Trying to make Lossless UDP more readable with style changes

This commit is contained in:
rlt3 2013-08-01 15:58:19 -04:00
parent 75daa1aec9
commit 307e4d2e3e
11 changed files with 179 additions and 109 deletions

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@ -45,43 +45,71 @@ timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION
#define DATA_SYNC_RATE 30 #define DATA_SYNC_RATE 30
typedef struct { typedef struct {
uint8_t data[MAX_DATA_SIZE]; uint8_t data[MAX_DATA_SIZE];
uint16_t size; uint16_t size;
} Data; } Data;
typedef struct { typedef struct {
IP_Port ip_port; IP_Port ip_port;
uint8_t status; /* 0 if connection is dead, 1 if attempting handshake, /*
2 if handshake is done (we start sending SYNC packets) * 0 if connection is dead, 1 if attempting handshake,
3 if we are sending SYNC packets and can send data * 2 if handshake is done (we start sending SYNC packets)
4 if the connection has timed out. */ * 3 if we are sending SYNC packets and can send data
* 4 if the connection has timed out.
*/
uint8_t status;
uint8_t inbound; /* 1 or 2 if connection was initiated by someone else, 0 if not. /*
2 if incoming_connection() has not returned it yet, 1 if it has. */ * 1 or 2 if connection was initiated by someone else, 0 if not.
* 2 if incoming_connection() has not returned it yet, 1 if it has.
*/
uint8_t inbound;
uint16_t SYNC_rate; /* current SYNC packet send rate packets per second. */ uint16_t SYNC_rate; /* current SYNC packet send rate packets per second. */
uint16_t data_rate; /* current data packet send rate packets per second. */ uint16_t data_rate; /* current data packet send rate packets per second. */
uint64_t last_SYNC; /* time at which our last SYNC packet was sent. */
uint64_t last_sent; /* time at which our last data or handshake packet was sent. */ uint64_t last_SYNC; /* time our last SYNC packet was sent. */
uint64_t last_recvSYNC; /* time at which we last received a SYNC packet from the other */ uint64_t last_sent; /* time our last data or handshake packet was sent. */
uint64_t last_recvdata; /* time at which we last received a DATA packet from the other */ uint64_t last_recvSYNC; /* time we last received a SYNC packet from the other */
uint64_t killat; /* time at which to kill the connection */ uint64_t last_recvdata; /* time we last received a DATA packet from the other */
Data sendbuffer[MAX_QUEUE_NUM]; /* packet send buffer. */ uint64_t killat; /* time to kill the connection */
Data recvbuffer[MAX_QUEUE_NUM]; /* packet receive buffer. */
uint32_t handshake_id1; Data sendbuffer[MAX_QUEUE_NUM]; /* packet send buffer. */
uint32_t handshake_id2; Data recvbuffer[MAX_QUEUE_NUM]; /* packet receive buffer. */
uint32_t recv_packetnum; /* number of data packets received (also used as handshake_id1) */
uint32_t orecv_packetnum; /* number of packets received by the other peer */ uint32_t handshake_id1;
uint32_t sent_packetnum; /* number of data packets sent */ uint32_t handshake_id2;
uint32_t osent_packetnum; /* number of packets sent by the other peer. */
uint32_t sendbuff_packetnum; /* number of latest packet written onto the sendbuffer */ /* number of data packets received (also used as handshake_id1) */
uint32_t successful_sent; /* we know all packets before that number were successfully sent */ uint32_t recv_packetnum;
uint32_t successful_read; /* packet number of last packet read with the read_packet function */
uint32_t req_packets[BUFFER_PACKET_NUM]; /* list of currently requested packet numbers(by the other person) */ /* number of packets received by the other peer */
uint16_t num_req_paquets; /* total number of currently requested packets(by the other person) */ uint32_t orecv_packetnum;
uint8_t recv_counter;
uint8_t send_counter; /* number of data packets sent */
uint8_t timeout; /* connection timeout in seconds. */ uint32_t sent_packetnum;
/* number of packets sent by the other peer. */
uint32_t osent_packetnum;
/* number of latest packet written onto the sendbuffer */
uint32_t sendbuff_packetnum;
/* we know all packets before that number were successfully sent */
uint32_t successful_sent;
/* packet number of last packet read with the read_packet function */
uint32_t successful_read;
/* list of currently requested packet numbers(by the other person) */
uint32_t req_packets[BUFFER_PACKET_NUM];
/* total number of currently requested packets(by the other person) */
uint16_t num_req_paquets;
uint8_t recv_counter;
uint8_t send_counter;
uint8_t timeout; /* connection timeout in seconds. */
} Connection; } Connection;
@ -159,22 +187,26 @@ int new_connection(IP_Port ip_port)
for (i = 0; i < MAX_CONNECTIONS; ++i) { for (i = 0; i < MAX_CONNECTIONS; ++i) {
if(connections[i].status == 0) { if(connections[i].status == 0) {
memset(&connections[i], 0, sizeof(Connection)); memset(&connections[i], 0, sizeof(Connection));
connections[i].ip_port = ip_port;
connections[i].status = 1; connections[i] = (Connection) {
connections[i].inbound = 0; .ip_port = ip_port,
connections[i].handshake_id1 = handshake_id(ip_port); .status = 1,
connections[i].sent_packetnum = connections[i].handshake_id1; .inbound = 0,
connections[i].sendbuff_packetnum = connections[i].handshake_id1; .handshake_id1 = handshake_id(ip_port),
connections[i].successful_sent = connections[i].handshake_id1; .sent_packetnum = connections[i].handshake_id1,
connections[i].SYNC_rate = SYNC_RATE; .sendbuff_packetnum = connections[i].handshake_id1,
connections[i].data_rate = DATA_SYNC_RATE; .successful_sent = connections[i].handshake_id1,
connections[i].last_recvSYNC = current_time(); .SYNC_rate = SYNC_RATE,
connections[i].last_sent = current_time(); .data_rate = DATA_SYNC_RATE,
connections[i].killat = ~0; .last_recvSYNC = current_time(),
connections[i].send_counter = 0; .last_sent = current_time(),
/* add randomness to timeout to prevent connections getting stuck in a loop. */ .killat = ~0,
connections[i].timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT; .send_counter = 0,
/* add randomness to timeout to prevent connections getting stuck in a loop. */
.timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT
};
++connections_number; ++connections_number;
return i; return i;
} }
} }
@ -203,18 +235,23 @@ int new_inconnection(IP_Port ip_port)
for (i = 0; i < MAX_CONNECTIONS; ++i) { for (i = 0; i < MAX_CONNECTIONS; ++i) {
if (connections[i].status == 0) { if (connections[i].status == 0) {
memset(&connections[i], 0, sizeof(Connection)); memset(&connections[i], 0, sizeof(Connection));
connections[i].ip_port = ip_port;
connections[i].status = 2; connections[i] = (Connection){
connections[i].inbound = 2; .ip_port = ip_port,
connections[i].SYNC_rate = SYNC_RATE; .status = 2,
connections[i].data_rate = DATA_SYNC_RATE; .inbound = 2,
connections[i].last_recvSYNC = current_time(); .SYNC_rate = SYNC_RATE,
connections[i].last_sent = current_time(); .data_rate = DATA_SYNC_RATE,
/* add randomness to timeout to prevent connections getting stuck in a loop. */ .last_recvSYNC = current_time(),
connections[i].timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT; .last_sent = current_time(),
/* if this connection isn't handled within the timeout kill it. */ .send_counter = 127,
connections[i].killat = current_time() + 1000000UL*connections[i].timeout;
connections[i].send_counter = 127; /* add randomness to timeout to prevent connections getting stuck in a loop. */
.timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT,
/* if this connection isn't handled within the timeout kill it. */
.killat = current_time() + 1000000UL*connections[i].timeout
};
++connections_number; ++connections_number;
return i; return i;
} }
@ -245,10 +282,12 @@ static void free_connections()
if(connections_length == i) if(connections_length == i)
return; return;
Connection * temp; Connection * temp;
temp = realloc(connections, sizeof(Connection) * i); temp = realloc(connections, sizeof(Connection) * i);
if(temp == NULL && i != 0) if(temp == NULL && i != 0)
return; return;
connections = temp; connections = temp;
connections_length = i; connections_length = i;
} }
@ -338,7 +377,7 @@ int read_packet(int connection_id, uint8_t * data)
{ {
if (recvqueue(connection_id) != 0) { if (recvqueue(connection_id) != 0) {
uint16_t index = connections[connection_id].successful_read % MAX_QUEUE_NUM; uint16_t index = connections[connection_id].successful_read % MAX_QUEUE_NUM;
uint16_t size = connections[connection_id].recvbuffer[index].size; uint16_t size = connections[connection_id].recvbuffer[index].size;
memcpy(data, connections[connection_id].recvbuffer[index].data, size); memcpy(data, connections[connection_id].recvbuffer[index].data, size);
++connections[connection_id].successful_read; ++connections[connection_id].successful_read;
connections[connection_id].recvbuffer[index].size = 0; connections[connection_id].recvbuffer[index].size = 0;
@ -353,8 +392,10 @@ int write_packet(int connection_id, uint8_t * data, uint32_t length)
{ {
if (length > MAX_DATA_SIZE) if (length > MAX_DATA_SIZE)
return 0; return 0;
if (length == 0) if (length == 0)
return 0; return 0;
if (sendqueue(connection_id) < BUFFER_PACKET_NUM) { if (sendqueue(connection_id) < BUFFER_PACKET_NUM) {
uint32_t index = connections[connection_id].sendbuff_packetnum % MAX_QUEUE_NUM; uint32_t index = connections[connection_id].sendbuff_packetnum % MAX_QUEUE_NUM;
memcpy(connections[connection_id].sendbuffer[index].data, data, length); memcpy(connections[connection_id].sendbuffer[index].data, data, length);
@ -398,6 +439,7 @@ int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_i
memcpy(packet + 1, &temp, 4); memcpy(packet + 1, &temp, 4);
temp = htonl(handshake_id2); temp = htonl(handshake_id2);
memcpy(packet + 5, &temp, 4); memcpy(packet + 5, &temp, 4);
return sendpacket(ip_port, packet, sizeof(packet)); return sendpacket(ip_port, packet, sizeof(packet));
} }
@ -407,12 +449,14 @@ int send_SYNC(uint32_t connection_id)
uint8_t packet[(BUFFER_PACKET_NUM*4 + 4 + 4 + 2)]; uint8_t packet[(BUFFER_PACKET_NUM*4 + 4 + 4 + 2)];
uint16_t index = 0; uint16_t index = 0;
IP_Port ip_port = connections[connection_id].ip_port; IP_Port ip_port = connections[connection_id].ip_port;
uint8_t counter = connections[connection_id].send_counter; uint8_t counter = connections[connection_id].send_counter;
uint32_t recv_packetnum = htonl(connections[connection_id].recv_packetnum); uint32_t recv_packetnum = htonl(connections[connection_id].recv_packetnum);
uint32_t sent_packetnum = htonl(connections[connection_id].sent_packetnum); uint32_t sent_packetnum = htonl(connections[connection_id].sent_packetnum);
uint32_t requested[BUFFER_PACKET_NUM]; uint32_t requested[BUFFER_PACKET_NUM];
uint32_t number = missing_packets(connection_id, requested); uint32_t number = missing_packets(connection_id, requested);
packet[0] = 17; packet[0] = 17;
index += 1; index += 1;
@ -598,8 +642,10 @@ int handle_SYNC(uint8_t *packet, uint32_t length, IP_Port source)
return 0; return 0;
} }
/* add a packet to the received buffer and set the recv_packetnum of the connection to its proper value. /*
return 1 if data was too big, 0 if not. */ * Add a packet to the received buffer and set the recv_packetnum of the
* connection to its proper value. Return 1 if data was too big, 0 if not.
*/
int add_recv(int connection_id, uint32_t data_num, uint8_t *data, uint16_t size) int add_recv(int connection_id, uint32_t data_num, uint8_t *data, uint16_t size)
{ {
if (size > MAX_DATA_SIZE) if (size > MAX_DATA_SIZE)
@ -635,7 +681,8 @@ int handle_data(uint8_t *packet, uint32_t length, IP_Port source)
if (connection == -1) if (connection == -1)
return 1; return 1;
if (connections[connection].status != 3) /* Drop the data packet if connection is not connected. */ /* Drop the data packet if connection is not connected. */
if (connections[connection].status != 3)
return 1; return 1;
if (length > 1 + 4 + MAX_DATA_SIZE || length < 1 + 4 + 1) if (length > 1 + 4 + MAX_DATA_SIZE || length < 1 + 4 + 1)
@ -650,10 +697,9 @@ int handle_data(uint8_t *packet, uint32_t length, IP_Port source)
} }
/* END of packet handling functions */ /* END of packet handling functions */
int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source) int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source)
{ {
switch (packet[0]) { //TODO: check if no break statement is correct??? switch (packet[0]) {
case 16: case 16:
return handle_handshake(packet, length, source); return handle_handshake(packet, length, source);
@ -670,8 +716,10 @@ int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source)
return 0; return 0;
} }
/* Send handshake requests /*
handshake packets are sent at the same rate as SYNC packets */ * Send handshake requests
* handshake packets are sent at the same rate as SYNC packets
*/
void doNew() void doNew()
{ {
uint32_t i; uint32_t i;
@ -720,11 +768,13 @@ void doData()
} }
} }
/* TODO: flow control.
automatically adjusts send rates of packets for optimal transmission. */
#define MAX_SYNC_RATE 10 #define MAX_SYNC_RATE 10
/*
* Automatically adjusts send rates of packets for optimal transmission.
*
* TODO: flow control.
*/
void adjustRates() void adjustRates()
{ {
uint32_t i; uint32_t i;

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@ -33,70 +33,90 @@ extern "C" {
/* maximum length of the data in the data packets */ /* maximum length of the data in the data packets */
#define MAX_DATA_SIZE 1024 #define MAX_DATA_SIZE 1024
/* Functions */ /*
* Initialize a new connection to ip_port
/* initialize a new connection to ip_port * Returns an integer corresponding to the connection id.
returns an integer corresponding to the connection id. * Return -1 if it could not initialize the connection.
return -1 if it could not initialize the connection. * Return number if there already was an existing connection to that ip_port.
if there already was an existing connection to that ip_port return its number. */ */
int new_connection(IP_Port ip_port); int new_connection(IP_Port ip_port);
/* get connection id from IP_Port /*
return -1 if there are no connections like we are looking for * Get connection id from IP_Port.
return id if it found it */ * Return -1 if there are no connections like we are looking for.
* Return id if it found it .
*/
int getconnection_id(IP_Port ip_port); int getconnection_id(IP_Port ip_port);
/* returns an integer corresponding to the next connection in our imcoming connection list /*
return -1 if there are no new incoming connections in the list. */ * Returns an int corresponding to the next connection in our imcoming connection list
* Return -1 if there are no new incoming connections in the list.
*/
int incoming_connection(); int incoming_connection();
/* return -1 if it could not kill the connection. /*
return 0 if killed successfully */ * Return -1 if it could not kill the connection.
* Return 0 if killed successfully
*/
int kill_connection(int connection_id); int kill_connection(int connection_id);
/* kill connection in seconds seconds. /*
return -1 if it can not kill the connection. * Kill connection in seconds seconds.
return 0 if it will kill it */ * Return -1 if it can not kill the connection.
* Return 0 if it will kill it
*/
int kill_connection_in(int connection_id, uint32_t seconds); int kill_connection_in(int connection_id, uint32_t seconds);
/* returns the ip_port of the corresponding connection. /*
return 0 if there is no such connection. */ * Returns the ip_port of the corresponding connection.
* Return 0 if there is no such connection.
*/
IP_Port connection_ip(int connection_id); IP_Port connection_ip(int connection_id);
/* returns the id of the next packet in the queue /*
return -1 if no packet in queue */ * Returns the id of the next packet in the queue
* Return -1 if no packet in queue
*/
char id_packet(int connection_id); char id_packet(int connection_id);
/* return 0 if there is no received data in the buffer. /*
return length of received packet if successful */ * Return 0 if there is no received data in the buffer.
* Return length of received packet if successful
*/
int read_packet(int connection_id, uint8_t *data); int read_packet(int connection_id, uint8_t *data);
/* return 0 if data could not be put in packet queue /*
return 1 if data was put into the queue */ * Return 0 if data could not be put in packet queue
* Return 1 if data was put into the queue
*/
int write_packet(int connection_id, uint8_t *data, uint32_t length); int write_packet(int connection_id, uint8_t *data, uint32_t length);
/* returns the number of packets in the queue waiting to be successfully sent. */ /* Returns the number of packets in the queue waiting to be successfully sent. */
uint32_t sendqueue(int connection_id); uint32_t sendqueue(int connection_id);
/* returns the number of packets in the queue waiting to be successfully read with read_packet(...) */ /*
* returns the number of packets in the queue waiting to be successfully
* read with read_packet(...)
*/
uint32_t recvqueue(int connection_id); uint32_t recvqueue(int connection_id);
/* check if connection is connected /* Check if connection is connected:
return 0 no. * Return 0 no.
return 1 if attempting handshake * Return 1 if attempting handshake.
return 2 if handshake is done * Return 2 if handshake is done.
return 3 if fully connected * Return 3 if fully connected.
return 4 if timed out and wating to be killed */ * Return 4 if timed out and wating to be killed.
*/
int is_connected(int connection_id); int is_connected(int connection_id);
/* Call this function a couple times per second /* Call this function a couple times per second It's the main loop. */
It's the main loop. */
void doLossless_UDP(); void doLossless_UDP();
/*
/* if we receive a Lossless_UDP packet we call this function so it can be handled. * If we receive a Lossless_UDP packet, call this function so it can be handled.
return 0 if packet is handled correctly. * Return 0 if packet is handled correctly.
return 1 if it didn't handle the packet or if the packet was shit. */ * Return 1 if it didn't handle the packet or if the packet was shit.
*/
int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source); int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
#ifdef __cplusplus #ifdef __cplusplus

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