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Remove useless code.
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87fb1e4119
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@ -2082,82 +2082,6 @@ uint16_t closelist_nodes(DHT *dht, Node_format *nodes, uint16_t max_num)
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return count;
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}
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/* Put a random node from list of list_size in node. LAN_ok is 1 if LAN ips are ok, 0 if we don't want them. */
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static int random_node_fromlist(Client_data *list, uint16_t list_size, Node_format *node, uint8_t LAN_ok)
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{
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uint32_t i;
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uint32_t num_nodes = 0;
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Client_data *client_list[list_size * 2];
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IPPTsPng *assoc_list[list_size * 2];
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for (i = 0; i < list_size; i++) {
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/* If node is not dead. */
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Client_data *client = &list[i];
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IPPTsPng *assoc;
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uint32_t a;
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for (a = 0, assoc = &client->assoc6; a < 2; a++, assoc = &client->assoc4) {
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/* If node is good. */
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if (!is_timeout(assoc->timestamp, BAD_NODE_TIMEOUT)) {
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if (!LAN_ok) {
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if (LAN_ip(assoc->ip_port.ip) == 0)
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continue;
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}
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client_list[num_nodes] = client;
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assoc_list[num_nodes] = assoc;
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++num_nodes;
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}
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}
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}
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if (num_nodes == 0)
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return -1;
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uint32_t rand_node = rand() % num_nodes;
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node->ip_port = assoc_list[rand_node]->ip_port;
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memcpy(node->client_id, client_list[rand_node]->client_id, CLIENT_ID_SIZE);
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return 0;
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}
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/* Put up to max_num random nodes in nodes.
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*
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* return the number of nodes.
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*
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* NOTE:this is used to pick nodes for paths.
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*
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* TODO: remove the LAN stuff from this.
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*/
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uint16_t random_nodes_path(const DHT *dht, Node_format *nodes, uint16_t max_num)
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{
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if (max_num == 0)
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return 0;
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if (dht->num_friends == 0)
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return 0;
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uint16_t count = 0;
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uint16_t list_size = 0;
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uint32_t i;
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for (i = 0; i < max_num; ++i) {
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Client_data *list = NULL;
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uint16_t rand_num = rand() % (dht->num_friends);
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list = dht->friends_list[rand_num].client_list;
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list_size = MAX_FRIEND_CLIENTS;
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uint8_t LAN_ok = 1;
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if (count != 0 && LAN_ip(nodes[0].ip_port.ip) != 0)
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LAN_ok = 0;
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if (random_node_fromlist(list, list_size, &nodes[count], LAN_ok) == 0)
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++count;
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}
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return count;
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}
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void do_hardening(DHT *dht)
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{
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uint32_t i;
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@ -324,14 +324,6 @@ int get_close_nodes(const DHT *dht, const uint8_t *client_id, Node_format *nodes
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*/
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uint16_t closelist_nodes(DHT *dht, Node_format *nodes, uint16_t max_num);
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/* Put up to max_num random nodes in nodes.
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*
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* return the number of nodes.
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*
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* NOTE:this is used to pick nodes for paths.
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*/
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uint16_t random_nodes_path(const DHT *dht, Node_format *nodes, uint16_t max_num);
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/* Run this function at least a couple times per second (It's the main loop). */
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void do_DHT(DHT *dht);
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@ -133,8 +133,8 @@ static uint16_t random_nodes_path_onion(const Onion_Client *onion_c, Node_format
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//if (DHT_non_lan_connected(onion_c->dht)) {
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if (DHT_isconnected(onion_c->dht)) {
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if (num_nodes < 3)
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return random_nodes_path(onion_c->dht, nodes, max_num);
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if (num_nodes == 0)
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return 0;
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for (i = 0; i < max_num; ++i) {
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nodes[i] = onion_c->path_nodes[rand() % num_nodes];
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