mirror of
https://github.com/google/styleguide.git
synced 2024-03-22 13:11:43 +08:00
cd4ce0fff0
- Revise "Smart Pointers" section. - Clarify that it's OK to have spaces after '#' in a preprocessor directive, even though '#' itself must not be indented. - Revise "TODO Comments" section. - Fix wording. - Explicitly recommend foo.h be the first file #included by foo_test.cc. Update Objective-C style guide to 2.24: - Clarify the spacing of @property declarations. - Add "Overridden NSObject Method Placement" section. - Explicitly permit blank lines around @interface, @implementation, and @end. Update JavaScript style guide to 2.20: - Provide additional guidance with respect to the compiler. - Add {function(new:Type)} as a type syntax for constructors of Type. - Revise "Method and Function Comments" section. - Harmonize text and example in the "Passing Anonymous Functions" section. - Explicitly state that @param and @return types must be enclosed in braces. - Add documentation on the UNKNOWN type. - Replace a CODE_SNIPPET with BAD_CODE_SNIPPET in the "Internet Explorer's Conditional Comments" section. - Remove a redundant "Expand for more information" in the "Naming" section and fully spell out "information" in the "Code Formatting" section. - Provide a positive example in the "Multiline string literals" section. - Provide guidance for indentation within nested functions. Update Python style guide to 2.20: - Clarify shebang rule.
1615 lines
56 KiB
XML
1615 lines
56 KiB
XML
<?xml version="1.0"?>
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<?xml-stylesheet type="text/xsl" href="styleguide.xsl"?>
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<GUIDE title="Google Objective-C Style Guide">
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<p align="right">
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Revision 2.24
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</p>
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<div align="right">
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<address>
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Mike Pinkerton<br/>
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Greg Miller <br/>
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Dave MacLachlan
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</address>
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</div>
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<OVERVIEW>
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<CATEGORY title="Important Note">
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<STYLEPOINT title="Displaying Hidden Details in this Guide">
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<SUMMARY>
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This style guide contains many details that are initially
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hidden from view. They are marked by the triangle icon, which you
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see here on your left. Click it now.
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You should see "Hooray" appear below.
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</SUMMARY>
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<BODY>
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<p>
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Hooray! Now you know you can expand points to get more
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details. Alternatively, there's an "expand all" at the
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top of this document.
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</p>
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</BODY>
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</STYLEPOINT>
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</CATEGORY>
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<CATEGORY title="Background">
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<p>
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Objective-C is a very dynamic, object-oriented extension of C. It's
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designed to be easy to use and read, while enabling sophisticated
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object-oriented design. It is the primary development language for new
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applications on Mac OS X and the iPhone.
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</p>
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<p>
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Cocoa is one of the main application frameworks on Mac OS X. It is a
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collection of Objective-C classes that provide for rapid development of
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full-featured Mac OS X applications.
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</p>
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<p>
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Apple has already written a very good, and widely accepted, coding guide
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for Objective-C. Google has also written a similar guide for C++. This
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Objective-C guide aims to be a very natural combination of Apple's and
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Google's general recommendations. So, before reading this guide, please make
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sure you've read:
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<ul>
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<li>
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<a href="http://developer.apple.com/documentation/Cocoa/Conceptual/CodingGuidelines/index.html">
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Apple's Cocoa Coding Guidelines
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</a>
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</li>
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<li>
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|
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<div>
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<a href="http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml">
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Google's Open Source C++ Style Guide
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</a>
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</div>
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</li>
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</ul>
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</p>
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<p>
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<em>Note that all things that are banned in Google's C++ guide are also
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banned in Objective-C++, unless explicitly noted in this document.</em>
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</p>
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<p>
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The purpose of this document is to describe the Objective-C (and
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Objective-C++) coding guidelines and practices that should be used for all
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Mac OS X code. Many of these guidelines have evolved and been proven over
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time on other projects and teams.
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Open-source projects developed by Google
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conform to the requirements in this guide.
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</p>
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<p>
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Google has already released open-source code that conforms to these
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guidelines as part of the
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<a href="http://code.google.com/p/google-toolbox-for-mac/">
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Google Toolbox for Mac project
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</a>
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(abbreviated GTM throughout this document).
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Code meant to be shared across different projects is a good candidate to
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be included in this repository.
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</p>
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<p>
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Note that this guide is not an Objective-C tutorial. We assume that the
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reader is familiar with the language. If you are new to Objective-C or
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need a refresher, please read
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<a href="http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/index.html">
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The Objective-C Programming Language
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</a>.
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</p>
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</CATEGORY>
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</OVERVIEW>
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|
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<CATEGORY title="Example">
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|
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<p>
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They say an example is worth a thousand words so let's start off with an
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example that should give you a feel for the style, spacing, naming, etc.
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</p>
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<p>
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An example header file, demonstrating the correct commenting and spacing
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for an <code>@interface</code> declaration
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</p>
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<CODE_SNIPPET>
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// GTMFoo.h
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// FooProject
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//
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// Created by Greg Miller on 6/13/08.
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// Copyright 2008 Google, Inc. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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// A sample class demonstrating good Objective-C style. All interfaces,
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// categories, and protocols (read: all top-level declarations in a header)
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// MUST be commented. Comments must also be adjacent to the object they're
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// documenting.
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//
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// (no blank line between this comment and the interface)
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@interface GTMFoo : NSObject {
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@private
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NSString *foo_;
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NSString *bar_;
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}
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// Returns an autoreleased instance of GMFoo. See -initWithString: for details
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// about the argument.
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+ (id)fooWithString:(NSString *)string;
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// Designated initializer. |string| will be copied and assigned to |foo_|.
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- (id)initWithString:(NSString *)string;
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// Gets and sets the string for |foo_|.
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- (NSString *)foo;
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- (void)setFoo:(NSString *)newFoo;
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// Does some work on |blah| and returns YES if the work was completed
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// successfuly, and NO otherwise.
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- (BOOL)doWorkWithString:(NSString *)blah;
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@end
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</CODE_SNIPPET>
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|
|
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<p>
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An example source file, demonstrating the correct commenting and spacing
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for the <code>@implementation</code> of an interface. It also includes the
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reference implementations for important methods like getters and setters,
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<code>init</code>, and <code>dealloc</code>.
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</p>
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<CODE_SNIPPET>
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//
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// GTMFoo.m
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// FooProject
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//
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// Created by Greg Miller on 6/13/08.
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// Copyright 2008 Google, Inc. All rights reserved.
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//
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#import "GTMFoo.h"
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@implementation GTMFoo
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+ (id)fooWithString:(NSString *)string {
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return [[[self alloc] initWithString:string] autorelease];
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}
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// Must always override super's designated initializer.
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- (id)init {
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return [self initWithString:nil];
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}
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- (id)initWithString:(NSString *)string {
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if ((self = [super init])) {
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foo_ = [string copy];
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bar_ = [[NSString alloc] initWithFormat:@"hi %d", 3];
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}
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return self;
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}
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- (void)dealloc {
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[foo_ release];
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[bar_ release];
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[super dealloc];
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}
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- (NSString *)foo {
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return foo_;
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}
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- (void)setFoo:(NSString *)newFoo {
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[foo_ autorelease];
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foo_ = [newFoo copy];
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}
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- (BOOL)doWorkWithString:(NSString *)blah {
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// ...
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return NO;
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}
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@end
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</CODE_SNIPPET>
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<p>
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Blank lines before and after <code>@interface</code>,
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<code>@implementation</code>, and <code>@end</code> are optional. If your
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<code>@interface</code> declares instance variables, as most do, any blank
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line should come after the closing brace (<code>}</code>).
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<p>
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</p>
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Unless an interface or implementation is very short, such as when declaring
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a handful of private methods or a bridge class, adding blank lines usually
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helps readability.
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</p>
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</CATEGORY>
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|
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<CATEGORY title="Spacing And Formatting">
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|
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<STYLEPOINT title="Spaces vs. Tabs">
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<SUMMARY>
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Use only spaces, and indent 2 spaces at a time.
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</SUMMARY>
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<BODY>
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<p>
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We use spaces for indentation. Do not use tabs in your code.
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You should set your editor to emit spaces when you hit the tab
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key.
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</p>
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</BODY>
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</STYLEPOINT>
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<STYLEPOINT title="Line Length">
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<SUMMARY>
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Each line of text in your code should be at most 80 characters long.
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</SUMMARY>
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<BODY>
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<p>
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Even though Objective-C tends to be a more verbose language than C++,
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to aid in the interoperability with that guide, we have decided
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to keep the limit at 80 columns as well. It's easier to live with
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than you might expect.
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</p>
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<p>
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We recognize that this rule is controversial, but so much existing
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code already adheres to it, and we feel that consistency is
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important.
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</p>
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<p>
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You can make violations easier to spot in Xcode by going to <i>Xcode
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> Preferences > Text Editing > Show page guide</i>.
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</p>
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</BODY>
|
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</STYLEPOINT>
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<STYLEPOINT title="Method Declarations and Definitions">
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<SUMMARY>
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One space should be used between the <code>-</code> or <code>+</code>
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and the return type, and no spacing in the parameter list except between
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parameters.
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</SUMMARY>
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<BODY>
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<p>
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Methods should look like this:
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</p>
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<CODE_SNIPPET>
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- (void)doSomethingWithString:(NSString *)theString {
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...
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}
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</CODE_SNIPPET>
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<p>
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The spacing before the asterisk is optional. When adding new code,
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be consistent with the surrounding file's style.
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</p>
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<p>
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If you have too many parameters to fit on one line, giving each its
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own line is preferred. If multiple lines are used, align each using
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the colon before the parameter.
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</p>
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<CODE_SNIPPET>
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- (void)doSomethingWith:(GTMFoo *)theFoo
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rect:(NSRect)theRect
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interval:(float)theInterval {
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...
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}
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</CODE_SNIPPET>
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<p>
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When the first keyword is shorter than the others, indent the later
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lines by at least four spaces. You can do this by making keywords
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line up vertically, not aligning colons:
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</p>
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<CODE_SNIPPET>
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- (void)short:(GTMFoo *)theFoo
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longKeyword:(NSRect)theRect
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evenLongerKeyword:(float)theInterval {
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...
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}
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</CODE_SNIPPET>
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</BODY>
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</STYLEPOINT>
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|
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<STYLEPOINT title="Method Invocations">
|
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<SUMMARY>
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Method invocations should be formatted much like method declarations.
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When there's a choice of formatting styles, follow the convention
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already used in a given source file.
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</SUMMARY>
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<BODY>
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<p>
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Invocations should have all arguments on one line:
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</p>
|
|
<CODE_SNIPPET>
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[myObject doFooWith:arg1 name:arg2 error:arg3];
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</CODE_SNIPPET>
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<p>
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or have one argument per line, with colons aligned:
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</p>
|
|
<CODE_SNIPPET>
|
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[myObject doFooWith:arg1
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name:arg2
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error:arg3];
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</CODE_SNIPPET>
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<p>
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Don't use any of these styles:
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</p>
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<BAD_CODE_SNIPPET>
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[myObject doFooWith:arg1 name:arg2 // some lines with >1 arg
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error:arg3];
|
|
|
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[myObject doFooWith:arg1
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name:arg2 error:arg3];
|
|
|
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[myObject doFooWith:arg1
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name:arg2 // aligning keywords instead of colons
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error:arg3];
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</BAD_CODE_SNIPPET>
|
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|
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<p>
|
|
As with declarations and definitions, when the keyword lengths make
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it impossible to align colons and still have four leading
|
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spaces, indent later lines by four spaces and align keywords after the
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first one, instead of aligning the colons.
|
|
</p>
|
|
<CODE_SNIPPET>
|
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[myObj short:arg1
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longKeyword:arg2
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evenLongerKeyword:arg3];
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</CODE_SNIPPET>
|
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</BODY>
|
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</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="@public and @private">
|
|
<SUMMARY>
|
|
The <code>@public</code> and <code>@private</code> access modifiers
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should be indented by 1 space.
|
|
</SUMMARY>
|
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<BODY>
|
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<p>
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This is similar to <code>public</code>, <code>private</code>, and
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<code>protected</code> in C++.
|
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</p>
|
|
<CODE_SNIPPET>
|
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@interface MyClass : NSObject {
|
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@public
|
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...
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@private
|
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...
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}
|
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@end
|
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</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Exceptions">
|
|
<SUMMARY>
|
|
Format exceptions with each <code>@</code> label on its own line and a
|
|
space between the <code>@</code> label and the opening brace
|
|
(<code>{</code>), as well as between the <code>@catch</code> and the
|
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caught object declaration.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
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If you must use Obj-C exceptions, format them as follows. However, see
|
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<a href="#Avoid_Throwing_Exceptions">Avoid Throwing Exceptions</a> for
|
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reasons why you <b>should not</b> be using exceptions.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
@try {
|
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foo();
|
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}
|
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@catch (NSException *ex) {
|
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bar(ex);
|
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}
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@finally {
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baz();
|
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}
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Protocols">
|
|
<SUMMARY>
|
|
There should not be a space between the type identifier and the name
|
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of the protocol encased in angle brackets.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
This applies to class declarations, instance variables, and method
|
|
delcarations. For example:
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
@interface MyProtocoledClass : NSObject<NSWindowDelegate> {
|
|
@private
|
|
id<MyFancyDelegate> delegate_;
|
|
}
|
|
- (void)setDelegate:(id<MyFancyDelegate>)aDelegate;
|
|
@end
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Naming">
|
|
|
|
<p>
|
|
Naming rules are very important in maintainable code. Objective-C method
|
|
names tend to be very long, but this has the benefit that a block of code
|
|
can almost read like prose, thus rendering many comments unnecessary. </p>
|
|
<p> When writing pure Objective-C code, we mostly follow standard <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html">Objective-C
|
|
naming rules</a>. These naming guidelines may differ
|
|
significantly from those outlined in the C++ style guide. For example,
|
|
Google's C++ style guide recommends the use of underscores between words
|
|
in variable names, whereas this guide recommends the use of intercaps,
|
|
which is standard in the Objective-C community.
|
|
</p>
|
|
<p>
|
|
Any class, category, method, or variable name may use all capitals for
|
|
<a href="http://en.wikipedia.org/wiki/Initialism">initialisms</a>
|
|
within the name. This follows Apple's standard of using all capitals
|
|
within a name for initialisms such as URL, TIFF, and EXIF.
|
|
</p>
|
|
<p>
|
|
When writing Objective-C++, however, things are not so cut and dry. Many
|
|
projects need to implement cross-platform C++ APIs with some Objective-C
|
|
or Cocoa, or bridge between a C++ back-end and a native Cocoa front-end.
|
|
This leads to situations where the two guides are directly at odds.
|
|
</p>
|
|
<p>
|
|
Our solution is that the style follows that of the method/function being
|
|
implemented. If you're in an <code>@implementation</code> block, use the
|
|
Objective-C naming rules. If you're implementing a method for a C++
|
|
<code>class</code>, use the C++ naming rules. This avoids the situation
|
|
where instance variable and local variable naming rules are mixed within a
|
|
single function, which would be a serious detriment to readability.
|
|
</p>
|
|
|
|
<STYLEPOINT title="File Names">
|
|
<SUMMARY>
|
|
File names should reflect the name of the class implementation that
|
|
they contain -- including case. Follow the convention that your
|
|
|
|
project
|
|
uses.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
File extensions should be as follows:
|
|
</p>
|
|
<table>
|
|
<tr>
|
|
<td><code>.h</code></td>
|
|
<td>C/C++/Objective-C header file</td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>.m</code></td>
|
|
<td>Objective-C implementation file</td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>.mm</code></td>
|
|
<td>Objective-C++ implementation file</td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>.cc</code></td>
|
|
<td>Pure C++ implementation file</td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>.c</code></td>
|
|
<td>C implementation file</td>
|
|
</tr>
|
|
</table>
|
|
<p>
|
|
File names for categories should include the name of the class being
|
|
extended, e.g. <code>GTMNSString+Utils.h</code> or
|
|
<code>GTMNSTextView+Autocomplete.h</code>
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Objective-C++">
|
|
<SUMMARY>
|
|
Within a source file, Objective-C++ follows the style of the
|
|
function/method you're implementing.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
In order to minimize clashes between the differing naming styles when
|
|
mixing Cocoa/Objective-C and C++, follow the style of the method being
|
|
implemented. If you're in an <code>@implementation</code> block, use
|
|
the Objective-C naming rules. If you're implementing a method for a
|
|
C++ <code>class</code>, use the C++ naming rules.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
// file: cross_platform_header.h
|
|
|
|
class CrossPlatformAPI {
|
|
public:
|
|
...
|
|
int DoSomethingPlatformSpecific(); // impl on each platform
|
|
private:
|
|
int an_instance_var_;
|
|
};
|
|
|
|
// file: mac_implementation.mm
|
|
#include "cross_platform_header.h"
|
|
|
|
// A typical Objective-C class, using Objective-C naming.
|
|
@interface MyDelegate : NSObject {
|
|
@private
|
|
int instanceVar_;
|
|
CrossPlatformAPI* backEndObject_;
|
|
}
|
|
- (void)respondToSomething:(id)something;
|
|
@end
|
|
@implementation MyDelegate
|
|
- (void)respondToSomething:(id)something {
|
|
// bridge from Cocoa through our C++ backend
|
|
instanceVar_ = backEndObject->DoSomethingPlatformSpecific();
|
|
NSString* tempString = [NSString stringWithInt:instanceVar_];
|
|
NSLog(@"%@", tempString);
|
|
}
|
|
@end
|
|
|
|
// The platform-specific implementation of the C++ class, using
|
|
// C++ naming.
|
|
int CrossPlatformAPI::DoSomethingPlatformSpecific() {
|
|
NSString* temp_string = [NSString stringWithInt:an_instance_var_];
|
|
NSLog(@"%@", temp_string);
|
|
return [temp_string intValue];
|
|
}
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Class Names">
|
|
<SUMMARY>
|
|
Class names (along with category and protocol names) should start as
|
|
uppercase and use mixed case to delimit words.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
In <em>application-level</em> code, prefixes on class names should
|
|
generally be avoided. Having every single class with same prefix
|
|
impairs readability for no benefit. When designing code to be shared
|
|
across multiple applications, prefixes are acceptable and recommended
|
|
(e.g. <code>GTMSendMessage</code>).
|
|
</p>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Category Names">
|
|
<SUMMARY>
|
|
Category names should start with a 2 or 3 character prefix
|
|
identifying the category as part of a project or open for general
|
|
use. The category name should incorporate the name of the class it's
|
|
extending.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
For example, if we want to create a category on <code>NSString</code>
|
|
for parsing, we would put the category in a file named
|
|
<code>GTMNSString+Parsing.h</code>, and the category itself would be
|
|
named <code>GTMStringParsingAdditions</code> (yes, we know the file
|
|
name and the category name do not match, but this file could have many
|
|
separate categories related to parsing). Methods in that category
|
|
should share the prefix (<code>gtm_myCategoryMethodOnAString:</code>)
|
|
in order to prevent collisions in Objective-C which only has a single
|
|
namespace. If the code isn't meant to be shared and/or doesn't run in
|
|
a different address-space, the method naming isn't quite as
|
|
important.
|
|
</p>
|
|
<p>
|
|
There should be a single space between the class name and the opening
|
|
parenthesis of the category.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Objective-C Method Names">
|
|
<SUMMARY>
|
|
Method names should start as lowercase and then use mixed case.
|
|
Each named parameter should also start as lowercase.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
The method name should read like a sentence if possible, meaning you
|
|
should choose parameter names that flow with the method name. (e.g.
|
|
<code>convertPoint:fromRect:</code> or
|
|
<code>replaceCharactersInRange:withString:</code>). See <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/CodingGuidelines/Articles/NamingMethods.html#//apple_ref/doc/uid/20001282-BCIGIJJF">Apple's
|
|
Guide to Naming Methods</a> for more details.
|
|
</p>
|
|
<p>
|
|
Accessor methods should be named the same as the variable they're
|
|
"getting", but they should <em>not</em> be prefixed with the word
|
|
"get". For example:
|
|
<BAD_CODE_SNIPPET>
|
|
- (id)getDelegate; // AVOID
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
- (id)delegate; // GOOD
|
|
</CODE_SNIPPET>
|
|
</p>
|
|
<p>
|
|
This is for Objective-C methods only. C++ method names and functions
|
|
continue to follow the rules set in the C++ style guide.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Variable Names">
|
|
<SUMMARY>
|
|
Variables names start with a lowercase and use mixed case to delimit
|
|
words. Class member variables have trailing underscores. For example:
|
|
<var>myLocalVariable</var>, <var>myInstanceVariable_</var>. Members
|
|
used for KVO/KVC bindings may begin with a leading underscore
|
|
<i>iff</i> use of Objective-C 2.0's <code>@property</code> isn't
|
|
allowed.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<SUBSECTION title="Common Variable Names">
|
|
<p>
|
|
Do <em>not</em> use Hungarian notation for syntactic attributes,
|
|
such as the static type of a variable (int or pointer). Give as
|
|
descriptive a name as possible, within reason. Don't worry about
|
|
saving horizontal space as it is far more important to make your
|
|
code immediately understandable by a new reader. For example:
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
int w;
|
|
int nerr;
|
|
int nCompConns;
|
|
tix = [[NSMutableArray alloc] init];
|
|
obj = [someObject object];
|
|
p = [network port];
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
int numErrors;
|
|
int numCompletedConnections;
|
|
tickets = [[NSMutableArray alloc] init];
|
|
userInfo = [someObject object];
|
|
port = [network port];
|
|
</CODE_SNIPPET>
|
|
</SUBSECTION>
|
|
|
|
<SUBSECTION title="Instance Variables">
|
|
<p>
|
|
Instance variables are mixed case and should be suffixed with a
|
|
trailing underscore, e.g. <var>usernameTextField_</var>. However,
|
|
we permit an exception when binding to a member variable using
|
|
KVO/KVC and Objective-C 2.0 cannot be used (due to OS release
|
|
constraints). In this case, it is acceptable to prefix the variable
|
|
with an underscore, per Apple's accepted practices for key/value
|
|
naming. If Objective-C 2.0 can be used, <code>@property</code> and
|
|
<code>@synthesize</code> provide a solution that conforms to the
|
|
naming guidelines.
|
|
</p>
|
|
</SUBSECTION>
|
|
|
|
<SUBSECTION title="Constants">
|
|
<p>
|
|
Constant names (#defines, enums, const local variables, etc.) should
|
|
start with a lowercase <var>k</var> and then use mixed case to
|
|
delimit words, i.e. <var>kInvalidHandle</var>,
|
|
<var>kWritePerm</var>.
|
|
</p>
|
|
</SUBSECTION>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Comments">
|
|
|
|
<p>
|
|
Though a pain to write, they are absolutely vital to keeping our code
|
|
readable. The following rules describe what you should comment and where.
|
|
But remember: while comments are very important, the best code is
|
|
self-documenting. Giving sensible names to types and variables is much
|
|
better than using obscure names and then trying to explain them through
|
|
comments.
|
|
</p>
|
|
<p>
|
|
When writing your comments, write for your audience: the next
|
|
|
|
contributor
|
|
who will need to understand your code. Be generous — the next
|
|
one may be you!
|
|
</p>
|
|
<p>
|
|
Remember that all of the rules and conventions listed in the C++ Style
|
|
Guide are in effect here, with a few additional points, below.
|
|
</p>
|
|
|
|
<STYLEPOINT title="File Comments">
|
|
<SUMMARY>
|
|
Start each file with a copyright notice, followed by a
|
|
description of the contents of the file.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<SUBSECTION title="Legal Notice and Author Line">
|
|
|
|
|
|
<p>
|
|
Every file should contain the following items, in order:
|
|
<ul>
|
|
<li>a copyright statement (for example,
|
|
<code>Copyright 2008 Google Inc.</code>)</li>
|
|
<li>a license boilerplate. Choose the appropriate boilerplate
|
|
for the license used by the project (for example,
|
|
Apache 2.0, BSD, LGPL, GPL)</li>
|
|
</ul>
|
|
</p>
|
|
<p>
|
|
If you make significant changes to a file that someone else
|
|
originally wrote, add yourself to the author line. This can
|
|
be very helpful when another
|
|
|
|
contributor
|
|
has questions about the file and needs to know whom to contact
|
|
about it.
|
|
</p>
|
|
</SUBSECTION>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Declaration Comments">
|
|
<SUMMARY>
|
|
Every interface, category, and protocol declaration should have an
|
|
accompanying comment describing its purpose and how it fits into the
|
|
larger picture.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<CODE_SNIPPET>
|
|
// A delegate for NSApplication to handle notifications about app
|
|
// launch and shutdown. Owned by the main app controller.
|
|
@interface MyAppDelegate : NSObject {
|
|
...
|
|
}
|
|
@end
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
If you have already described an interface in detail in the
|
|
comments at the top of your file feel free to simply state
|
|
"See comment at top of file for a complete description", but
|
|
be sure to have some sort of comment.
|
|
</p>
|
|
<p>
|
|
Additionally, each method in the public interface should have a
|
|
comment explaining its function, arguments, return value, and any
|
|
side effects.
|
|
</p>
|
|
<p>
|
|
Document the synchronization assumptions the class makes, if
|
|
any. If an instance of the class can be accessed by multiple
|
|
threads, take extra care to document the rules and invariants
|
|
surrounding multithreaded use.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Implementation Comments">
|
|
<SUMMARY>
|
|
Use vertical bars to quote variable names and symbols in comments rather
|
|
than quotes or naming the symbol inline.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
This helps eliminate ambiguity, especially when the symbol is a common
|
|
word that might make the sentence read like it was poorly constructed.
|
|
E.g. for a symbol "count":
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
// Sometimes we need |count| to be less than zero.
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
or when quoting something which already contains quotes
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
// Remember to call |StringWithoutSpaces("foo bar baz")|
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Object Ownership">
|
|
<SUMMARY>
|
|
Make the pointer ownership model as explicit as possible when it falls
|
|
outside the most common Objective-C usage idioms.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Instance variable pointers to objects derived from NSObject are
|
|
presumed to be retained, and should be documented as <b>weak</b> if
|
|
they are not retained by the class. However, instance variables which
|
|
are labeled as IBOutlets are presumed to not be retained by the class,
|
|
and should be documented as <b>strong</b> if the class does retain
|
|
them.
|
|
</p>
|
|
<p>
|
|
Where instance variables are pointers to CoreFoundation, C++, and
|
|
other non-Objective-C objects, they should always be documented in
|
|
comments as strong or weak. Be mindful that support for automatic C++
|
|
objects encapsulated in Objective-C objects is disabled by default, as
|
|
described <a href="http://chanson.livejournal.com/154253.html">here</a>.
|
|
</p>
|
|
<p>
|
|
Examples of strong and weak documentation:
|
|
<CODE_SNIPPET>
|
|
@interface MyDelegate : NSObject {
|
|
@private
|
|
IBOutlet NSButton* okButton_; // normal NSControl
|
|
IBOutlet NSMenu* myContextMenu_; // manually-loaded menu (strong)
|
|
|
|
AnObjcObject* doohickey_; // my doohickey
|
|
MyController* controller_; // so we can send msgs back (weak, owns me)
|
|
|
|
// non-NSObject pointers...
|
|
CWackyCPPClass* wacky_; // some cross-platform object (strong)
|
|
CFDictionaryRef* dict_; // (strong)
|
|
}
|
|
@end
|
|
</CODE_SNIPPET>
|
|
<dl>
|
|
<dt>strong</dt><dd>The object will be <code>retain</code>'d by this class</dd>
|
|
<dt>weak</dt><dd>The object will be <b>not</b> be <code>retain</code>'d by this class
|
|
(e.g. a delegate).</dd>
|
|
</dl>
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<CATEGORY title="Cocoa and Objective-C Features">
|
|
|
|
<STYLEPOINT title="Member Variables Should Be @private">
|
|
<SUMMARY>
|
|
Member variables should be declared <code>@private</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<CODE_SNIPPET>
|
|
@interface MyClass : NSObject {
|
|
@private
|
|
id myInstanceVariable_;
|
|
}
|
|
// public accessors, setter takes ownership
|
|
- (id)myInstanceVariable;
|
|
- (void)setMyInstanceVariable:(id)theVar;
|
|
@end
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Identify Designated Initializer">
|
|
<SUMMARY>
|
|
Comment and clearly identify your designated initializer.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
It is important for those who might be subclassing your class that the
|
|
designated initializer be clearly identified. That way, they only need
|
|
to subclass a single initializer (of potentially several) to guarantee
|
|
their subclass' initializer is called. It also helps those debugging
|
|
your class in the future understand the flow of initialization code if
|
|
they need to step through it.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Override Designated Initializer">
|
|
<SUMMARY>
|
|
When writing a subclass that requires an <code>init...</code> method,
|
|
make <i>sure</i> you override the superclass' designated initializer.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
If you fail to override the superclass' designated initializer, your
|
|
initializer may not be called in all cases, leading to subtle and
|
|
very difficult to find bugs.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Overridden NSObject Method Placement">
|
|
<SUMMARY>
|
|
It is strongly recommended and typical practice to place overridden
|
|
methods of <code>NSObject</code> at the top of an
|
|
<code>@implementation</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
This commonly applies (but is not limited) to the <code>init...</code>,
|
|
<code>copyWithZone:</code>, and <code>dealloc</code> methods.
|
|
<code>init...</code> methods should be grouped together, followed by
|
|
the <code>copyWithZone:</code> method, and finally the
|
|
<code>dealloc</code> method.
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Initialization">
|
|
<SUMMARY>
|
|
Don't initialize variables to <code>0</code> or <code>nil</code> in the
|
|
init method; it's redundant.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
All memory for a newly allocated object is initialized to 0 (except
|
|
for <var>isa</var>), so don't clutter up the <code>init</code> method
|
|
by re-initializing variables to 0 or <code>nil</code>.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Avoid +new">
|
|
<SUMMARY>
|
|
Do not invoke the <code>NSObject</code> class method <code>new</code>,
|
|
nor override it in a subclass. Instead, use <code>alloc</code> and
|
|
<code>init</code> methods to instantiate retained objects.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Modern Objective-C code explicitly calls <code>alloc</code> and an
|
|
<code>init</code> method to create and retain an object. As the
|
|
<code>new</code> class method is rarely used, it makes reviewing code
|
|
for correct memory management more difficult.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Keep the Public API Simple">
|
|
<SUMMARY>
|
|
Keep your class simple; avoid "kitchen-sink" APIs. If a method doesn't
|
|
need to be public, don't make it so. Use a private category to prevent
|
|
cluttering the public header.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Unlike C++, Objective-C doesn't have a way to differentiate between
|
|
public and private methods — everything is public. As a result,
|
|
avoid placing methods in the public API unless they are actually
|
|
expected to be used by a consumer of the class. This helps reduce the
|
|
likelihood they'll be called when you're not expecting it. This includes
|
|
methods that are being overridden from the parent class. For internal
|
|
implementation methods, use a category defined in the implementation
|
|
file as opposed to adding them to the public header.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
// GTMFoo.m
|
|
#import "GTMFoo.h"
|
|
|
|
@interface GTMFoo (PrivateDelegateHandling)
|
|
- (NSString *)doSomethingWithDelegate; // Declare private method
|
|
@end
|
|
|
|
@implementation GTMFoo(PrivateDelegateHandling)
|
|
...
|
|
- (NSString *)doSomethingWithDelegate {
|
|
// Implement this method
|
|
}
|
|
...
|
|
@end
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Before Objective-C 2.0, if you declare a method in the private
|
|
<code>@interface</code>, but forget to implement it in the main
|
|
<code>@implementation</code>, the compiler will <i>not</i> object.
|
|
(This is because you don't implement these private methods in a
|
|
separate category.) The solution is to put the functions within
|
|
an <code>@implementation</code> that specifies the category.
|
|
</p>
|
|
<p>
|
|
If you are using Objective-C 2.0, you should instead declare your
|
|
private category using a <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/Articles/chapter_4_section_5.html#">class
|
|
extension</a>, for example:
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
@interface GMFoo () { ... }
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
which will guarantee that the declared methods are implemented in the
|
|
<code>@implementation</code> section by issuing a compiler warning if
|
|
they are not.
|
|
</p>
|
|
<p>
|
|
Again, "private" methods are not really private. You could
|
|
accidentally override a superclass's "private" method, thus making a
|
|
very difficult bug to squash. In general, private methods should have
|
|
a fairly unique name that will prevent subclasses from unintentionally
|
|
overriding them.
|
|
</p>
|
|
<p>
|
|
Finally, Objective-C categories are a great way to segment a large
|
|
<code>@implementation</code> section into more understandable chunks
|
|
and to add new, application-specific functionality to the most
|
|
appropriate class. For example, instead of adding "middle truncation"
|
|
code to a random object in your app, make a new category on
|
|
<code>NSString</code>).
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="#import and #include">
|
|
<SUMMARY>
|
|
<code>#import</code> Objective-C/Objective-C++ headers, and
|
|
<code>#include</code> C/C++ headers.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Choose between <code>#import</code> and <code>#include</code> based
|
|
on the language of the header that you are including.
|
|
</p>
|
|
<ul>
|
|
<li>When including a header that uses Objective-C or Objective-C++,
|
|
use <code>#import</code>.</li>
|
|
<li>When including a standard C or C++ header, use
|
|
<code>#include</code>. The header should provide its own <a href="cppguide.xml?showone=The__define_Guard#The__define_Guard">#define
|
|
guard</a>.</li>
|
|
</ul>
|
|
<p>
|
|
Some Objective-C headers lack <code>#define</code> guards, and expect
|
|
to be included only by <code>#import</code>. As Objective-C headers
|
|
may only be included in Objective-C source files and other Objective-C
|
|
headers, using <code>#import</code> across the board is appropriate.
|
|
</p>
|
|
<p>
|
|
Standard C and C++ headers without any Objective-C in them can expect
|
|
to be included by ordinary C and C++ files. Since there is no
|
|
<code>#import</code> in standard C or C++, such files will be
|
|
included by <code>#include</code> in those cases. Using
|
|
<code>#include</code> for them in Objective-C source files as well
|
|
means that these headers will always be included with the same
|
|
semantics.
|
|
</p>
|
|
<p>
|
|
This rule helps avoid inadvertent errors in cross-platform
|
|
projects. A Mac developer introducing a new C or C++ header might
|
|
forget to add <code>#define</code> guards, which would not cause
|
|
problems on the Mac if the new header were included with
|
|
<code>#import</code>, but would break builds on other platforms
|
|
where <code>#include</code> is used. Being consistent by using
|
|
<code>#include</code> on all platforms means that compilation is
|
|
more likely to succeed everywhere or fail everywhere, and avoids
|
|
the frustration of files working only on some platforms.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
#import <Cocoa/Cocoa.h>
|
|
#include <CoreFoundation/CoreFoundation.h>
|
|
#import "GTMFoo.h"
|
|
#include "base/basictypes.h"
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Use Root Frameworks">
|
|
<SUMMARY>
|
|
Include root frameworks over individual files.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
While it may seem tempting to include individual system headers from a
|
|
framework such as Cocoa or Foundation, in fact it's less work on the
|
|
compiler if you include the top-level root framework. The root
|
|
framework is generally pre-compiled and can be loaded much more
|
|
quickly. In addition, remember to use <code>#import</code> rather than
|
|
<code>#include</code> for Objective-C frameworks.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
#import <Foundation/Foundation.h> // good
|
|
</CODE_SNIPPET>
|
|
<BAD_CODE_SNIPPET>
|
|
#import <Foundation/NSArray.h> // avoid
|
|
#import <Foundation/NSString.h>
|
|
...
|
|
</BAD_CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Prefer To autorelease At Time of Creation">
|
|
<SUMMARY>
|
|
When creating new temporary objects, <code>autorelease</code> them on
|
|
the same line as you create them rather than a separate
|
|
<code>release</code> later in the same method.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
While ever so slightly slower, this prevents someone from accidentally
|
|
removing the <code>release</code> or inserting a <code>return</code>
|
|
before it and introducing a memory leak. E.g.:
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
// AVOID (unless you have a compelling performance reason)
|
|
MyController* controller = [[MyController alloc] init];
|
|
// ... code here that might return ...
|
|
[controller release];
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
// BETTER
|
|
MyController* controller = [[[MyController alloc] init] autorelease];
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Autorelease Then Retain">
|
|
<SUMMARY>
|
|
Assignment of objects follows the <code>autorelease</code> then
|
|
<code>retain</code> pattern.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
When assigning a new object to a variable, one must first release the
|
|
old object to avoid a memory leak. There are several "correct" ways to
|
|
handle this. We've chosen the "autorelease then retain" approach
|
|
because it's less prone to error. Be aware in tight loops it can fill
|
|
up the autorelease pool, and may be slightly less efficient, but we
|
|
feel the tradeoffs are acceptable.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
- (void)setFoo:(GMFoo *)aFoo {
|
|
[foo_ autorelease]; // Won't dealloc if |foo_| == |aFoo|
|
|
foo_ = [aFoo retain];
|
|
}
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="dealloc should process instance variables in declaration order">
|
|
<SUMMARY>
|
|
<code>dealloc</code> should process instance variables in the same order
|
|
the <code>@interface</code> declares them, so it is easier for a reviewer
|
|
to verify.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
A code reviewer checking a new or revised <code>dealloc</code>
|
|
implementation needs to make sure that every retained instance
|
|
variable gets released.
|
|
</p>
|
|
<p>
|
|
To simplify reviewing <code>dealloc</code>, order the code so that
|
|
the retained instance variables get released in the same order that
|
|
they are declared in the <code>@interface</code>. If
|
|
<code>dealloc</code> invokes other methods that release instance
|
|
variables, add comments describing what instance variables those
|
|
methods handle.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Setters copy NSStrings">
|
|
<SUMMARY>
|
|
Setters taking an <code>NSString</code>, should always <code>copy</code>
|
|
the string it accepts.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Never just <code>retain</code> the string. This avoids the caller
|
|
changing it under you without your knowledge. Don't assume that
|
|
because you're accepting an <code>NSString</code> that it's not
|
|
actually an <code>NSMutableString</code>.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
- (void)setFoo:(NSString *)aFoo {
|
|
[foo_ autorelease];
|
|
foo_ = [aFoo copy];
|
|
}
|
|
</CODE_SNIPPET>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Avoid Throwing Exceptions">
|
|
<SUMMARY>
|
|
Don't <code>@throw</code> Objective-C exceptions, but you should be
|
|
prepared to catch them from third-party or OS calls.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
We do compile with <code>-fobjc-exceptions</code> (mainly so we get
|
|
<code>@synchronized</code>), but we don't <code>@throw</code>. Use of
|
|
<code>@try</code>, <code>@catch</code>, and <code>@finally</code> are
|
|
allowed when required to properly use 3rd party code or libraries. If
|
|
you do use them please document exactly which methods you expect to
|
|
throw.
|
|
</p>
|
|
<p>
|
|
Do not use the <code>NS_DURING</code>, <code>NS_HANDLER</code>,
|
|
<code>NS_ENDHANDLER</code>, <code>NS_VALUERETURN</code> and
|
|
<code>NS_VOIDRETURN</code> macros unless you are writing code that
|
|
needs to run on Mac OS X 10.2 or before.
|
|
</p>
|
|
<p>
|
|
Also be aware when writing Objective-C++ code that stack based objects
|
|
are <b>not</b> cleaned up when you throw an Objective-C exception.
|
|
Example:
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
class exceptiontest {
|
|
public:
|
|
exceptiontest() { NSLog(@"Created"); }
|
|
~exceptiontest() { NSLog(@"Destroyed"); }
|
|
};
|
|
|
|
void foo() {
|
|
exceptiontest a;
|
|
NSException *exception = [NSException exceptionWithName:@"foo"
|
|
reason:@"bar"
|
|
userInfo:nil];
|
|
@throw exception;
|
|
}
|
|
|
|
int main(int argc, char *argv[]) {
|
|
GMAutoreleasePool pool;
|
|
@try {
|
|
foo();
|
|
}
|
|
@catch(NSException *ex) {
|
|
NSLog(@"exception raised");
|
|
}
|
|
return 0;
|
|
}
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
will give you:
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
2006-09-28 12:34:29.244 exceptiontest[23661] Created
|
|
2006-09-28 12:34:29.244 exceptiontest[23661] exception raised
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Note that the destructor for <i>a</i> never got called. This is a
|
|
major concern for stack based smartptrs such as
|
|
<code>shared_ptr</code> and <code>linked_ptr</code>, as well as any
|
|
STL objects that you may want to use. Therefore it pains us to say
|
|
that if you must use exceptions in your Objective-C++ code, use C++
|
|
exceptions whenever possible. You should never re-throw an Objective-C
|
|
exception, nor are stack based C++ objects (such as
|
|
<code>std::string</code>, <code>std::vector</code> etc.) allowed in
|
|
the body of any <code>@try</code>, <code>@catch</code>, or
|
|
<code>@finally</code> blocks.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
|
|
<STYLEPOINT title="nil Checks">
|
|
<SUMMARY>
|
|
Use <code>nil</code> checks for logic flow only.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
Use <code>nil</code> checks for logic flow of the application, not for
|
|
crash prevention. Sending a message to a <code>nil</code> object is
|
|
handled by the Objective-C runtime. If the method has no return
|
|
result, you're good to go. However if there is one, there may be
|
|
differences based on runtime architecture, return size, and OS X
|
|
version (see <a href="http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/Articles/chapter_2_section_3.html#//apple_ref/doc/uid/TP30001163-CH11-SW7">Apple's
|
|
documentation</a> for specifics).
|
|
</p>
|
|
<p>
|
|
Note that this is very different from checking C/C++ pointers against
|
|
<code>NULL</code>, which the runtime does not handle and will cause
|
|
your application to crash. You still need to make sure you do not
|
|
dereference a <code>NULL</code> pointer.
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="BOOL Pitfalls">
|
|
<SUMMARY>
|
|
Be careful when converting general integral values to <code>BOOL</code>.
|
|
Avoid comparing directly with <code>YES</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
<code>BOOL</code> is defined as an unsigned char in Objective-C which
|
|
means that it can have values other than <code>YES</code> (1) and
|
|
<code>NO</code> (0). Do not cast or convert general integral values
|
|
directly to <code>BOOL</code>. Common mistakes include casting or
|
|
converting an array's size, a pointer value, or the result of a bitwise
|
|
logic operation to a <code>BOOL</code> which, depending on the value of
|
|
the last byte of the integral result, could still result in a
|
|
<code>NO</code> value. When converting a general integral value to a
|
|
<code>BOOL</code> use ternery operators to return a <code>YES</code>
|
|
or <code>NO</code> value.
|
|
</p>
|
|
<p>
|
|
You can safely interchange and convert <code>BOOL</code>,
|
|
<code>_Bool</code> and <code>bool</code> (see C++ Std 4.7.4, 4.12 and
|
|
C99 Std 6.3.1.2). You cannot safely interchange <code>BOOL</code> and
|
|
<code>Boolean</code> so treat <code>Booleans</code> as a general
|
|
integral value as discussed above. Only use <code>BOOL</code> in
|
|
Objective C method signatures.
|
|
</p>
|
|
<p>
|
|
Using logical operators (<code>&&</code>, <code>||</code> and
|
|
<code>!</code>) with <code>BOOL</code> is also valid and will return
|
|
values that can be safely converted to <code>BOOL</code> without the
|
|
need for a ternery operator.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
- (BOOL)isBold {
|
|
return [self fontTraits] & NSFontBoldTrait;
|
|
}
|
|
- (BOOL)isValid {
|
|
return [self stringValue];
|
|
}
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
- (BOOL)isBold {
|
|
return ([self fontTraits] & NSFontBoldTrait) ? YES : NO;
|
|
}
|
|
- (BOOL)isValid {
|
|
return [self stringValue] != nil;
|
|
}
|
|
- (BOOL)isEnabled {
|
|
return [self isValid] && [self isBold];
|
|
}
|
|
</CODE_SNIPPET>
|
|
<p>
|
|
Also, don't directly compare <code>BOOL</code> variables directly
|
|
with <code>YES</code>. Not only is it harder to read for those
|
|
well-versed in C, the first point above demonstrates that return
|
|
values may not always be what you expect.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
BOOL great = [foo isGreat];
|
|
if (great == YES)
|
|
// ...be great!
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
BOOL great = [foo isGreat];
|
|
if (great)
|
|
// ...be great!
|
|
</CODE_SNIPPET>
|
|
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Properties">
|
|
<SUMMARY>
|
|
Properties in general are allowed with the following caveat: properties
|
|
are an Objective-C 2.0 feature which will limit your code to running
|
|
on the iPhone and Mac OS X 10.5 (Leopard) and higher. Dot notation
|
|
is allowed only for access to a declared <code>@property</code>.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<SUBSECTION title="Naming">
|
|
<p>
|
|
A property's associated instance variable's name must conform to the
|
|
trailing _ requirement. The property's name should be the same as its
|
|
associated instance variable without the trailing _. The optional
|
|
space between the <code>@property</code> and the opening parenthesis
|
|
should be omitted, as seen in the examples.
|
|
</p>
|
|
<p>
|
|
Use the @synthesize directive to rename the property correctly.
|
|
</p>
|
|
|
|
<CODE_SNIPPET>
|
|
@interface MyClass : NSObject {
|
|
@private
|
|
NSString *name_;
|
|
}
|
|
@property(copy, nonatomic) NSString *name;
|
|
@end
|
|
|
|
@implementation MyClass
|
|
@synthesize name = name_;
|
|
@end
|
|
</CODE_SNIPPET>
|
|
</SUBSECTION>
|
|
<SUBSECTION title="Location">
|
|
<p>
|
|
A property's declaration must come immediately after the instance
|
|
variable block of a class interface. A property's definition must
|
|
come immediately after the <code>@implementation</code> block in a
|
|
class definition. They are indented at the same level as the
|
|
<code>@interface</code> or <code>@implementation</code> statements
|
|
that they are enclosed in.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
@interface MyClass : NSObject {
|
|
@private
|
|
NSString *name_;
|
|
}
|
|
@property(copy, nonatomic) NSString *name;
|
|
@end
|
|
|
|
@implementation MyClass
|
|
@synthesize name = name_;
|
|
- (id)init {
|
|
...
|
|
}
|
|
@end
|
|
</CODE_SNIPPET>
|
|
</SUBSECTION>
|
|
<SUBSECTION title="Use Copy Attribute For Strings">
|
|
<p>
|
|
NSString properties should always be declared with the
|
|
<code>copy</code> attribute.
|
|
</p>
|
|
<p>
|
|
This logically follows from the requirement that setters for
|
|
NSStrings always must use <code>copy</code> instead of
|
|
<code>retain</code>.
|
|
</p>
|
|
</SUBSECTION>
|
|
<SUBSECTION title="Never synthesize CFType properties">
|
|
<p>
|
|
CFTypes should always have the <code>@dynamic</code> implementation
|
|
directive.
|
|
</p>
|
|
<p>
|
|
Since CFTypes can't have the <code>retain</code> property
|
|
attribute, the developer must handle retaining and releasing the
|
|
value themselves. In the rare case that you do actually want
|
|
assignment it is better to make that completely clear by actually
|
|
implementing the setter and getter and commenting why that is the
|
|
case.
|
|
</p>
|
|
</SUBSECTION>
|
|
<SUBSECTION title="List out all implementation directives">
|
|
<p>
|
|
Use implementation directives for all properties even if they are
|
|
<code>@dynamic</code> by default.
|
|
</p>
|
|
<p>
|
|
Even though <code>@dynamic</code> is default, explicitly list it out
|
|
with all of the other property implementation directives making it
|
|
clear how every property in a class is handled at a single glance.
|
|
</p>
|
|
<BAD_CODE_SNIPPET>
|
|
@interface MyClass : NSObject
|
|
@property(readonly) NSString *name;
|
|
@end
|
|
|
|
@implementation MyClass
|
|
.
|
|
.
|
|
.
|
|
- (NSString*)name {
|
|
return @"foo";
|
|
}
|
|
@end
|
|
</BAD_CODE_SNIPPET>
|
|
<CODE_SNIPPET>
|
|
@interface MyClass : NSObject
|
|
@property(readonly) NSString *name;
|
|
@end
|
|
|
|
@implementation MyClass
|
|
@dynamic name;
|
|
.
|
|
.
|
|
.
|
|
- (NSString*)name {
|
|
return @"foo";
|
|
}
|
|
@end
|
|
</CODE_SNIPPET>
|
|
</SUBSECTION>
|
|
<SUBSECTION title="Atomicity">
|
|
<p>
|
|
Be aware of the overhead of properties. By default, all synthesized
|
|
setters and getters are atomic. This gives each set and get calls a
|
|
substantial amount of synchronization overhead. Declare your
|
|
properties <code>nonatomic</code> unless you require atomicity.
|
|
</p>
|
|
</SUBSECTION>
|
|
<SUBSECTION title="Dot notation">
|
|
<p>
|
|
Dot notation is idiomatic style for Objective-C 2.0. It may be used
|
|
when doing simple operations to get and set a <code>@property</code>
|
|
of an object, but should not be used to invoke other object behavior.
|
|
</p>
|
|
<CODE_SNIPPET>
|
|
NSString *oldName = myObject.name;
|
|
myObject.name = @"Alice";
|
|
</CODE_SNIPPET>
|
|
<BAD_CODE_SNIPPET>
|
|
NSArray *array = [[NSArray arrayWithObject:@"hello"] retain];
|
|
|
|
NSUInteger numberOfItems = array.count; // not a property
|
|
array.release; // not a property
|
|
</BAD_CODE_SNIPPET>
|
|
</SUBSECTION>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
</CATEGORY>
|
|
|
|
|
|
<CATEGORY title="Cocoa Patterns">
|
|
|
|
<STYLEPOINT title="Delegate Pattern">
|
|
<SUMMARY>
|
|
Delegate objects should not be retained.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
A class that implements the delegate pattern should:
|
|
<ol>
|
|
<li>
|
|
Have an instance variable named <var>delegate_</var> to reference
|
|
the delegate.
|
|
</li>
|
|
<li>
|
|
Thus, the accessor methods should be named <code>delegate</code>
|
|
and <code>setDelegate:</code>.
|
|
</li>
|
|
<li>
|
|
The <var>delegate_</var> object should <b>not</b> be retained.
|
|
</li>
|
|
</ol>
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
<STYLEPOINT title="Model/View/Controller">
|
|
<SUMMARY>
|
|
Separate the model from the view. Separate the controller from the
|
|
view and the model. Use <code>@protocol</code>s for callback APIs.
|
|
</SUMMARY>
|
|
<BODY>
|
|
<p>
|
|
<ul>
|
|
<li>
|
|
Separate model from view: don't build assumptions about the
|
|
presentation into the model or data source. Keep the interface
|
|
between the data source and the presentation abstract. Don't give
|
|
the model knowledge of its view. (A good rule of thumb is to ask
|
|
yourself if it's possible to have multiple presentations, with
|
|
different states, on a single instance of your data source.)
|
|
</li>
|
|
<li>
|
|
Separate controller from view and model: don't put all of the
|
|
"business logic" into view-related classes; this makes the code
|
|
very unusable. Make controller classes to host this code, but
|
|
ensure that the controller classes don't make too many assumptions
|
|
about the presentation.
|
|
</li>
|
|
<li>
|
|
Define callback APIs with <code>@protocol</code>, using
|
|
<code>@optional</code> if not all the methods are required.
|
|
(Exception: when using Objective-C 1.0, <code>@optional</code> isn't
|
|
available, so use a category to define an "informal protocol".)
|
|
</li>
|
|
</ul>
|
|
</p>
|
|
</BODY>
|
|
</STYLEPOINT>
|
|
|
|
</CATEGORY>
|
|
|
|
<HR/>
|
|
|
|
<p align="right">
|
|
Revision 2.24
|
|
</p>
|
|
|
|
|
|
|
|
<address>
|
|
Mike Pinkerton <br/>
|
|
Greg Miller <br/>
|
|
Dave MacLachlan <br/>
|
|
</address>
|
|
</GUIDE>
|