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Fixed friend_not_valid function.
It now returns if friend is valid or not not only if memory location is valid.
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@ -44,7 +44,13 @@ static int send_avatar_data_control(const Messenger *m, const uint32_t friendnum
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// friend_not_valid determines if the friendnumber passed is valid in the Messenger object
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// friend_not_valid determines if the friendnumber passed is valid in the Messenger object
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static uint8_t friend_not_valid(const Messenger *m, int32_t friendnumber)
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static uint8_t friend_not_valid(const Messenger *m, int32_t friendnumber)
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{
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{
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return (unsigned int)friendnumber >= m->numfriends;
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if ((unsigned int)friendnumber < m->numfriends) {
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if (m->friendlist[friendnumber].status != 0) {
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return 0;
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}
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}
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return 1;
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}
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}
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static int add_online_friend(Messenger *m, int32_t friendnumber)
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static int add_online_friend(Messenger *m, int32_t friendnumber)
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@ -113,12 +119,8 @@ int get_real_pk(const Messenger *m, int32_t friendnumber, uint8_t *real_pk)
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if (friend_not_valid(m, friendnumber))
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if (friend_not_valid(m, friendnumber))
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return -1;
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return -1;
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if (m->friendlist[friendnumber].status > 0) {
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memcpy(real_pk, m->friendlist[friendnumber].real_pk, crypto_box_PUBLICKEYBYTES);
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memcpy(real_pk, m->friendlist[friendnumber].real_pk, crypto_box_PUBLICKEYBYTES);
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return 0;
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return 0;
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}
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return -1;
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}
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}
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/* return friend connection id on success.
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/* return friend connection id on success.
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@ -364,7 +366,7 @@ int m_friend_exists(const Messenger *m, int32_t friendnumber)
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if (friend_not_valid(m, friendnumber))
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if (friend_not_valid(m, friendnumber))
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return 0;
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return 0;
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return m->friendlist[friendnumber].status > NOFRIEND;
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return 1;
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}
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}
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/* Send a text chat message to an online friend.
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/* Send a text chat message to an online friend.
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