Update Readme.md

This commit is contained in:
Dmitry V. Sokolov 2019-01-27 22:01:49 +01:00 committed by GitHub
parent 5888c49c4a
commit a44dc54b94
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -2,8 +2,7 @@
This repository is a support code for my computer graphics lectures. It is not meant to be the ultimate rendering code or even physically realistic. It is meant to be **simple**. This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL).
**Check [the article](https://github.com/ssloy/tinyraytracer/wiki) that accompanies the source code.
If you are looking for a software rasterizer, check the [other part of the lectures](https://github.com/ssloy/tinyrenderer/wiki).**
**Check [the wiki](https://github.com/ssloy/tinyraytracer/wiki) that accompanies the source code. The second raytracing chapter is available [in the tinykaboom repository](https://github.com/ssloy/tinykaboom/wiki). If you are looking for a software rasterizer, check the [other part of the lectures](https://github.com/ssloy/tinyrenderer/wiki).**
In my lectures I tend to avoid third party libraries as long as it is reasonable, because it forces to understand what is happening under the hood. So, the raytracing 256 lines of plain C++ give us this result:
![](https://raw.githubusercontent.com/ssloy/tinyraytracer/master/out.jpg)