extern "C" {
/* maximum length of the data in the data packets */
#define MAX_DATA_SIZE 1024
/* Functions */
/* initialize a new connection to ip_port
returns an integer corresponding to the connection id.
return -1 if it could not initialize the connection.
if there already was an existing connection to that ip_port return its number. */
/*
* Initialize a new connection to ip_port
* Returns an integer corresponding to the connection id.
* Return -1 if it could not initialize the connection.
* Return number if there already was an existing connection to that ip_port.
*/
int new_connection(IP_Port ip_port);
/* get connection id from IP_Port
return -1 if there are no connections like we are looking for
return id if it found it */
/*
* Get connection id from IP_Port.
* Return -1 if there are no connections like we are looking for.
* Return id if it found it .
*/
int getconnection_id(IP_Port ip_port);
/* returns an integer corresponding to the next connection in our imcoming connection list
return -1 if there are no new incoming connections in the list. */
/*
* Returns an int corresponding to the next connection in our imcoming connection list
* Return -1 if there are no new incoming connections in the list.
*/
int incoming_connection();
/* return -1 if it could not kill the connection.
return 0 if killed successfully */
/*
* Return -1 if it could not kill the connection.
* Return 0 if killed successfully
*/
int kill_connection(int connection_id);
/* kill connection in seconds seconds.
return -1 if it can not kill the connection.
return 0 if it will kill it */
/*
* Kill connection in seconds seconds.
* Return -1 if it can not kill the connection.
* Return 0 if it will kill it
*/
int kill_connection_in(int connection_id, uint32_t seconds);
/* returns the ip_port of the corresponding connection.
return 0 if there is no such connection. */
/*
* Returns the ip_port of the corresponding connection.
* Return 0 if there is no such connection.
*/
IP_Port connection_ip(int connection_id);
/* returns the id of the next packet in the queue
return -1 if no packet in queue */
/*
* Returns the id of the next packet in the queue
* Return -1 if no packet in queue
*/
char id_packet(int connection_id);
/* return 0 if there is no received data in the buffer.
return length of received packet if successful */
/*
* Return 0 if there is no received data in the buffer.
* Return length of received packet if successful
*/
int read_packet(int connection_id, uint8_t *data);
/* return 0 if data could not be put in packet queue
return 1 if data was put into the queue */
/*
* Return 0 if data could not be put in packet queue
* Return 1 if data was put into the queue
*/
int write_packet(int connection_id, uint8_t *data, uint32_t length);
/* returns the number of packets in the queue waiting to be successfully sent. */
/* Returns the number of packets in the queue waiting to be successfully sent. */
uint32_t sendqueue(int connection_id);
/* returns the number of packets in the queue waiting to be successfully read with read_packet(...) */
/*
* returns the number of packets in the queue waiting to be successfully
* read with read_packet(...)
*/
uint32_t recvqueue(int connection_id);
/* check if connection is connected
return 0 no.
return 1 if attempting handshake
return 2 if handshake is done
return 3 if fully connected
return 4 if timed out and wating to be killed */
/* Check if connection is connected:
* Return 0 no.
* Return 1 if attempting handshake.
* Return 2 if handshake is done.
* Return 3 if fully connected.
* Return 4 if timed out and wating to be killed.
*/
int is_connected(int connection_id);
/* Call this function a couple times per second
It's the main loop. */
/* Call this function a couple times per second It's the main loop. */
void doLossless_UDP();
/* if we receive a Lossless_UDP packet we call this function so it can be handled.
return 0 if packet is handled correctly.
return 1 if it didn't handle the packet or if the packet was shit. */
/*
* If we receive a Lossless_UDP packet, call this function so it can be handled.
* Return 0 if packet is handled correctly.
* Return 1 if it didn't handle the packet or if the packet was shit.
*/
int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
#ifdef __cplusplus