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a better way
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3853a30acf
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@ -351,12 +351,11 @@ static int m_sendname(Messenger *m, int friendnumber, uint8_t *name, uint16_t le
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* return 0 if success.
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* return 0 if success.
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* return -1 if failure.
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* return -1 if failure.
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*/
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*/
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static int setfriendname(Messenger *m, int friendnumber, uint8_t *name)
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static int setfriendname(Messenger *m, int friendnumber, uint8_t *name, uint8_t len)
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{
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{
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if (friend_not_valid(m, friendnumber))
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if (friend_not_valid(m, friendnumber))
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return -1;
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return -1;
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uint16_t len = strlen(name) + 1;
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m->friendlist[friendnumber].name_length = len;
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m->friendlist[friendnumber].name_length = len;
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memcpy(m->friendlist[friendnumber].name, name, len);
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memcpy(m->friendlist[friendnumber].name, name, len);
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return 0;
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return 0;
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@ -1029,7 +1028,7 @@ int Messenger_load(Messenger *m, uint8_t *data, uint32_t length)
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for (i = 0; i < num; ++i) {
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for (i = 0; i < num; ++i) {
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if (temp[i].status >= 3) {
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if (temp[i].status >= 3) {
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int fnum = m_addfriend_norequest(m, temp[i].client_id);
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int fnum = m_addfriend_norequest(m, temp[i].client_id);
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setfriendname(m, fnum, temp[i].name);
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setfriendname(m, fnum, temp[i].name, temp[i].name_length);
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/* set_friend_statusmessage(fnum, temp[i].statusmessage, temp[i].statusmessage_length); */
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/* set_friend_statusmessage(fnum, temp[i].statusmessage, temp[i].statusmessage_length); */
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} else if (temp[i].status != 0) {
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} else if (temp[i].status != 0) {
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/* TODO: This is not a good way to do this. */
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/* TODO: This is not a good way to do this. */
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