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Merge pull request #434 from nurupo/master
Replaced friendstatus with connectionstatus
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commit
7f3cbfdc2f
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@ -169,7 +169,7 @@ int m_addfriend_norequest(uint8_t * client_id)
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for (i = 0; i <= numfriends; ++i) {
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if(friendlist[i].status == NOFRIEND) {
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DHT_addfriend(client_id);
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set_friend_status(i, FRIEND_REQUESTED);
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friendlist[i].status = FRIEND_REQUESTED;
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friendlist[i].crypt_connection_id = -1;
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friendlist[i].friend_request_id = -1;
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memcpy(friendlist[i].client_id, client_id, CLIENT_ID_SIZE);
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@ -482,18 +482,29 @@ void m_callback_read_receipt(void (*function)(int, uint32_t))
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read_receipt_isset = 1;
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}
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static void (*friend_statuschange)(int, uint8_t);
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static uint8_t friend_statuschange_isset = 0;
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void m_callback_friendstatus(void (*function)(int, uint8_t))
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static void (*friend_connectionstatuschange)(int, uint8_t);
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static uint8_t friend_connectionstatuschange_isset = 0;
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void m_callback_connectionstatus(void (*function)(int, uint8_t))
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{
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friend_statuschange = function;
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friend_statuschange_isset = 1;
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friend_connectionstatuschange = function;
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friend_connectionstatuschange_isset = 1;
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}
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static void check_friend_connectionstatus(int friendnumber, uint8_t status)
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{
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if (!friend_connectionstatuschange_isset)
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return;
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if (status == NOFRIEND)
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return;
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const uint8_t is_connected = friendlist[friendnumber].status == FRIEND_ONLINE;
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const uint8_t was_connected = status == FRIEND_ONLINE;
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if (is_connected != was_connected)
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friend_connectionstatuschange(friendnumber, is_connected);
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}
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static void set_friend_status(int friendnumber, uint8_t status)
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{
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if (friendlist[friendnumber].status != status && friend_statuschange_isset)
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friend_statuschange(friendnumber, status);
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check_friend_connectionstatus(friendnumber, status);
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friendlist[friendnumber].status = status;
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}
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@ -211,9 +211,15 @@ void m_callback_userstatus(void (*function)(int, USERSTATUS));
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in that case, you should discard it. */
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void m_callback_read_receipt(void (*function)(int, uint32_t));
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/* set the callback for friend status changes
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function(int friendnumber, uint8_t status) */
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void m_callback_friendstatus(void (*function)(int, uint8_t));
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/* set the callback for conenction status changes
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function(int friendnumber, uint8_t status)
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status:
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0 -- friend went offline after being previously online
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1 -- friend went online
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note that this callback is not called when adding friends, thus the "after
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being previously online" part. it's assumed that when adding friends,
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their connection status is offline. */
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void m_callback_connectionstatus(void (*function)(int, uint8_t));
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/* run this at startup
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returns 0 if no connection problems
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