mirror of
https://github.com/irungentoo/toxcore.git
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274 lines
6.5 KiB
C
274 lines
6.5 KiB
C
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#include "timer.h"
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#include "network.h"
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#include <stdint.h>
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/*
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A nested linked list increases efficiency of insertions.
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Depending on the number of timers we have, we might need to have nested linked lists
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in order to improve insertion efficiency.
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The code below is preperation for that end, should it be necessary.
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typedef struct {
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struct timer_package* _next;
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union {
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timer_packet* _inner;
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timer* queue;
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};
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uint64_t pkgtime;
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} timer_package;
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timer_package* timer_package_pool;
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static timer_package* new_package()
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{
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timer_package* ret;
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if (timer_package_pool) {
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ret = timer_package_pool;
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timer_package_pool = timer_package_pool->_next;
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} else {
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ret = calloc(1, sizeof(struct timer_package));
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}
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return ret;
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}
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static void delete_package(timer_package* p)
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{
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p->_next = timer_package_pool;
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timer_package_pool = p;
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}
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*/
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enum timer_state {
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STATE_INACTIVE = 0,
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STATE_ACTIVE,
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STATE_CALLBACK
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};
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struct timer
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{
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enum timer_state state;
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timer* _prev;
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timer* _next;
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timer_callback cb;
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void* userdata;
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uint64_t deadline;
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};
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static timer* timer_main_queue;
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static timer* timer_us_queue; /* hi-speed queue */
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inline static void timer_dequeue(timer* t, timer** queue)
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{
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if (t->state == STATE_INACTIVE) return; /* not in a queue */
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if (t->_prev) {
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t->_prev->_next = t->_next;
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} else {
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*queue = t->_next;
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}
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if (t->_next) t->_next->_prev = t->_prev;
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t->state = STATE_INACTIVE;
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}
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static void timer_enqueue(timer* t, timer** queue, timer* prev)
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{
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t->state = STATE_ACTIVE;
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while (true) {
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if (!*queue) {
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t->_next = 0;
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t->_prev = prev;
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*queue = t;
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return;
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}
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if ((*queue)->deadline > t->deadline) {
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(*queue)->_prev = t;
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t->_next = *queue;
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t->_prev = prev;
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*queue = t;
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return;
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}
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prev = *queue;
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queue = &((*queue)->_next);
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}
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}
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/*** interface ***/
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void timer_init()
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{
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/* Nothing needs to be done... yet. */
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}
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/* Do not depend on fields being zeroed */
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static timer* timer_pool; /* timer_pool is SINGLY LINKED!! */
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timer* timer_new(void)
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{
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timer* ret;
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if (timer_pool) {
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ret = timer_pool;
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timer_pool = timer_pool->_next;
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} else {
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ret = calloc(1, sizeof(struct timer));
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}
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ret->state = STATE_INACTIVE;
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return ret;
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}
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void timer_delete(timer* t)
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{
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timer_dequeue(t, &timer_main_queue);
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t->_next = timer_pool;
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t->state = STATE_INACTIVE;
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timer_pool = t;
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}
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void timer_setup(timer* t, timer_callback cb, void* userarg)
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{
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t->cb = cb;
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t->userdata = userarg;
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}
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void* timer_get_userdata(timer* t)
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{
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return t->userdata;
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}
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static void timer_delay_us(timer* t, int us)
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{
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t->deadline += us;
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timer** queue = t->_prev ? &(t->_prev->_next) : &timer_main_queue;
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timer_dequeue(t, &timer_main_queue);
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timer_enqueue(t, queue, t->_prev);
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}
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/* Starts the timer so that it's called in sec seconds in the future.
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* A non-positive value of sec results in the callback being called immediately.
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* This function may be called again after a timer has been started to adjust
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* the expiry time. */
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void timer_start(timer* t, int sec)
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{
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uint64_t newdeadline = current_time() + sec * US_PER_SECOND;
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if (timer_is_active(t)){
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if (t->deadline < newdeadline) {
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timer_delay_us(t, newdeadline - t->deadline);
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return;
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}
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timer_dequeue(t, &timer_main_queue);
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}
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t->deadline = newdeadline;
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timer_enqueue(t, &timer_main_queue, 0);
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}
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/* Stops the timer. Returns -1 if the timer was not active. */
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int timer_stop(timer* t)
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{
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int ret = timer_is_active(t) ? -1 : 0;
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timer_dequeue(t, &timer_main_queue);
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return ret;
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}
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/* Adds additionalsec seconds to the timer.
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* Returns -1 and does nothing if the timer was not active. */
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int timer_delay(timer* t, int additonalsec)
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{
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if (!timer_is_active(t)) return -1;
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timer_delay_us(t, additonalsec * US_PER_SECOND);
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return 0;
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}
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static uint64_t timer_diff(timer* t, uint64_t time)
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{
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if (t->deadline <= time) return 0;
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return time - t->deadline;
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}
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/* Returns the time remaining on a timer in seconds.
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* Returns -1 if the timer is not active.
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* Returns 0 if the timer has expired and will be called upon the next call to timer_poll. */
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int timer_time_remaining(timer* t)
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{
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if (!timer_is_active(t)) return -1;
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return timer_diff(t, current_time()) / US_PER_SECOND;
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}
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bool timer_is_active(timer* t)
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{
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return t->state != STATE_INACTIVE;
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}
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/* Single-use timer.
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* Creates a new timer, preforms setup and starts it. */
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void timer_single(timer_callback cb, void* userarg, int sec)
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{
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timer* t = timer_new();
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timer_setup(t, cb, userarg);
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timer_start(t, sec);
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}
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/* Single-use microsecond timer. */
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void timer_us(timer_callback cb, void* userarg, int us)
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{
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timer* t = timer_new();
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timer_setup(t, cb, userarg);
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t->deadline = current_time() + us;
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t->state = STATE_ACTIVE;
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timer_enqueue(t, &timer_us_queue, 0);
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}
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uint64_t prevtime = 0;
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void timer_poll(void)
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{
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uint64_t time = current_time();
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/* Handle millisecond timers */
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while (timer_us_queue) {
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if (timer_diff(timer_us_queue, time) != 0) break;
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timer* t = timer_us_queue;
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timer_dequeue(t, &timer_us_queue);
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t->cb(0, t->userdata);
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timer_delete(t);
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}
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if (time - prevtime > US_PER_SECOND || prevtime == 0 || prevtime > time) {
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/* time moving backwards is just a sanity check */
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prevtime = time;
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while (timer_main_queue) {
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if (timer_diff(timer_main_queue, time) != 0) break;
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timer* t = timer_main_queue;
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t->state = STATE_CALLBACK;
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int rv = t->cb(t, t->userdata);
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if (rv != 0) {
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timer_dequeue(t, &timer_main_queue);
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timer_delete(t);
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continue;
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}
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if (t->state != STATE_ACTIVE) {
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timer_dequeue(t, &timer_main_queue);
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}
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}
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}
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}
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/*** Internal Testing ***/
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/* I do not want to expose internals to the public,
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* which is why internals testing is done this way. */
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void timer_internal_tests(bool (*assert)(bool, char*))
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{
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}
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void timer_debug_print()
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{
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timer* t = timer_main_queue;
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printf("Queue:\n");
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while (t) {
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printf("%lli (%lli) : %s\n", t->deadline, t->deadline/US_PER_SECOND, (char*)t->userdata);
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t = t->_next;
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}
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}
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