Trying to make Lossless UDP more readable with style changes

This commit is contained in:
rlt3 2013-08-01 15:58:19 -04:00
parent 75daa1aec9
commit 307e4d2e3e
11 changed files with 179 additions and 109 deletions

View File

@ -45,43 +45,71 @@ timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION
#define DATA_SYNC_RATE 30
typedef struct {
uint8_t data[MAX_DATA_SIZE];
uint8_t data[MAX_DATA_SIZE];
uint16_t size;
} Data;
typedef struct {
IP_Port ip_port;
uint8_t status; /* 0 if connection is dead, 1 if attempting handshake,
2 if handshake is done (we start sending SYNC packets)
3 if we are sending SYNC packets and can send data
4 if the connection has timed out. */
/*
* 0 if connection is dead, 1 if attempting handshake,
* 2 if handshake is done (we start sending SYNC packets)
* 3 if we are sending SYNC packets and can send data
* 4 if the connection has timed out.
*/
uint8_t status;
uint8_t inbound; /* 1 or 2 if connection was initiated by someone else, 0 if not.
2 if incoming_connection() has not returned it yet, 1 if it has. */
/*
* 1 or 2 if connection was initiated by someone else, 0 if not.
* 2 if incoming_connection() has not returned it yet, 1 if it has.
*/
uint8_t inbound;
uint16_t SYNC_rate; /* current SYNC packet send rate packets per second. */
uint16_t data_rate; /* current data packet send rate packets per second. */
uint64_t last_SYNC; /* time at which our last SYNC packet was sent. */
uint64_t last_sent; /* time at which our last data or handshake packet was sent. */
uint64_t last_recvSYNC; /* time at which we last received a SYNC packet from the other */
uint64_t last_recvdata; /* time at which we last received a DATA packet from the other */
uint64_t killat; /* time at which to kill the connection */
Data sendbuffer[MAX_QUEUE_NUM]; /* packet send buffer. */
Data recvbuffer[MAX_QUEUE_NUM]; /* packet receive buffer. */
uint32_t handshake_id1;
uint32_t handshake_id2;
uint32_t recv_packetnum; /* number of data packets received (also used as handshake_id1) */
uint32_t orecv_packetnum; /* number of packets received by the other peer */
uint32_t sent_packetnum; /* number of data packets sent */
uint32_t osent_packetnum; /* number of packets sent by the other peer. */
uint32_t sendbuff_packetnum; /* number of latest packet written onto the sendbuffer */
uint32_t successful_sent; /* we know all packets before that number were successfully sent */
uint32_t successful_read; /* packet number of last packet read with the read_packet function */
uint32_t req_packets[BUFFER_PACKET_NUM]; /* list of currently requested packet numbers(by the other person) */
uint16_t num_req_paquets; /* total number of currently requested packets(by the other person) */
uint8_t recv_counter;
uint8_t send_counter;
uint8_t timeout; /* connection timeout in seconds. */
uint16_t SYNC_rate; /* current SYNC packet send rate packets per second. */
uint16_t data_rate; /* current data packet send rate packets per second. */
uint64_t last_SYNC; /* time our last SYNC packet was sent. */
uint64_t last_sent; /* time our last data or handshake packet was sent. */
uint64_t last_recvSYNC; /* time we last received a SYNC packet from the other */
uint64_t last_recvdata; /* time we last received a DATA packet from the other */
uint64_t killat; /* time to kill the connection */
Data sendbuffer[MAX_QUEUE_NUM]; /* packet send buffer. */
Data recvbuffer[MAX_QUEUE_NUM]; /* packet receive buffer. */
uint32_t handshake_id1;
uint32_t handshake_id2;
/* number of data packets received (also used as handshake_id1) */
uint32_t recv_packetnum;
/* number of packets received by the other peer */
uint32_t orecv_packetnum;
/* number of data packets sent */
uint32_t sent_packetnum;
/* number of packets sent by the other peer. */
uint32_t osent_packetnum;
/* number of latest packet written onto the sendbuffer */
uint32_t sendbuff_packetnum;
/* we know all packets before that number were successfully sent */
uint32_t successful_sent;
/* packet number of last packet read with the read_packet function */
uint32_t successful_read;
/* list of currently requested packet numbers(by the other person) */
uint32_t req_packets[BUFFER_PACKET_NUM];
/* total number of currently requested packets(by the other person) */
uint16_t num_req_paquets;
uint8_t recv_counter;
uint8_t send_counter;
uint8_t timeout; /* connection timeout in seconds. */
} Connection;
@ -159,22 +187,26 @@ int new_connection(IP_Port ip_port)
for (i = 0; i < MAX_CONNECTIONS; ++i) {
if(connections[i].status == 0) {
memset(&connections[i], 0, sizeof(Connection));
connections[i].ip_port = ip_port;
connections[i].status = 1;
connections[i].inbound = 0;
connections[i].handshake_id1 = handshake_id(ip_port);
connections[i].sent_packetnum = connections[i].handshake_id1;
connections[i].sendbuff_packetnum = connections[i].handshake_id1;
connections[i].successful_sent = connections[i].handshake_id1;
connections[i].SYNC_rate = SYNC_RATE;
connections[i].data_rate = DATA_SYNC_RATE;
connections[i].last_recvSYNC = current_time();
connections[i].last_sent = current_time();
connections[i].killat = ~0;
connections[i].send_counter = 0;
/* add randomness to timeout to prevent connections getting stuck in a loop. */
connections[i].timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
connections[i] = (Connection) {
.ip_port = ip_port,
.status = 1,
.inbound = 0,
.handshake_id1 = handshake_id(ip_port),
.sent_packetnum = connections[i].handshake_id1,
.sendbuff_packetnum = connections[i].handshake_id1,
.successful_sent = connections[i].handshake_id1,
.SYNC_rate = SYNC_RATE,
.data_rate = DATA_SYNC_RATE,
.last_recvSYNC = current_time(),
.last_sent = current_time(),
.killat = ~0,
.send_counter = 0,
/* add randomness to timeout to prevent connections getting stuck in a loop. */
.timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT
};
++connections_number;
return i;
}
}
@ -203,18 +235,23 @@ int new_inconnection(IP_Port ip_port)
for (i = 0; i < MAX_CONNECTIONS; ++i) {
if (connections[i].status == 0) {
memset(&connections[i], 0, sizeof(Connection));
connections[i].ip_port = ip_port;
connections[i].status = 2;
connections[i].inbound = 2;
connections[i].SYNC_rate = SYNC_RATE;
connections[i].data_rate = DATA_SYNC_RATE;
connections[i].last_recvSYNC = current_time();
connections[i].last_sent = current_time();
/* add randomness to timeout to prevent connections getting stuck in a loop. */
connections[i].timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
/* if this connection isn't handled within the timeout kill it. */
connections[i].killat = current_time() + 1000000UL*connections[i].timeout;
connections[i].send_counter = 127;
connections[i] = (Connection){
.ip_port = ip_port,
.status = 2,
.inbound = 2,
.SYNC_rate = SYNC_RATE,
.data_rate = DATA_SYNC_RATE,
.last_recvSYNC = current_time(),
.last_sent = current_time(),
.send_counter = 127,
/* add randomness to timeout to prevent connections getting stuck in a loop. */
.timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT,
/* if this connection isn't handled within the timeout kill it. */
.killat = current_time() + 1000000UL*connections[i].timeout
};
++connections_number;
return i;
}
@ -245,10 +282,12 @@ static void free_connections()
if(connections_length == i)
return;
Connection * temp;
temp = realloc(connections, sizeof(Connection) * i);
if(temp == NULL && i != 0)
return;
connections = temp;
connections_length = i;
}
@ -338,7 +377,7 @@ int read_packet(int connection_id, uint8_t * data)
{
if (recvqueue(connection_id) != 0) {
uint16_t index = connections[connection_id].successful_read % MAX_QUEUE_NUM;
uint16_t size = connections[connection_id].recvbuffer[index].size;
uint16_t size = connections[connection_id].recvbuffer[index].size;
memcpy(data, connections[connection_id].recvbuffer[index].data, size);
++connections[connection_id].successful_read;
connections[connection_id].recvbuffer[index].size = 0;
@ -353,8 +392,10 @@ int write_packet(int connection_id, uint8_t * data, uint32_t length)
{
if (length > MAX_DATA_SIZE)
return 0;
if (length == 0)
return 0;
if (sendqueue(connection_id) < BUFFER_PACKET_NUM) {
uint32_t index = connections[connection_id].sendbuff_packetnum % MAX_QUEUE_NUM;
memcpy(connections[connection_id].sendbuffer[index].data, data, length);
@ -398,6 +439,7 @@ int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_i
memcpy(packet + 1, &temp, 4);
temp = htonl(handshake_id2);
memcpy(packet + 5, &temp, 4);
return sendpacket(ip_port, packet, sizeof(packet));
}
@ -407,12 +449,14 @@ int send_SYNC(uint32_t connection_id)
uint8_t packet[(BUFFER_PACKET_NUM*4 + 4 + 4 + 2)];
uint16_t index = 0;
IP_Port ip_port = connections[connection_id].ip_port;
uint8_t counter = connections[connection_id].send_counter;
IP_Port ip_port = connections[connection_id].ip_port;
uint8_t counter = connections[connection_id].send_counter;
uint32_t recv_packetnum = htonl(connections[connection_id].recv_packetnum);
uint32_t sent_packetnum = htonl(connections[connection_id].sent_packetnum);
uint32_t requested[BUFFER_PACKET_NUM];
uint32_t number = missing_packets(connection_id, requested);
uint32_t number = missing_packets(connection_id, requested);
packet[0] = 17;
index += 1;
@ -598,8 +642,10 @@ int handle_SYNC(uint8_t *packet, uint32_t length, IP_Port source)
return 0;
}
/* add a packet to the received buffer and set the recv_packetnum of the connection to its proper value.
return 1 if data was too big, 0 if not. */
/*
* Add a packet to the received buffer and set the recv_packetnum of the
* connection to its proper value. Return 1 if data was too big, 0 if not.
*/
int add_recv(int connection_id, uint32_t data_num, uint8_t *data, uint16_t size)
{
if (size > MAX_DATA_SIZE)
@ -635,7 +681,8 @@ int handle_data(uint8_t *packet, uint32_t length, IP_Port source)
if (connection == -1)
return 1;
if (connections[connection].status != 3) /* Drop the data packet if connection is not connected. */
/* Drop the data packet if connection is not connected. */
if (connections[connection].status != 3)
return 1;
if (length > 1 + 4 + MAX_DATA_SIZE || length < 1 + 4 + 1)
@ -650,10 +697,9 @@ int handle_data(uint8_t *packet, uint32_t length, IP_Port source)
}
/* END of packet handling functions */
int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source)
{
switch (packet[0]) { //TODO: check if no break statement is correct???
switch (packet[0]) {
case 16:
return handle_handshake(packet, length, source);
@ -670,8 +716,10 @@ int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source)
return 0;
}
/* Send handshake requests
handshake packets are sent at the same rate as SYNC packets */
/*
* Send handshake requests
* handshake packets are sent at the same rate as SYNC packets
*/
void doNew()
{
uint32_t i;
@ -720,11 +768,13 @@ void doData()
}
}
/* TODO: flow control.
automatically adjusts send rates of packets for optimal transmission. */
#define MAX_SYNC_RATE 10
/*
* Automatically adjusts send rates of packets for optimal transmission.
*
* TODO: flow control.
*/
void adjustRates()
{
uint32_t i;

View File

@ -33,70 +33,90 @@ extern "C" {
/* maximum length of the data in the data packets */
#define MAX_DATA_SIZE 1024
/* Functions */
/* initialize a new connection to ip_port
returns an integer corresponding to the connection id.
return -1 if it could not initialize the connection.
if there already was an existing connection to that ip_port return its number. */
/*
* Initialize a new connection to ip_port
* Returns an integer corresponding to the connection id.
* Return -1 if it could not initialize the connection.
* Return number if there already was an existing connection to that ip_port.
*/
int new_connection(IP_Port ip_port);
/* get connection id from IP_Port
return -1 if there are no connections like we are looking for
return id if it found it */
/*
* Get connection id from IP_Port.
* Return -1 if there are no connections like we are looking for.
* Return id if it found it .
*/
int getconnection_id(IP_Port ip_port);
/* returns an integer corresponding to the next connection in our imcoming connection list
return -1 if there are no new incoming connections in the list. */
/*
* Returns an int corresponding to the next connection in our imcoming connection list
* Return -1 if there are no new incoming connections in the list.
*/
int incoming_connection();
/* return -1 if it could not kill the connection.
return 0 if killed successfully */
/*
* Return -1 if it could not kill the connection.
* Return 0 if killed successfully
*/
int kill_connection(int connection_id);
/* kill connection in seconds seconds.
return -1 if it can not kill the connection.
return 0 if it will kill it */
/*
* Kill connection in seconds seconds.
* Return -1 if it can not kill the connection.
* Return 0 if it will kill it
*/
int kill_connection_in(int connection_id, uint32_t seconds);
/* returns the ip_port of the corresponding connection.
return 0 if there is no such connection. */
/*
* Returns the ip_port of the corresponding connection.
* Return 0 if there is no such connection.
*/
IP_Port connection_ip(int connection_id);
/* returns the id of the next packet in the queue
return -1 if no packet in queue */
/*
* Returns the id of the next packet in the queue
* Return -1 if no packet in queue
*/
char id_packet(int connection_id);
/* return 0 if there is no received data in the buffer.
return length of received packet if successful */
/*
* Return 0 if there is no received data in the buffer.
* Return length of received packet if successful
*/
int read_packet(int connection_id, uint8_t *data);
/* return 0 if data could not be put in packet queue
return 1 if data was put into the queue */
/*
* Return 0 if data could not be put in packet queue
* Return 1 if data was put into the queue
*/
int write_packet(int connection_id, uint8_t *data, uint32_t length);
/* returns the number of packets in the queue waiting to be successfully sent. */
/* Returns the number of packets in the queue waiting to be successfully sent. */
uint32_t sendqueue(int connection_id);
/* returns the number of packets in the queue waiting to be successfully read with read_packet(...) */
/*
* returns the number of packets in the queue waiting to be successfully
* read with read_packet(...)
*/
uint32_t recvqueue(int connection_id);
/* check if connection is connected
return 0 no.
return 1 if attempting handshake
return 2 if handshake is done
return 3 if fully connected
return 4 if timed out and wating to be killed */
/* Check if connection is connected:
* Return 0 no.
* Return 1 if attempting handshake.
* Return 2 if handshake is done.
* Return 3 if fully connected.
* Return 4 if timed out and wating to be killed.
*/
int is_connected(int connection_id);
/* Call this function a couple times per second
It's the main loop. */
/* Call this function a couple times per second It's the main loop. */
void doLossless_UDP();
/* if we receive a Lossless_UDP packet we call this function so it can be handled.
return 0 if packet is handled correctly.
return 1 if it didn't handle the packet or if the packet was shit. */
/*
* If we receive a Lossless_UDP packet, call this function so it can be handled.
* Return 0 if packet is handled correctly.
* Return 1 if it didn't handle the packet or if the packet was shit.
*/
int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
#ifdef __cplusplus

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