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refactor(test): Slightly nicer C++ interface to tox Random.
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@ -3,6 +3,24 @@
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#include <cstring>
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#include <iomanip>
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Random_Funcs const Random_Class::vtable = {
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Method<crypto_random_bytes_cb, Random_Class>::invoke<&Random_Class::random_bytes>,
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Method<crypto_random_uniform_cb, Random_Class>::invoke<&Random_Class::random_uniform>,
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};
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Random_Class::~Random_Class() = default;
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void Test_Random::random_bytes(void *obj, uint8_t *bytes, size_t length)
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{
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std::generate(bytes, &bytes[length], std::ref(lcg));
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}
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uint32_t Test_Random::random_uniform(void *obj, uint32_t upper_bound)
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{
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std::uniform_int_distribution<uint32_t> distrib(0, upper_bound);
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return distrib(lcg);
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}
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PublicKey random_pk(const Random *rng)
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{
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PublicKey pk;
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@ -19,28 +37,3 @@ std::ostream &operator<<(std::ostream &out, PublicKey const &pk)
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out << '"';
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return out;
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}
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static void test_random_bytes(void *obj, uint8_t *bytes, size_t length)
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{
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Test_Random *self = static_cast<Test_Random *>(obj);
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std::generate(bytes, &bytes[length], std::ref(self->lcg));
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}
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static uint32_t test_random_uniform(void *obj, uint32_t upper_bound)
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{
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Test_Random *self = static_cast<Test_Random *>(obj);
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std::uniform_int_distribution<uint32_t> distrib(0, upper_bound);
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return distrib(self->lcg);
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}
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Random_Funcs const Test_Random::vtable = {
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test_random_bytes,
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test_random_uniform,
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};
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Test_Random::Test_Random()
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: self{&vtable, this}
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{
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}
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Test_Random::operator Random const *() const { return &self; }
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@ -9,21 +9,34 @@
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#include "crypto_core.h"
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#include "test_util.hh"
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struct Random_Class {
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static Random_Funcs const vtable;
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Random const self;
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operator Random const *() const { return &self; }
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Random_Class(Random_Class const &) = default;
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Random_Class()
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: self{&vtable, this}
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{
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}
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virtual ~Random_Class();
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virtual crypto_random_bytes_cb random_bytes = 0;
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virtual crypto_random_uniform_cb random_uniform = 0;
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};
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/**
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* A very simple, fast, and deterministic PRNG just for testing.
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*
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* We generally don't want to use system_random(), since it's a
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* cryptographically secure PRNG and we don't need that in unit tests.
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*/
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class Test_Random {
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static Random_Funcs const vtable;
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Random const self;
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public:
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Test_Random();
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operator Random const *() const;
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class Test_Random : public Random_Class {
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std::minstd_rand lcg;
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void random_bytes(void *obj, uint8_t *bytes, size_t length) override;
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uint32_t random_uniform(void *obj, uint32_t upper_bound) override;
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};
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struct PublicKey : private std::array<uint8_t, CRYPTO_PUBLIC_KEY_SIZE> {
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@ -11,12 +11,25 @@ struct Function_Deleter {
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void operator()(T *ptr) const { Delete(ptr); }
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};
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// No default deleter, because we want to catch when we forget to specialise this one.
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template <typename T>
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struct Deleter;
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template <typename T>
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using Ptr = std::unique_ptr<T, Deleter<T>>;
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template <typename Func, typename Class>
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struct Method;
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template <typename R, typename Class, typename... Args>
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struct Method<R(void *, Args...), Class> {
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template <R (Class::*M)(void *, Args...)>
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static R invoke(void *self, Args... args)
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{
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return (static_cast<Class *>(self)->*M)(self, args...);
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}
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};
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template <typename T, std::size_t N>
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std::array<T, N> to_array(T const (&arr)[N])
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{
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