Fixed offline callback being called when connection timed out and died

without ever actually being connected.
This commit is contained in:
irungentoo 2015-04-03 17:20:20 -04:00
parent 62dad7b3f7
commit b279a4a883
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GPG Key ID: 10349DC9BED89E98

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@ -224,17 +224,25 @@ static int handle_status(void *object, int number, uint8_t status)
if (!friend_con)
return -1;
_Bool call_cb = 0;
if (status) { /* Went online. */
call_cb = 1;
friend_con->status = FRIENDCONN_STATUS_CONNECTED;
friend_con->ping_lastrecv = unix_time();
onion_set_friend_online(fr_c->onion_c, friend_con->onion_friendnum, status);
} else { /* Went offline. */
friend_con->status = FRIENDCONN_STATUS_CONNECTING;
friend_con->crypt_connection_id = -1;
if (friend_con->status != FRIENDCONN_STATUS_CONNECTING) {
call_cb = 1;
friend_con->dht_ping_lastrecv = unix_time();
onion_set_friend_online(fr_c->onion_c, friend_con->onion_friendnum, status);
}
friend_con->status = FRIENDCONN_STATUS_CONNECTING;
friend_con->crypt_connection_id = -1;
}
if (call_cb) {
unsigned int i;
for (i = 0; i < MAX_FRIEND_CONNECTION_CALLBACKS; ++i) {
@ -242,6 +250,7 @@ static int handle_status(void *object, int number, uint8_t status)
friend_con->callbacks[i].status_callback(friend_con->callbacks[i].status_callback_object,
friend_con->callbacks[i].status_callback_id, status);
}
}
return 0;
}