mirror of
https://github.com/irungentoo/toxcore.git
synced 2024-03-22 13:30:51 +08:00
Cleaned bunch of stuff. Only the actual data transmission is left to do.
This commit is contained in:
parent
c9d0c208a5
commit
d86a39ebfd
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@ -3,10 +3,10 @@
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* An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt
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*
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*/
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#include "Lossless_UDP.h"
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//maximum data packets in sent and recieve queues.
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//maximum data packets in sent and recieve queues.
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#define MAX_QUEUE_NUM 32
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//maximum length of the data in the data packets
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@ -18,6 +18,12 @@
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//Lossless UDP connection timeout.
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#define CONNEXION_TIMEOUT 10
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//initial amount of sync/hanshake packets to send per second.
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#define SYNC_RATE 5
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//send rate of sync packets when data is being sent/recieved.
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#define DATA_SYNC_RATE 20
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typedef struct
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{
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char data[PDATA_SIZE];
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@ -37,18 +43,23 @@ typedef struct
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uint16_t SYNC_rate;//current SYNC packet send rate packets per second.
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uint16_t data_rate;//current data packet send rate packets per second.
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uint64_t last_SYNC; //time at which our last SYNC packet was sent.
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uint64_t last_sent; //time at which our last data or handshake packet was sent.
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uint64_t last_recv; //time at which we last recieved something from the other
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uint16_t SYNC_packetsize;
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char SYNC_packet[(MAX_PACKET_NUM*4 + 4 + 4 + 3)]; //the SYNC packet itself
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Data sendbuffer[MAX_PACKET_NUM];//packet send buffer.
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Data recvbuffer[MAX_PACKET_NUM];//packet recieve buffer.
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Data sendbuffer[MAX_QUEUE_NUM];//packet send buffer.
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Data recvbuffer[MAX_QUEUE_NUM];//packet recieve buffer.
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uint32_t handshake_id1;
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uint32_t handshake_id2;
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uint32_t recv_packetnum; //number of data packets recieved (also used as handshake_id1)
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uint32_t orecv_packetnum; //number of packets recieved by the other peer
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uint32_t sent_packetnum; //number of data packets sent
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uint32_t osent_packetnum; //number of packets sent by the other peer.
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uint32_t sendbuff_packetnum; //number of latest packet written onto the sendbuffer
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uint32_t successful_sent;//we know all packets before that number were successfully sent
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uint32_t successful_read;//packet number of last packet read with the read_packet function
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uint32_t req_packets[MAX_PACKET_NUM]; //list of currently requested packet numbers.
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uint16_t num_req_paquets; //total number of currently requested packets
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uint8_t counter;
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uint32_t req_packets[MAX_PACKET_NUM]; //list of currently requested packet numbers(by the other person)
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uint16_t num_req_paquets; //total number of currently requested packets(by the other person)
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uint8_t recv_counter;
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uint8_t send_counter;
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}Connection;
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@ -56,7 +67,6 @@ typedef struct
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Connection connections[MAX_CONNECTIONS];
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//Functions
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//initialize a new connection to ip_port
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@ -69,9 +79,37 @@ int new_connection(IP_Port ip_port)
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{
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if(connections[i].status == 0)
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{
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connections[i].ip_port = ip_port;
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connections[i].status = 1;
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connections[i].inbound = 0;
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connections[i].recv_packetnum = random_int(); //handshake_id1
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connections[i].handshake_id1 = random_int();
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connections[i].SYNC_rate = SYNC_RATE;
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connections[i].data_rate = DATA_SYNC_RATE;
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connections[i].last_recv = current_time();
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connections[i].send_counter = 0;
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return i;
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}
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}
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return -1;
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}
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//initialize a new inbound connection from ip_port
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//returns an integer corresponding to the connection id.
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//return -1 if it could not initialize the connection.
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int new_inconnection(IP_Port ip_port)
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{
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++)
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{
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if(connections[i].status == 0)
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{
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connections[i].ip_port = ip_port;
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connections[i].status = 2;
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connections[i].inbound = 2;
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connections[i].SYNC_rate = SYNC_RATE;
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connections[i].data_rate = DATA_SYNC_RATE;
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connections[i].last_recv = current_time();
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connections[i].send_counter = 127;
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return i;
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}
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}
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@ -110,16 +148,7 @@ int kill_connection(int connection_id)
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//return length of received packet if successful
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int read_packet(int connection_id, char * data)
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{
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//NOTE: like this to handle overflow
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if(connections[connection_id].recv_packetnum - connections[connection_id].successful_read < MAX_QUEUE_NUM &&
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connections[connection_id].recv_packetnum - connections[connection_id].successful_read != 0)
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{
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uint16_t index = (connections[connection_id].successful_read % MAX_QUEUE_NUM);
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memcpy(data, connections[connection_id].sendbuffer[index].data,
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connections[connection_id].sendbuffer[index].size);
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connections[connection_id].successful_read++;
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return connections[connection_id].sendbuffer[index].size;
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}
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return 0;
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}
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@ -127,21 +156,17 @@ int read_packet(int connection_id, char * data)
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//return 1 if data was put into the queue
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int write_packet(int connection_id, char * data, uint32_t length)
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{
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//NOTE: like this to handle overflow
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if(connections[connection_id].sent_packetnum - connections[connection_id].successful_sent < MAX_QUEUE_NUM)
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{
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uint16_t index = (connections[connection_id].successful_sent % MAX_QUEUE_NUM);
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memcpy(connections[connection_id].sendbuffer[index].data, data, length);
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connections[connection_id].sendbuffer[index].size = length;
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return 1;
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}
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return 0;
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}
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//returns the number of packets in the queue waiting to be successfully sent.
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int sendqueue(int connection_id)
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{
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return connections[connection_id].sent_packetnum - connections[connection_id].successful_sent;
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return connections[connection_id].sendbuff_packetnum - connections[connection_id].successful_sent;
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}
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//returns the number of packets in the queue waiting to be successfully read with read_packet(...)
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@ -160,42 +185,23 @@ int is_connected(int connection_id)
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return connections[connection_id].status;
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}
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//add a packet number to the list of packet numbers we are requesting
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//return 0 if added successfully
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//return 1 if it did not because the list was full (should never ever happen)
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int request_packet(int connection_id, uint32_t number)
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{
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if(connections[connection_id].num_req_paquets >= MAX_PACKET_NUM)
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{
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connections[connection_id].req_packets[connections[connection_id].num_req_paquets] = number;
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connections[connection_id].num_req_paquets++;
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return 0;
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}
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return 1;
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}
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//remove a packet number from the list of packet numbers we are requesting
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//return 0 if removed successfully
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//return 1 if it did not because it was not in the list.
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int unrequest_packet(int connection_id, uint32_t number)
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//put the packet numbers the we are missing in requested and return the number
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uint32_t missing_packets(int connection_id, uint32_t * requested)
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{
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uint32_t number = 0;
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uint32_t i;
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for(i = 0; i < connections[connection_id].num_req_paquets; i++)
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for(i = connections[connection_id].recv_packetnum; i != connections[connection_id].osent_packetnum; i++ )
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{
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if(connections[connection_id].req_packets[i] == number)
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if(connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size == 0)
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{
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connections[connection_id].num_req_paquets--;
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connections[connection_id].req_packets[i] =
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connections[connection_id].req_packets[connections[connection_id].num_req_paquets];
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return 0;
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memcpy(requested, &i, number);
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number++;
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}
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}
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return 1;
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return number;
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}
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//Packet sending functions
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//One per packet type.
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//see docs/Lossless_UDP.txt for more information.
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@ -212,19 +218,21 @@ int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_i
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}
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int send_SYNC(IP_Port ip_port, char type, uint8_t counter, uint32_t recv_packetnum,
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uint32_t sent_packetnum, uint32_t * requested, uint32_t number)
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int send_SYNC(uint32_t connection_id)
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{
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if(number > MAX_PACKET_NUM)
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{
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return -1;
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}
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char packet[(MAX_PACKET_NUM*4 + 4 + 4 + 3)];
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char packet[(MAX_PACKET_NUM*4 + 4 + 4 + 2)];
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uint16_t index = 0;
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IP_Port ip_port = connections[connection_id].ip_port;
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uint8_t counter = connections[connection_id].send_counter;
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uint32_t recv_packetnum = connections[connection_id].recv_packetnum;
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uint32_t sent_packetnum = connections[connection_id].sent_packetnum;
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uint32_t requested[MAX_PACKET_NUM];
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uint32_t number = missing_packets(connection_id, requested);
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packet[0] = 17;
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packet[1] = type;
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index += 2;
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index += 1;
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memcpy(packet + index, &counter, 1);
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index += 1;
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memcpy(packet + index, &recv_packetnum, 4);
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@ -233,7 +241,7 @@ int send_SYNC(IP_Port ip_port, char type, uint8_t counter, uint32_t recv_packetn
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index += 4;
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memcpy(packet + index, requested, 4 * number);
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return sendpacket(ip_port, packet, (number*4 + 4 + 4 + 3));
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return sendpacket(ip_port, packet, (number*4 + 4 + 4 + 2));
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}
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//get connection id from IP_Port
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//return -1 if there are no connections like we are looking for
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//return id
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//return id if it found it
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int getconnection_id(IP_Port ip_port)
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{
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uint32_t i;
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//One to handle each type of packets we recieve
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//return 0 if handled correctly, 1 if packet is bad.
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int handle_handshake(char * packet, uint32_t length, IP_Port source)
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{
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{
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if(length != (1 + 4 + 4))
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{
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return 1;
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}
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uint32_t handshake_id1, handshake_id2;
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memcpy(&handshake_id1, packet + 1, length);
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memcpy(&handshake_id2, packet + 5, length);
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memcpy(&handshake_id1, packet + 1, 4);
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memcpy(&handshake_id2, packet + 5, 4);
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if(handshake_id2 == 0)
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{
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send_handshake(source, handshake_id1, handshake_id(source));
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return 0;
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}
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int connection = getconnection_id(source);
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if(connection != 1)
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if(is_connected(connection) != 1)
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{
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return 0;
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return 1;
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}
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if(handshake_id1 == connections[connection].recv_packetnum)//if handshake_id1 is what we sent previously.
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if(handshake_id1 == connections[connection].handshake_id1)//if handshake_id1 is what we sent previously.
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{
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connections[connection].status = 2;
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//NOTE:is this necessary?
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//connections[connection].handshake_id2 = handshake_id2;
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connections[connection].orecv_packetnum = handshake_id1;
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connections[connection].sent_packetnum = handshake_id1;
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connections[connection].osent_packetnum = handshake_id2;
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connections[connection].recv_packetnum = handshake_id2;
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}
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return 0;
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}
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handle_SYNC(char * packet, uint32_t length, IP_Port source)
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//returns 1 if sync packet is valid
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//0 if not.
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int SYNC_valid(uint32_t length)
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{
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if(length < 4 + 4 + 3)
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if(length < 4 + 4 + 2)
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{
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return 1;
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return 0;
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}
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if(length > (MAX_PACKET_NUM*4 + 4 + 4 + 3) ||
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((length - 4 - 4 - 3) % 4) != 0)
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if(length > (MAX_PACKET_NUM*4 + 4 + 4 + 2) ||
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((length - 4 - 4 - 2) % 4) != 0)
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{
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return 1;
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return 0;
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}
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uint32_t reqpackets[MAX_PACKET_NUM];
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int connection = getconnection_id(source);
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char type;
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uint8_t counter;
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uint32_t recv_packetnum, sent_packetnum;
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uint32_t requested[MAX_PACKET_NUM];
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int16_t index = 2;
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memcpy(&counter, packet + index, 1);
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index += 1;
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memcpy(&recv_packetnum, packet + index, 4);
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index += 4;
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memcpy(&sent_packetnum,packet + index, 4);
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index += 4;
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//memcpy(requested, packet + index, 4 * number);
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if(connection == -1) //we are not connected to the person who sent us that packet
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{
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if(handshake_id(source) == recv_packetnum)
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{
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//TODO: handle new inbound connection
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}
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else
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{
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return 1;
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}
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}
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if(connections[connection].status == 2) //we have just recieved our first SYNC packet from the other.
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{
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if(connections[connection].recv_packetnum == recv_packetnum &&
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connections[connection].sent_packetnum == sent_packetnum)
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{
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connections[connection].status = 3;
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connections[connection].counter = counter + 1;
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connections[connection].last_recv = current_time();
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}
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}
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if(connections[connection].status == 3) //we are connected and the other person just sent us a SYNC packet
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{
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//TODO: finish this function.
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}
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return 1;
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}
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handle_data(char * packet, uint32_t length, IP_Port source)
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//case 1:
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int handle_SYNC1(IP_Port source, uint32_t recv_packetnum, uint32_t sent_packetnum)
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{
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if(handshake_id(source) == recv_packetnum)
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{
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int x = new_inconnection(source);
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if(x != -1)
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{
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connections[x].orecv_packetnum = recv_packetnum;
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connections[x].sent_packetnum = recv_packetnum;
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connections[x].osent_packetnum = sent_packetnum;
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connections[x].recv_packetnum = sent_packetnum;
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return x;
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}
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}
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return -1;
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}
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//case 2:
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int handle_SYNC2(int connection_id, uint8_t counter, uint32_t recv_packetnum, uint32_t sent_packetnum)
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{
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if(recv_packetnum == connections[connection_id].orecv_packetnum &&
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sent_packetnum == connections[connection_id].osent_packetnum)
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{
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connections[connection_id].status = 3;
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connections[connection_id].recv_counter = counter;
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connections[connection_id].send_counter++;
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return 0;
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}
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}
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//case 3:
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int handle_SYNC3(int connection_id, uint8_t counter, uint32_t recv_packetnum, uint32_t sent_packetnum, uint32_t * req_packets,
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uint16_t number)
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{
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uint8_t comp_counter = (connections[connection_id].recv_counter + 1);
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if((recv_packetnum - connections[connection_id].orecv_packetnum) < MAX_PACKET_NUM &&
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(sent_packetnum - connections[connection_id].osent_packetnum) < MAX_PACKET_NUM &&
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counter == comp_counter) //packet valid
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{
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connections[connection_id].orecv_packetnum = recv_packetnum;
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connections[connection_id].osent_packetnum = sent_packetnum;
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connections[connection_id].last_recv = current_time();
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connections[connection_id].recv_counter = counter;
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connections[connection_id].send_counter++;
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memcpy(connections[connection_id].req_packets, req_packets, 4 * number);
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connections[connection_id].num_req_paquets = number;
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return 0;
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}
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return 1;
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}
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int handle_SYNC(char * packet, uint32_t length, IP_Port source)
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{
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if(!SYNC_valid(length))
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{
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return 1;
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}
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int connection = getconnection_id(source);
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uint8_t counter;
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uint32_t recv_packetnum, sent_packetnum;
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uint32_t req_packets[MAX_PACKET_NUM];
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uint16_t number = (length - 4 - 4 - 2)/ 4;
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memcpy(&counter, packet + 1, 1);
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memcpy(&recv_packetnum, packet + 2, 4);
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memcpy(&sent_packetnum,packet + 6, 4);
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if(number != 0)
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{
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memcpy(req_packets, packet + 10, 4 * number);
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}
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if(connection == -1)
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{
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handle_SYNC1(source, recv_packetnum, sent_packetnum);
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return 0;
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}
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if(connections[connection].status == 2)
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{
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handle_SYNC2(connection, counter, recv_packetnum, sent_packetnum);
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return 0;
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}
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if(connections[connection].status == 3)
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{
|
||||
handle_SYNC3(connection, counter, recv_packetnum, sent_packetnum, req_packets, number);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handle_data(char * packet, uint32_t length, IP_Port source)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//END of packet handling functions
|
||||
|
||||
|
||||
//if we receive a Lossless_UDP packet we call this function so it can be handled.
|
||||
//Return 0 if packet is handled correctly.
|
||||
//return 1 if it didn't handle the packet or if the packet was shit.
|
||||
int LosslessUDP_handlepacket(char * packet, uint32_t length, IP_Port source)
|
||||
{
|
||||
|
||||
|
@ -426,11 +476,70 @@ int LosslessUDP_handlepacket(char * packet, uint32_t length, IP_Port source)
|
|||
|
||||
}
|
||||
|
||||
//Send handshake requests
|
||||
//TODO: optimize this.
|
||||
//handshake packets are sent at the same rate as SYNC packets
|
||||
void doNew()
|
||||
{
|
||||
uint32_t i;
|
||||
uint64_t temp_time = current_time();
|
||||
for(i = 0; i < MAX_CONNECTIONS; i++)
|
||||
{
|
||||
if(connections[i].status == 1)
|
||||
{
|
||||
if((connections[i].last_sent + (1000000UL/connections[i].SYNC_rate)) <= temp_time)
|
||||
{
|
||||
send_handshake(connections[i].ip_port, connections[i].handshake_id1, 0);
|
||||
connections[i].last_sent = temp_time;
|
||||
}
|
||||
|
||||
}
|
||||
//kill all timed out connections
|
||||
if( connections[i].status > 0 && (connections[i].last_recv + CONNEXION_TIMEOUT * 1000000UL) < temp_time)
|
||||
{
|
||||
kill_connection(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void doSYNC()
|
||||
{
|
||||
uint32_t i;
|
||||
uint64_t temp_time = current_time();
|
||||
for(i = 0; i < MAX_CONNECTIONS; i++)
|
||||
{
|
||||
if(connections[i].status == 2 || connections[i].status == 3)
|
||||
{
|
||||
if((connections[i].last_SYNC + (1000000UL/connections[i].SYNC_rate)) <= temp_time)
|
||||
{
|
||||
send_SYNC(i);
|
||||
connections[i].last_SYNC = temp_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void doData()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//TODO: flow control.
|
||||
//automatically adjusts send rates of packets for optimal transmission.
|
||||
void adjustRates()
|
||||
{
|
||||
//if()
|
||||
|
||||
}
|
||||
|
||||
//Call this function a couple times per second
|
||||
//It's the main loop.
|
||||
void doLossless_UDP()
|
||||
{
|
||||
doNew();
|
||||
doSYNC();
|
||||
doData();
|
||||
adjustRates();
|
||||
|
||||
|
||||
}
|
|
@ -9,8 +9,6 @@
|
|||
#include "network.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//Functions
|
||||
|
||||
//initialize a new connection to ip_port
|
||||
|
|
Loading…
Reference in New Issue
Block a user