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Broadcast now enabled on socket.
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@ -103,7 +103,7 @@ int receivepacket(IP_Port * ip_port, uint8_t * data, uint32_t * length)
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port is in host byte order (this means don't worry about it)
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returns 0 if no problems
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returns -1 if there are problems */
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int init_networking(IP ip ,uint16_t port)
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int init_networking(IP ip, uint16_t port)
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{
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#ifdef WIN32
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WSADATA wsaData;
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@ -144,6 +144,11 @@ int init_networking(IP ip ,uint16_t port)
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return -1;
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}*/
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/*Enable broadcast on socket*/
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int broadcast = 1;
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setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (char*)&broadcast, sizeof(broadcast));
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/* Set socket nonblocking */
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#ifdef WIN32
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/* I think this works for windows */
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