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https://github.com/irungentoo/toxcore.git
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Updated Lossless UDP.
This commit is contained in:
parent
6bd24212ee
commit
4ad22addf4
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@ -21,7 +21,8 @@
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along with Tox. If not, see <http://www.gnu.org/licenses/>.
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along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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//TODO: clean this file a bit.
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//There are a couple of useless variables to get rid of.
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#include "Lossless_UDP.h"
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#include "Lossless_UDP.h"
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@ -89,11 +90,61 @@ Connection connections[MAX_CONNECTIONS];
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//Functions
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//Functions
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//get connection id from IP_Port
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//return -1 if there are no connections like we are looking for
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//return id if it found it
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int getconnection_id(IP_Port ip_port)
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{
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++ )
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{
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if(connections[i].ip_port.ip.i == ip_port.ip.i &&
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connections[i].ip_port.port == ip_port.port && connections[i].status > 0)
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{
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return i;
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}
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}
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return -1;
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}
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//table of random numbers used below.
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static uint32_t randtable[6][256];
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//generate a handshake_id which depends on the ip_port.
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//this function will always give one unique handshake_id per ip_port.
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//TODO: make this better
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uint32_t handshake_id(IP_Port source)
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{
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uint32_t id = 0, i;
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for(i = 0; i < 6; i++)
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{
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if(randtable[i][((uint8_t *)&source)[i]] == 0)
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{
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randtable[i][((uint8_t *)&source)[i]] = random_int();
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}
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id ^= randtable[i][((uint8_t *)&source)[i]];
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}
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if(id == 0)//id can't be zero
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{
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id = 1;
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}
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return id;
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}
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//initialize a new connection to ip_port
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//initialize a new connection to ip_port
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//returns an integer corresponding to the connection id.
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//returns an integer corresponding to the connection id.
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//return -1 if it could not initialize the connection.
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//return -1 if it could not initialize the connection.
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//if there already was an existing connection to that ip_port return its number.
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int new_connection(IP_Port ip_port)
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int new_connection(IP_Port ip_port)
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{
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{
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int connect = getconnection_id(ip_port);
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if(connect != -1)
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{
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return connect;
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}
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uint32_t i;
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++)
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for(i = 0; i < MAX_CONNECTIONS; i++)
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{
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{
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@ -102,7 +153,7 @@ int new_connection(IP_Port ip_port)
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connections[i].ip_port = ip_port;
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connections[i].ip_port = ip_port;
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connections[i].status = 1;
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connections[i].status = 1;
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connections[i].inbound = 0;
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connections[i].inbound = 0;
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connections[i].handshake_id1 = random_int();
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connections[i].handshake_id1 = handshake_id(ip_port);
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connections[i].sent_packetnum = connections[i].handshake_id1;
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connections[i].sent_packetnum = connections[i].handshake_id1;
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connections[i].sendbuff_packetnum = connections[i].handshake_id1;
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connections[i].sendbuff_packetnum = connections[i].handshake_id1;
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connections[i].successful_sent = connections[i].handshake_id1;
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connections[i].successful_sent = connections[i].handshake_id1;
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@ -121,6 +172,10 @@ int new_connection(IP_Port ip_port)
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//return -1 if it could not initialize the connection.
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//return -1 if it could not initialize the connection.
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int new_inconnection(IP_Port ip_port)
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int new_inconnection(IP_Port ip_port)
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{
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{
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if(getconnection_id(ip_port) != -1)
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{
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return -1;
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}
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uint32_t i;
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++)
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for(i = 0; i < MAX_CONNECTIONS; i++)
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{
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{
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@ -158,12 +213,15 @@ int incoming_connection()
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//return -1 if it could not kill the connection.
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//return -1 if it could not kill the connection.
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//return 0 if killed successfully
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//return 0 if killed successfully
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int kill_connection(int connection_id)
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int kill_connection(int connection_id)
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{
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if(connection_id >= 0 && connection_id < MAX_CONNECTIONS)
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{
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{
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if(connections[connection_id].status > 0)
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if(connections[connection_id].status > 0)
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{
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{
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connections[connection_id].status = 0;
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connections[connection_id].status = 0;
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return 0;
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return 0;
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}
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}
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}
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return -1;
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return -1;
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}
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}
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@ -173,9 +231,24 @@ int kill_connection(int connection_id)
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//return 2 if handshake is done
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//return 2 if handshake is done
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//return 3 if fully connected
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//return 3 if fully connected
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int is_connected(int connection_id)
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int is_connected(int connection_id)
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{
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if(connection_id >= 0 && connection_id < MAX_CONNECTIONS)
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{
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{
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return connections[connection_id].status;
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return connections[connection_id].status;
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}
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}
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return 0;
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}
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//returns the ip_port of the corresponding connection.
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IP_Port connection_ip(int connection_id)
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{
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if(connection_id > 0 && connection_id < MAX_CONNECTIONS)
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{
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return connections[connection_id].ip_port;
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}
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IP_Port zero = {{{0}}, 0};
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return zero;
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}
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//returns the number of packets in the queue waiting to be successfully sent.
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//returns the number of packets in the queue waiting to be successfully sent.
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uint32_t sendqueue(int connection_id)
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uint32_t sendqueue(int connection_id)
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@ -331,47 +404,7 @@ int send_DATA(uint32_t connection_id)
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//END of packet sending functions
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//END of packet sending functions
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//get connection id from IP_Port
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//return -1 if there are no connections like we are looking for
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//return id if it found it
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int getconnection_id(IP_Port ip_port)
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{
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uint32_t i;
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for(i = 0; i < MAX_CONNECTIONS; i++ )
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{
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if(connections[i].ip_port.ip.i == ip_port.ip.i &&
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connections[i].ip_port.port == ip_port.port && connections[i].status > 0)
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{
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return i;
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}
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}
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return -1;
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}
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//table of random numbers used below.
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static uint32_t randtable[6][256];
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//generate a handshake_id which depends on the ip_port.
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//this function will always give one unique handshake_id per ip_port.
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//TODO: make this better
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uint32_t handshake_id(IP_Port source)
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{
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uint32_t id = 0, i;
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for(i = 0; i < 6; i++)
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{
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if(randtable[i][((uint8_t *)&source)[i]] == 0)
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{
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randtable[i][((uint8_t *)&source)[i]] = random_int();
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}
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id ^= randtable[i][((uint8_t *)&source)[i]];
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}
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if(id == 0)//id can't be zero
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{
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id = 1;
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}
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return id;
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}
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//Packet handling functions
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//Packet handling functions
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//One to handle each type of packets we recieve
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//One to handle each type of packets we recieve
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@ -383,27 +416,29 @@ int handle_handshake(char * packet, uint32_t length, IP_Port source)
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return 1;
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return 1;
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}
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}
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uint32_t handshake_id1, handshake_id2;
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uint32_t handshake_id1, handshake_id2;
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int connection = getconnection_id(source);
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memcpy(&handshake_id1, packet + 1, 4);
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memcpy(&handshake_id1, packet + 1, 4);
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memcpy(&handshake_id2, packet + 5, 4);
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memcpy(&handshake_id2, packet + 5, 4);
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if(handshake_id2 == 0)
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if(handshake_id2 == 0)
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{
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{
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send_handshake(source, handshake_id1, handshake_id(source));
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send_handshake(source, handshake_id(source), handshake_id1);
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return 0;
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return 0;
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}
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}
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int connection = getconnection_id(source);
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if(is_connected(connection) != 1)
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if(is_connected(connection) != 1)
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{
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{
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return 1;
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return 1;
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}
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}
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if(handshake_id1 == connections[connection].handshake_id1)//if handshake_id1 is what we sent previously.
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if(handshake_id2 == connections[connection].handshake_id1)//if handshake_id2 is what we sent previously as handshake_id1
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{
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{
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connections[connection].status = 2;
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connections[connection].status = 2;
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//NOTE:is this necessary?
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//NOTE:is this necessary?
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//connections[connection].handshake_id2 = handshake_id2;
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//connections[connection].handshake_id2 = handshake_id1;
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connections[connection].orecv_packetnum = handshake_id1;
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connections[connection].orecv_packetnum = handshake_id2;
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connections[connection].osent_packetnum = handshake_id2;
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connections[connection].osent_packetnum = handshake_id1;
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connections[connection].recv_packetnum = handshake_id2;
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connections[connection].recv_packetnum = handshake_id1;
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connections[connection].successful_read = handshake_id2;
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connections[connection].successful_read = handshake_id1;
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}
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}
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return 0;
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return 0;
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//initialize a new connection to ip_port
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//initialize a new connection to ip_port
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//returns an integer corresponding to the connection id.
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//returns an integer corresponding to the connection id.
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//return -1 if it could not initialize the connection.
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//return -1 if it could not initialize the connection.
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//if there already was an existing connection to that ip_port return its number.
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int new_connection(IP_Port ip_port);
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int new_connection(IP_Port ip_port);
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//returns an integer corresponding to the next connection in our imcoming connection list
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//returns an integer corresponding to the next connection in our imcoming connection list
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//return -1 if there are no new incoming connections in the list.
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//return -1 if there are no new incoming connections in the list.
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int incoming_connection();
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int incoming_connection();
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//return -1 if it could not kill the connection.
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//return -1 if it could not kill the connection.
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//return 0 if killed successfully
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//return 0 if killed successfully
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int kill_connection(int connection_id);
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int kill_connection(int connection_id);
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//returns the ip_port of the corresponding connection.
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//return 0 if there is no such connection.
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IP_Port connection_ip(int connection_id);
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//return 0 if there is no received data in the buffer.
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//return 0 if there is no received data in the buffer.
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//return length of recieved packet if successful
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//return length of recieved packet if successful
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int read_packet(int connection_id, char * data);
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int read_packet(int connection_id, char * data);
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//return 0 if data could not be put in packet queue
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//return 0 if data could not be put in packet queue
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//return 1 if data was put into the queue
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//return 1 if data was put into the queue
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int write_packet(int connection_id, char * data, uint32_t length);
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int write_packet(int connection_id, char * data, uint32_t length);
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//returns the number of packets in the queue waiting to be successfully sent.
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//returns the number of packets in the queue waiting to be successfully sent.
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uint32_t sendqueue(int connection_id);
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uint32_t sendqueue(int connection_id);
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//returns the number of packets in the queue waiting to be successfully read with read_packet(...)
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//returns the number of packets in the queue waiting to be successfully read with read_packet(...)
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uint32_t recvqueue(int connection_id);
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uint32_t recvqueue(int connection_id);
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//check if connection is connected
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//check if connection is connected
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//return 0 no.
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//return 0 no.
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//return 1 if yes
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//return 1 if attempting handshake
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//return 2 if the initial attempt isn't over yet.
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//return 2 if handshake is done
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//return 3 if fully connected
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int is_connected(int connection_id);
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int is_connected(int connection_id);
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//Call this function a couple times per second
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//Call this function a couple times per second
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//It's the main loop.
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//It's the main loop.
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void doLossless_UDP();
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void doLossless_UDP();
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//if we receive a Lossless_UDP packet we call this function so it can be handled.
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//if we receive a Lossless_UDP packet we call this function so it can be handled.
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//Return 0 if packet is handled correctly.
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//Return 0 if packet is handled correctly.
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//return 1 if it didn't handle the packet or if the packet was shit.
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//return 1 if it didn't handle the packet or if the packet was shit.
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@ -63,7 +63,10 @@ Lossless UDP:
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The client receives a Connection handshake packet(not initiating connection):
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The client receives a Connection handshake packet(not initiating connection):
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If handshake_id2 is zero:
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If handshake_id2 is zero:
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add our random handshake_id2 to it and send it back
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use the handshake_id1 in the packet as the handshake_id2 of the response.
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use our random handshake_id1 as handshake_id1.
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send the response packet.
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The client receives a Connection handshake packet(initiating connection):
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The client receives a Connection handshake packet(initiating connection):
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*
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*
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* Compile with: gcc -O2 -Wall -o testclient ../core/network.c ../core/Lossless_UDP.c Lossless_UDP_testclient.c
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* Compile with: gcc -O2 -Wall -o testclient ../core/network.c ../core/Lossless_UDP.c Lossless_UDP_testclient.c
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*
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*
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* Command line arguments are the ip and port to cennect and send the file to.
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* Command line arguments are the ip and port to connect and send the file to.
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* EX: ./test 127.0.0.1 33445 filename.txt
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* EX: ./testclient 127.0.0.1 33445 filename.txt
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*/
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*/
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#include "../core/network.h"
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#include "../core/network.h"
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* Compile with: gcc -O2 -Wall -o testserver ../core/network.c ../core/Lossless_UDP.c Lossless_UDP_testserver.c
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* Compile with: gcc -O2 -Wall -o testserver ../core/network.c ../core/Lossless_UDP.c Lossless_UDP_testserver.c
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*
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*
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* Command line argument is the name of the file to save what we recieve to.
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* Command line argument is the name of the file to save what we recieve to.
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* EX: ./test filename1.txt
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* EX: ./testserver filename1.txt
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*/
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*/
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#include "../core/network.h"
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#include "../core/network.h"
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