Fixed clients not connecting when there is only 2 people on the network.

This commit is contained in:
irungentoo 2014-03-07 16:47:24 -05:00
parent 48d757f468
commit 0e97836e01

View File

@ -519,7 +519,7 @@ int send_onion_data(Onion_Client *onion_c, int friend_num, uint8_t *data, uint32
if ((uint32_t)len + crypto_box_PUBLICKEYBYTES != sizeof(packet))
return -1;
uint32_t i, good_nodes[MAX_ONION_CLIENTS], num_good = 0;
uint32_t i, good_nodes[MAX_ONION_CLIENTS], num_good = 0, num_nodes = 0;
Onion_Path path[MAX_ONION_CLIENTS];
Onion_Node *list_nodes = onion_c->friends_list[friend_num].clients_list;
@ -527,6 +527,7 @@ int send_onion_data(Onion_Client *onion_c, int friend_num, uint8_t *data, uint32
if (is_timeout(list_nodes[i].timestamp, ONION_NODE_TIMEOUT))
continue;
++num_nodes;
if (list_nodes[i].is_stored) {
if (random_path(onion_c->dht, &onion_c->friends_list[friend_num].onion_paths, ~0, &path[num_good]) == -1)
continue;
@ -536,7 +537,7 @@ int send_onion_data(Onion_Client *onion_c, int friend_num, uint8_t *data, uint32
}
}
if (num_good < (MAX_ONION_CLIENTS / 4) + 1)
if (num_good < (num_nodes / 4) + 1)
return -1;
uint32_t good = 0;