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https://github.com/irungentoo/toxcore.git
synced 2024-03-22 13:30:51 +08:00
Added custom packet functions to public tox api.
This should make it easy for people to use toxcore to power many types of networked applications.
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@ -1773,6 +1773,15 @@ int send_custom_lossless_packet(const Messenger *m, int32_t friendnumber, const
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if (friend_not_valid(m, friendnumber))
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return -1;
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if (length == 0)
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return -1;
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if (data[0] < PACKET_ID_LOSSLESS_RANGE_START)
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return -1;
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if (data[0] >= (PACKET_ID_LOSSLESS_RANGE_START + PACKET_ID_LOSSLESS_RANGE_SIZE))
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return -1;
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if (m->friendlist[friendnumber].status != FRIEND_ONLINE)
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return -1;
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@ -469,6 +469,77 @@ void tox_get_keys(Tox *tox, uint8_t *public_key, uint8_t *secret_key)
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memcpy(secret_key, m->net_crypto->self_secret_key, crypto_box_SECRETKEYBYTES);
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}
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/* Set handlers for custom lossy packets.
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* Set the function to be called when friend sends us a lossy packet starting with byte.
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* byte must be in the 200-254 range.
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*
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* NOTE: lossy packets behave like UDP packets meaning they might never reach the other side
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* or might arrive more than once (if someone is messing with the connection) or might arrive
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* in the wrong order.
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*
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* Unless latency is an issue, it is recommended that you use lossless packets instead.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int tox_lossy_packet_registerhandler(Tox *tox, int32_t friendnumber, uint8_t byte,
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int (*packet_handler_callback)(void *object, const uint8_t *data, uint32_t len), void *object)
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{
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Messenger *m = tox;
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if (byte < (PACKET_ID_LOSSY_RANGE_START + 8)) /* First 8 reserved for A/V*/
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return -1;
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return custom_lossy_packet_registerhandler(m, friendnumber, byte, packet_handler_callback, object);
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}
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/* Function to send custom lossy packets.
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* First byte of data must be in the range: 200-254.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int tox_send_lossy_packet(const Tox *tox, int32_t friendnumber, const uint8_t *data, uint32_t length)
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{
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const Messenger *m = tox;
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if (length == 0)
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return -1;
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if (data[0] < (PACKET_ID_LOSSY_RANGE_START + 8)) /* First 8 reserved for A/V*/
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return -1;
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return send_custom_lossy_packet(m, friendnumber, data, length);
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}
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/* Set handlers for custom lossless packets.
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* Set the function to be called when friend sends us a lossless packet starting with byte.
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* byte must be in the 160-191 range.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int tox_lossless_packet_registerhandler(Tox *tox, int32_t friendnumber, uint8_t byte,
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int (*packet_handler_callback)(void *object, const uint8_t *data, uint32_t len), void *object)
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{
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Messenger *m = tox;
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return custom_lossless_packet_registerhandler(m, friendnumber, byte, packet_handler_callback, object);
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}
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/* Function to send custom lossless packets.
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* First byte of data must be in the range: 160-191.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int tox_send_lossless_packet(const Tox *tox, int32_t friendnumber, const uint8_t *data, uint32_t length)
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{
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const Messenger *m = tox;
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return send_custom_lossless_packet(m, friendnumber, data, length);
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}
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/**********GROUP CHAT FUNCTIONS: WARNING Group chats will be rewritten so this might change ************/
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/* Set the callback for group invites.
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@ -354,6 +354,53 @@ void tox_set_nospam(Tox *tox, uint32_t nospam);
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if the pointer is NULL, no data will be copied to it.*/
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void tox_get_keys(Tox *tox, uint8_t *public_key, uint8_t *secret_key);
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/* Maximum size of custom packets. */
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#define TOX_MAX_CUSTOM_PACKET_SIZE 1373
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/* Set handlers for custom lossy packets.
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* Set the function to be called when friend sends us a lossy packet starting with byte.
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* byte must be in the 200-254 range.
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*
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* NOTE: lossy packets behave like UDP packets meaning they might never reach the other side
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* or might arrive more than once (if someone is messing with the connection) or might arrive
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* in the wrong order.
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*
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* Unless latency is an issue, it is recommended that you use lossless packets instead.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int tox_lossy_packet_registerhandler(Tox *tox, int32_t friendnumber, uint8_t byte,
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int (*packet_handler_callback)(void *object, const uint8_t *data, uint32_t len), void *object);
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/* Function to send custom lossy packets.
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* First byte of data must be in the range: 200-254.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int tox_send_lossy_packet(const Tox *tox, int32_t friendnumber, const uint8_t *data, uint32_t length);
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/* Set handlers for custom lossless packets.
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* Set the function to be called when friend sends us a lossless packet starting with byte.
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* byte must be in the 160-191 range.
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*
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* Lossless packets behave kind of like TCP (reliability, arrive in order.) but with packets instead of a stream.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int tox_lossless_packet_registerhandler(Tox *tox, int32_t friendnumber, uint8_t byte,
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int (*packet_handler_callback)(void *object, const uint8_t *data, uint32_t len), void *object);
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/* Function to send custom lossless packets.
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* First byte of data must be in the range: 160-191.
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*
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* return -1 on failure.
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* return 0 on success.
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*/
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int tox_send_lossless_packet(const Tox *tox, int32_t friendnumber, const uint8_t *data, uint32_t length);
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/**********GROUP CHAT FUNCTIONS: WARNING Group chats will be rewritten so this might change ************/
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/* Set the callback for group invites.
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