Removed old avatar doc.

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# User avatars in Tox
## Introduction and rationale
User avatars are small icons or images used to identify users in the friend
list; they exist in virtually all VoIP and IM protocols and provide an easy
way for one user to identify another in the friend list.
This document describes the implementation of avatars in the Tox protocol,
according to the following design considerations:
- Avatars are handled as private information, i.e., they are only exchanged
over Tox encrypted channels among previously authenticated friends.
- The library treats all images as blobs and does not interpret or
understand image formats. It only ensures that the avatar data sent by
a user is correctly received by the other. The client application is
responsible for validating, decoding, resizing, and presenting the
image to the user.
- There is a strict limit of 16 KiB to the avatar raw data size -- this
seems suitable for practical use as, for example, the raw data of an
uncompressed 64 x 64 pixels 24 bpp RGB bitmap is 12288 bytes long; the
data limit provides enough space for larger bitmaps if the usual
compressed formats are used.
**Notice:** As designed, this limit can be changed in the future without
breaking the protocol compatibility, but clients using the original
limit will reject larger avatars.
- The protocol MUST provide means to allow caching and avoid unnecessary
data transfers.
- Avatars are transferred between clients in a background operation.
- Avatars are served on a "best effort" basis, without breaking clients
which do not support them.
- The protocol MUST resist to malicious users.
- The protocol MUST work with both UDP and TCP networks.
The Single Tox Standard Draft v.0.1.0 recommends implementing avatars as
a purely client-side feature through a procedure that can be summarized as
sending a specially named file as a file transfer request and accepting
it silently. This procedure can be improved to provide the previously stated
design considerations, but this requires a higher integration with the core
protocol. Moving this feature to the core protocol also:
- provides a simpler and cleaner interface for client applications;
- hides protocol complexities from the client;
- avoids code duplication and ad-hoc protocols in the clients;
- avoids incompatibility between client implementations;
- allows important optimizations, such as lightweight notification of
removed and updated avatars;
- plays well with cache schemes;
- makes avatar transfer essentially a background operation.
## High level description
This is a very high level description. The usage patterns expected from
client applications are described in the section "Using Avatars in Client
Applications", and a low level protocol description is available in the
section "Internal Protocol Description").
The avatar exchange is implemented with the following new elements in the
Tox protocol:
- **Avatar Information Notifications** are events which may be sent by
a user to another anytime, but are usually sent after one of them
connects to the network, changes his avatar, or in reply to an **avatar
information request**. They are delivered by a very lightweight message
but with enough information to allow a user to validate or discard an
avatar from the local cache and to decide if it is interesting to request
the avatar data from the peer.
This event contains two data fields: (1) the image format, and (2) the
cryptographic hash of the current image data. The image format may be
NONE (for users who have no avatar or removed their avatars) or PNG. The
cryptographic hash is intended to be compared with the hash of the
currently cached avatar (if any) in order to check if it is still up to
date.
- **Avatar Information Requests** are very lightweight messages sent by a
user asking for an **avatar information notification**. They may be sent
as part of the login process or when the client thinks the currently
cached avatar is outdated. The receiver may or may not answer to this
request. This message contains no data fields.
- An **Avatar Data Request** is sent by a user asking another for his
complete avatar data. It is sent only when the requesting user decides
the avatar does not exist in the local cache or is outdated. The receiver
may or may not answer to this request. This message contains no data
fields.
- An **Avatar Data Notification** is an event signaling the client that
the complete avatar image data of another user is available. The actual
data transfer is implemented using several data and control messages,
but the details are hidden from the client applications. This event can
only arrive in reply to an **avatar data request**.
This event contains three data fields: (1) the image format, (2) the
cryptographic hash of the image data, and (3) the raw image data. If the
image format is NONE (i.e. no avatar), the hash is zeroed and the image
data is empty. The raw image data is locally validated and ensured to
match the hash (the event is **not** triggered otherwise).
## API
To implement this feature, the following public symbols were added. The
complete API documentation is available in `tox.h`.
```
#define TOX_AVATAR_MAX_DATA_LENGTH 16384
#define TOX_HASH_LENGTH 32
/* Data formats for user avatar images */
typedef enum {
TOX_AVATAR_FORMAT_NONE,
TOX_AVATAR_FORMAT_PNG
}
TOX_AVATAR_FORMAT;
/* Set the user avatar image data. */
int tox_set_avatar(Tox *tox, uint8_t format, const uint8_t *data, uint32_t length);
/* Remove the user avatar image data. */
int tox_unset_avatar(Tox *tox);
/* Get avatar data from the current user. */
int tox_get_self_avatar(const Tox *tox, uint8_t *format, uint8_t *buf, uint32_t *length, uint32_t maxlen, uint8_t *hash);
/* Generate a cryptographic hash of the given data (usually a cached avatar). */
int tox_hash(uint8_t *hash, const uint8_t *data, const uint32_t datalen);
/* Request avatar information from a friend. */
int tox_request_avatar_info(const Tox *tox, const int32_t friendnumber);
/* Send an unrequested avatar information to a friend. */
int tox_send_avatar_info(Tox *tox, const int32_t friendnumber);
/* Request the avatar data from a friend. */
int tox_request_avatar_data(const Tox *tox, const int32_t friendnumber);
/* Set the callback function for avatar data. */
void tox_callback_avatar_info(Tox *tox, void (*function)(Tox *tox, int32_t, uint8_t, uint8_t*, void *), void *userdata);
/* Set the callback function for avatar data. */
void tox_callback_avatar_data(Tox *tox, void (*function)(Tox *tox, int32_t, uint8_t, uint8_t*, uint8_t*, uint32_t, void *), void *userdata);
```
## Using Avatars in Client Applications
### General recommendations
- Clients MUST NOT imply the availability of avatars in other users.
Avatars are an optional feature and not all users and clients may
support them.
- Clients MUST NOT block waiting for avatar information and avatar data
packets.
- Clients MUST treat avatar data as insecure and potentially malicious.
For example, users may accidentally use corrupted images as avatars,
a malicious user may send a specially crafted image to exploit a known
vulnerability in an image decoding library, etc. It is recommended to
handle the avatar image data in the same way as an image downloaded
from an unknown Internet source.
- The peers MUST NOT assume any coupling between the operations of
receiving an avatar information packet, sending unrequested avatar
information packets, requesting avatar data, or receiving avatar data.
For example, the following situations are valid:
* A text-mode client may send avatars to other users, but never
request them.
* A client may not understand a particular image format and ignore
avatars using it, but request and handle other formats.
* A client on a slow mobile network may ask for avatar information to
ensure its cached avatars are still valid, but not request avatar
data. The same client may start asking for avatar data once it
connects through a fast network.
- Clients SHOULD implement a local cache of avatars and not request
avatar data from other peers unless necessary.
- When avatar information is received, the client should delete the
avatar if the new avatar format is NONE or compare the hash received
from the peer with the hash of the currently cached avatar. If they
differ, send an avatar data request.
- If the cached avatar is older than a given threshold, the client may
also send an avatar info request to that friend once he is online and
mark the avatar as updated *before* any avatar information is received
(to not spam the peer with such requests).
- When an avatar data notification is received, the client must update
the cached avatar with the new one.
- Clients should resize or crop the image such that it better adapts
to the client's user interface.
- If the user already has an avatar defined in the client configuration,
it must be set before connecting to the network to avoid spurious avatar
change notifications and unnecessary data transfers.
- If no avatar data is available for a given friend, the client should
show a placeholder image.
### Interoperability and sharing avatars among different clients
**This section is a tentative recommendation of how clients should store
avatars to ensure local interoperability, and should be revised if this
code is accepted into Tox core.**
It is desirable that the user avatar and the cached friends' avatars could be
shared among different Tox clients in the same system, in the spirit of the
proposed Single Tox Standard. This not only makes switching from one client
to another easier, but also minimizes the need of data transfers, as avatars
already downloaded by other clients can be reused.
Given the Tox data directory described in STS Draft v0.1.0:
- Avatars are stored in a directory called "avatars" and named
as "xxxxx.png", where "xxxxx" is the complete public key (but not friend
address!) encoded as an uppercase hexadecimal string and "png" is the
extension for the PNG avatar. As new image formats may be used in the
future, clients should ensure no other file "xxxxx.*" exists. No file
should be kept for a user who has no avatar.
- The client's own avatar is not special and is stored like any other. This
is partially for simplicity, and partially in anticipation of profiles.
- The avatar should be stored as it was received, before any modifications by
the client for display purposes.
- The hash, as calculated by toxcore and passed into the data callback,
should be saved in "avatars/xxxxx.hash" where "xxxxx" means the
same thing as for avatars. (The filename is longer than the file :) )
**To be discussed:** User keys are usually presented in Tox clients as
upper case strings, but lower case file names are more usual.
Example for Linux and other Unix systems, assuming a user called "gildor":
Tox data directory: /home/gildor/.config/tox/
Tox data file: /home/gildor/.config/tox/data
Avatar data dir: /home/gildor/.config/tox/avatars/
Gildor's avatar: /home/gildor/.config/tox/avatars/446F4E6F744D6564646C65496E546865416666616972734F6657697A61726473.png
Elrond's avatar: /home/gildor/.config/tox/avatars/43656C65627269616E20646F6E277420546F782E426164206D656D6F72696573.png
Elrond's hash: /home/gildor/.config/tox/avatars/43656C65627269616E20646F6E277420546F782E426164206D656D6F72696573.hash
Elladan's avatar: /home/gildor/.config/tox/avatars/49486174655768656E48756D616E735468696E6B49416D4D7942726F74686572.png
Elladan's hash: /home/gildor/.config/tox/avatars/49486174655768656E48756D616E735468696E6B49416D4D7942726F74686572.hash
Elrohir's avatar /home/gildor/.config/tox/avatars/726568746F7242794D6D41496B6E696854736E616D75486E6568576574614849.png
Elrohir's hash: /home/gildor/.config/tox/avatars/726568746F7242794D6D41496B6E696854736E616D75486E6568576574614849.hash
This recommendation is partially implemented by "testing/test_avatars.c".
### Common operations
These are minimal examples of how to perform common operations with avatar
functions. For a complete working example, see `testing/test_avatars.c`.
#### Setting an avatar for the current user
In this example, `load_data_file` is just a hypothetical function that loads
data from a file into the buffer and sets the length accordingly.
uint8_t buf[TOX_AVATAR_MAX_DATA_LENGTH];
uint32_t len;
if (load_data_file("avatar.png", buf, &len) == 0)
if (tox_set_avatar(tox, TOX_AVATAR_FORMAT_PNG, buf, len) != 0)
fprintf(stderr, "Failed to set avatar.\n");
If the user is connected, this function will also notify all connected
friends about the avatar change.
If the user already has an avatar defined in the client configuration, it
must be set before connecting to the network to avoid spurious avatar change
notifications and unnecessary data transfers.
#### Removing the avatar from the current user
To remove the current avatar, an application must call
tox_unset_avatar(tox);
the effect is the same as setting the avatar format to `TOX_AVATAR_FORMAT_NONE`
with no data:
tox_set_avatar(tox, TOX_AVATAR_FORMAT_NONE, NULL, 0);
If the user is connected, this function will also notify all connected
friends about the avatar change.
#### Receiving avatar information from friends
All avatar information is passed to a callback function with the prototype:
void function(Tox *tox, int32_t friendnumber, uint8_t format,
uint8_t *hash, uint8_t *data, uint32_t datalen, void *userdata)
As in this example:
static void avatar_info_cb(Tox *tox, int32_t friendnumber, uint8_t format,
uint8_t *hash, void *userdata)
{
printf("Receiving avatar information from friend %d. Format = %d\n",
friendnumber, format);
printf("Data hash: ");
hex_printf(hash, TOX_HASH_LENGTH); /* Hypothetical function */
printf("\n");
}
And, somewhere in the Tox initialization calls, set it as the callback to be
triggered when an avatar information event arrives:
tox_callback_avatar_info(tox, avatar_info_cb, NULL);
A typical client will test the currently cached avatar against the hash given
in the avatar information event and, if needed, request the avatar data.
#### Receiving avatar data from friends
Avatar data events are only delivered in reply to avatar data requests, which
**should** only be sent after getting the user avatar information (format
and hash) from an avatar information event and checking it against a local
cache.
For this, an application must define an avatar information callback which
checks the local avatar cache and emits an avatar data request if necessary:
static void avatar_info_cb(Tox *tox, int32_t friendnumber, uint8_t format,
uint8_t *hash, void *userdata)
{
printf("Receiving avatar information from friend %d. Format = %d\n",
friendnumber, format);
if (format = TOX_AVATAR_FORMAT_NONE) {
/* User has no avatar or removed the avatar */
delete_avatar_from_cache(tox, friendnumber);
} else {
/* Use the received hash to check if the cached avatar is
still up to date. */
if (!is_user_cached_avatar_updated(tox, friendnumber, hash)) {
/* User avatar is outdated, send data request */
tox_request_avatar_data(tox, friendnumber);
}
}
}
Then define an avatar data callback to store the received data in the local
cache:
static void avatar_data_cb(Tox *tox, int32_t friendnumber, uint8_t format,
uint8_t *hash, uint8_t *data, uint32_t datalen, void *userdata)
{
if (format = TOX_AVATAR_FORMAT_NONE) {
/* User has no avatar or removed the avatar */
delete_avatar_from_cache(tox, friendnumber);
} else {
save_avatar_data_to_cache(tox, friendnumber, format, hash,
data, datalen);
}
}
And, finally, register both callbacks somewhere in the Tox initialization
calls:
tox_callback_avatar_info(tox, avatar_info_cb, NULL);
tox_callback_avatar_data(tox, avatar_data_cb, NULL);
In the previous examples, implementation of the functions to check, store,
and retrieve data from the cache were omitted for brevity. These functions
will also need to get the friend public key (client id) from the friend
number and, usually, convert it from a byte string to a hexadecimal
string. A complete, yet more complex, example is available in the file
`testing/test_avatars.c`.
## Internal Protocol Description
### New packet types
The avatar transfer protocol adds the following new packet types and ids:
PACKET_ID_AVATAR_INFO_REQ = 52
PACKET_ID_AVATAR_INFO = 53
PACKET_ID_AVATAR_DATA_CONTROL = 54
PACKET_ID_AVATAR_DATA_START = 55
PACKET_ID_AVATAR_DATA_PUSH = 56
### Requesting avatar information
To request avatar information, a user must send a packet of type
`PACKET_ID_AVATAR_INFO_REQ`. This packet has no data fields. Upon
receiving this packet, a client which supports avatars should answer with
a `PACKET_ID_AVATAR_INFO`. The sender must accept that the friend may
not answer at all.
### Receiving avatar information
Avatar information arrives in a packet of type `PACKET_ID_AVATAR_INFO` with
the following structure:
PACKET_ID_AVATAR_INFO (53)
Packet data size: 33 bytes
[1: uint8_t format][32: uint8_t hash]
where 'format' is the image data format, one of the following:
0 = AVATAR_FORMAT_NONE (no avatar set)
1 = AVATAR_FORMAT_PNG
and 'hash' is the SHA-256 message digest of the avatar data.
This packet may be sent at any time and no previous request is required.
Clients should send this packet upon connection or when a friend
connects, in the same way Tox sends name, status and action information.
### Requesting avatar data
Transmission of avatar data is a multi-step procedure using three new packet
types.
- Packet `PACKET_ID_AVATAR_DATA_CONTROL` has the format:
PACKET_ID_AVATAR_DATA_CONTROL (54)
Packet data size: 1 byte
[1: uint8_t op]
where 'op' is a code signaling either an operation request or a status
return, the semantics of which are explained below. The following values are
defined:
0 = AVATAR_DATACONTROL_REQ
1 = AVATAR_DATACONTROL_ERROR
- Packet `PACKET_ID_AVATAR_DATA_START` has the following format:
PACKET_ID_AVATAR_DATA_START (55)
Packet data size: 37 bytes
[1: uint8_t format][32: uint8_t hash][1: uint32_t data_length]
where 'format' is the image format, with the same values accepted for
the field 'format' in packet type `PACKET_ID_AVATAR_INFO`, 'hash' is
the SHA-256 cryptographic hash of the avatar raw data, and 'data_length'
is the total number of bytes the raw avatar data.
- Packet `PACKET_ID_AVATAR_DATA_PUSH` has no format structure, just up
to `AVATAR_DATA_MAX_CHUNK_SIZE` bytes of raw avatar image data; this
value is defined according to the maximum amount of data a Tox encrypted
packet can hold.
The following procedure assumes that a client "A" is requesting avatar data
from a client "B":
- "A" must initialize its control structures and mark its data transfer
as not yet started. Then it requests avatar data from "B" by sending a
packet `PACKET_ID_AVATAR_DATA_CONTROL` with 'op' set to
`AVATAR_DATACONTROL_REQ`.
- If "B" accepts this transfer, it answers by sending a
`PACKET_ID_AVATAR_DATA_START` with the fields 'format', 'hash', and
'data_length' set to the respective values of the current avatar.
If "B" has no avatar set, 'format' must be `AVATAR_FORMAT_NONE`, 'hash'
must be zeroed and 'data_length' must be zero.
If "B" does not accept sending the avatar, it may send a packet
`PACKET_ID_AVATAR_DATA_CONTROL` with the field 'op' set to
`AVATAR_DATACONTROL_ERROR` or simply ignore this request. "A" must cope
with this.
If "B" has an avatar, it sends a variable number of
`PACKET_ID_AVATAR_DATA_PUSH` packets with the avatar data in a single
shot.
- Upon receiving a `PACKET_ID_AVATAR_DATA_START`, "A" checks if it
has sent a data request to "B". If not, it simply ignores the packet.
If "A" really requested avatar data and the format is `AVATAR_FORMAT_NONE`,
it triggers the avatar data callback, and clears all the temporary data,
finishing the process. For other formats, "A" just waits for packets
of type `PACKET_ID_AVATAR_DATA_PUSH`.
- Upon receiving a `PACKET_ID_AVATAR_DATA_PUSH`, "A" checks if it really
sent an avatar data request and if the `PACKET_ID_AVATAR_DATA_START` was
already received. If these conditions were met, it checks if the total
length of the data already stored in the receiving buffer plus the data
present in the push packet is still less or equal than
`TOX_AVATAR_MAX_DATA_LENGTH`. If that is not the case, it replies with a
`PACKET_ID_AVATAR_DATA_CONTROL` with the field 'op' set to
`AVATAR_DATACONTROL_ERROR`.
If valid, "A" updates the 'bytes_received' counter and concatenates the
newly arrived data to the buffer.
Then "A" checks if all the data has already been received, by comparing the
counter 'bytes_received' with the field 'total_length'. If they are
equal, "A" takes a SHA-256 hash of the data and compares it with the
hash stored in the field 'hash' received with the first
`PACKET_ID_AVATAR_DATA_START`.
If the hashes match, the avatar data was correctly received, and "A"
triggers the avatar data callback and clears all the temporary data,
finishing the process.
If not all data was received, "A" simply waits for more data.
Client "A" is always responsible for controlling the transfer and
validating the data received. "B" doesn't need to keep any state for the
protocol, have full control over the data sent and should implement
some transfer limit for the data it sends.
- Any peer receiving a `PACKET_ID_AVATAR_DATA_CONTROL` with the field 'op'
set to `AVATAR_DATACONTROL_ERROR` clears any existing control state and
aborts sending or receiving data.
## Security considerations
The major security implication of background data transfers of large objects,
like avatars, is the possibility of exhausting the network resources of a
client. This problem is exacerbated when there is the possibility of an
amplification attack, as happens, for example, when sending a very small
avatar request message will force the user to reply with a larger avatar
data message.
The present proposal mitigates this situation by:
- only transferring data between previously authenticated friends,
- enforcing strict limits on the avatar data size,
- providing an alternate, smaller message for cooperative users to refresh
avatar information when nothing has changed (`PACKET_ID_AVATAR_INFO`),
- having a per-friend data transfer limit. As the current protocol still
allows a user to request avatar data again and again, the implementation
limits the amount of data a particular user can request for some time. The
exact values are defined in constants `AVATAR_DATA_TRANSFER_LIMIT` and
`AVATAR_DATA_TRANSFER_TIMEOUT` in file `Messenger.c`.
- making the requester responsible for storing partial data and state
information
Another problem present in avatars is the possibility of a friend sending
a maliciously crafted image intended to exploit vulnerabilities in image
decoders. Without an intermediate server to recompress, validate, and
convert the images to neutral formats, the client applications must handle
this situation by themselves using stable and secure image libraries and
imposing limits on the maximum amount of system resources the decoding
process can take. Images coming from Tox friends must be treated in the same
way as images coming from random Internet sources.