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TODO updated.
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@ -27,11 +27,11 @@
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//maximum data packets in sent and recieve queues.
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//maximum data packets in sent and recieve queues.
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#define MAX_QUEUE_NUM 16
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#define MAX_QUEUE_NUM 16
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//maximum length of the data in the data packets
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//maximum length of the data in the data packets
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#define MAX_DATA_SIZE 1024
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//#define MAX_DATA_SIZE 1024 //defined in Lossless_UDP.h
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//maximum number of data packets in the buffer
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//maximum number of data packets in the buffer
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#define BUFFER_PACKET_NUM (16-1)
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#define BUFFER_PACKET_NUM (16-1)
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@ -28,6 +28,11 @@
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#include "network.h"
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#include "network.h"
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//maximum length of the data in the data packets
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#define MAX_DATA_SIZE 1024
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//Functions
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//Functions
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//initialize a new connection to ip_port
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//initialize a new connection to ip_port
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@ -40,10 +40,10 @@ uint64_t current_time()
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}
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}
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int random_int()
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uint32_t random_int()
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{
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{
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#ifdef WIN32
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#ifdef WIN32
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//TODO replace rand with a more random windows function
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//TODO replace rand with something cryptograhically secure
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return rand();
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return rand();
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#else
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#else
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return random();
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return random();
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@ -80,7 +80,7 @@ typedef struct
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uint64_t current_time();
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uint64_t current_time();
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//return a random number
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//return a random number
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int random_int();
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uint32_t random_int();
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//Basic network functions:
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//Basic network functions:
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@ -15,6 +15,11 @@ Things to do now:
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-Add NaCl to our build system.
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-Add NaCl to our build system.
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-Make NaCl work on windows
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The randombytes function for example in NaCl needs to be ported to windows (it works by reading bytes from /dev/urandom)
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The first result on google for how to compile it on windows replaces /dev/urandom with rand() (DO NOT DO THIS)
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Instead replace it with RtlGenRandom() or rand_s().
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-Crypto (In progress)
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-Crypto (In progress)
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-Find and fix bugs in the code.
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-Find and fix bugs in the code.
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