# Understandable RayTracing in 256 lines of bare C++ This repository is a support code for my computer graphics lectures. It is not meant to be the ultimate rendering code or even physically realistic. It is meant to be **simple**. This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL). Check [the article](https://github.com/ssloy/tinyraytracer/wiki) that accompanies the source code. If you are looking for a software rasterizer, check the [other part of the lectures](https://github.com/ssloy/tinyrenderer/wiki). In my lectures I tend to avoid third party libraries as long as it is reasonable, because it forces to understand what is happening under the hood. So, the raytracing 256 lines of plain C++ give us this result: ![](https://raw.githubusercontent.com/ssloy/tinyraytracer/master/out.jpg) ## compilation ```sh git clone https://github.com/ssloy/tinyraytracer.git cd tinyraytracer mkdir build cd build cmake .. make ``` # Homework assignment [homework_assignment branch](https://github.com/ssloy/tinyraytracer/tree/homework_assignment) contains all necessary stuff to easily add environment maps: ![](https://raw.githubusercontent.com/ssloy/tinyraytracer/homework_assignment/out-envmap.jpg) ... and triangulated meshes: ![](https://raw.githubusercontent.com/ssloy/tinyraytracer/homework_assignment/out-envmap-duck.jpg) All boring code (image/obj files serializer etc) is already added; to obtain the above image ot suffices to add 10-20 lines of code.