refactor(test): Slightly nicer C++ interface to tox Random.

This commit is contained in:
iphydf 2024-01-10 21:33:04 +00:00
parent c66e10fb7a
commit 9592d590cf
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GPG Key ID: 3855DBA2D74403C9
3 changed files with 52 additions and 33 deletions

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@ -3,6 +3,24 @@
#include <cstring>
#include <iomanip>
Random_Funcs const Random_Class::vtable = {
Method<crypto_random_bytes_cb, Random_Class>::invoke<&Random_Class::random_bytes>,
Method<crypto_random_uniform_cb, Random_Class>::invoke<&Random_Class::random_uniform>,
};
Random_Class::~Random_Class() = default;
void Test_Random::random_bytes(void *obj, uint8_t *bytes, size_t length)
{
std::generate(bytes, &bytes[length], std::ref(lcg));
}
uint32_t Test_Random::random_uniform(void *obj, uint32_t upper_bound)
{
std::uniform_int_distribution<uint32_t> distrib(0, upper_bound);
return distrib(lcg);
}
PublicKey random_pk(const Random *rng)
{
PublicKey pk;
@ -19,28 +37,3 @@ std::ostream &operator<<(std::ostream &out, PublicKey const &pk)
out << '"';
return out;
}
static void test_random_bytes(void *obj, uint8_t *bytes, size_t length)
{
Test_Random *self = static_cast<Test_Random *>(obj);
std::generate(bytes, &bytes[length], std::ref(self->lcg));
}
static uint32_t test_random_uniform(void *obj, uint32_t upper_bound)
{
Test_Random *self = static_cast<Test_Random *>(obj);
std::uniform_int_distribution<uint32_t> distrib(0, upper_bound);
return distrib(self->lcg);
}
Random_Funcs const Test_Random::vtable = {
test_random_bytes,
test_random_uniform,
};
Test_Random::Test_Random()
: self{&vtable, this}
{
}
Test_Random::operator Random const *() const { return &self; }

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@ -9,21 +9,34 @@
#include "crypto_core.h"
#include "test_util.hh"
struct Random_Class {
static Random_Funcs const vtable;
Random const self;
operator Random const *() const { return &self; }
Random_Class(Random_Class const &) = default;
Random_Class()
: self{&vtable, this}
{
}
virtual ~Random_Class();
virtual crypto_random_bytes_cb random_bytes = 0;
virtual crypto_random_uniform_cb random_uniform = 0;
};
/**
* A very simple, fast, and deterministic PRNG just for testing.
*
* We generally don't want to use system_random(), since it's a
* cryptographically secure PRNG and we don't need that in unit tests.
*/
class Test_Random {
static Random_Funcs const vtable;
Random const self;
public:
Test_Random();
operator Random const *() const;
class Test_Random : public Random_Class {
std::minstd_rand lcg;
void random_bytes(void *obj, uint8_t *bytes, size_t length) override;
uint32_t random_uniform(void *obj, uint32_t upper_bound) override;
};
struct PublicKey : private std::array<uint8_t, CRYPTO_PUBLIC_KEY_SIZE> {

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@ -11,12 +11,25 @@ struct Function_Deleter {
void operator()(T *ptr) const { Delete(ptr); }
};
// No default deleter, because we want to catch when we forget to specialise this one.
template <typename T>
struct Deleter;
template <typename T>
using Ptr = std::unique_ptr<T, Deleter<T>>;
template <typename Func, typename Class>
struct Method;
template <typename R, typename Class, typename... Args>
struct Method<R(void *, Args...), Class> {
template <R (Class::*M)(void *, Args...)>
static R invoke(void *self, Args... args)
{
return (static_cast<Class *>(self)->*M)(self, args...);
}
};
template <typename T, std::size_t N>
std::array<T, N> to_array(T const (&arr)[N])
{