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fix: Allow onion paths to be built from more random nodes.
Right now it only gets built from the first 2 friends in the DHT friend list: either friend 0 and then 1 or friend 1 and then 0. The randomness in this code doesn't make sense unless the intention was to select from all friends, which the code will now do. Also: use uniform random distribution to select the friends rather than modulus, which is only uniform for powers of 2.
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@ -1 +1 @@
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ea227a21dcaed2f54d61bd9175c6deb02480ebd894ebd589061556a1708c0c9f /usr/local/bin/tox-bootstrapd
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624c610327a1288eb58196fb0e93d98d5a3c01ad86835799b90c1936fcbbc156 /usr/local/bin/tox-bootstrapd
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@ -2598,11 +2598,12 @@ uint16_t randfriends_nodes(const DHT *dht, Node_format *nodes, uint16_t max_num)
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return 0;
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}
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assert(dht->num_friends >= DHT_FAKE_FRIEND_NUMBER);
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const uint32_t r = random_range_u32(dht->rng, dht->num_friends - DHT_FAKE_FRIEND_NUMBER);
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uint16_t count = 0;
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const uint32_t r = random_u32(dht->rng);
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for (size_t i = 0; i < DHT_FAKE_FRIEND_NUMBER; ++i) {
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count += list_nodes(dht->rng, dht->friends_list[(i + r) % DHT_FAKE_FRIEND_NUMBER].client_list,
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count += list_nodes(dht->rng, dht->friends_list[r + i].client_list,
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MAX_FRIEND_CLIENTS, dht->cur_time,
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nodes + count, max_num - count);
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@ -501,6 +501,10 @@ non_null()
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static uint32_t sys_random_uniform(void *obj, uint32_t upper_bound)
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{
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#ifdef VANILLA_NACL
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if (upper_bound == 0) {
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return 0;
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}
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uint32_t randnum;
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sys_random_bytes(obj, (uint8_t *)&randnum, sizeof(randnum));
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return randnum % upper_bound;
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