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Possibly fixed the weird disconnecting/reconnecting bug.
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@ -858,7 +858,7 @@ static int handle_SYNC3(Lossless_UDP *ludp, int connection_id, uint8_t counter,
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/* Packet valid. */
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if (comp_1 <= connection->sendbuffer_length &&
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comp_2 <= MAX_QUEUE_NUM &&
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comp_counter == 1) {
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comp_counter != 0 && comp_counter < 4) {
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connection->orecv_packetnum = recv_packetnum;
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connection->osent_packetnum = sent_packetnum;
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connection->successful_sent = recv_packetnum;
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