mirror of
https://github.com/irungentoo/toxcore.git
synced 2024-03-22 13:30:51 +08:00
Changing some if loops around, specifically where some counts could be done once (checking if packets were over the max_data_size, etc) rather than over a couple lines
This commit is contained in:
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3720eba58e
commit
ba00e58f1d
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@ -21,21 +21,20 @@
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*
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*/
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/* TODO: clean this file a bit.
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There are a couple of useless variables to get rid of. */
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/*
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* TODO: clean this file a bit.
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* There are a couple of useless variables to get rid of.
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*/
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#include "Lossless_UDP.h"
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/* maximum data packets in sent and receive queues. */
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#define MAX_QUEUE_NUM 16
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/* maximum length of the data in the data packets */
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/* #define MAX_DATA_SIZE 1024 */ /* defined in Lossless_UDP.h */
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/* maximum number of data packets in the buffer */
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#define BUFFER_PACKET_NUM (16-1)
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/* Lossless UDP connection timeout.
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timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION_TIMEOUT */
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/* timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION_TIMEOUT */
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#define CONNEXION_TIMEOUT 5
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/* initial amount of sync/hanshake packets to send per second. */
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@ -51,6 +50,7 @@ typedef struct {
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typedef struct {
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IP_Port ip_port;
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/*
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* 0 if connection is dead, 1 if attempting handshake,
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* 2 if handshake is done (we start sending SYNC packets)
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@ -122,26 +122,33 @@ static uint32_t connections_number; /* Number of connections in connections arra
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/* Functions */
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/* get connection id from IP_Port
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return -1 if there are no connections like we are looking for
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return id if it found it */
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/*
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* Get connection id from IP_Port
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* Return -1 if there are no connections like we are looking for
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* Return id if it found it
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*/
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int getconnection_id(IP_Port ip_port)
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{
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uint32_t i;
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for (i = 0; i < MAX_CONNECTIONS; ++i) {
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if (connections[i].ip_port.ip.i == ip_port.ip.i &&
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connections[i].ip_port.port == ip_port.port && connections[i].status > 0)
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connections[i].ip_port.port == ip_port.port &&
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connections[i].status > 0)
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return i;
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}
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return -1;
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}
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/* table of random numbers used below. */
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static uint32_t randtable[6][256];
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/* generate a handshake_id which depends on the ip_port.
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this function will always give one unique handshake_id per ip_port.
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TODO: make this better */
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/*
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* Generate a handshake_id which depends on the ip_port.
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* This function will always give one unique handshake_id per ip_port.
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*
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* TODO: make this better
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*/
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uint32_t handshake_id(IP_Port source)
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{
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uint32_t id = 0, i;
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@ -152,21 +159,27 @@ uint32_t handshake_id(IP_Port source)
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}
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if (id == 0) /* id can't be zero */
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id = 1;
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return id;
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}
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/* change the hnshake id associated with that ip_port
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TODO: make this better */
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/*
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* Change the hanshake id associated with that ip_port
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*
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* TODO: make this better
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*/
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void change_handshake(IP_Port source)
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{
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uint8_t rand = random_int() % 4;
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randtable[rand][((uint8_t *)&source)[rand]] = random_int();
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}
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/* initialize a new connection to ip_port
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returns an integer corresponding to the connection id.
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return -1 if it could not initialize the connection.
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if there already was an existing connection to that ip_port return its number. */
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/*
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* Initialize a new connection to ip_port
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* Returns an integer corresponding to the connection idt
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* Return -1 if it could not initialize the connectiont
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* If there already was an existing connection to that ip_port return its number.
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*/
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int new_connection(IP_Port ip_port)
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{
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int connect = getconnection_id(ip_port);
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@ -176,8 +189,10 @@ int new_connection(IP_Port ip_port)
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if(connections_number == connections_length) {
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Connection * temp;
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temp = realloc(connections, sizeof(Connection) * (connections_length + 1));
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if(temp == NULL)
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return -1;
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memset(&temp[connections_length], 0, sizeof(Connection));
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++connections_length;
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connections = temp;
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@ -213,9 +228,11 @@ int new_connection(IP_Port ip_port)
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return -1;
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}
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/* initialize a new inbound connection from ip_port
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returns an integer corresponding to the connection id.
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return -1 if it could not initialize the connection. */
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/*
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* Initialize a new inbound connection from ip_port
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* Returns an integer corresponding to the connection id.
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* Return -1 if it could not initialize the connection.
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*/
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int new_inconnection(IP_Port ip_port)
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{
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if (getconnection_id(ip_port) != -1)
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@ -224,8 +241,10 @@ int new_inconnection(IP_Port ip_port)
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if(connections_number == connections_length) {
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Connection * temp;
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temp = realloc(connections, sizeof(Connection) * (connections_length + 1));
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if(temp == NULL)
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return -1;
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memset(&temp[connections_length], 0, sizeof(Connection));
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++connections_length;
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connections = temp;
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@ -259,8 +278,10 @@ int new_inconnection(IP_Port ip_port)
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return -1;
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}
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/* returns an integer corresponding to the next connection in our incoming connection list
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return -1 if there are no new incoming connections in the list. */
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/*
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* Returns an integer corresponding to the next connection in our incoming connection list.
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* Return -1 if there are no new incoming connections in the list.
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*/
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int incoming_connection()
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{
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uint32_t i;
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@ -270,8 +291,10 @@ int incoming_connection()
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return i;
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}
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}
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return -1;
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}
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/* Try to free some memory from the connections array. */
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static void free_connections()
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{
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@ -292,8 +315,10 @@ static void free_connections()
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connections_length = i;
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}
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/* return -1 if it could not kill the connection.
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return 0 if killed successfully */
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/*
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* Return -1 if it could not kill the connection.
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* Return 0 if killed successfully
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*/
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int kill_connection(int connection_id)
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{
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if (connection_id >= 0 && connection_id < MAX_CONNECTIONS) {
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@ -308,9 +333,11 @@ int kill_connection(int connection_id)
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return -1;
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}
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/* kill connection in seconds seconds.
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return -1 if it can not kill the connection.
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return 0 if it will kill it */
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/*
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* Kill connection in seconds.
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* Return -1 if it can not kill the connection.
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* Return 0 if it will kill it.
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*/
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int kill_connection_in(int connection_id, uint32_t seconds)
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{
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if (connection_id >= 0 && connection_id < MAX_CONNECTIONS) {
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@ -322,12 +349,14 @@ int kill_connection_in(int connection_id, uint32_t seconds)
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return -1;
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}
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/* check if connection is connected
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return 0 no.
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return 1 if attempting handshake
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return 2 if handshake is done
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return 3 if fully connected
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return 4 if timed out and waiting to be killed */
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/*
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* Check if connection is connected:
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* Return 0 no.
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* Return 1 if attempting handshake.
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* Return 2 if handshake is done.
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* Return 3 if fully connected.
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* Return 4 if timed out and waiting to be killed.
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*/
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int is_connected(int connection_id)
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{
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if (connection_id >= 0 && connection_id < MAX_CONNECTIONS)
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@ -364,10 +393,9 @@ uint32_t recvqueue(int connection_id)
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return -1 if no packet in queue */
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char id_packet(int connection_id)
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{
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if (connection_id < 0 || connection_id >= MAX_CONNECTIONS)
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return -1;
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if (recvqueue(connection_id) != 0 && connections[connection_id].status != 0)
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if (recvqueue(connection_id) > 0 && connections[connection_id].status != 0 && connection_id < MAX_CONNECTIONS)
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return connections[connection_id].recvbuffer[connections[connection_id].successful_read % MAX_QUEUE_NUM].data[0];
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return -1;
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}
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@ -386,14 +414,13 @@ int read_packet(int connection_id, uint8_t * data)
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return 0;
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}
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/* return 0 if data could not be put in packet queue
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return 1 if data was put into the queue */
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/*
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* Return 0 if data could not be put in packet queue
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* Return 1 if data was put into the queue
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*/
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int write_packet(int connection_id, uint8_t * data, uint32_t length)
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{
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if (length > MAX_DATA_SIZE)
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return 0;
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if (length == 0)
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if (length > MAX_DATA_SIZE || length == 0)
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return 0;
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if (sendqueue(connection_id) < BUFFER_PACKET_NUM) {
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@ -403,6 +430,7 @@ int write_packet(int connection_id, uint8_t * data, uint32_t length)
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connections[connection_id].sendbuff_packetnum++;
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return 1;
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}
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return 0;
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}
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@ -412,8 +440,11 @@ uint32_t missing_packets(int connection_id, uint32_t * requested)
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uint32_t number = 0;
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uint32_t i;
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uint32_t temp;
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if (recvqueue(connection_id) >= (BUFFER_PACKET_NUM - 1)) /* don't request packets if the buffer is full. */
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/* don't request packets if the buffer is full. */
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if (recvqueue(connection_id) >= (BUFFER_PACKET_NUM - 1))
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return 0;
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for (i = connections[connection_id].recv_packetnum; i != connections[connection_id].osent_packetnum; i++) {
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if(connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size == 0) {
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temp = htonl(i);
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@ -421,14 +452,19 @@ uint32_t missing_packets(int connection_id, uint32_t * requested)
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++number;
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}
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}
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if(number == 0)
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connections[connection_id].recv_packetnum = connections[connection_id].osent_packetnum;
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return number;
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}
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/* Packet sending functions
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One per packet type.
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see docs/Lossless_UDP.txt for more information. */
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/*
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* BEGIN Packet sending functions
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* One per packet type.
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* see docs/Lossless_UDP.txt for more information.
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*/
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int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_id2)
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{
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uint8_t packet[1 + 4 + 4];
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int send_SYNC(uint32_t connection_id)
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{
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uint8_t packet[(BUFFER_PACKET_NUM*4 + 4 + 4 + 2)];
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uint16_t index = 0;
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@ -457,7 +492,6 @@ int send_SYNC(uint32_t connection_id)
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uint32_t requested[BUFFER_PACKET_NUM];
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uint32_t number = missing_packets(connection_id, requested);
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packet[0] = 17;
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index += 1;
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memcpy(packet + index, &counter, 1);
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{
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if (length != (1 + 4 + 4))
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return 1;
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uint32_t temp;
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uint32_t handshake_id1, handshake_id2;
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int connection = getconnection_id(source);
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memcpy(&temp, packet + 1, 4);
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handshake_id1 = ntohl(temp);
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}
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if (is_connected(connection) != 1)
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return 1;
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if (handshake_id2 == connections[connection].handshake_id1) { /* if handshake_id2 is what we sent previously as handshake_id1 */
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/* if handshake_id2 is what we sent previously as handshake_id1 */
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if (handshake_id2 == connections[connection].handshake_id1) {
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connections[connection].status = 2;
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/* NOTE: is this necessary?
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connections[connection].handshake_id2 = handshake_id1; */
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connections[connection].recv_packetnum = handshake_id1;
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connections[connection].successful_read = handshake_id1;
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}
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return 0;
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return 0;
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}
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/* returns 1 if sync packet is valid 0 if not. */
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connections[connection_id].successful_sent = recv_packetnum;
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connections[connection_id].last_recvSYNC = current_time();
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connections[connection_id].recv_counter = counter;
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++connections[connection_id].send_counter;
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for (i = 0; i < number; ++i) {
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if (!SYNC_valid(length))
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return 1;
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int connection = getconnection_id(source);
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uint8_t counter;
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uint32_t temp;
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connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size = size;
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connections[connection_id].last_recvdata = current_time();
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if (sent_packet < BUFFER_PACKET_NUM)
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if (sent_packet < BUFFER_PACKET_NUM) {
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connections[connection_id].osent_packetnum = data_num;
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}
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break;
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}
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}
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for (i = connections[connection_id].recv_packetnum; i != maxnum; ++i) {
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if (connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size != 0)
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connections[connection_id].recv_packetnum = i;
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if (length > 1 + 4 + MAX_DATA_SIZE || length < 1 + 4 + 1)
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return 1;
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uint32_t temp;
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uint32_t number;
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uint16_t size = length - 1 - 4;
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memcpy(&temp, packet + 1, 4);
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number = ntohl(temp);
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return add_recv(connection, number, packet + 5, size);
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}
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