mirror of
https://github.com/irungentoo/toxcore.git
synced 2024-03-22 13:30:51 +08:00
Fixed small astyle problems.
This commit is contained in:
parent
14b43651c1
commit
4edf2207fe
62
core/DHT.h
62
core/DHT.h
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@ -30,79 +30,79 @@
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extern "C" {
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#endif
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/* Current time, unix format */
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/* Current time, unix format */
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#define unix_time() ((uint32_t)time(NULL))
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/* size of the client_id in bytes */
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/* size of the client_id in bytes */
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#define CLIENT_ID_SIZE crypto_box_PUBLICKEYBYTES
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/* Add a new friend to the friends list
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/* Add a new friend to the friends list
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client_id must be CLIENT_ID_SIZE bytes long.
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returns 0 if success
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returns 1 if failure (friends list is full) */
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int DHT_addfriend(uint8_t *client_id);
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int DHT_addfriend(uint8_t *client_id);
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/* Delete a friend from the friends list
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/* Delete a friend from the friends list
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client_id must be CLIENT_ID_SIZE bytes long.
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returns 0 if success
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returns 1 if failure (client_id not in friends list) */
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int DHT_delfriend(uint8_t *client_id);
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int DHT_delfriend(uint8_t *client_id);
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/* Get ip of friend
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/* Get ip of friend
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client_id must be CLIENT_ID_SIZE bytes long.
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ip must be 4 bytes long.
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port must be 2 bytes long.
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returns ip if success
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returns ip of 0 if failure (This means the friend is either offline or we have not found him yet.)
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returns ip of 1 if friend is not in list. */
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IP_Port DHT_getfriendip(uint8_t *client_id);
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IP_Port DHT_getfriendip(uint8_t *client_id);
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/* Run this function at least a couple times per second (It's the main loop) */
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void doDHT();
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/* Run this function at least a couple times per second (It's the main loop) */
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void doDHT();
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/* if we receive a DHT packet we call this function so it can be handled.
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/* if we receive a DHT packet we call this function so it can be handled.
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return 0 if packet is handled correctly.
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return 1 if it didn't handle the packet or if the packet was shit. */
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int DHT_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
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int DHT_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
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/* Use this function to bootstrap the client
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/* Use this function to bootstrap the client
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Sends a get nodes request to the given node with ip port and public_key */
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void DHT_bootstrap(IP_Port ip_port, uint8_t *public_key);
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void DHT_bootstrap(IP_Port ip_port, uint8_t *public_key);
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/* ROUTING FUNCTIONS */
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/* ROUTING FUNCTIONS */
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/* send the given packet to node with client_id
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/* send the given packet to node with client_id
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returns -1 if failure */
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int route_packet(uint8_t *client_id, uint8_t *packet, uint32_t length);
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int route_packet(uint8_t *client_id, uint8_t *packet, uint32_t length);
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/* Send the following packet to everyone who tells us they are connected to friend_id
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/* Send the following packet to everyone who tells us they are connected to friend_id
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returns the number of nodes it sent the packet to */
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int route_tofriend(uint8_t *friend_id, uint8_t *packet, uint32_t length);
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int route_tofriend(uint8_t *friend_id, uint8_t *packet, uint32_t length);
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/* NAT PUNCHING FUNCTIONS */
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/* NAT PUNCHING FUNCTIONS */
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/* Puts all the different ips returned by the nodes for a friend_id into array ip_portlist
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/* Puts all the different ips returned by the nodes for a friend_id into array ip_portlist
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ip_portlist must be at least MAX_FRIEND_CLIENTS big
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returns the number of ips returned
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returns -1 if no such friend*/
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int friend_ips(IP_Port *ip_portlist, uint8_t *friend_id);
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int friend_ips(IP_Port *ip_portlist, uint8_t *friend_id);
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/* SAVE/LOAD functions */
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/* SAVE/LOAD functions */
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/* get the size of the DHT (for saving) */
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uint32_t DHT_size();
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/* get the size of the DHT (for saving) */
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uint32_t DHT_size();
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/* save the DHT in data where data is an array of size DHT_size() */
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void DHT_save(uint8_t *data);
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/* save the DHT in data where data is an array of size DHT_size() */
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void DHT_save(uint8_t *data);
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/* load the DHT from data of size size;
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/* load the DHT from data of size size;
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return -1 if failure
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return 0 if success */
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int DHT_load(uint8_t *data, uint32_t size);
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int DHT_load(uint8_t *data, uint32_t size);
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/* returns 0 if we are not connected to the DHT
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/* returns 0 if we are not connected to the DHT
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returns 1 if we are */
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int DHT_isconnected();
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int DHT_isconnected();
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#ifdef __cplusplus
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}
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@ -32,14 +32,14 @@
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extern "C" {
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#endif
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/*Send a LAN discovery pcaket to the broadcast address with port port*/
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int send_LANdiscovery(uint16_t port);
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/*Send a LAN discovery pcaket to the broadcast address with port port*/
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int send_LANdiscovery(uint16_t port);
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/* if we receive a packet we call this function so it can be handled.
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/* if we receive a packet we call this function so it can be handled.
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return 0 if packet is handled correctly.
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return 1 if it didn't handle the packet or if the packet was shit. */
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int LANdiscovery_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
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int LANdiscovery_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
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@ -30,74 +30,74 @@
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extern "C" {
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#endif
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/* maximum length of the data in the data packets */
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/* maximum length of the data in the data packets */
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#define MAX_DATA_SIZE 1024
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/* Functions */
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/* Functions */
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/* initialize a new connection to ip_port
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/* initialize a new connection to ip_port
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returns an integer corresponding to the connection id.
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return -1 if it could not initialize the connection.
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if there already was an existing connection to that ip_port return its number. */
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int new_connection(IP_Port ip_port);
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int new_connection(IP_Port ip_port);
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/* get connection id from IP_Port
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/* get connection id from IP_Port
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return -1 if there are no connections like we are looking for
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return id if it found it */
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int getconnection_id(IP_Port ip_port);
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int getconnection_id(IP_Port ip_port);
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/* returns an integer corresponding to the next connection in our imcoming connection list
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/* returns an integer corresponding to the next connection in our imcoming connection list
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return -1 if there are no new incoming connections in the list. */
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int incoming_connection();
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int incoming_connection();
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/* return -1 if it could not kill the connection.
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/* return -1 if it could not kill the connection.
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return 0 if killed successfully */
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int kill_connection(int connection_id);
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int kill_connection(int connection_id);
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/* kill connection in seconds seconds.
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/* kill connection in seconds seconds.
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return -1 if it can not kill the connection.
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return 0 if it will kill it */
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int kill_connection_in(int connection_id, uint32_t seconds);
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int kill_connection_in(int connection_id, uint32_t seconds);
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/* returns the ip_port of the corresponding connection.
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/* returns the ip_port of the corresponding connection.
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return 0 if there is no such connection. */
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IP_Port connection_ip(int connection_id);
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IP_Port connection_ip(int connection_id);
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/* returns the id of the next packet in the queue
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/* returns the id of the next packet in the queue
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return -1 if no packet in queue */
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char id_packet(int connection_id);
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char id_packet(int connection_id);
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/* return 0 if there is no received data in the buffer.
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/* return 0 if there is no received data in the buffer.
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return length of received packet if successful */
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int read_packet(int connection_id, uint8_t *data);
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int read_packet(int connection_id, uint8_t *data);
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/* return 0 if data could not be put in packet queue
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/* return 0 if data could not be put in packet queue
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return 1 if data was put into the queue */
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int write_packet(int connection_id, uint8_t *data, uint32_t length);
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int write_packet(int connection_id, uint8_t *data, uint32_t length);
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/* returns the number of packets in the queue waiting to be successfully sent. */
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uint32_t sendqueue(int connection_id);
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/* returns the number of packets in the queue waiting to be successfully sent. */
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uint32_t sendqueue(int connection_id);
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/* returns the number of packets in the queue waiting to be successfully read with read_packet(...) */
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uint32_t recvqueue(int connection_id);
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/* returns the number of packets in the queue waiting to be successfully read with read_packet(...) */
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uint32_t recvqueue(int connection_id);
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/* check if connection is connected
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/* check if connection is connected
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return 0 no.
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return 1 if attempting handshake
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return 2 if handshake is done
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return 3 if fully connected
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return 4 if timed out and wating to be killed */
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int is_connected(int connection_id);
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int is_connected(int connection_id);
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/* Call this function a couple times per second
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/* Call this function a couple times per second
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It's the main loop. */
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void doLossless_UDP();
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void doLossless_UDP();
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/* if we receive a Lossless_UDP packet we call this function so it can be handled.
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/* if we receive a Lossless_UDP packet we call this function so it can be handled.
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return 0 if packet is handled correctly.
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return 1 if it didn't handle the packet or if the packet was shit. */
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int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
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int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
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#ifdef __cplusplus
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}
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#define PACKET_ID_USERSTATUS 49
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#define PACKET_ID_MESSAGE 64
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/* don't assume MAX_USERSTATUS_LENGTH will stay at 128, it may be increased
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/* don't assume MAX_USERSTATUS_LENGTH will stay at 128, it may be increased
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to an absurdly large number later */
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/* add a friend
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/* add a friend
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set the data that will be sent along with friend request
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client_id is the client id of the friend
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data is the data and length is the length
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returns the friend number if success
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return -1 if failure. */
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int m_addfriend(uint8_t *client_id, uint8_t *data, uint16_t length);
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int m_addfriend(uint8_t *client_id, uint8_t *data, uint16_t length);
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/* add a friend without sending a friendrequest.
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/* add a friend without sending a friendrequest.
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returns the friend number if success
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return -1 if failure. */
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int m_addfriend_norequest(uint8_t *client_id);
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int m_addfriend_norequest(uint8_t *client_id);
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/* return the friend id associated to that client id.
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/* return the friend id associated to that client id.
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return -1 if no such friend */
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int getfriend_id(uint8_t *client_id);
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int getfriend_id(uint8_t *client_id);
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/* copies the public key associated to that friend id into client_id buffer.
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/* copies the public key associated to that friend id into client_id buffer.
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make sure that client_id is of size CLIENT_ID_SIZE.
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return 0 if success
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return -1 if failure */
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int getclient_id(int friend_id, uint8_t *client_id);
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int getclient_id(int friend_id, uint8_t *client_id);
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/* remove a friend */
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int m_delfriend(int friendnumber);
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/* remove a friend */
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int m_delfriend(int friendnumber);
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/* return 4 if friend is online
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/* return 4 if friend is online
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return 3 if friend is confirmed
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return 2 if the friend request was sent
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return 1 if the friend was added
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return 0 if there is no friend with that number */
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int m_friendstatus(int friendnumber);
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int m_friendstatus(int friendnumber);
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/* send a text chat message to an online friend
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/* send a text chat message to an online friend
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returns 1 if packet was successfully put into the send queue
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return 0 if it was not */
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int m_sendmessage(int friendnumber, uint8_t *message, uint32_t length);
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int m_sendmessage(int friendnumber, uint8_t *message, uint32_t length);
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/* Set our nickname
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/* Set our nickname
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name must be a string of maximum MAX_NAME_LENGTH length.
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return 0 if success
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return -1 if failure */
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int setname(uint8_t *name, uint16_t length);
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int setname(uint8_t *name, uint16_t length);
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/* get name of friendnumber
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/* get name of friendnumber
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put it in name
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name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
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return 0 if success
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return -1 if failure */
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int getname(int friendnumber, uint8_t *name);
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int getname(int friendnumber, uint8_t *name);
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/* set our user status
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/* set our user status
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you are responsible for freeing status after
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returns 0 on success, -1 on failure */
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int m_set_userstatus(uint8_t *status, uint16_t length);
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int m_set_userstatus(uint8_t *status, uint16_t length);
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/* return the length of friendnumber's user status,
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/* return the length of friendnumber's user status,
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including null
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pass it into malloc */
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int m_get_userstatus_size(int friendnumber);
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int m_get_userstatus_size(int friendnumber);
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/* copy friendnumber's userstatus into buf, truncating if size is over maxlen
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/* copy friendnumber's userstatus into buf, truncating if size is over maxlen
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get the size you need to allocate from m_get_userstatus_size */
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int m_copy_userstatus(int friendnumber, uint8_t *buf, uint32_t maxlen);
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int m_copy_userstatus(int friendnumber, uint8_t *buf, uint32_t maxlen);
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/* set the function that will be executed when a friend request is received.
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/* set the function that will be executed when a friend request is received.
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function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */
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void m_callback_friendrequest(void (*function)(uint8_t *, uint8_t *, uint16_t));
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void m_callback_friendrequest(void (*function)(uint8_t *, uint8_t *, uint16_t));
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/* set the function that will be executed when a message from a friend is received.
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/* set the function that will be executed when a message from a friend is received.
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function format is: function(int friendnumber, uint8_t * message, uint32_t length) */
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void m_callback_friendmessage(void (*function)(int, uint8_t *, uint16_t));
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void m_callback_friendmessage(void (*function)(int, uint8_t *, uint16_t));
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/* set the callback for name changes
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/* set the callback for name changes
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function(int friendnumber, uint8_t *newname, uint16_t length)
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you are not responsible for freeing newname */
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void m_callback_namechange(void (*function)(int, uint8_t *, uint16_t));
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void m_callback_namechange(void (*function)(int, uint8_t *, uint16_t));
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/* set the callback for user status changes
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/* set the callback for user status changes
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function(int friendnumber, uint8_t *newstatus, uint16_t length)
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you are not responsible for freeing newstatus */
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void m_callback_userstatus(void (*function)(int, uint8_t *, uint16_t));
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void m_callback_userstatus(void (*function)(int, uint8_t *, uint16_t));
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/* run this at startup
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/* run this at startup
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returns 0 if no connection problems
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returns -1 if there are problems */
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int initMessenger();
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int initMessenger();
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/* the main loop that needs to be run at least 200 times per second */
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void doMessenger();
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/* the main loop that needs to be run at least 200 times per second */
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void doMessenger();
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/* SAVING AND LOADING FUNCTIONS: */
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/* SAVING AND LOADING FUNCTIONS: */
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/* returns the size of the messenger data (for saving) */
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uint32_t Messenger_size();
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/* returns the size of the messenger data (for saving) */
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uint32_t Messenger_size();
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/* save the messenger in data (must be allocated memory of size Messenger_size()) */
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void Messenger_save(uint8_t *data);
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/* save the messenger in data (must be allocated memory of size Messenger_size()) */
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void Messenger_save(uint8_t *data);
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/* load the messenger from data of size length */
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int Messenger_load(uint8_t *data, uint32_t length);
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/* load the messenger from data of size length */
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int Messenger_load(uint8_t *data, uint32_t length);
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#ifdef __cplusplus
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}
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extern "C" {
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#endif
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/* Try to send a friendrequest to peer with public_key
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/* Try to send a friendrequest to peer with public_key
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data is the data in the request and length is the length. */
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int send_friendrequest(uint8_t *public_key, uint8_t *data, uint32_t length);
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int send_friendrequest(uint8_t *public_key, uint8_t *data, uint32_t length);
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/* set the function that will be executed when a friend request for us is received.
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/* set the function that will be executed when a friend request for us is received.
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function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */
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void callback_friendrequest(void (*function)(uint8_t *, uint8_t *, uint16_t));
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void callback_friendrequest(void (*function)(uint8_t *, uint8_t *, uint16_t));
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/* if we receive a packet we call this function so it can be handled.
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/* if we receive a packet we call this function so it can be handled.
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return 0 if packet is handled correctly.
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return 1 if it didn't handle the packet or if the packet was shit. */
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int friendreq_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
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int friendreq_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
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#ifdef __cplusplus
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}
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extern "C" {
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#endif
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/* Our public key. */
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extern uint8_t self_public_key[crypto_box_PUBLICKEYBYTES];
|
||||
extern uint8_t self_secret_key[crypto_box_SECRETKEYBYTES];
|
||||
/* Our public key. */
|
||||
extern uint8_t self_public_key[crypto_box_PUBLICKEYBYTES];
|
||||
extern uint8_t self_secret_key[crypto_box_SECRETKEYBYTES];
|
||||
|
||||
#define ENCRYPTION_PADDING (crypto_box_ZEROBYTES - crypto_box_BOXZEROBYTES)
|
||||
|
||||
/* encrypts plain of length length to encrypted of length + 16 using the
|
||||
/* encrypts plain of length length to encrypted of length + 16 using the
|
||||
public key(32 bytes) of the receiver and the secret key of the sender and a 24 byte nonce
|
||||
return -1 if there was a problem.
|
||||
return length of encrypted data if everything was fine. */
|
||||
int encrypt_data(uint8_t *public_key, uint8_t *secret_key, uint8_t *nonce,
|
||||
int encrypt_data(uint8_t *public_key, uint8_t *secret_key, uint8_t *nonce,
|
||||
uint8_t *plain, uint32_t length, uint8_t *encrypted);
|
||||
|
||||
|
||||
/* decrypts encrypted of length length to plain of length length - 16 using the
|
||||
/* decrypts encrypted of length length to plain of length length - 16 using the
|
||||
public key(32 bytes) of the sender, the secret key of the receiver and a 24 byte nonce
|
||||
return -1 if there was a problem(decryption failed)
|
||||
return length of plain data if everything was fine. */
|
||||
int decrypt_data(uint8_t *public_key, uint8_t *secret_key, uint8_t *nonce,
|
||||
int decrypt_data(uint8_t *public_key, uint8_t *secret_key, uint8_t *nonce,
|
||||
uint8_t *encrypted, uint32_t length, uint8_t *plain);
|
||||
|
||||
|
||||
/* fill the given nonce with random bytes. */
|
||||
void random_nonce(uint8_t *nonce);
|
||||
/* fill the given nonce with random bytes. */
|
||||
void random_nonce(uint8_t *nonce);
|
||||
|
||||
/* return 0 if there is no received data in the buffer
|
||||
/* return 0 if there is no received data in the buffer
|
||||
return -1 if the packet was discarded.
|
||||
return length of received data if successful */
|
||||
int read_cryptpacket(int crypt_connection_id, uint8_t *data);
|
||||
int read_cryptpacket(int crypt_connection_id, uint8_t *data);
|
||||
|
||||
/* return 0 if data could not be put in packet queue
|
||||
/* return 0 if data could not be put in packet queue
|
||||
return 1 if data was put into the queue */
|
||||
int write_cryptpacket(int crypt_connection_id, uint8_t *data, uint32_t length);
|
||||
int write_cryptpacket(int crypt_connection_id, uint8_t *data, uint32_t length);
|
||||
|
||||
/* create a request to peer with public_key.
|
||||
/* create a request to peer with public_key.
|
||||
packet must be an array of MAX_DATA_SIZE big.
|
||||
Data represents the data we send with the request with length being the length of the data.
|
||||
request_id is the id of the request (32 = friend request, 254 = ping request)
|
||||
returns -1 on failure
|
||||
returns the length of the created packet on success */
|
||||
int create_request(uint8_t *packet, uint8_t * public_key, uint8_t *data, uint32_t length, uint8_t request_id);
|
||||
int create_request(uint8_t *packet, uint8_t * public_key, uint8_t *data, uint32_t length, uint8_t request_id);
|
||||
|
||||
/* puts the senders public key in the request in public_key, the data from the request
|
||||
/* puts the senders public key in the request in public_key, the data from the request
|
||||
in data if a friend or ping request was sent to us and returns the length of the data.
|
||||
packet is the request packet and length is its length
|
||||
return -1 if not valid request. */
|
||||
int handle_request(uint8_t *public_key, uint8_t *data, uint8_t *packet, uint16_t length);
|
||||
int handle_request(uint8_t *public_key, uint8_t *data, uint8_t *packet, uint16_t length);
|
||||
|
||||
/* Start a secure connection with other peer who has public_key and ip_port
|
||||
/* Start a secure connection with other peer who has public_key and ip_port
|
||||
returns -1 if failure
|
||||
returns crypt_connection_id of the initialized connection if everything went well. */
|
||||
int crypto_connect(uint8_t *public_key, IP_Port ip_port);
|
||||
int crypto_connect(uint8_t *public_key, IP_Port ip_port);
|
||||
|
||||
/* kill a crypto connection
|
||||
/* kill a crypto connection
|
||||
return 0 if killed successfully
|
||||
return 1 if there was a problem. */
|
||||
int crypto_kill(int crypt_connection_id);
|
||||
int crypto_kill(int crypt_connection_id);
|
||||
|
||||
/* handle an incoming connection
|
||||
/* handle an incoming connection
|
||||
return -1 if no crypto inbound connection
|
||||
return incoming connection id (Lossless_UDP one) if there is an incoming crypto connection
|
||||
Put the public key of the peer in public_key, the secret_nonce from the handshake into secret_nonce
|
||||
and the session public key for the connection in session_key
|
||||
to accept it see: accept_crypto_inbound(...)
|
||||
to refuse it just call kill_connection(...) on the connection id */
|
||||
int crypto_inbound(uint8_t *public_key, uint8_t * secret_nonce, uint8_t *session_key);
|
||||
int crypto_inbound(uint8_t *public_key, uint8_t * secret_nonce, uint8_t *session_key);
|
||||
|
||||
/* accept an incoming connection using the parameters provided by crypto_inbound
|
||||
/* accept an incoming connection using the parameters provided by crypto_inbound
|
||||
return -1 if not successful
|
||||
returns the crypt_connection_id if successful */
|
||||
int accept_crypto_inbound(int connection_id, uint8_t *public_key, uint8_t * secret_nonce, uint8_t *session_key);
|
||||
int accept_crypto_inbound(int connection_id, uint8_t *public_key, uint8_t * secret_nonce, uint8_t *session_key);
|
||||
|
||||
/* return 0 if no connection, 1 we have sent a handshake, 2 if connexion is not confirmed yet
|
||||
/* return 0 if no connection, 1 we have sent a handshake, 2 if connexion is not confirmed yet
|
||||
(we have received a handshake but no empty data packet), 3 if the connection is established.
|
||||
4 if the connection is timed out and waiting to be killed */
|
||||
int is_cryptoconnected(int crypt_connection_id);
|
||||
int is_cryptoconnected(int crypt_connection_id);
|
||||
|
||||
|
||||
/* Generate our public and private keys
|
||||
/* Generate our public and private keys
|
||||
Only call this function the first time the program starts. */
|
||||
void new_keys();
|
||||
void new_keys();
|
||||
|
||||
/* save the public and private keys to the keys array
|
||||
/* save the public and private keys to the keys array
|
||||
Length must be crypto_box_PUBLICKEYBYTES + crypto_box_SECRETKEYBYTES */
|
||||
void save_keys(uint8_t * keys);
|
||||
void save_keys(uint8_t * keys);
|
||||
|
||||
/* load the public and private keys from the keys array
|
||||
/* load the public and private keys from the keys array
|
||||
Length must be crypto_box_PUBLICKEYBYTES + crypto_box_SECRETKEYBYTES */
|
||||
void load_keys(uint8_t * keys);
|
||||
void load_keys(uint8_t * keys);
|
||||
|
||||
/* run this to (re)initialize net_crypto
|
||||
/* run this to (re)initialize net_crypto
|
||||
sets all the global connection variables to their default values. */
|
||||
void initNetCrypto();
|
||||
void initNetCrypto();
|
||||
|
||||
/* main loop */
|
||||
void doNetCrypto();
|
||||
/* main loop */
|
||||
void doNetCrypto();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -69,20 +69,20 @@ extern "C" {
|
|||
|
||||
#define MAX_UDP_PACKET_SIZE 65507
|
||||
|
||||
typedef union {
|
||||
typedef union {
|
||||
uint8_t c[4];
|
||||
uint16_t s[2];
|
||||
uint32_t i;
|
||||
} IP;
|
||||
} IP;
|
||||
|
||||
typedef struct {
|
||||
typedef struct {
|
||||
IP ip;
|
||||
uint16_t port;
|
||||
/* not used for anything right now */
|
||||
uint16_t padding;
|
||||
} IP_Port;
|
||||
} IP_Port;
|
||||
|
||||
typedef struct {
|
||||
typedef struct {
|
||||
int16_t family;
|
||||
uint16_t port;
|
||||
IP ip;
|
||||
|
@ -90,42 +90,42 @@ extern "C" {
|
|||
#ifdef ENABLE_IPV6
|
||||
uint8_t zeroes2[12];
|
||||
#endif
|
||||
} ADDR;
|
||||
} ADDR;
|
||||
|
||||
/* returns current time in milleseconds since the epoch. */
|
||||
uint64_t current_time();
|
||||
/* returns current time in milleseconds since the epoch. */
|
||||
uint64_t current_time();
|
||||
|
||||
/* return a random number
|
||||
/* return a random number
|
||||
NOTE: this function should probably not be used where cryptographic randomness is absolutely necessary */
|
||||
uint32_t random_int();
|
||||
uint32_t random_int();
|
||||
|
||||
/* Basic network functions: */
|
||||
/* Basic network functions: */
|
||||
|
||||
/* Function to send packet(data) of length length to ip_port */
|
||||
int sendpacket(IP_Port ip_port, uint8_t *data, uint32_t length);
|
||||
/* Function to send packet(data) of length length to ip_port */
|
||||
int sendpacket(IP_Port ip_port, uint8_t *data, uint32_t length);
|
||||
|
||||
/* Function to receive data, ip and port of sender is put into ip_port
|
||||
/* Function to receive data, ip and port of sender is put into ip_port
|
||||
the packet data into data
|
||||
the packet length into length. */
|
||||
int receivepacket(IP_Port *ip_port, uint8_t *data, uint32_t *length);
|
||||
int receivepacket(IP_Port *ip_port, uint8_t *data, uint32_t *length);
|
||||
|
||||
/* initialize networking
|
||||
/* initialize networking
|
||||
bind to ip and port
|
||||
ip must be in network order EX: 127.0.0.1 = (7F000001)
|
||||
port is in host byte order (this means don't worry about it)
|
||||
returns 0 if no problems
|
||||
returns -1 if there were problems */
|
||||
int init_networking(IP ip, uint16_t port);
|
||||
int init_networking(IP ip, uint16_t port);
|
||||
|
||||
/* function to cleanup networking stuff(doesn't do much right now) */
|
||||
void shutdown_networking();
|
||||
/* function to cleanup networking stuff(doesn't do much right now) */
|
||||
void shutdown_networking();
|
||||
|
||||
/* resolves provided address to a binary data in network byte order
|
||||
/* resolves provided address to a binary data in network byte order
|
||||
address is ASCII null terminated string
|
||||
address should represent IPv4, IPv6 or a hostname
|
||||
on success returns a data in network byte order that can be used to set IP.i or IP_Port.ip.i
|
||||
on failure returns -1 */
|
||||
int resolve_addr(char *address);
|
||||
int resolve_addr(char *address);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user