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https://github.com/ssloy/tinyraytracer.git
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commit
cd806e6254
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@ -3,6 +3,9 @@
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#include <iostream>
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#include <fstream>
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#include <vector>
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#include <algorithm>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "geometry.h"
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struct Light {
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@ -134,7 +137,7 @@ void render(const std::vector<Sphere> &spheres, const std::vector<Light> &lights
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}
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std::ofstream ofs; // save the framebuffer to file
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ofs.open("./out.ppm");
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ofs.open("./out.ppm",std::ios::binary);
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ofs << "P6\n" << width << " " << height << "\n255\n";
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for (size_t i = 0; i < height*width; ++i) {
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Vec3f &c = framebuffer[i];
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