toxcore/auto_tests/toxav_many_test.c

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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifndef HAVE_LIBCHECK
# include <assert.h>
# define ck_assert(X) assert(X);
# define START_TEST(NAME) void NAME ()
# define END_TEST
#else
# include "helpers.h"
#endif
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#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
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#include <string.h>
#include <sys/types.h>
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#include <time.h>
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#include <vpx/vpx_image.h>
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#include "../toxav/toxav.h"
#include "../toxcore/crypto_core.h"
#include "../toxcore/logger.h"
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#include "../toxcore/tox.h"
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#include "../toxcore/util.h"
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#if defined(_WIN32) || defined(__WIN32__) || defined (WIN32)
#define c_sleep(x) Sleep(1*x)
#else
#include <pthread.h>
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#include <unistd.h>
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#define c_sleep(x) usleep(1000*x)
#endif
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typedef struct {
bool incoming;
uint32_t state;
} CallControl;
typedef struct {
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ToxAV *AliceAV;
ToxAV *BobAV;
CallControl *AliceCC;
CallControl *BobCC;
uint32_t friend_number;
} thread_data;
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/**
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* Callbacks
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*/
void t_toxav_call_cb(ToxAV *av, uint32_t friend_number, bool audio_enabled, bool video_enabled, void *user_data)
{
(void) av;
(void) audio_enabled;
(void) video_enabled;
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printf("Handling CALL callback\n");
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((CallControl *)user_data)[friend_number].incoming = true;
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}
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void t_toxav_call_state_cb(ToxAV *av, uint32_t friend_number, uint32_t state, void *user_data)
{
printf("Handling CALL STATE callback: %d %p\n", state, av);
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((CallControl *)user_data)[friend_number].state = state;
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}
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void t_toxav_receive_video_frame_cb(ToxAV *av, uint32_t friend_number,
uint16_t width, uint16_t height,
uint8_t const *y, uint8_t const *u, uint8_t const *v,
int32_t ystride, int32_t ustride, int32_t vstride,
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void *user_data)
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{
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(void) av;
(void) friend_number;
(void) width;
(void) height;
(void) y;
(void) u;
(void) v;
(void) ystride;
(void) ustride;
(void) vstride;
(void) user_data;
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}
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void t_toxav_receive_audio_frame_cb(ToxAV *av, uint32_t friend_number,
int16_t const *pcm,
size_t sample_count,
uint8_t channels,
uint32_t sampling_rate,
void *user_data)
{
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(void) av;
(void) friend_number;
(void) pcm;
(void) sample_count;
(void) channels;
(void) sampling_rate;
(void) user_data;
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}
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void t_accept_friend_request_cb(Tox *m, const uint8_t *public_key, const uint8_t *data, size_t length, void *userdata)
{
(void) userdata;
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if (length == 7 && memcmp("gentoo", data, 7) == 0) {
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ck_assert(tox_friend_add_norequest(m, public_key, NULL) != (uint32_t) ~0);
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}
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}
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/**
* Iterate helper
*/
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ToxAV *setup_av_instance(Tox *tox, CallControl *CC)
{
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TOXAV_ERR_NEW error;
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ToxAV *av = toxav_new(tox, &error);
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ck_assert(error == TOXAV_ERR_NEW_OK);
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toxav_callback_call(av, t_toxav_call_cb, CC);
toxav_callback_call_state(av, t_toxav_call_state_cb, CC);
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toxav_callback_video_receive_frame(av, t_toxav_receive_video_frame_cb, CC);
toxav_callback_audio_receive_frame(av, t_toxav_receive_audio_frame_cb, CC);
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return av;
}
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void *call_thread(void *pd)
{
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ToxAV *AliceAV = ((thread_data *) pd)->AliceAV;
ToxAV *BobAV = ((thread_data *) pd)->BobAV;
CallControl *AliceCC = ((thread_data *) pd)->AliceCC;
CallControl *BobCC = ((thread_data *) pd)->BobCC;
uint32_t friend_number = ((thread_data *) pd)->friend_number;
memset(AliceCC, 0, sizeof(CallControl));
memset(BobCC, 0, sizeof(CallControl));
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{ /* Call */
TOXAV_ERR_CALL rc;
toxav_call(AliceAV, friend_number, 48, 3000, &rc);
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if (rc != TOXAV_ERR_CALL_OK) {
printf("toxav_call failed: %d\n", rc);
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ck_assert(0);
}
}
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while (!BobCC->incoming) {
c_sleep(10);
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}
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{ /* Answer */
TOXAV_ERR_ANSWER rc;
toxav_answer(BobAV, 0, 8, 500, &rc);
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if (rc != TOXAV_ERR_ANSWER_OK) {
printf("toxav_answer failed: %d\n", rc);
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ck_assert(0);
}
}
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c_sleep(30);
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int16_t *PCM = calloc(960, sizeof(int16_t));
uint8_t *video_y = calloc(800 * 600, sizeof(uint8_t));
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uint8_t *video_u = calloc(800 * 600 / 4, sizeof(uint8_t));
uint8_t *video_v = calloc(800 * 600 / 4, sizeof(uint8_t));
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time_t start_time = time(NULL);
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while (time(NULL) - start_time < 4) {
toxav_iterate(AliceAV);
toxav_iterate(BobAV);
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toxav_audio_send_frame(AliceAV, friend_number, PCM, 960, 1, 48000, NULL);
toxav_audio_send_frame(BobAV, 0, PCM, 960, 1, 48000, NULL);
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toxav_video_send_frame(AliceAV, friend_number, 800, 600, video_y, video_u, video_v, NULL);
toxav_video_send_frame(BobAV, 0, 800, 600, video_y, video_u, video_v, NULL);
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c_sleep(10);
}
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{ /* Hangup */
TOXAV_ERR_CALL_CONTROL rc;
toxav_call_control(AliceAV, friend_number, TOXAV_CALL_CONTROL_CANCEL, &rc);
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if (rc != TOXAV_ERR_CALL_CONTROL_OK) {
printf("toxav_call_control failed: %d %p %p\n", rc, AliceAV, BobAV);
}
}
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c_sleep(30);
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free(PCM);
free(video_y);
free(video_u);
free(video_v);
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printf ("Closing thread\n");
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pthread_exit(NULL);
}
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START_TEST(test_AV_three_calls)
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{
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Tox *Alice, *bootstrap, *Bobs[3];
ToxAV *AliceAV, *BobsAV[3];
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CallControl AliceCC[3], BobsCC[3];
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{
TOX_ERR_NEW error;
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bootstrap = tox_new(NULL, &error);
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ck_assert(error == TOX_ERR_NEW_OK);
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Alice = tox_new(NULL, &error);
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ck_assert(error == TOX_ERR_NEW_OK);
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Bobs[0] = tox_new(NULL, &error);
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ck_assert(error == TOX_ERR_NEW_OK);
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Bobs[1] = tox_new(NULL, &error);
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ck_assert(error == TOX_ERR_NEW_OK);
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Bobs[2] = tox_new(NULL, &error);
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ck_assert(error == TOX_ERR_NEW_OK);
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}
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printf("Created 5 instances of Tox\n");
printf("Preparing network...\n");
long long unsigned int cur_time = time(NULL);
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uint32_t to_compare = 974536;
uint8_t address[TOX_ADDRESS_SIZE];
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tox_callback_friend_request(Alice, t_accept_friend_request_cb);
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tox_self_get_address(Alice, address);
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ck_assert(tox_friend_add(Bobs[0], address, (uint8_t *)"gentoo", 7, NULL) != (uint32_t) ~0);
ck_assert(tox_friend_add(Bobs[1], address, (uint8_t *)"gentoo", 7, NULL) != (uint32_t) ~0);
ck_assert(tox_friend_add(Bobs[2], address, (uint8_t *)"gentoo", 7, NULL) != (uint32_t) ~0);
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uint8_t off = 1;
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while (1) {
Make self_connection_status callback stateless. **What are we doing?** We are moving towards stateless callbacks. This means that when registering a callback, you no longer pass a user data pointer. Instead, you pass a user data pointer to tox_iterate. This pointer is threaded through the code, passed to each callback. The callback can modify the data pointed at. An extra indirection will be needed if the pointer itself can change. **Why?** Currently, callbacks are registered with a user data pointer. This means the library has N pointers for N different callbacks. These pointers need to be managed by the client code. Managing the lifetime of the pointee can be difficult. In C++, it takes special effort to ensure that the lifetime of user data extends at least beyond the lifetime of the Tox instance. For other languages, the situation is much worse. Java and other garbage collected languages may move objects in memory, so the pointers are not stable. Tox4j goes through a lot of effort to make the Java/Scala user experience a pleasant one by keeping a global array of Tox+userdata on the C++ side, and communicating via protobufs. A Haskell FFI would have to do similarly complex tricks. Stateless callbacks ensure that a user data pointer only needs to live during a single function call. This means that the user code (or language runtime) can move the data around at will, as long as it sets the new location in the callback. **How?** We are doing this change one callback at a time. After each callback, we ensure that everything still works as expected. This means the toxcore change will require 15 Pull Requests.
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tox_iterate(bootstrap, NULL);
tox_iterate(Alice, NULL);
tox_iterate(Bobs[0], NULL);
tox_iterate(Bobs[1], NULL);
tox_iterate(Bobs[2], NULL);
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if (tox_self_get_connection_status(bootstrap) &&
tox_self_get_connection_status(Alice) &&
tox_self_get_connection_status(Bobs[0]) &&
tox_self_get_connection_status(Bobs[1]) &&
tox_self_get_connection_status(Bobs[2]) && off) {
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printf("Toxes are online, took %llu seconds\n", time(NULL) - cur_time);
off = 0;
}
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if (tox_friend_get_connection_status(Alice, 0, NULL) == TOX_CONNECTION_UDP &&
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tox_friend_get_connection_status(Alice, 1, NULL) == TOX_CONNECTION_UDP &&
tox_friend_get_connection_status(Alice, 2, NULL) == TOX_CONNECTION_UDP &&
tox_friend_get_connection_status(Bobs[0], 0, NULL) == TOX_CONNECTION_UDP &&
tox_friend_get_connection_status(Bobs[1], 0, NULL) == TOX_CONNECTION_UDP &&
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tox_friend_get_connection_status(Bobs[2], 0, NULL) == TOX_CONNECTION_UDP) {
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break;
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}
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c_sleep(20);
}
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AliceAV = setup_av_instance(Alice, AliceCC);
BobsAV[0] = setup_av_instance(Bobs[0], BobsCC + 0);
BobsAV[1] = setup_av_instance(Bobs[1], BobsCC + 1);
BobsAV[2] = setup_av_instance(Bobs[2], BobsCC + 2);
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printf("Created 4 instances of ToxAV\n");
printf("All set after %llu seconds!\n", time(NULL) - cur_time);
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thread_data tds[3];
tds[0].AliceAV = AliceAV;
tds[0].BobAV = BobsAV[0];
tds[0].AliceCC = AliceCC + 0;
tds[0].BobCC = BobsCC + 0;
tds[0].friend_number = 0;
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tds[1].AliceAV = AliceAV;
tds[1].BobAV = BobsAV[1];
tds[1].AliceCC = AliceCC + 1;
tds[1].BobCC = BobsCC + 1;
tds[1].friend_number = 1;
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tds[2].AliceAV = AliceAV;
tds[2].BobAV = BobsAV[2];
tds[2].AliceCC = AliceCC + 2;
tds[2].BobCC = BobsCC + 2;
tds[2].friend_number = 2;
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pthread_t tids[3];
(void) pthread_create(tids + 0, NULL, call_thread, tds + 0);
(void) pthread_create(tids + 1, NULL, call_thread, tds + 1);
(void) pthread_create(tids + 2, NULL, call_thread, tds + 2);
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(void) pthread_detach(tids[0]);
(void) pthread_detach(tids[1]);
(void) pthread_detach(tids[2]);
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time_t start_time = time(NULL);
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while (time(NULL) - start_time < 5) {
Make self_connection_status callback stateless. **What are we doing?** We are moving towards stateless callbacks. This means that when registering a callback, you no longer pass a user data pointer. Instead, you pass a user data pointer to tox_iterate. This pointer is threaded through the code, passed to each callback. The callback can modify the data pointed at. An extra indirection will be needed if the pointer itself can change. **Why?** Currently, callbacks are registered with a user data pointer. This means the library has N pointers for N different callbacks. These pointers need to be managed by the client code. Managing the lifetime of the pointee can be difficult. In C++, it takes special effort to ensure that the lifetime of user data extends at least beyond the lifetime of the Tox instance. For other languages, the situation is much worse. Java and other garbage collected languages may move objects in memory, so the pointers are not stable. Tox4j goes through a lot of effort to make the Java/Scala user experience a pleasant one by keeping a global array of Tox+userdata on the C++ side, and communicating via protobufs. A Haskell FFI would have to do similarly complex tricks. Stateless callbacks ensure that a user data pointer only needs to live during a single function call. This means that the user code (or language runtime) can move the data around at will, as long as it sets the new location in the callback. **How?** We are doing this change one callback at a time. After each callback, we ensure that everything still works as expected. This means the toxcore change will require 15 Pull Requests.
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tox_iterate(Alice, NULL);
tox_iterate(Bobs[0], NULL);
tox_iterate(Bobs[1], NULL);
tox_iterate(Bobs[2], NULL);
c_sleep(20);
}
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(void) pthread_join(tids[0], NULL);
(void) pthread_join(tids[1], NULL);
(void) pthread_join(tids[2], NULL);
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printf ("Killing all instances\n");
toxav_kill(BobsAV[0]);
toxav_kill(BobsAV[1]);
toxav_kill(BobsAV[2]);
toxav_kill(AliceAV);
tox_kill(Bobs[0]);
tox_kill(Bobs[1]);
tox_kill(Bobs[2]);
tox_kill(Alice);
tox_kill(bootstrap);
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printf("\nTest successful!\n");
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}
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END_TEST
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#ifndef HAVE_LIBCHECK
int main(int argc, char *argv[])
{
(void) argc;
(void) argv;
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test_AV_three_calls();
return 0;
}
#else
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Suite *tox_suite(void)
{
Suite *s = suite_create("ToxAV");
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TCase *tc_av_three_calls = tcase_create("AV_three_calls");
tcase_add_test(tc_av_three_calls, test_AV_three_calls);
tcase_set_timeout(tc_av_three_calls, 150);
suite_add_tcase(s, tc_av_three_calls);
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return s;
}
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int main(int argc, char *argv[])
{
(void) argc;
(void) argv;
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Suite *tox = tox_suite();
SRunner *test_runner = srunner_create(tox);
setbuf(stdout, NULL);
srunner_run_all(test_runner, CK_NORMAL);
int number_failed = srunner_ntests_failed(test_runner);
srunner_free(test_runner);
return number_failed;
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}
#endif